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For me the really irritating part is the 'have armies in nearby provinces, funnel them all into apocalyptic mega battles' aspect. Some battles, especially in the middle game, last so long that for armies sometimes march all the way across Europe to participate. That doesn't make any sense and it's not very fun.
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# ? Apr 4, 2016 05:52 |
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# ? May 16, 2024 04:41 |
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PittTheElder posted:Actually it won't. Wiz said they had to take it out precisely because the AI couldn't deal with it: https://forum.paradoxplaza.com/forum/index.php?threads/mare-nostrum-without-the-kent-strait.917505 Of course it couldn't and wouldn't, a shame though we didn't get a chance if only for a week before it's patched out just to see the blue and dark red clown cars run all up in her majesty's carpets I've always wondered if england just not existing would ever make a difference in the world to anyone other than the player when you don't have a vastly superior navy and since you're not a robot with eyes all the world you get your dumb navy and maybe even trade fleet caught out by the royal navy and curse out loud saying loving england why are you even in this war in the first place why do you care that I'm attacking crete Vanilla Mint Ice fucked around with this message at 05:59 on Apr 4, 2016 |
# ? Apr 4, 2016 05:52 |
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Sure, Castilla, refuse the Iberian Wedding. It's not as if someone is picking up all the provinces in the Genoa trade node and has multiple claims in Aragón. Also, I'm really liking Humanism. With the missions you get as Genoa, which send you all over the map and half the time into Muslim territory, I'd be squashing rebellions all over the place otherwise. Now it's time to tango with the Ottomans for Constantinople.
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# ? Apr 4, 2016 07:39 |
Fat Samurai posted:Sure, Castilla, refuse the Iberian Wedding. It's not as if someone is picking up all the provinces in the Genoa trade node and has multiple claims in Aragón. Just so you know, every Genoa campaign I've ever played, I can point to the moment when I looked at the Ottomans and thought "yeah, they look weak enough to take" and declared war as the moment when everything went wrong. Actually that applies to all sorts of nations, not just Genoa...
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# ? Apr 4, 2016 07:57 |
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Well, the Ottomans are going to be a problem anyway because I control Suez and Jerusalem, and they are my neighbours. Right now I'd like to take over the Pope in order to form Italy and get cheaper coring, but on the other hand I also want to reach 100% mercantilism, and being friendly with the Papacy seems to be the best way to do it. But also want to take over the rest of Aragón and the north coast of Africa. Decisions, decisions...
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# ? Apr 4, 2016 08:25 |
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Has anyone found a list that splits the Mare Nostrum features into free/dlc ? The product page and thread both seem incomplete.
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# ? Apr 4, 2016 09:32 |
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Vanilla Mint Ice posted:I've always wondered if england just not existing would ever make a difference in the world to anyone other than the player
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# ? Apr 4, 2016 10:01 |
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Geeze, the Big Blue Blob is some serious RNG bullshit. I'm completely crushing my current France game but circumstances beyond my control have road blocked me from getting the achievement. I was ready to take a bunch of provinces from Aragon, but then they were suddenly under a PU with my good buddy Castile, and even with that alliance link broken neither Austria nor Poland is willing to help (and I'd surely get crushed, they have Naples and several allies too). I have about 10 years of truce left with England and already took over Ireland and Scotland. I'm ready to take a bunch of provinces from Norway, Sweden, and Muscovy, but I have a Regency Council for the next 10 years. I have about 30 years left to go, and losing 10 of them basically prevents me from getting to 100. This poo poo is absolutely brutal in that you basically just need to be really lucky in order to not get locked out of the achievement
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# ? Apr 4, 2016 10:21 |
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1.16 patch notes: https://forum.paradoxplaza.com/forum/index.php?threads/patch-1-16-full-patchnotes.917705/ Merchant republics got hit pretty hard, expansion features seem boring, some other stuff too
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# ? Apr 4, 2016 14:53 |
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quote:- Naval Combat: Losing a ship now causes the entire fleet to lose some Morale.
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# ? Apr 4, 2016 15:18 |
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merchant republics were by far the best form of (non-dutch) government so I think it's not a bad thing they were nerfed. only the 20 provinces thing is a big deal anyway really, and that makes a lot of sense.quote:- Colonists in Trade Company provinces do no longer change the religion or culture of the province. Weird that this is an expansion-only feature but still cool, I wonder if this means we'll see new separatist tags for things like the Philippines. also huh corruption isn't even an expansion feature. bet a lot of people are gonna be pissed about that, there won't be a way to turn it off. quote:- Reverted the region based discovery mechanics from 1.15 to province based as before. wait so is it still scripted or did they completely ditch that new system? quote:- Expansion Ideas finisher is now also -25% state maintenance. quote:- Raze Province now actually increases unrest. well gently caress, I was super glad when they said playtesting said this wasn't fun, but now it's coming back? Koramei fucked around with this message at 15:58 on Apr 4, 2016 |
# ? Apr 4, 2016 15:50 |
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Overall the patch sounds really bad, I see a lot of new mechanics that probably make expansion slower and more tedious with nothing to offset that. No real tweaks for the boring estate system that was added, patched once, then forgotten. Instead of fixing the Fort system they disable the current best way to play it. Have fun with those Spionage OPMs ruining your country by increasing corruption, sure sounds like fun. Want to play without estates, shame we just nerfed Merchant Republics. Not really liking the path EU4 has taken with the last couple patches, guess it is closing in on EoL like CK2 did a year ago. Good thing Stellaris/HoI4 are out soon.
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# ? Apr 4, 2016 15:54 |
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Koramei posted:wait that's replacing the amazing expansion CB? also, as in addition to
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# ? Apr 4, 2016 15:59 |
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Yeah, you get the CB AND reduced state upkeep. E: Also, apparently "- Colonists in Trade Company provinces do no longer change the religion or culture of the province." IS a patch feature. Darkrenown fucked around with this message at 16:12 on Apr 4, 2016 |
# ? Apr 4, 2016 16:04 |
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If I'm having revolts in my provinces and they are cored and my religion but not my culture, would humanist be the right idea choice to remedy it?
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# ? Apr 4, 2016 16:13 |
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Zotix posted:If I'm having revolts in my provinces and they are cored and my religion but not my culture, would humanist be the right idea choice to remedy it? You can always check the unrest tooltip on province view to see what exactly is causing it. If it is culture, you could just eat the dip cost and change it to something more amenable.
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# ? Apr 4, 2016 16:18 |
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Zotix posted:If I'm having revolts in my provinces and they are cored and my religion but not my culture, would humanist be the right idea choice to remedy it? Well, you get -2 revolt chance quite early in the group, and later on a lower threshold to accept a culture plus less separatism, which will help quite a bit. OTOH, I've never had problems with cored provinces of my religion unless I also had Overextension, War Exhaustion or low Stability, and those factors tend to improve with time, so maybe you can weather it.
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# ? Apr 4, 2016 16:25 |
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kojei posted:also, as in addition to oh poo poo it says it right there, I can read Darkrenown posted:E: Also, apparently "- Colonists in Trade Company provinces do no longer change the religion or culture of the province." IS a patch feature. That's gonna change things a lot wow. For East Asian teams in particular you used to basically have the entirety of Indonesia as free non-overseas same culture same religion territory, which was absolutely huge for inflating your power. The states system was gonna hamper that a bit but with this too it'll make things a lot harder in Asia now, drat.
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# ? Apr 4, 2016 16:33 |
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quote:Countries with very few forts relative to their size (and less than 10 forts total) now have their unfortified provinces worth more warscore when occupied by enemies.
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# ? Apr 4, 2016 16:53 |
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Yashichi posted:1.16 patch notes: quote:- Added the historical_neutral tag which makes countries less likely to become friends or enemies. quote:- Rebels with Unrest below 0% will now still revolt if they got a supporter. quote:- Reduced Liberty Desire from Tariffs. quote:- Countries with very few forts relative to their size (and less than 10 forts total) now have their unfortified provinces worth more warscore when occupied by enemies. quote:- Reverted the region based discovery mechanics from 1.15 to province based as before.
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# ? Apr 4, 2016 16:57 |
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Is there like a way to filter units? When I'm in a war it would be nice to hide everything that isn't my own or an enemy unit. This would be especially useful for ships because I find it incredibly hard to keep tabs on those during war.
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# ? Apr 4, 2016 16:58 |
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quote:- A country that is reduced to only Iceland can now form Iceland.
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# ? Apr 4, 2016 16:59 |
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Star posted:is quite a big change. But good, I guess, since you used to be able to game it quite easily before. Hopefully the game gives you a "too few forts!" Alert or something because I'm absolutely not going to remember to check this otherwise
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# ? Apr 4, 2016 17:28 |
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So skimming through the patch notes it looks like the main feature split between free and paid DLC is: Free features- Africa map rework and new nations Sailors as manpower for navies Naval combat mechanics changed States & territories system replacing overseas province mechanics Corruption Colonizing Trade Company regions no longer gives them your culture and religion Nerfed Merchant Republics over 20 provinces in size Paid/DLC- New naval missions to intercept/evade fleets etc. and Barbary nations able to raid for slaves Share/steal maps as diplomatic and spy options Espionage reworked with Spy Networks and new missions Condottieri Merchant Republics can form Trade Leagues Honestly the paid features seem pretty unexciting to me, the free patch has some cool stuff (Africa map rework, naval combat mechanics revamp) but also lol Corruption. I'll probably hold off on buying this one until it goes on sale or it ends up being a lot more interesting in practice than on paper
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# ? Apr 4, 2016 18:10 |
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Well it's kind of always that way because anything absolutely integral to the game has to be free for the multiplayer DLC model to work. And any time a DLC feature gets tied too closely to something in the patch (ie: increasing development) some people complain bitterly about paradox conspiring to force them to buy the DLC.
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# ? Apr 4, 2016 18:29 |
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Tahirovic posted:Have fun with those Spionage OPMs ruining your country by increasing corruption, sure sounds like fun. This is my biggest concern. Having a bunch of people constantly Sabotage Reputation against you back however many patches ago was really annoying. Zotix posted:If I'm having revolts in my provinces and they are cored and my religion but not my culture, would humanist be the right idea choice to remedy it? Humanism will help, but don't use an idea slot just for that. Rebellions are pretty normal, and because they give -100 unrest for 10 years or whatever, they can actually be quite helpful. Especially for provinces that are your religion, almost all the unrest will be from Separatism, which will just tick down over 30 years anyway.
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# ? Apr 4, 2016 18:43 |
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PleasingFungus posted:huh. i wonder what on earth this is for?
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# ? Apr 4, 2016 18:49 |
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Zotix posted:If I'm having revolts in my provinces and they are cored and my religion but not my culture, would humanist be the right idea choice to remedy it? There are a lot of ways to manage revolts. Are you actually having rebel armies spawn, or do you just have a high revolt risk? You can raise autonomy, which will lower RR (revolt risk) by 10 but you'll get less income from the province for a few decades. Hiring a Theologian adviser (-2 RR) can help. Probably the best way to deal with revolts is just to park armies on the rebellious provinces. The presence of armies will reduce RR, and if rebels do spawn your armies are there to slap them down. Then as PittTheElder said, once you knock down a rebellion they won't rebel again for at least a decade and by then you'll have a lot less Separatism and things should be cool. When rebel armies spawn, they will try and capture nearby forts. If you're worried about rebels being similar size to your own armies, just park your army on the nearest fort and let them attack you, you'll probably get a defensive terrain bonus. Don't worry too much about rebels. Unless you're severely weakened (in the middle of a losing war or something) you shouldn't have much trouble beating them down. Rebels are only a problem if you let them run around unopposed for quite a long time.
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# ? Apr 4, 2016 18:54 |
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Was not expecting the random nerf to colonising some parts of Africa and Asia, though since I usually prefer to play 'native' colonisers it's not such a big deal. I wonder if there's new culture groups in Africa now, before the Kongolese and Southeast Africans were in the same culture group, but there's going to be a lot more provinces in that region now.
RabidWeasel fucked around with this message at 19:12 on Apr 4, 2016 |
# ? Apr 4, 2016 19:10 |
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Ooo, the new achievements are viewable on Steam, now. Just in case somebody didn't see them way back: quote:Mare Nostrum: Restore the Roman Empire and own the entire Mediterranean and Black Sea coast lines. E: There are a bit too many "do this thing you're bound to do, anyway" achievements this time around, but I'll take the fun ones like "Kuban Cigars" in a heartbeat. THE BAR fucked around with this message at 19:15 on Apr 4, 2016 |
# ? Apr 4, 2016 19:11 |
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RabidWeasel posted:Was not expecting the random nerf to colonising some parts of Africa and Asia, though since I usually prefer to play 'native' colonisers it's not such a big deal. I wonder if there's new culture groups in Africa now, before the Kongolese and Southeast Africans were in the same culture group. do you mean native like in the Americas? 'cause minor teams in Asia/Africa get hit by this. Ternate/Tidore are gonna be dramatically harder.
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# ? Apr 4, 2016 19:13 |
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I mean if your culture group matches the provinces you're colonising then it barely does anything.
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# ? Apr 4, 2016 19:56 |
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The way it currently is the culture of provinces you're colonizing only factors in to the % chance you see, as soon as the colonist arrives the province changes to your culture/religion and you get a small (maybe 3%) settler chance bonus because the province is now your culture/religion. I never understood why they bothered doing that but I guess they're fixing it now.
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# ? Apr 4, 2016 21:32 |
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I want the patch but I don't want corruption.
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# ? Apr 4, 2016 22:09 |
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I'm watching Arumba's channel, and he has 4 rows of available mapmodes. UI option or mod?Jazerus posted:Just so you know, every Genoa campaign I've ever played, I can point to the moment when I looked at the Ottomans and thought "yeah, they look weak enough to take" and declared war as the moment when everything went wrong. My land! My precious land! Fat Samurai fucked around with this message at 22:29 on Apr 4, 2016 |
# ? Apr 4, 2016 22:27 |
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I usually play with no music, and I really like the background ambient with the water sounds and the birdsongs. Is there anywhere I can find it?
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# ? Apr 4, 2016 22:45 |
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Odobenidae posted:The way it currently is the culture of provinces you're colonizing only factors in to the % chance you see, as soon as the colonist arrives the province changes to your culture/religion and you get a small (maybe 3%) settler chance bonus because the province is now your culture/religion. I never understood why they bothered doing that but I guess they're fixing it now. Hopefully this will slow down east asian colonisation. Also, hopefully it will prevent the entire region being Iberian Catholics.
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# ? Apr 4, 2016 22:47 |
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Average Bear posted:I want the patch but I don't want corruption. Yeah, I'm not too excited about the paid DLC stuff although Espionage might be cool with it. Expanded Africa map should be fun though. Corruption, yay? Dibujante posted:Hopefully this will slow down east asian colonisation. Also, hopefully it will prevent the entire region being Iberian Catholics. Don't Trade Companies ignore religious intolerance and off-culture penalties? So it shouldn't much affect European colonizers except in having fewer mapmodes painted your color. It seems like more of a serious nerf to African and Asian colonizers, who now have to deal with wrong religion and culture in their newly finished no-Trade Company colonies.
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# ? Apr 4, 2016 23:15 |
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It'd be nice if at least they'd divide the trade company regions into more than what basically amounts to "Europe" and "Not Europe" for who can make them. Let Ming make them in India, Tunisia make them in South Africa. Going through all the pains of westernizing and then one of its bigger boons being unavailable to you is kind of a kick in the teeth.
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# ? Apr 4, 2016 23:24 |
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# ? May 16, 2024 04:41 |
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Average Bear posted:I want the patch but I don't want corruption. This really is how I feel. I think most previous features added have been reasonable, and I'm definitely not too worried about most of the other changes, but corruption seems really miserable as implemented. It either completely fucks over non western nations, or it's fairly easy to negate, in which case it basically just adds an extra maintenance value. It reminds me a lot of the minting/stability sliders in EUIII to be honest, and I feel that EUIV's decision to move very far away from that was a really good one. I mean, it's possible that it actually works really well and adds to the game, but it really stands out to me as having a massive negative effect.
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# ? Apr 5, 2016 02:28 |