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Sakurazuka
Jan 24, 2004

NANI?

I'm platinum mad

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RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!

Oxxidation posted:

I'm hoping really super hard that "optimization" is just one of the last unchecked boxes in the development process, because hoo boy is FFXV a sorry sight so far. ~20 fps with no anti-aliasing is not a good look for a Final Fantasy game.

Well they've got like 6 months to optimize, that's quite a long time.

Augus
Mar 9, 2015


After playing the iron giant fight a dozen times I can safely say that the combat in this game is fun and you people are drama queens

Oxxidation posted:

I'm hoping really super hard that "optimization" is just one of the last unchecked boxes in the development process, because hoo boy is FFXV a sorry sight so far. ~20 fps with no anti-aliasing is not a good look for a Final Fantasy game.

"We're still working on optimizing the frame rate" - Square Enix, like the day before they released this demo

Josuke Higashikata
Mar 7, 2013


Sakurazuka posted:

I'm platinum mad

Me too, Sakurararararazuka-san

VagueRant
May 24, 2012

RatHat posted:

Well they've got like 6 months to optimize, that's quite a long time.
For that, it's probably not. Games just don't see a general framerate bump mid-development. Metal Gear Rising was hitting 50FPS as soon as it was playable and I'm sure that's true for the good Call of Duties too. (Also Ground Zeroes/The Phantom Pain?) Most I think you can hope for is reduction in areas/moments where the FPS temporarily drops or hitches.

I'd love to be wrong, but given the time they had between the first demo and the second...

Levantine
Feb 14, 2005

GUNDAM!!!
The demo was fun.

Oxxidation
Jul 22, 2007

Augus posted:

After playing the iron giant fight a dozen times I can safely say that the combat in this game is fun and you people are drama queens


"We're still working on optimizing the frame rate" - Square Enix, like the day before they released this demo

My concern is they were saying the same thing around Duscae's release and since then it's gotten worse if anything.

Also the Iron Giant fight was a mess. You didn't have your parry ability (either that or it was stripped out, which would make no sense to me since it was one of the best parts of the fight engine in Duscae), and since its attacks cover an entire zip code that means you just feebly hack at it for a bit before it swats you away, then repeat. I couldn't even seem to use the dodge option by holding down Square - if you were anywhere near it when it started to attack, then buddy, you'd go flying.

Augus
Mar 9, 2015


VagueRant posted:

For that, it's probably not. Games just don't see a general framerate bump mid-development

This is not true in the slightest. Like every single big budget game in the past 5 year has had a day one patch that fixes a shitload of framerate issues and will have a couple more patches over the next couple months that fix even more framerate issues
I mean come on, didn't you play the Witcher 3?

CharlestonJew
Jul 7, 2011

Illegal Hen
I thought the combat felt wonky until I saw a video of a guy tearing apart the Iron Giant fight flawlessly with all these flashy moves I had no idea you could do

I want to try it again but I dont want to have to go through all the kid stuff

also I named my carbuncle Adolf Hitler, hopefully this does something in the final game

Oxxidation
Jul 22, 2007

CharlestonJew posted:

I thought the combat felt wonky until I saw a video of a guy tearing apart the Iron Giant fight flawlessly with all these flashy moves I had no idea you could do

I want to try it again but I dont want to have to go through all the kid stuff

also I named my carbuncle Adolf Hitler, hopefully this does something in the final game

Did Noctis have a bunch of glowy swords around him at the time? That's Armiger, basically his Super Mode. I think either one of the nodes unlocks it or Carbuncle gives it to you if you're getting beaten down.

Terper
Jun 26, 2012


CharlestonJew posted:

also I named my carbuncle Adolf Hitler, hopefully this does something in the final game

"I have this friend who... protects me in my nightmares. He's always been by my side, ever since I was a child."

The GIG
Jun 28, 2011

Yeah, I say "Shit" a shit-ton of times. What of it, shithead?

Oxxidation posted:

My concern is they were saying the same thing around Duscae's release and since then it's gotten worse if anything.

Also the Iron Giant fight was a mess. You didn't have your parry ability (either that or it was stripped out, which would make no sense to me since it was one of the best parts of the fight engine in Duscae), and since its attacks cover an entire zip code that means you just feebly hack at it for a bit before it swats you away, then repeat. I couldn't even seem to use the dodge option by holding down Square - if you were anywhere near it when it started to attack, then buddy, you'd go flying.

Parry works only on certain attacks just like in Duscae and has a new giant rear end prompt at the bottom of the screen now, and I don't know whats up with your game because dodge was working perfectly fine for me.

Augus
Mar 9, 2015


Oxxidation posted:

My concern is they were saying the same thing around Duscae's release and since then it's gotten worse if anything.

Also the Iron Giant fight was a mess. You didn't have your parry ability (either that or it was stripped out, which would make no sense to me since it was one of the best parts of the fight engine in Duscae), and since its attacks cover an entire zip code that means you just feebly hack at it for a bit before it swats you away, then repeat. I couldn't even seem to use the dodge option by holding down Square - if you were anywhere near it when it started to attack, then buddy, you'd go flying.

Go above the start of the boss arena and get the shield weapon, it lets you parry by pressing the square button at the right time and this will stagger the boss and let you get some free hits
Yes Square hid features that make the combat substantially more fun instead of just giving them to players in the demo, I didn't say they were perfect.


Also attacks that have huge wind-ups and special effects with them are usually unblock/dodgeable and you need to warp the gently caress out of dodge to not get hit by them.

Also you can dodge in mid-air and extend your aerial combos by pressing the analog stick. This works with the normal sword and the shurikens (which are next to the shield). This uses MP so be careful

Also pressing forward or backward or sideways or pausing and then pressing O again when a prompt comes up does different attacks with your weapons. The sword has an attack that launches you into the air, the broadsword has a gap closer, a spinning attack, and a charge attack that can do more damage than a fire spell if you charge it enough.

Also attacking after a dodge or successful block with the shield will do a stronger attack

Also warping to a high vantage point still heals you and warp-attacking from up high will do a ton of damage, proportionate with how far you warp from

Also you can't dodge cancel out of most attack animations but you can switch weapons to cancel pretty much everything

Also doing an attack-pause-attack combo, if you switch weapons in the middle before Noctis does his weapon sheathing animation, you can do the pause special of another weapon instead, best example being using the light sword and then switching to the broadsword to use its powerful charge attack that you get from pausing in a combo.

For some reason none of this stuff is explained but it's fun as hell and has a lot of potential when there are even more weapons in the main game

Augus fucked around with this message at 13:47 on Apr 1, 2016

univbee
Jun 3, 2004




Oxxidation posted:

I'm hoping really super hard that "optimization" is just one of the last unchecked boxes in the development process

It is, to the point where, as Augus mentioned, it's frequently significantly improved in a Day One patch. Hell, PC, too, almost any time there's a graphically intensive new game released, there'll be graphics driver updates which specifically improve framerates considerably for those games.

Tempo 119
Apr 17, 2006

Oxxidation posted:

My concern is they were saying the same thing around Duscae's release and since then it's gotten worse if anything.

Also the Iron Giant fight was a mess. You didn't have your parry ability (either that or it was stripped out, which would make no sense to me since it was one of the best parts of the fight engine in Duscae), and since its attacks cover an entire zip code that means you just feebly hack at it for a bit before it swats you away, then repeat. I couldn't even seem to use the dodge option by holding down Square - if you were anywhere near it when it started to attack, then buddy, you'd go flying.

I imagine the giant just doesn't have any parry-able moves because it's huge and you're a wee dream boy (edit: and apparently you need a shield too!)

If guarding doesn't work it's either an unblockable move and you should roll/warp away, or you're still committed to an attack animation when you hit the button

Tempo 119 fucked around with this message at 13:46 on Apr 1, 2016

In Training
Jun 28, 2008

I parried the giant by holding square

In Training
Jun 28, 2008

Augus posted:

Go above the start of the boss arena and get the shield weapon, it lets you parry by pressing the square button at the right time and this will stagger the boss and let you get some free hits
Yes Square hid features that make the combat substantially more fun instead of just giving them to players in the demo, I didn't say they were perfect.


Also attacks that have huge wind-ups and special effects with them are usually unblock/dodgeable and you need to warp the gently caress out of dodge to not get hit by them.

Also you can dodge in mid-air and extend your aerial combos by pressing the analog stick. This works with the normal sword and the shurikens (which are next to the shield). This uses MP so be careful

Also pressing forward or backward or sideways or pausing and then pressing O again when a prompt comes up does different attacks with your weapons. The sword has an attack that launches you into the air, the broadsword has a gap closer, a spinning attack, and a charge attack that can do more damage than a fire spell if you charge it enough.

Also attacking after a dodge or successful block with the shield will do a stronger attack

Also warping to a high vantage point still heals you and warp-attacking from up high will do a ton of damage, proportionate with how far you warp from

Also you can't dodge cancel out of most attack animations but you can switch weapons to cancel pretty much everything

Also doing an attack-pause-attack combo, if you switch weapons in the middle before Noctis does his weapon sheathing animation, you can do the pause special of another weapon instead, best example being using the light sword and then switching to the broadsword to use its powerful charge attack that you get from pausing in a combo.

For some reason none of this stuff is explained but it's fun as hell and has a lot of potential when there are even more weapons in the main game

I think the issues is twofold, one they didn't explain any of this and two you don't need any of this ever beat anything. It was like this in the last demo too, which was more substantial. You can do a lot of stuff but the controls are just stiff enough and the difficulty is so lenient that I just don't care about any of it.

Also the camera still sucks

Ventana
Mar 28, 2010

*Yosh intensifies*

In Training posted:

You can do a lot of stuff but the controls are just stiff enough and the difficulty is so lenient that I just don't care about any of it.



The controls can be touched upon, but difficulty is gonna be weird. There's going to be a LOT of people going, "but I don't normally play action games!" that will play this, and expect to be catered to, so I wouldn't be surprised if difficulty is toned down for that crowd.

Ideally I'd like something more rounded like what FF13 ended up being in terms of pacing/difficulty: braindead easy for the beginning, okay and more involved for most rest of the normal game with a couple of fights that force yu into the mechanics, and post-game stuff which requires you to know the mechanics very well.

Terper
Jun 26, 2012


I feel this will be fairly relevant.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Stable framerate is usually the last major thing that's worked on, because you dont really need good fps to test collision bugs and stuff. And fps is usually easier once all the materials there, beecause otherwise you're fixing the fps again adter every change.

8-Bit Scholar
Jan 23, 2016

by FactsAreUseless

Sakurazuka posted:

'Boss says we need a demo for next week, get cracking' while tired looking Japanese people stare at him with hate. Or her.

Sounds about accurate.

Blackbelt Bobman
Jul 17, 2004

I don't need friends! I've been
manipulatin' you since the start!
All so I can something,
something X-Blade!


Augus posted:

Go above the start of the boss arena and get the shield weapon, it lets you parry by pressing the square button at the right time and this will stagger the boss and let you get some free hits
Yes Square hid features that make the combat substantially more fun instead of just giving them to players in the demo, I didn't say they were perfect.


Also attacks that have huge wind-ups and special effects with them are usually unblock/dodgeable and you need to warp the gently caress out of dodge to not get hit by them.

Also you can dodge in mid-air and extend your aerial combos by pressing the analog stick. This works with the normal sword and the shurikens (which are next to the shield). This uses MP so be careful

Also pressing forward or backward or sideways or pausing and then pressing O again when a prompt comes up does different attacks with your weapons. The sword has an attack that launches you into the air, the broadsword has a gap closer, a spinning attack, and a charge attack that can do more damage than a fire spell if you charge it enough.

Also attacking after a dodge or successful block with the shield will do a stronger attack

Also warping to a high vantage point still heals you and warp-attacking from up high will do a ton of damage, proportionate with how far you warp from

Also you can't dodge cancel out of most attack animations but you can switch weapons to cancel pretty much everything

Also doing an attack-pause-attack combo, if you switch weapons in the middle before Noctis does his weapon sheathing animation, you can do the pause special of another weapon instead, best example being using the light sword and then switching to the broadsword to use its powerful charge attack that you get from pausing in a combo.

For some reason none of this stuff is explained but it's fun as hell and has a lot of potential when there are even more weapons in the main game

I wish I had known this stuff, instead I just got my rear end kicked by that Iron Giant...

That stuff does sound fun though

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord
No way in gently caress I'm playing through that again to see if one fight at the very end is playable if you know stuff you couldn't reasonably be expected to know.

Auron
Jan 10, 2002
<img alt="" border="0" src="https://fi.somethingawful.com/customtitles/title-auron.jpg"/><br/>Drunken Robot Rage

Demo was rear end but it's a demo and....ok the combat blows, or they don't show you how to make it fun.

Augus
Mar 9, 2015


I mean it takes like 5 minutes to sprint through the rest of the demo collecting the tiny amount of orbs you need to unlock silver plates that have the weapons in them, but whatever to each his own I guess.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
The combat difference between mashers and the combo vids remind me of video reviews of Revengence when no one parried or even wondered if you can parry.

Levantine
Feb 14, 2005

GUNDAM!!!
I liked knocking over the block houses in the demo.

8-Bit Scholar
Jan 23, 2016

by FactsAreUseless
I wish they had't called it a "demo" and I think they seemed torn over whether they should during the presentation. It's really more like a playable teaser trailer like PT.

ImpAtom
May 24, 2007

I found all that stuff in the demo. It still wasn't an engaging fight. It's better than it would be without it but the Iron Giant is pretty clearly just a regular foe or something as isn't very interesting as an example of the combat system because you can trivially clown it without those weapons, let alone with those weapons.

I really want to see a real honest-to-god boss fight. Not an unwinnable fight you're expected to summon a monster onto (or slowly grind down its massive wad of HP), not a giant sack of HP that is boring as poo poo and not a trumped-up regular enemy. Just an actual boss fight. That'll give me some idea of how the high points of the game are.

Levantine
Feb 14, 2005

GUNDAM!!!

ImpAtom posted:

I found all that stuff in the demo. It still wasn't an engaging fight. It's better than it would be without it but the Iron Giant is pretty clearly just a regular foe or something as isn't very interesting as an example of the combat system because you can trivially clown it without those weapons, let alone with those weapons.

The first time I fought it I killed it with the Fire spell and nothing else in 3 short bursts. The level 15 one made me work a bit harder though, it didn't feel easy (other than the fact I don't think you can die).

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
I think a mechanic to improve urgency is to have bonus money if you have a certain damage threshold I.E. no damage=maximum money, 10% of HP lost=90% money, etc.

If you run out of money, get better at the game or continue sucking for longer periods, since combat can't really be graded in an open world game.

Tempo 119
Apr 17, 2006

What if the game could rate you based on how fast you won each battle, maybe weigh up your current attack power with the HP of all the enemies involved and give you better loot if you beat the odds

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream
Just implement a DMC style system.

Instant Grat
Jul 31, 2009

Just add
NERD RAAAAAAGE

Tae posted:

combat can't really be graded in an open world game.

let me tell you about a little thing called "Final Fantasy XV: Episode Duscae"

Terper
Jun 26, 2012


You got more exp in combat by being effective in Duscae, yeah.

ImpAtom
May 24, 2007

FFXIII had a weighted ranking system, there is no reason FFXV couldn't too. Ducase already did that.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!

ImpAtom posted:

FFXIII had a weighted ranking system, there is no reason FFXV couldn't too. Ducase already did that.

13 was combat taking place in a seperate battle mode with cut-ins.

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
Dynamically judging your performance is something action games have been doing forever, guys.

YoshiOfYellow
Aug 21, 2015

Voted #1 Babysitter in Mushroom Kingdom

Wait so the thread is confusing me does this game look awesome or does this game look poo poo? Which is it?

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ImpAtom
May 24, 2007

Tae posted:

13 was combat taking place in a seperate battle mode with cut-ins.

I'm honestly not sure why that would matter. Games without separate battle modes rank you all the time.

YoshiOfYellow posted:

Wait so the thread is confusing me does this game look awesome or does this game look poo poo? Which is it?

The full game looks pretty fun but the demo is pretty poo poo.

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