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TOOT BOOT posted:Same here. I'm not even sure I'd believe 40 hours. A friend of mine is supporting his sister's studies and their sick father, and he's hitting fairly close to 100 hours a week. e: Actually, now that I think about it, closer to 80, 100 hours is doing literally nothing else but locking yourself up in a room and coding.
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# ? Apr 1, 2016 01:12 |
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# ? May 25, 2024 22:05 |
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my dad posted:Actually, now that I think about it, closer to 80, 100 hours is doing literally nothing else but locking yourself up in a room and coding. That's literally what Tarn is doing.
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# ? Apr 1, 2016 01:16 |
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my dad posted:A friend of mine is supporting his sister's studies and their sick father, and he's hitting fairly close to 100 hours a week. I'm just saying at the rate changes to get made to the game I think Toady just works when he feels like it which isn't anywhere close to 100 hours a week.
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# ? Apr 1, 2016 01:16 |
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TOOT BOOT posted:I'm just saying at the rate changes to get made to the game I think Toady just works when he feels like it which isn't anywhere close to 100 hours a week. Cool story, man.
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# ? Apr 1, 2016 01:37 |
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You heard him, he doesn't even use version control. No one's saying it's an efficient hundred hours.
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# ? Apr 1, 2016 01:41 |
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im imagining that actually looking at df code would be something rather terrifying to behold
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# ? Apr 1, 2016 06:40 |
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Tiler Kiwi posted:im imagining that actually looking at df code would be something rather terrifying to behold
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# ? Apr 1, 2016 06:47 |
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Tiler Kiwi posted:im imagining that actually looking at df code would be something rather terrifying to behold I remember a goon mentioning that he checked out Liberal Crime Squad's code, and it was a absolute horror show.
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# ? Apr 1, 2016 07:06 |
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my dad posted:I remember a goon mentioning that he checked out Liberal Crime Squad's code, and it was a absolute horror show. Tarn's got vision but whatever he's doing to pursue it is the subject matter of a thousand software engineering textbooks.
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# ? Apr 1, 2016 08:33 |
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I'd be interested in seeing an ullillillia vs Toady code jam.
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# ? Apr 1, 2016 08:42 |
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Anyone read the FOTF reply? The next big release sounds insane, apparently you'll be able to embark on a cosmic eggshell fragment with your procedurally generated race.
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# ? Apr 1, 2016 09:19 |
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having terrain be a literal giant cosmic eggshell wouldnt even be that difficult to implement since he already has obsessively put in material definitions for a lot of dumb poo poo already
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# ? Apr 1, 2016 09:23 |
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Tiler Kiwi posted:having terrain be a literal giant cosmic eggshell wouldnt even be that difficult to implement since he already has obsessively put in material definitions for a lot of dumb poo poo already That interviewer got Tarn on that, with the cactus density. It is kind of a weird area though really- a lot of the great old myths and stories involve weapons of some special material. Like, not just any sword can kill this guy, you need star metal or some junk. So the game has to know why that material is special I guess, and it makes sense that you include material properties for your run of the mill stuff too. Although it does lead to some pretty rad stuff like how adamantine would conduct sound at the speed of light, from what I recall. Someone on the Bay12 forums did a full on adamantine properties.
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# ? Apr 1, 2016 18:10 |
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TOOT BOOT posted:I'm just saying at the rate changes to get made to the game I think Toady just works when he feels like it which isn't anywhere close to 100 hours a week. The game's updates carry the things that worked, not all the dead ends explored along the way. Nor is it easy to see existing things that have to be changed to support something new, but remain functionally the same themselves.
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# ? Apr 1, 2016 18:28 |
It's not a good idea to peer too closely at sorcerers' workflows. See things unfit for decent people.
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# ? Apr 1, 2016 19:17 |
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Subjunctive posted:Nor is it easy to see existing things that have to be changed to support something new, but remain functionally the same themselves. This is really so freaking true.
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# ? Apr 1, 2016 19:30 |
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Subjunctive posted:Nor is it easy to see existing things that have to be changed to support something new, but remain functionally the same themselves. Not an emptyquote.
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# ? Apr 1, 2016 19:31 |
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SniperWoreConverse posted:It's not a good idea to peer too closely at sorcerers' workflows. See things unfit for decent people. Well, based on The Wizard's Guide to Self Control that's sort of what I expected.
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# ? Apr 1, 2016 19:43 |
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Wizards with self control? I don't think they have any.
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# ? Apr 1, 2016 21:51 |
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IAmTheRad posted:Wizards with self control?
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# ? Apr 1, 2016 22:06 |
Its only passably written. Regardless, the dwarf that wrote it was just an rear end in a top hat that liked writing books on his values and challenging people to foot races.
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# ? Apr 1, 2016 23:02 |
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darthbob88 posted:That's the joke; I don't have the image, but The Wizard's Guide to Self-Control is a short, but masterfully written, book concerning the worthlessness of self-control. Also summarized as "A Wizard's Guide to Self-Control: Don't."
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# ? Apr 2, 2016 06:11 |
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Oh my god
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# ? Apr 2, 2016 06:32 |
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Such excellent poetry! Never before have better words been said! Painting an accurate depiction of image boards into somebodies mind!
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# ? Apr 2, 2016 06:37 |
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I can't wait until dfhack is stable.
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# ? Apr 2, 2016 12:02 |
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# ? Apr 2, 2016 15:47 |
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Kallev posted:. Although it does lead to some pretty rad stuff like how adamantine would conduct sound at the speed of light, from what I recall. Someone on the Bay12 forums did a full on adamantine properties. Do you have a link to that? I would like to read that.
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# ? Apr 2, 2016 16:53 |
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Just getting back into this after almost 2 years. Is there anyway to grow garden vegetables? I have some, but the only option I have is to cook them, which unless I'm mistaken doesn't supply seeds. The wiki only says something like "I guess I should add this info later"
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# ? Apr 4, 2016 04:15 |
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Johnny Aztec posted:Do you have a link to that? I would like to read that. Here you go. Later in the thread, Da Vinci gets into all sorts of material properties for just about everything, but that one post highlights the funny bits. For example, adamantine instruments would apparently produce vibrations that would sever your fingers when you played.
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# ? Apr 4, 2016 05:16 |
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Kallev posted:Although it does lead to some pretty rad stuff like how adamantine would conduct sound at the speed of light, from what I recall. Someone on the Bay12 forums did a full on adamantine properties. What practical applications would this have for gameplay could I have my dwarves bang morse code on adamantine tubes for long distance communcation
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# ? Apr 4, 2016 05:18 |
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Tunicate posted:Bookdump! I love that the game managed to generate a children's book. A pretty good one by the sounds of it, too.
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# ? Apr 4, 2016 05:30 |
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Wait so does the puke poem actually make people puke or was that something that just happened to happen?
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# ? Apr 4, 2016 07:52 |
The sad truth is that the real cause was probably a bowl injury, yeah. Art can't do that. Not yet. I mean it, the magic system is going to be mad as balls.
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# ? Apr 4, 2016 09:21 |
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scamtank posted:The sad truth is that the real cause was probably a bowl injury, yeah. Art can't do that. Never eat food from a damaged bowl.
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# ? Apr 4, 2016 11:43 |
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I hope there is a magic spell that has someones teeth jump out of their mouth then try to kill them.
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# ? Apr 4, 2016 19:41 |
counterfeitsaint posted:Just getting back into this after almost 2 years. Is there anyway to grow garden vegetables? I have some, but the only option I have is to cook them, which unless I'm mistaken doesn't supply seeds. The wiki only says something like "I guess I should add this info later" Garden vegetables only grow outside and will only grow if the biome allows it. You can tell if a biomes is proper for it if it has plants to forage. If you see a big plain of grass but no foragables the veggies wont grow.
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# ? Apr 4, 2016 19:41 |
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https://twitter.com/Bay12Games/status/716732334259642370 Some day, the elephants and carp of the past will return. Some day.
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# ? Apr 4, 2016 21:36 |
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Hihohe posted:Garden vegetables only grow outside and will only grow if the biome allows it. You can tell if a biomes is proper for it if it has plants to forage. If you see a big plain of grass but no foragables the veggies wont grow. But how do you grow them? Or is it simply a forage only thing?
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# ? Apr 4, 2016 23:42 |
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counterfeitsaint posted:But how do you grow them? Or is it simply a forage only thing? Put a farm plot in the proper spot (muddy soil, outside, correct biome) and they'll show up as options to plant just like anything else. The seeds can be obtained from any process besides cooking - eating, processing, pressing, whatever (each crop can have different things done with it) and I think they can also be bought from caravans. For the most part, they're not really any more useful than underground crops are though.
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# ? Apr 5, 2016 00:31 |
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# ? May 25, 2024 22:05 |
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The benefit is pretty anemic once you have a legendary dining room, opulent bedrooms, artifacts everywhere, etc. Hey, Shithead #35 likes onions and this barf roast has onions in it to complement the barf and bat blood. But I understand the need to build gigantic expanses of walls to protect useless farms.
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# ? Apr 5, 2016 01:50 |