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I thought the Strafe kickstarter demo was pretty bad but maybe they learned from it.
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# ? Mar 31, 2016 18:08 |
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# ? May 21, 2024 08:22 |
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Overbite posted:edit: oops, someone did a few posts up. Strafe is a roguelite too? Ugh, why do developers keep doing that. I don't like roguelites but it seems like every new game is one of those.
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# ? Mar 31, 2016 18:09 |
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Mordja posted:Progression elements tickle the lizard part of the brain that'll make people keep playing and playing, and I guess procedurally generated content is ultimately easier for a small team than handcrafting maps. That's my 2c. Yeah I understand why indie devs keep making roguelites but I prefer handcrafted levels. Randomly generated maps are never good.
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# ? Mar 31, 2016 18:14 |
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Overbite posted:Yeah I understand why indie devs keep making roguelites but I prefer handcrafted levels. Randomly generated maps are never good. The "plot and parcel" system XCOM 2 uses is nice and I'd like to see that used in a FPS. Random enough to be interesting and avoids the "Why did the RNG map gen shove a crate THERE?!" problems of true random map gen.
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# ? Mar 31, 2016 18:40 |
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Overbite posted:Yeah I understand why indie devs keep making roguelites but I prefer handcrafted levels. Randomly generated maps are never good. Nah, it works fine, you just have to know the limits of random generation systems and work with those. One common thing that helps out generation is what Thyrork alluded to, pre-designed sections created by humans that are randomly placed in the game. You could have a good Doom map that was randomly generated until it lead to the arena from Phobos Anomaly, for example. Humans looking over the results and tweaking them also helps a lot.
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# ? Mar 31, 2016 18:52 |
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RyokoTK posted:"Why doesn't anybody Kickstart a game in the style of P.O.'ed," asked nobody. Where's my Fortress of Dr. Radiaki 2? Anyway, a few pages ago there was discussion about the Timesplitters series and a few people (me) were disappointed it never came to PC? Well apparently, you can play a couple level of Timesplitters 2 on PC, if you buy the possibly better sequel to a terrible, terrible Call of Duty rip-off.
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# ? Mar 31, 2016 19:25 |
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catlord posted:Where's my Fortress of Dr. Radiaki 2? This is sincerely enough of a reason for me to pick this game up (sometime, though not at launch). We need more Timesplitters.
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# ? Mar 31, 2016 19:26 |
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catlord posted:Where's my Fortress of Dr. Radiaki 2? Fuuuuuck, is it bad I'm actually considering this now
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# ? Mar 31, 2016 20:12 |
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Seems like PC Gamer trying to get ahead of the April Fools' prank train.
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# ? Mar 31, 2016 20:23 |
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Thyrork posted:The "plot and parcel" system XCOM 2 uses is nice and I'd like to see that used in a FPS. Random enough to be interesting and avoids the "Why did the RNG map gen shove a crate THERE?!" problems of true random map gen. I believe Strafe's level generator will be operating on a similar system, fwiw.
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# ? Mar 31, 2016 20:26 |
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RyokoTK posted:Seems like PC Gamer trying to get ahead of the April Fools' prank train. Aw drat, seriously? I thought today was safe?!
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# ? Mar 31, 2016 20:28 |
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catlord posted:Where's my Fortress of Dr. Radiaki 2? I'm sorry, I'm not interested in Red Dawn, the video game. The remake of red dawn, I mean, the original red dawn video games were pretty fun. I enjoyed Freedom Fighter a ton.
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# ? Mar 31, 2016 20:28 |
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catlord posted:Where's my Fortress of Dr. Radiaki 2? Oh fuckin sweet! But why don't they have any pictures or video? .... I'm thinking.... RyokoTK posted:Seems like PC Gamer trying to get ahead of the April Fools' prank train. Oh god damnit!
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# ? Mar 31, 2016 21:07 |
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Rupert Buttermilk posted:Aw drat, seriously?
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# ? Mar 31, 2016 21:09 |
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RyokoTK posted:Seems like PC Gamer trying to get ahead of the April Fools' prank train. Oh goddam, every time
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# ? Mar 31, 2016 21:10 |
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Geight posted:I believe Strafe's level generator will be operating on a similar system, fwiw. Probably Gibhard's too. I wouldn't imagine that "procedural generation" for any of these games actually means fine-grained placement of everything at player scale -- there's going to be at least some amount of jigsaw-ish putting together of larger chunks.
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# ? Mar 31, 2016 21:28 |
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Mordja posted:Progression elements tickle the lizard part of the brain that'll make people keep playing and playing, and I guess procedurally generated content is ultimately easier for a small team than handcrafting maps. That's my 2c. Then they should use Id Tech 2 or the Wolf3D engine. Both cost nothing and reduce the man-hours involved in level design by an order of magnitude or more compared to modern 3D engines. You can even license them in proprietary ways if you must.
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# ? Mar 31, 2016 21:32 |
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Just played through WGRealms 2, it's a really nice piece of classic FPS'ing. Am I missing something, or is it unfinished? I beat the Ice Wizard and it just takes me back to the starting zone. Still, it's an impressive piece with a lot of cool weapons and TOUGH enemies. Anyone who hasn't played it should definitely check it out.
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# ? Mar 31, 2016 22:09 |
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I never finished it because those explosive lost souls have some riduculous damage. Other than that, best Build craftmanship, surpassed only by DNF and AMC.
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# ? Mar 31, 2016 22:35 |
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I played the new Doom, the time to kill is super high which is strange considering Doom deathmatch lasts about half a second since everything will kill you in one shot.
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# ? Apr 1, 2016 04:12 |
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I really hope it's not indicative of the single player game, because it's garbage. TTK is way too low, the SSG is garbage, movement is too floaty, FoV is too narrow with no FoV option, there's no air control and there's no rocket jumping.
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# ? Apr 1, 2016 09:57 |
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Ryan Gordon has brought Serious Sam 1 back to Linux/OSX... https://twitter.com/icculus/status/715714910857129990 ...and as a little bit of Linux gaming history, uploaded his original changelog/dev diary from doing the original Linux port back in 2001. Ryan's .plan posted:I get asked a lot about the process of porting games, so here you go.
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# ? Apr 1, 2016 10:48 |
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Jordan7hm posted:Man, I don't need real 3d. I just need some loving height variation. The game looks boring as poo poo. I just want a decent exploration FPS with RPG/roguelike elements or straight first-person RPG. Doesn't even have to strictly be an FPS, but I feel like the first person view best translates the appropriate sense of scale and world design for me. Something to give me that same sort of feeling of curiosity and slight apprehension I got while exploring the Glow in Fallout 1 or the abandoned research lab in Red Faction Guerilla, something akin to the sense of discovery and feeling that you can't wait to see what's next, like when reading a sci-fi novel with really immersive world-building. The 3D Fallouts came very close, and did hit that specific feeling in some spots, but I've done literally everything in FO3 and New Vegas (and I'm saving up for a new PC to play FO4). System Shock 2 was awesome, the Bioshock games were decent enough, but not amazing. Bulletstorm and the Serious Sam games were interesting in that they had a lot of the right elements, but were too shallow to really follow through with it. I want more. Maybe I'm just overlooking a bunch of awesome games, I dunno. KozmoNaut fucked around with this message at 12:25 on Apr 1, 2016 |
# ? Apr 1, 2016 12:19 |
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Play Stalker if you haven't already!
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# ? Apr 1, 2016 12:40 |
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Seconding that, Stalker is a must-have. If games would ever become relics, Stalker is the prime candidate, in a good way. It's incredibly unique.
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# ? Apr 1, 2016 12:47 |
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Oh yeah, I've played through all the Stalker games countless times, Call of Pripyat is one of my favorite games ever. Stepping into the ruined reactor in Shadow of Chernobyl for the first time was awe-inspiring. Basically, I guess I want Call of Pripyat, only much bigger and optionally more sci-fi in scope. Stalker 2 could have been so awesome. I've played through Metro 2033 as well, it's close, but no cigar. The book was great, though.
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# ? Apr 1, 2016 12:54 |
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Doom: The Golden Souls 2 is finally out! Looks like it went through a couple of changes during development, though... This came out today, as well. Looks like a promising graphical enhancement mod! I haven't played it just yet, but I'm hoping they didn't half-rear end it.
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# ? Apr 1, 2016 13:49 |
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Those batteries
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# ? Apr 1, 2016 14:24 |
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April fools, you gullible goons. :iamafag:
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# ? Apr 1, 2016 16:00 |
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I forget, is First Encounter HD bad? I seem to remember people complaining about it back when it came out but now I can't remember. The reviews I find are all pretty good but I seem to remember the word-of-mouth being lukewarm at least.
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# ? Apr 1, 2016 16:04 |
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RichterIX posted:I forget, is First Encounter HD bad? I seem to remember people complaining about it back when it came out but now I can't remember. The reviews I find are all pretty good but I seem to remember the word-of-mouth being lukewarm at least. I'm not a massive spergy SS fan, so I found it just as good as the original, or rather, if there were any huge differences, I don't remember seeing them. In essence, it's still SS1.
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# ? Apr 1, 2016 16:14 |
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https://www.youtube.com/watch?v=ryb2FscXFso
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# ? Apr 1, 2016 16:16 |
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Lemon-Lime posted:I really hope it's not indicative of the single player game, because it's garbage. TTK is way too low, the SSG is garbage, movement is too floaty, FoV is too narrow with no FoV option, there's no air control and there's no rocket jumping. I was originally hoping that since Certain Affinity was doing the multiplayer (of Halo experience) that they'd just be doing maps, which is I think what they did for 343i. But now I'm hoping that they actually balanced the MP all on their own, and that Bethesda didn't make the same mistakes for Single Player, because yeah, its pretty lovely. I mean, it works as an FPS, but its the Halo model, not the Quake model. The movement speed needs to be really high and the TTK needs to be HUGE compared to most modern shooters. COD the TTK is like .2 seconds. Quake 3 the TTK with things like lighting gun or plasma can be tens of seconds if you have armor and poo poo. The whole point is that you're supposed to be able to juke your opponent and make it challenging for him to keep landing shots, or otherwise you have to land a couple skillful rockets which again you should be able to dodge because you're so fast.
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# ? Apr 1, 2016 16:19 |
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laserghost posted:
I love this
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# ? Apr 1, 2016 17:24 |
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Narcissus1916 posted:The gold standard for remastered FPSes should be Perfect Dark's 360 port. So goddamn good. That's the only FPS I've ever played that has made me motion sick
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# ? Apr 1, 2016 17:38 |
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Zaphod42 posted:I was originally hoping that since Certain Affinity was doing the multiplayer (of Halo experience) that they'd just be doing maps, which is I think what they did for 343i. But now I'm hoping that they actually balanced the MP all on their own, and that Bethesda didn't make the same mistakes for Single Player, because yeah, its pretty lovely. How is the TTK not huge already? A one on one fight can take like 30 seconds if both sides have armor. The rocket launcher does 60 damage on a direct airborne hit, much less with splash, and the automatics only do 6 damage.
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# ? Apr 1, 2016 17:42 |
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Elliotw2 posted:How is the TTK not huge already? A one on one fight can take like 30 seconds if both sides have armor. The rocket launcher does 60 damage on a direct airborne hit, much less with splash, and the automatics only do 6 damage. I haven't gotten a chance to play it yet, I'm just watching all the videos I can. But that was the impression I got, and a lot of other people in the Doom thread are saying the same. I'm hoping that I can try it myself soon, and that the impression I'm getting is wrong. I hope. But lots of people are saying the same. The first footage I saw of the #DayofDoom thing looked horrible, but it was all RoosterTeeth people on console with really low look sensitivity, so it seems a good bit better on M&KB. https://www.youtube.com/watch?v=JbYnaf3Zi5o Some things even should have a low TTK (railgun, etc.), so its not even that simple necessarily. There's a lot of factors at play, between move speed and damage per shot and things like that. The TTK on the machine gun feels about right, but everybody says its garbage and you should just replace it asap (lol, loadouts) and then you can spawn with a plasma gun forever... If everybody spawned with a gauntlet and a machine gun and had to go find a plasma gun or an SSG it'd probably resolve some of the pacing issues, maybe they'll give us a loadout-less mode or something.
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# ? Apr 1, 2016 17:48 |
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I like the pace of the beta. I think this is because I have lovely reflexes.
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# ? Apr 1, 2016 17:52 |
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The Kins posted:This came out today, as well. Looks like a promising graphical enhancement mod! I haven't played it just yet, but I'm hoping they didn't half-rear end it.
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# ? Apr 1, 2016 17:53 |
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# ? May 21, 2024 08:22 |
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Hey guys, the long-awaited Doom 4 beta came out! Hope you have fun! April Fool's, it's bad.
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# ? Apr 1, 2016 18:36 |