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No one plays it anymore, this thread is the game now
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# ? Apr 2, 2016 08:41 |
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# ? Jun 5, 2024 03:12 |
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Thread got me to re-install Terraria. There's ducks!
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# ? Apr 2, 2016 09:15 |
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Ok, so you know how environmental protections are techs that you equip, and Oxygen and Radiation protection are folded into the Heat and Cold ones? Ok, so imagine that, instead, it's backpacks. Oxygen backpack, Radiation protection backpack, Cold protection backpack. All mutually exclusive with no overlapping protections at all. Ok, now, imagine upgrade modules for those backpacks. "Oh, so I can install a module for oxygen and radiation protection into a different pack" you stupidly assume with your feeble, idiotic mind. No, fuckface, it's for things like...light, or health regen. This is the state of the nightlies. If it ain't broke, break it over your loving knee I guess? edit: Oh, the last significantnightly update seems to have been in december lolololol Magmarashi fucked around with this message at 10:28 on Apr 2, 2016 |
# ? Apr 2, 2016 10:26 |
So wait it went back to the earlier, more of a pain in the rear end method?
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# ? Apr 2, 2016 10:35 |
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Zereth posted:So wait it went back to the earlier, more of a pain in the rear end method? Yup! There is a very good reason why: gently caress you.
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# ? Apr 2, 2016 11:15 |
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Magmarashi posted:No one plays it anymore, this thread is the game now I clicked on it in Steam today. I think that might count. Help me guys I'm the problem.
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# ? Apr 2, 2016 11:35 |
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It's too bad there is no tally for hours spent in this thread, as I am sure most of us would have more time here than in-game.
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# ? Apr 2, 2016 15:56 |
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It's really funny the starbound thread is now the Staxel thread. Does staxel have a tutorial yet? Last time I played and I was really ill and couldn't figure things out so it might not be needed tbh
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# ? Apr 2, 2016 18:03 |
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graynull posted:It's too bad there is no tally for hours spent in this thread, as I am sure most of us would have more time here than in-game. My steam page says 27 hours and i think half of that was leaving the launcher running overnight and completely forgetting about it.
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# ? Apr 2, 2016 18:19 |
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Shoehead posted:It's really funny the starbound thread is now the Staxel thread. Not yet, we did watch a bunch of yt vids of people playing it and made a few fixes based on what we figured was confusing players.
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# ? Apr 2, 2016 18:26 |
Starbound's design philosophy is to find anything fun and to ruin it as best as they possibly can (aka Tiy redesigns it)
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# ? Apr 2, 2016 18:29 |
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Eonwe posted:Starbound's design philosophy is to find anything fun and to ruin it as best as they possibly can (aka Tiy redesigns it) Well obviously if you knew anything Eonwe, you'd know that once something becomes easy it isn't fun anymore. Maybe you just have bad taste in games
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# ? Apr 2, 2016 18:30 |
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The Dark Souls of poo poo games.
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# ? Apr 2, 2016 18:45 |
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Rhopunzel posted:Well obviously if you knew anything Eonwe, you'd know that once something becomes easy it isn't fun anymore. Maybe you just have bad taste in games Why do I have a feeling that's a direct quote?
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# ? Apr 2, 2016 18:51 |
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Loxbourne posted:Why do I have a feeling that's a direct quote? quote:<@Tiy> $10k gets you molly flown to your house, where she'll serenade you with her ukulele, drink all your wine and vomit cake all over your rug Early #starbound was gold for Tiy quotes, Jerry, gold.
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# ? Apr 2, 2016 19:56 |
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Loxbourne posted:Why do I have a feeling that's a direct quote? It's a universal truth. lol
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# ? Apr 2, 2016 19:57 |
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Eonwe posted:Starbound's design philosophy is to find anything fun and to ruin it as best as they possibly can (aka Tiy redesigns it) quote:Tiy thinks he's a professional writer and likes to think up stuff on a fly and commit to it without any thought going to the details, the whys, the hows or anything. It all makes sense now. Also remember when Starbound was going to be an Ouya game? And when Tiy leaked the game to Russian 4chan? 4 chan had the right idea about Starbound even before it was released: quote:To be honest it's pretty evident at this point that the game is going to be rear end. As much as I'd like for it to be good, the fact that they've been developing for this long and have nothing to show for it makes it painfully obvious that they really don't know where to go with the game. At this point they're running out of money and I suspect it will be pushed out half-finished some point in the near future.
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# ? Apr 2, 2016 20:05 |
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Is there like a masterpost anywhere of all the problems and flaws with starbound's development? I'm chatting with somebody about starbound but they're insisting that directional difficulties are just an indie game thing.
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# ? Apr 2, 2016 20:17 |
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MMM Whatchya Say posted:Is there like a masterpost anywhere of all the problems and flaws with starbound's development? I'm chatting with somebody about starbound but they're insisting that directional difficulties are just an indie game thing. directional difficulties are not an indie dev problem. directional difficulties are a diva dev problem. they also occur in aaa-tier studios (e.g. final fantasy 13). i and other people in this thread are also independent developers and directors but we shut up, charge in, get our hands dirty and do most of the work because we aren't goddamn prima donnas Fur20 fucked around with this message at 20:55 on Apr 2, 2016 |
# ? Apr 2, 2016 20:53 |
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MMM Whatchya Say posted:I'm chatting with somebody about starbound but they're insisting that directional difficulties are just an indie game thing.
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# ? Apr 2, 2016 21:03 |
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aaa games will also have the same problems, the difference here being that they'll gloss over them and eventually release a polished turd even if it's a turd, with a mountain of advertising backing it and a $60 price tag. games like starbound tend to not have that luxury
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# ? Apr 2, 2016 21:06 |
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Party Plane Jones posted:It all makes sense now. It's funny actually, close to zero percent of the preorder money was used to actually pay for anything related to the game let alone towards stretch goals. The only reason we did the preorder was because half the team basically said "we can't afford to work for free anymore, find a way to pay us or we're leaving". We didn't hire any new people let alone pay them, they just got too excited when the preorder launched and I got shouted down when I was like should we really be promising more poo poo on top of what we've promised already. The only person off the top of my head I remember getting hired/paid after the preorder was our writer, Raze (another cool person, check out his studio Owlcave Games) who got thrown a few grand and then told to gently caress off after working unpaid for nearly a year. The leak happened because Tiy thought having a real time networked drawing app would be useful, so he got some Russian guy to code this whole thing for us. When the guy was like "so do you think I could get paid" Tiy basically laughed at him and the build he gave us magically ended up being full of keyloggers
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# ? Apr 2, 2016 21:07 |
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Man, seems like karma's going to hit that guy like a truck one day.
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# ? Apr 2, 2016 21:19 |
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Man, if I was part of that team I'd back out, too. Back out slowly.
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# ? Apr 2, 2016 21:40 |
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Party Plane Jones posted:It all makes sense now. 4chan also wrote extensive rape fiction involving Molly and, for the most part, tried to blame her for every single thing wrong with the game. A broken clock is right twice a day but it's still a broken clock.
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# ? Apr 2, 2016 21:41 |
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The White Dragon posted:i and other people in this thread are also independent developers and directors but we shut up, charge in, get our hands dirty and do most of the work because we aren't goddamn prima donnas I don't know man, let me analyze your work, I have a good eye for it
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# ? Apr 2, 2016 21:41 |
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Magmarashi posted:4chan also wrote extensive rape fiction involving Molly and, for the most part, tried to blame her for every single thing wrong with the game. A broken clock is right twice a day but it's still a broken clock. yeah, i'm not...really sure why she was singled out. other than the obvious answer of 'it's 4chan, who tries to pretend otherwise but we're not goddamn stupid and know why'. the stupid rear end in a top hat who thinks he can magic something out of nothing who's in charge is what's been wrong with it from the beginning.
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# ? Apr 2, 2016 21:50 |
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Johnny Joestar posted:yeah, i'm not...really sure why she was singled out. other than the obvious answer of 'it's 4chan, who tries to pretend otherwise but we're not goddamn stupid and know why'. the stupid rear end in a top hat who thinks he can magic something out of nothing who's in charge is what's been wrong with it from the beginning. I felt really bad for Molly catching pretty much all of the fire because in private she was a really good person and more often than not she disagreed with all the decisions behind the poo poo she was getting yelled at for. She was pretty much the only other person on the team who really deeply cared about the game and had reasonable views and we were pretty close friends until I left. Rhopunzel fucked around with this message at 22:00 on Apr 2, 2016 |
# ? Apr 2, 2016 21:55 |
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Rhopunzel posted:The leak happened because Tiy thought having a real time networked drawing app would be useful, so he got some Russian guy to code this whole thing for us. When the guy was like "so do you think I could get paid" Tiy basically laughed at him and the build he gave us magically ended up being full of keyloggers this dude owns
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# ? Apr 2, 2016 22:42 |
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Johnny Joestar posted:yeah, i'm not...really sure why she was singled out. other than the obvious answer of 'it's 4chan, who tries to pretend otherwise but we're not goddamn stupid and know why'. the stupid rear end in a top hat who thinks he can magic something out of nothing who's in charge is what's been wrong with it from the beginning. It's incredibly sad how lovely nerds are towards women. Almost every time I've seen them shouting and screaming about how that one woman working on a game is ruining it that woman isn't even in a position to address the problems the game is having. And if she is they're always mad over dumb poo poo that doesn't loving matter.
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# ? Apr 2, 2016 23:47 |
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Slime posted:It's incredibly sad how lovely nerds are towards women. Almost every time I've seen them shouting and screaming about how that one woman working on a game is ruining it that woman isn't even in a position to address the problems the game is having. And if she is they're always mad over dumb poo poo that doesn't loving matter. Gold, Jerry, Gold. quote:Note: This was about the Microsoft E3 conference of 2013, which had this gem which came off very rapey: quote:<Tiy> but as always it's actually me you're working with
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# ? Apr 3, 2016 00:22 |
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everywhere i look i start to feel worse and worse for the people who were/are forced to suffer being near him
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# ? Apr 3, 2016 01:04 |
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you're telling me the guy who can't express ideas without comparing them explicitly to past experiences has social problems
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# ? Apr 3, 2016 01:49 |
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Johnny Joestar posted:everywhere i look i start to feel worse and worse for the people who were/are forced to suffer being near him
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# ? Apr 3, 2016 02:51 |
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I have no idea how you're finding this poo poo but it's incredible. This pic was from an entirely different codebase. We had 3 coders (again) and I won't name names, but one of them was basically heavily auts and really hard to work with. From what I heard he basically coded everything in the most obscure way possible and refused to change and managing him burned the lead coder out and he eventually left when he found a job. The third guy proposed to become the new lead, and then it turned out he didn't know C++ at all and wanted to code QoL dev tools for us while directing the other guy. The net result was that after 5 months that .exe was all we had. The game loaded with a random map of tiles, you were stuck in that animation and couldn't move. The only thing you could do was place and delete blocks on the screen. We tried probably dozens of coders, and they'd all be super gung ho, then take one look at the codebase and we'd never hear from them again. Funnily enough we actually found Kyren because Tiy wanted to make another game. His thinking was that because Starbound was taking so long, it would be nice to make a "side" game that wouldn't take as long and generate some income for us while Starbound was being developed. We wanted to make a voxel game or something, and when we told Kyren about Starbound she got excited and wanted to take a look. The same thing happened, but she was the only coder to actually tell us why she was leaving and it turned out the codebase was basically a giant incomprehensible mad scientist mess that was physically painful to even look at, and the second she said anything to the coder he ended up making her cry. We convinced her to stay, and made a deal that if she could make something better than what we had right now in 2 weeks, we'd go with her and terminate the other devs contracts. She did, and her codebase is what Starbound is today.
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# ? Apr 3, 2016 03:28 |
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chucklefish is basically a live action adaptation of a game dev tycoon playthrough
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# ? Apr 3, 2016 03:54 |
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oddium posted:chucklefish is basically a live action adaptation of a game dev tycoon playthrough If Game Dev Tycoon had personality management it would have been game of the year. Unfortunately it presented developers as statistics which was really jarring to me at the time. I'd love to make a game that involved having to manage people's personalities because it really is a hard line to walk.
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# ? Apr 3, 2016 03:57 |
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Rhopunzel posted:If Game Dev Tycoon had personality management it would have been game of the year. Unfortunately it presented developers as statistics which was really jarring to me at the time. I'd love to make a game that involved having to manage people's personalities because it really is a hard line to walk. Zafehouse Diaries is basically this, you have to constantly keep peoples moods afloat otherwise they go apeshit and start murdering each other.
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# ? Apr 3, 2016 04:00 |
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Rhopunzel posted:If Game Dev Tycoon had personality management it would have been game of the year. Unfortunately it presented developers as statistics which was really jarring to me at the time. I'd love to make a game that involved having to manage people's personalities because it really is a hard line to walk. ah sorry i meant in the sense that it's funny for a little bit but then you realize it's not going to get better
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# ? Apr 3, 2016 04:20 |
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# ? Jun 5, 2024 03:12 |
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Hopefully modding in this game is open enough that someone can just run in and fix all of the issues once its actually done. It's sad that you need a mod to have fun and remove barriers to fun.
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# ? Apr 3, 2016 04:23 |