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That Old Tree posted:A "dark ally" playbook doesn't have to be 100% turncoat Renfield, either. There're plenty of places you can take it, like jealous rival, estranged progeny, or inscrutable servant of a past or future Overlord. I was thinking that the playbook could be expanded out to cover stuff like that, or a Boromir-type as spectralent mentioned. It could also be used for a renegade General the Fellowship befriends instead of kills! Golden Bee posted:Probably want a corruption track system similar to Urban Shadows. If you're not going to count any time after the Fellowship split as part of their collective adventure, then technically the Fellowship wasn't what defeated the Overlord and this game is already diverging from a straight adaption of LotR. Either that or even while they were divided by hundreds or thousands of miles the individuals that formed the Fellowship were still united in a way through their shared goal to destroy the Ring of Power. Nuns with Guns fucked around with this message at 12:56 on Mar 29, 2016 |
# ? Mar 29, 2016 12:44 |
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# ? May 20, 2024 17:54 |
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Nuns with Guns posted:It could also be used for a renegade General the Fellowship befriends instead of kills! When I was reading the Forging Bonds rules, I realized I wanted this kind of thing to happen at least once during a game of Fellowship I run. Such good drama fodder.
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# ? Mar 29, 2016 15:55 |
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One quick minor editing thing for the Dragon (which looks awesome, by the way, and I regret bemoaning it winning the vote): it should be "Treasure/Dragon's Hoard" instead of "Horde."
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# ? Mar 29, 2016 17:30 |
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unseenlibrarian posted:"Overlord's Beautiful Offspring", which could just be a weird twist on the heir, admittedly. I'd allow it.
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# ? Mar 29, 2016 22:38 |
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When you activate That Wasn't Even My Final Form, is there any reason not to damage stats as your price? You ignore the Despair aspect and your stats get trashed after the scene is over anyways.
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# ? Mar 29, 2016 22:56 |
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It makes it somewhat easier to get Taken Out in the intervening time.
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# ? Mar 29, 2016 22:59 |
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For the purposes of Natural Hermits, does a player with the Little Giant destiny count as a Giant?
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# ? Mar 31, 2016 04:11 |
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THE LESBIATHAN posted:For the purposes of Natural Hermits, does a player with the Little Giant destiny count as a Giant? They do now! I have just added a bit to the Strong in the Real Way move to mention that.
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# ? Mar 31, 2016 04:17 |
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I just got the last piece of art I was waiting on so I am prepping up for PDF release right now. I scrawled through the last three pages for some Review Quotes to put in the product page: Let me know if you do not want me to use your quote, or if you want to be attributed as something other than "anonymous backer." Quotes used: Golden Bee posted:Yeah, our world is an Archipelago with Hawaiian Kobolds and Germanic Barbarian Halflings. The Empire is a far flung London-expy, the mer-elves control the sea lanes, and the Dwarves were created by the God of Battle. Unfortunately, the God made them too well; they ate him and live on the island of his hollowed-out scorpion body. Covok posted:It looks like the Fellowship Playbooks do something that a lot of roleplaying games do not: they plainly explain how to play a roleplaying game for newbies and give some good GMing advice. Like, having that all in the handout is wonderful! Clockwork Gadget posted:I'm very excited this thing is finally about to be out there for everyone to try. My one regret is that it's going to be basically impossible to get my actual play recording group to switch over to this IMMEDIATELY as our ongoing campaign. EscortMission posted:Things my group did in the game I just ran
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# ? Apr 5, 2016 04:37 |
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gnome7 posted:Quotes used: I'm still working on securing the switch! At the very least, I'm determined to get them to agree to testing it as a one-shot.
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# ? Apr 5, 2016 05:03 |
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I'm good with my quote being used. You can credit as "Nicholas Arroyo," if you decide to credit.
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# ? Apr 5, 2016 05:21 |
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And Fellowship is now for sale in PDF. Kickstarter update with backer download links will be up within the hour.
gnome7 fucked around with this message at 00:47 on Apr 7, 2016 |
# ? Apr 7, 2016 00:44 |
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That links to a mediafire download of the game. You might want to change that asap.
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# ? Apr 7, 2016 00:47 |
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Covok posted:That links to a mediafire download of the game. You might want to change that asap. Yeah I just noticed before I posted the same link in the Dungeon World thread, it has been fixed.
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# ? Apr 7, 2016 00:47 |
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Congratulations gnome! I am going to push hard for my group of relative newbies to try this at our next game night.
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# ? Apr 7, 2016 01:26 |
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gnome7 posted:And Fellowship is now for sale in PDF. Kickstarter update with backer download links will be up within the hour. Congratulations on releasing a cool game and helping ensure my thus far flawless KS record. Can't wait to get off work and give it a read.
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# ? Apr 7, 2016 01:45 |
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gnome7 posted:And Fellowship is now for sale in PDF. Kickstarter update with backer download links will be up within the hour. Congrats! I missed out on the KS so I'm pumped to get to finally read the full thing
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# ? Apr 7, 2016 01:50 |
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Will we only be getting the medifire links or will we be getting a dtrpg coupon?
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# ? Apr 7, 2016 02:23 |
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There will also be a coupon but I need to do some setup stuff to mail those out. I have put starting on that off until tomorrow.
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# ? Apr 7, 2016 02:44 |
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gnome7 posted:And Fellowship is now for sale in PDF. Kickstarter update with backer download links will be up within the hour. Purchased! Congratulations Gnome, I'm really excited to get deep into this game.
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# ? Apr 7, 2016 02:58 |
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Congrats, Gnome! I'm going to run this for some folks on IRC, but I hope to do a game for some Real People soon!
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# ? Apr 7, 2016 03:04 |
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Gratz gnome, good work.
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# ? Apr 7, 2016 03:06 |
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Congrats on another kickstarter fulfilled!
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# ? Apr 7, 2016 03:09 |
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Hurray. Weird the old Squire art is now the Heir!
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# ? Apr 7, 2016 05:34 |
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Bought it. Can someone provide more examples of Finishing Them using wisdom? I'm having trouble coming up with situations that make sense unless like Aragorn getting the forsaken ghost guys on his side qualifies as that.
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# ? Apr 7, 2016 06:13 |
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Yeeeesss. Now to sequester some time, round up the usual suspects, and see if they want to play it.
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# ? Apr 7, 2016 08:30 |
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Banana Man posted:Bought it. Can someone provide more examples of Finishing Them using wisdom? I'm having trouble coming up with situations that make sense unless like Aragorn getting the forsaken ghost guys on his side qualifies as that. When you bring in their loved one who they thought lost to plead with them to turn away from the path they're on, that's finishing them with Wisdom. When you help a ghost achieve the goal that bound it to the place it's haunting, allowing it to peacefully pass into the afterlife. When you engage them in a philosophical debate and reveal the hollowness of their beliefs... Etc.
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# ? Apr 7, 2016 15:36 |
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unseenlibrarian posted:When you bring in their loved one who they thought lost to plead with them to turn away from the path they're on, that's finishing them with Wisdom. Ah ok thanks
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# ? Apr 7, 2016 15:46 |
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I really like this btw.
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# ? Apr 8, 2016 07:47 |
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I'm thinking of making a quick article to promote the game's release. Mind if I use an image or two like the cover?
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# ? Apr 8, 2016 08:04 |
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Covok posted:I'm thinking of making a quick article to promote the game's release. Mind if I use an image or two like the cover? Sure! Feel free to screencap anything you want from the book, too, I find it useful for showing how things work.
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# ? Apr 8, 2016 08:45 |
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Congrats! I need to start building characters ASAP.
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# ? Apr 8, 2016 10:26 |
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So quick question which may have already been addressed: Generals, for the most part, just act exactly like their minion counterparts except they are Threats To The World. I get that. But do Threats To The World get any special rules about not getting immediately chumped by a 10+ Finish Them roll? I feel like if you build a General, and they're a big threat, it's kind of... silly and against the spirit of the thing that a Fellowship member can just immediately put them down at the very start of an encounter.
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# ? Apr 8, 2016 16:54 |
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kalonZombie posted:So quick question which may have already been addressed: Generals, for the most part, just act exactly like their minion counterparts except they are Threats To The World. I get that. But do Threats To The World get any special rules about not getting immediately chumped by a 10+ Finish Them roll? I feel like if you build a General, and they're a big threat, it's kind of... silly and against the spirit of the thing that a Fellowship member can just immediately put them down at the very start of an encounter. Well, they need an Advantage, which hypothetically should be hard to get against a terrifying foe such as a General, though I can see an Orc with the weapon-breaking move just unloading on a dude from the go, which does seem like it could be kind of anticlimactic.
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# ? Apr 8, 2016 16:57 |
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YASSSSSS I'm quite excited. I guess I"ll be reading this now instead of fixing people's networks.
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# ? Apr 8, 2016 16:58 |
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spectralent posted:Well, they need an Advantage, which hypothetically should be hard to get against a terrifying foe such as a General, though I can see an Orc with the weapon-breaking move just unloading on a dude from the go, which does seem like it could be kind of anticlimactic. Even with the advantage, a general is typically such a big target that party members would be working together to bring him down, so the start of a fight could potentially go: Player 1 goes to Keep Them Busy with a 10+ result, next player uses the advantage to Finish Them with a 10+ result, the general immediately goes down and has to retreat / be destroyed. I'm just wondering that if it's better that, for generals specifically, it's better to treat a 10+ Finish Them as damaging two stats instead of just out and out "killing" them.
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# ? Apr 8, 2016 17:59 |
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My read is that Fellowship takes fictional positioning very seriously, so you probably should reasonably exacting about how they accomplish their Keep Busy and Take Out and be exacting about if it counts. But, then, we haven't played properly yet.
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# ? Apr 8, 2016 18:19 |
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gnome7 posted:Sure! Feel free to screencap anything you want from the book, too, I find it useful for showing how things work. How does this look to you?
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# ? Apr 8, 2016 19:37 |
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That looks great! kalonZombie posted:So quick question which may have already been addressed: Generals, for the most part, just act exactly like their minion counterparts except they are Threats To The World. I get that. But do Threats To The World get any special rules about not getting immediately chumped by a 10+ Finish Them roll? I feel like if you build a General, and they're a big threat, it's kind of... silly and against the spirit of the thing that a Fellowship member can just immediately put them down at the very start of an encounter. Generals do not have any special protections, no. The Overlord and Set Pieces only take damage if they'd be Destroyed, but Generals can be Destroyed as normal. This is the main reason they should have minions with them - once you reach them, while they are scary and will make you pay for attacking them, a General isn't any tougher than anyone else. If you want a General to stand alone as a big scary terminator threat, I don't see any reason you couldn't make Destroying Them only deal damage, like it does to the Overlord. But I'd only make that change for a loner General who doesn't rely on minions to get things done.
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# ? Apr 8, 2016 19:41 |
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# ? May 20, 2024 17:54 |
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kalonZombie posted:So quick question which may have already been addressed: Generals, for the most part, just act exactly like their minion counterparts except they are Threats To The World. I get that. But do Threats To The World get any special rules about not getting immediately chumped by a 10+ Finish Them roll? I feel like if you build a General, and they're a big threat, it's kind of... silly and against the spirit of the thing that a Fellowship member can just immediately put them down at the very start of an encounter. Remember that every time the Overlord could advance their plans, they could instead get a new General, so they are somewhat replaceable. Generals aren't really dangerous because of how powerful they are, but because they represent the Overlord and extend their master's influence. They can also form bonds with the Fellowship, and use Heart of Iron to make a player automatically fail a roll, and then the General both gets the spotlight and Twists the Knife against that player, which always lets you make a Hard Cut against them. So a General isn't dangerous because he can fight off the entire Fellowship on his own (he probably can't), but because he doesn't actually need to be in the same room as the Fellowship to form Bonds with them to use later. If left alone, a General can inflict harm against a PC's people, which lets the General Forge a Bond even if the two have never met.
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# ? Apr 8, 2016 20:31 |