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DACK FAYDEN
Feb 25, 2013

Bear Witness

killstealing posted:

Holy poo poo 3 more antitowers and I've successfully made it from 10/450 to 450/450 in one day
If you need a break from that grind I'd recommend Ravana bird farming - it's like four minutes for 20 eso, if you're stuck with mediocre pub DPS.

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ruta
Apr 21, 2010

Look at this snail.
As a scholar, I often feel I am regulated to DPSing in the first half of any difficult encounter. I think white mages can do as much or better damage, but it seems scholars get put in the DPS position due to MP issues or something. I'd kind of like being the main healer some time, as a scholar. I feel like I've done sephirot EX enough that I've memorised the perfect timing to make sure all my shields connect properly, but I'm still always just DPSing the first phase of the fight.

Speaking of Sephirot ex, I think it's the kind of fight that can be pretty punishing if you don't get out of the way of AOE on time. I did it with an Australian tank recently, and he never got hit. I think it's just a matter of getting used to the timing. I know other people with far better pings who get punted all day long.

Panic! at Nabisco
Jun 6, 2007

it seemed like a good idea at the time
I have the exact opposite problem, I'd like to try being offhealer as WHM or AST but I end up playing SCH so I can DPS and not have to sit there playing HP bar whackamole the whole time. :v:

To the guy asking about gathering, when leveling 50-60 I would get a full HQ 51 set and a full HQ 60 set from your favorite crafter friend. You can survive in between those with vendor gear from moghome at 55ish and blue scrip gear at 58. Of course, upgrade your mainhand and offhand at every possible point for the easiest time gathering collectibles etc.

e: Also, stock up on NQ beef stew from a vendor in Ishgard; having 600 GP is absolutely necessary for MIN/BTN collectibles past the very first set (yellow copper ore, old world figs) which ideally only need 500.

Panic! at Nabisco fucked around with this message at 21:25 on Apr 4, 2016

Fight My Dad!
Mar 9, 2008

I wish I had Paul Newman's eyes
That would be nice.
Another question about the PS4 controls (given they seem to be essentially undocumented) – is there any better way to pick need or greed on the loot rolls than using the touchpad to navigate to the Loot button, clicking the touchpad button, clicking the X button, selecting the item, and then finally choosing the loot roll? Because by then the DPS has normally got bored and pulled the next mobs themselves…

a crisp refreshing Moxie
May 2, 2007


Clicking the touchpad like a button toggles through different windows, with active loot windows usually being the first one to be selected. From there it's just a matter of hitting either Need, Greed, or Pass.

a crisp refreshing Moxie fucked around with this message at 21:37 on Apr 4, 2016

Fister Roboto
Feb 21, 2008

Sentient Data posted:

Here's something that the crafters can relate to:

https://www.youtube.com/watch?v=m3STyXup_Hs

If you don't get it, watch the item condition

There's like a million things they could have done better to mitigate the effects of the RNG.

Sentient Data
Aug 31, 2011

My molecule scrambler ray will disintegrate your armor with one blow!
Yeah, I'm sure there's much better top-end rotations to use and my right side gear hasn't been updated since I was capped at 50, but that's what I've done to crank out hq stuff and it normally works well. It was just a clip I recorded after the fact to laugh at the rng, not really critique or show off the method

(And since it's probably not obvious from the video, the finish is normally careful synth 2, fill up any unneeded durability with hasty, great strides, innovation, ingenuity ii if there's tons of cp, byregot)

Sentient Data fucked around with this message at 21:51 on Apr 4, 2016

The Grimace
Sep 18, 2005

Are you a BigMac of imbeciles!?
High level crafting is increasingly painful and annoying to me. I still intend to get all of my crafts to 60 at some point, but I am completely uninterested in scrips. It just sucks because the important items are hidden behind blue and red scrips, including the level 60 quest turn ins (blue). I don't know what the gently caress they were thinking by locking so much important poo poo behind such an exhausting and boring mechanic.

I understand that they probably wanted to make sure people actually craft items for turn-ins instead of just buying it off the AH and tossing it at turn-in vendors, but Heavensward took it a bit too far in the other direction.

Verranicus
Aug 18, 2009

by VideoGames
If you expect healers to do anything more than heal and treat it as anything more than a bonus, you're an elitist. :clint:

seiferguy
Jun 9, 2005

FLAWED
INTUITION



Toilet Rascal

Fister Roboto posted:

There's like a million things they could have done better to mitigate the effects of the RNG.

Yeah, good lord that's a bad rotation. Did they even use SH2? Also, why wasn't BB used at the end?

The Grimace posted:

High level crafting is increasingly painful and annoying to me. I still intend to get all of my crafts to 60 at some point, but I am completely uninterested in scrips. It just sucks because the important items are hidden behind blue and red scrips, including the level 60 quest turn ins (blue). I don't know what the gently caress they were thinking by locking so much important poo poo behind such an exhausting and boring mechanic.

I understand that they probably wanted to make sure people actually craft items for turn-ins instead of just buying it off the AH and tossing it at turn-in vendors, but Heavensward took it a bit too far in the other direction.

Blue scrips are easy as hell to get.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Sentient Data posted:

Yeah, I'm sure there's much better top-end rotations to use and my right side gear hasn't been updated since I was capped at 50, but that's what I've done to crank out hq stuff and it normally works well. It was just a clip I recorded after the fact to laugh at the rng, not really critique or show off the method

(And since it's probably not obvious from the video, the finish is normally careful synth 2, fill up any unneeded durability with hasty, great strides, innovation, ingenuity ii if there's tons of cp, byregot)

Fister Roboto is a very, very good crafter but you don't need to be anywhere near his level to realize that something is uh a bit off.

But yeah rotations aside, bad RNG with procs can be infuriating when they happen. My record is 24 steps without a proc pre-HW which has a higher proc rate. It sucks.

Sentient Data
Aug 31, 2011

My molecule scrambler ray will disintegrate your armor with one blow!

seiferguy posted:

Did they even use SH2? Also, why wasn't BB used at the end?

23cp. that's why i fished with observe before i gave up and used renumeration. Sh2 used in beginning with rapid and first qualities, sh2 normally used when at either 40 or 50 dur at the end to prepare for finisher, sh2 normally used post-mend if i have 101cp at that point, and it's also used after the first sh2 if there have been a lot of goods

Mr. Nice!
Oct 13, 2005

bone shaking.
soul baking.
When you're doing level 60 star crafts you don't rely on any good/excellent procs at all. I've done a lot of 3 star stuff that'll take 30-40 actions and won't have a single good prof throughout.


With that said, it's not really needed.

Fister Roboto
Feb 21, 2008

Also when you're level 60 and doing an unstarred craft, Ingenuity does literally nothing for your quality. If you don't need it for your progress then you're just throwing CP away. You'd be better off using it for steady hand to guarantee you'll hit BB.

nuru
Oct 10, 2012

Sentient Data posted:

23cp. that's why i fished with observe before i gave up and used renumeration. Sh2 used in beginning with rapid and first qualities, sh2 normally used when at either 40 or 50 dur at the end to prepare for finisher, sh2 normally used post-mend if i have 101cp at that point, and it's also used after the first sh2 if there have been a lot of goods

310 is low, but until recently I did 330 for everything with no issue, including * items. Your approach needs a lot of improvement, for starters you should have 99 cp for your finisher flat out so you can always SH2+GS then use Innovation if you lack a Good. There's no RNG to blame in your video, when you had 8 stacks and 183 CP at 15/70 you probably could have done a finishing combo and completed the item HQ, despite not using all your CP.

I've never been able to make myself like Waste Not rotations.

Mr. Nice! posted:

When you're doing level 60 star crafts you don't rely on any good/excellent procs at all. I've done a lot of 3 star stuff that'll take 30-40 actions and won't have a single good prof throughout.


With that said, it's not really needed.

These days is 30-40 actions assuming Maker's Mark or Specialist actions?

Mr. Nice!
Oct 13, 2005

bone shaking.
soul baking.
I don't use ingenuity I/II at all unless I'm specifically doing a BSM craft. It's not near as useful on star crafts as piece by piece and makers mark/flawless synth.

Mr. Nice!
Oct 13, 2005

bone shaking.
soul baking.

nuru posted:

310 is low, but until recently I did 330 for everything with no issue, including * items. Your approach needs a lot of improvement, for starters you should have 99 cp for your finisher flat out so you can always SH2+GS then use Innovation if you lack a Good. There's no RNG to blame in your video, when you had 8 stacks and 183 CP at 15/70 you probably could have done a finishing combo and completed the item HQ, despite not using all your CP.

I've never been able to make myself like Waste Not rotations.


These days is 30-40 actions assuming Maker's Mark or Specialist actions?

I don't use my whistle while you work often at all. Procs don't come enough to justify it. Nymea's wheel is magnificent if you do get some stacks burned off, but on star crafts it's a waste of time. Spec actions are great for leveling, but I've got no real use for them now. Trained hand is an awesome skill, but it's never practical to use it.

I basically start any 2 or 3 star craft with MM, comfort zone, inner quiet, steady hand, two piece by piece, and then Flawless Synth until I need to either reset comfort zone or if I get a proc. If my steady hand is up or I've already gotten one proc already I'll use precise touch, but otherwise I'll tricks of the trade and go right back to flawless. This will usually get me to the 1100-1200 progress area and a few careful synth IIs will finish it up. From there I focus on building up quality.


On a different note, you don't need to use steady hand II for byregots. It's 90% without a steady hand, so you just need the regular one and can save 3 CP.

nuru
Oct 10, 2012

Good point, I'm so used to SH2 that I'd forgotten about that.

Moochewmoo
May 13, 2009
What's the most involved, interesting, and fun tank job/class? Warriors seems more involved then Paladins from what I've read on my own but I can't really tell to good. But Paladins have the most damage reduction? Are they just really well balanced and viable towards the end game?

Skaw
Aug 5, 2004
Warrior is the most involved. Dark Knight is about making sure you manage your MP properly to stay in Dark Side and for using Dark Arts. Paladin has significantly less mechanical pressure than it's two counter parts.

All tanks are equally as viable.

FaintlyQuaint
Aug 19, 2011

The king and his men.
Grimey Drawer

Moochewmoo posted:

What's the most involved, interesting, and fun tank job/class? Warriors seems more involved then Paladins from what I've read on my own but I can't really tell to good. But Paladins have the most damage reduction? Are they just really well balanced and viable towards the end game?

Dark Knight is the most involved. Warrior does the most damage out of the tanks, but it's mostly boring on-GCD stack building. Paladin has lots of niche stuff and very easy to use CDs but isn't super intense either.

a kitten
Aug 5, 2006

Emergency Hat Identification Request.



Anyone know? I feel like i should, but i'm drawing a blank.

Smart Car
Mar 31, 2011

That's the Dravanian Hat of Casting from the new experts. The Orthodox Hat of Casting (And the healing variations) from the Aery are similar looking but differently colored versions of it.

isk
Oct 3, 2007

You don't want me owing you
PLD is your standard MMO tank - proactive cooldowns, simple rotations until HW content, a little group-centric utility. They were weaker for a while in HW but have narrowed the gap following 3.2. Leveling one from 30-40 is painful.

WAR is more versatile - some reactive cooldowns, more AoE damage, more combo options before HW. Leveling one is pretty easy at all ranges.

DRK is the most complicated - the squishiest of the 3 along with more resource management. Leveling one gets a little more difficult in HW, but not overly.

FaintlyQuaint
Aug 19, 2011

The king and his men.
Grimey Drawer

a kitten posted:

Emergency Hat Identification Request.



Anyone know? I feel like i should, but i'm drawing a blank.

http://na.finalfantasyxiv.com/lodestone/playguide/db/item/1f4bee8f881/

or

http://na.finalfantasyxiv.com/lodestone/playguide/db/item/91f27c94510/

a kitten
Aug 5, 2006

Smart Car posted:

That's the Dravanian Hat of Casting from the new experts. The Orthodox Hat of Casting (And the healing variations) from the Aery are similar looking but differently colored versions of it.

drat it, I knew it was obvious. Thanks!

Mr. Nice!
Oct 13, 2005

bone shaking.
soul baking.

isk posted:

PLD is your standard MMO tank - proactive cooldowns, simple rotations until HW content, a little group-centric utility. They were weaker for a while in HW but have narrowed the gap following 3.2. Leveling one from 30-40 is painful.

WAR is more versatile - some reactive cooldowns, more AoE damage, more combo options before HW. Leveling one is pretty easy at all ranges.

DRK is the most complicated - the squishiest of the 3 along with more resource management. Leveling one gets a little more difficult in HW, but not overly.

Dark Knight is easily the most complicated and requires the most work, but it isn't near as squishy as a warrior. Warriors get no damage reduction while DRK/PLD get -20% in their tank stance.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

jellycat posted:

I did one leveling roulette where the tank was "kind" enough to waste his own cooldowns… literally all of them.
He was really new and kept using all of his buffs before a pull and there were quite a few times where he'd wait until they ran out to actually pull.
Needless to say, he was very bad at holding hate and I got to offtank Copperbell as a Lancer. :v:

I think I met that guy. Either that or there are two people out there with the exact same astonishing misunderstanding of how to play the game.

Orange DeviI
Nov 9, 2011

by Hand Knit
I made it til lore cap but it was painful. Last run of Amdapor I forgot to repair and barely made it with 1% on my accessories. Run before that I had a PLD who single pulled everything. We had 2 BLMs and a WHM. Single pulled a beetle. Pulled 2 gremlins. Eventually we just pulled stuff on him but he would just run around like a fool and miss his aoe taunts. It was so annoying

Mr. Nice!
Oct 13, 2005

bone shaking.
soul baking.
I haven't seen them as much in heavensward, but back in 2.x I would see tanks all the time that would blow five cooldowns before they even started running up to the boss.

Fister Roboto
Feb 21, 2008


uh

tell me how he got those because I would figuratively kill for an aoe taunt

Weltnarok
Dec 27, 2009

Verranicus posted:

If you expect healers to do anything more than heal and treat it as anything more than a bonus, you're an elitist. :clint:

Counterpoint:

Solumin
Jan 11, 2013

Fister Roboto posted:

uh

tell me how he got those because I would figuratively kill for an aoe taunt


I assume he meant Flash, which is AoE but not really a taunt in the way that's used in other games.

siotle
Nov 2, 2012

Stop that.

Mr. Nice! posted:

Dark Knight is easily the most complicated and requires the most work, but it isn't near as squishy as a warrior. Warriors get no damage reduction while DRK/PLD get -20% in their tank stance.

Their tank stance gives them 25% more hp and 20% more healing so their effective hp is almost the same. The difference is offset by their self heals.

kafziel
Nov 11, 2009

Mr. Nice! posted:

I haven't seen them as much in heavensward, but back in 2.x I would see tanks all the time that would blow five cooldowns before they even started running up to the boss.

Isn't this an inherited behavior from FFXI, because you had to do that to survive pulling in a lot of situations?

Mr. Nice!
Oct 13, 2005

bone shaking.
soul baking.

siotle posted:

Their tank stance gives them 25% more hp and 20% more healing so their effective hp is almost the same. The difference is offset by their self heals.

They still take more damage, which is really what I think squishy means right?

TooManyUzukis
Jun 23, 2007

Mr. Nice! posted:

They still take more damage, which is really what I think squishy means right?

But since heals are proportionally boosted, it doesn't actually increase healing load. The fact that the numbers are bigger doesn't make them squishier.

Kwyndig
Sep 23, 2006

Heeeeeey


They feel squishier though.

Fister Roboto
Feb 21, 2008

They really don't. The only thing you have to keep in mind is that you don't gain effective HP when you turn on defiance, a fact that I relearned the hard way popping mines in M2S.

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Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
They give the healers big healing numbers and it feels very empowering.

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