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Well, I caught up on AGoT packs, didn't know Wolves of the North was out. Guess I could build a Stark deck?
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# ? Apr 10, 2016 13:37 |
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# ? Jun 13, 2024 03:58 |
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Deviant posted:Well, I caught up on AGoT packs, didn't know Wolves of the North was out. There's good cards for all the houses in there too
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# ? Apr 10, 2016 18:20 |
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A BIG loving BLUNT posted:There's good cards for all the houses in there too The Lannister cards are kind of bad. That's keeping in theme though.
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# ? Apr 10, 2016 18:35 |
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Just finished a couple of games of the LotR LCG with my gaming group, we did the Journey Along the Anduin (3 players) and Escape from Dol Guldur (4 players) scenarios. We enjoyed the game a lot, and see the potential, but felt kind of underwhelmed as we beat the scenarios without much stress. We did lose 1 hero in Escape from Dol Guldur, but we were sure we were going to win by that point anyway. And this was with only the starter decks. Did we get lucky? Are those scenarios poorly balanced for 3-4 players? We admittedly didn't put much effort in following the table talk rule, as we thought it mostly existed to rein in quarterback players, is it also important for the overall challenge? How does the difficulty of the first cycle of scenarios compare to the core set scenarios? Should we opt for the comedy option and dive straight into the nightmare scenarios?
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# ? Apr 10, 2016 21:38 |
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PaybackJack posted:The Lannister cards are kind of bad. That's keeping in theme though. Uhh Tower of the Hand is likely super-broken.
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# ? Apr 10, 2016 22:14 |
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Yeah, Leaping Lions is the first deck I could see being an issue. Not to mention Lannister make up 38% of tournament wins since NMG release. I believe that's much higher than Baratheon ever had during the first few months. I'm still having a ton of success with my discard control Lannister.
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# ? Apr 10, 2016 22:42 |
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GoneWithTheTornado posted:Just finished a couple of games of the LotR LCG with my gaming group, we did the Journey Along the Anduin (3 players) and Escape from Dol Guldur (4 players) scenarios. We enjoyed the game a lot, and see the potential, but felt kind of underwhelmed as we beat the scenarios without much stress. We did lose 1 hero in Escape from Dol Guldur, but we were sure we were going to win by that point anyway. And this was with only the starter decks. Did we get lucky? Are those scenarios poorly balanced for 3-4 players? We admittedly didn't put much effort in following the table talk rule, as we thought it mostly existed to rein in quarterback players, is it also important for the overall challenge? How does the difficulty of the first cycle of scenarios compare to the core set scenarios? Should we opt for the comedy option and dive straight into the nightmare scenarios? No offense, but you almost certainly got some rules wrong. Those aren't easy scenarios, even if you played with only 30 cards per deck. Did you reveal 1 card per player for each quest phase or just 1 card period? Did you remember that a player is eliminated when they hit 50 threat? Or maybe you committed characters to a quest and then reused them to fight during the same round? Or maybe you had more than 1 Gandalf ally in play at the same time? Or maybe you factored in defense values when a Treachery card or undefended attack did damage?
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# ? Apr 11, 2016 02:02 |
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CaptainRightful posted:No offense, but you almost certainly got some rules wrong. Those aren't easy scenarios, even if you played with only 30 cards per deck. I had all that covered. I guess we just got lucky. Especially in Journey Along the Anduin, 2 of the setup encounter cards were copies of Evil Storm, that do nothing to players with <35 threat, and the second hill troll appeared as a shadow card. Also Thalin auto-killing eastern crows before they surge helps a lot. Also the tactics player got a great starting hand (axe and armor for Gimli), allowing her to handle the first hill troll just as her threat got to 30. Quite a few heroes came close to dying during Escape from Dol Guldur, but nothing truly started the hypothetical chain reaction of disasters. ConfusedPig fucked around with this message at 02:45 on Apr 11, 2016 |
# ? Apr 11, 2016 02:26 |
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Anduin is not that hard. Generally more players makes it easier, especially for combat focused encounters. Location heavy encounters you could get land locked since it's harder to clear multiple locations, but you'd have the spirit allies that help with that. Treachery heavy ones can be bad especially if they affect all players, but even then you can probably handle 4 treacheries. The main problem I guess comes from the greater variation in draws. But more players also means sharing the burden. Such as for Dol Guldur, you lose one hero at the setup as a prisoner. The more players, the less of a hurdle that is. And each player can focus more on their strengths rather than having to do something weakly. Such as Tactics trying to quest when you have fewer players, or just fighting all day everyday with 4 players.
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# ? Apr 11, 2016 03:10 |
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GoneWithTheTornado posted:I had all that covered. I guess we just got lucky. Especially in Journey Along the Anduin, 2 of the setup encounter cards were copies of Evil Storm, that do nothing to players with <35 threat, and the second hill troll appeared as a shadow card. Also Thalin auto-killing eastern crows before they surge helps a lot. Also the tactics player got a great starting hand (axe and armor for Gimli), allowing her to handle the first hill troll just as her threat got to 30. Quite a few heroes came close to dying during Escape from Dol Guldur, but nothing truly started the hypothetical chain reaction of disasters. OK, you got extremely lucky, but I still suspect you got some things wrong. Given that it was your first time playing, that just seems more likely than having perfect luck in both scenarios. A core Tactics-only deck would have to start with 29 threat, meaning you would face the Hill Troll the second round, assuming you quested successfully the first round. You could afford Citadel Plate if you bought nothing the first round. This is a very luck starting hand. But how did the remaining heroes manage 12 damage after questing to kill the troll in the second round? Did all the crows also come out immediately? If you're interested, this guy has a more accurate assessment of the difficulty levels of the first few expansions and cycles than FFG does: https://talesfromthecards.wordpress.com/2013/09/16/lotr-rants-difficulty-rating/
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# ? Apr 11, 2016 03:22 |
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CaptainRightful posted:OK, you got extremely lucky, but I still suspect you got some things wrong. Given that it was your first time playing, that just seems more likely than having perfect luck in both scenarios. The axe costs 2 resources, and the armor costs 4, so that's exactly 2 rounds worth of resources. First round Gimli was given his axe and unexpected courage, second round Gimli got the citadel plate, engaged and blocked the troll, readied with unexpected courage, then all three tactics heroes killed the troll with 1 attack, 8 damage from Gimli (2 + 2 from axe + 4 from wounds) 3 from Legolas, 2 from Thalin.
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# ? Apr 11, 2016 03:30 |
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Can't wait to get my Wolves box tomorrow. I'm going to try and see if I can do a Stark/Targ kill deck so I can parade it around the FLGS as a A Deck of Ice and Fire
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# ? Apr 11, 2016 03:40 |
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GoneWithTheTornado posted:The axe costs 2 resources, and the armor costs 4, so that's exactly 2 rounds worth of resources. First round Gimli was given his axe and unexpected courage, second round Gimli got the citadel plate, engaged and blocked the troll, readied with unexpected courage, then all three tactics heroes killed the troll with 1 attack, 8 damage from Gimli (2 + 2 from axe + 4 from wounds) 3 from Legolas, 2 from Thalin. Yeah, that's just about the most lucky opening hand you could possibly have gotten (aside from a first round Forest Snare for the Lore player). I'm only saying this to assure you that the game provides a decent challenge and that you shouldn't judge it as too easy based on that first play.
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# ? Apr 11, 2016 03:59 |
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It's been awhile since I played LotR, but Thalin's auto-kill stops crows from surging?
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# ? Apr 11, 2016 09:35 |
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Yes. A specific FAQ rule.
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# ? Apr 11, 2016 10:21 |
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Anyone got any good Targeryan/Lannister decks? I've got all the cards up to WoTN.
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# ? Apr 11, 2016 12:30 |
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PJOmega posted:It's been awhile since I played LotR, but Thalin's auto-kill stops crows from surging? It's pretty powerful: quote:The ability resolves before any keyword (including Doomed and Surge) or
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# ? Apr 11, 2016 12:45 |
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Thinking I'll try this out tomorrow.quote:House Stark
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# ? Apr 11, 2016 15:43 |
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I'm pretty sure Expecting Mischief works similarly.
Taran_Wanderer fucked around with this message at 15:46 on Apr 11, 2016 |
# ? Apr 11, 2016 15:44 |
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AMooseDoesStuff posted:Anyone got any good Targeryan/Lannister decks? I've got all the cards up to WoTN. Just put on a blindfold and start grabbing cards from your collection randomly, it'll probably be fine with those two houses regardless.
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# ? Apr 11, 2016 17:13 |
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I don't know if I love or hate this card. It's just madness. Great for Leaping Lions but just pure gold bait vs other houses. Bottom Liner fucked around with this message at 23:09 on Apr 14, 2016 |
# ? Apr 14, 2016 23:05 |
If you just want a good military character, you could do a combo and drop milk of the poppy on him immediately after.
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# ? Apr 14, 2016 23:33 |
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Max posted:If you just want a good military character, you could do a combo and drop milk of the poppy on him immediately after. As soon as you marshal him there's an action window and the opponent can steal him before you get to Milk him. \/\/ ah, good point JoshTheStampede fucked around with this message at 23:39 on Apr 14, 2016 |
# ? Apr 14, 2016 23:36 |
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JoshTheStampede posted:As soon as you marshal him there's an action window and the opponent can steal him before you get to Milk him. Provided they went first and left gold available, or otherwise have pre-Marshaling gold from Calling the Banners or similar (since you don't collect your income until your turn during the Marshaling phase).
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# ? Apr 14, 2016 23:37 |
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So I managed to try out my new Stark deck today and while it took a tiny bit to get its engine going once it did it was a powerhouse and the draw I got wasn't even the best I could have done. I won the game with only 2 power on my house and the rest on my characters. The nice thing about building a deck around sacrificing characters to help Cat is that new plot with 7 gold makes it real easy to stack your deck with a bunch of high cost characters because you can easily throw them out at that point and with some cost reducers out you can just let stuff fly. Stark definitely got a pretty good buff that makes building decks around them pretty fun and interesting now.
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# ? Apr 15, 2016 06:12 |
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Bronn is insane. I think a lot of people are misjudging him when he's actually just straight up good. The mercenary effect has been explored across multiple games (Sslyth Mercenary in Conquest) and ultimately what matters is the base effect of the card since the stealing part is symmetrical mostly (it is in fact asymmetrical, skewed towards whoever plays the card due to being able to control whether to marshal it or not). Definitely a 1-of at least, easily 2-3 of depending on how much you want that setup value.
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# ? Apr 16, 2016 06:09 |
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I don't get the purpose of 1 of's in LCGs. They seem to be the only card games where people frequently run them. I get that unique cards can be dead draws and I understand going for 2s, but singletons are just so unreliable in a 60 card deck. I play all 2s or 3s. Bronn is definitely just straight up good. Lannisters usually have econ advantage anyways, and like you said, being in control of playing him or not skews it even more in your favor. People also underestimated Gregor, and we've seen how that turned out
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# ? Apr 16, 2016 06:13 |
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Bottom Liner posted:I don't get the purpose of 1 of's in LCGs. They seem to be the only card games where people frequently run them. I get that unique cards can be dead draws and I understand going for 2s, but singletons are just so unreliable in a 60 card deck. I play all 2s or 3s. Look at the top 8 decks of a Magic Standard tournament: they pretty much all have 1s and 2s in a game where you can go up to 4s. Especially in GoT there are absolutely cards where 1 can be great but drawing the 2nd is just a dead card.
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# ? Apr 16, 2016 07:29 |
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I built a Leaping Lions deck for this weekend to get experience playing it and I see it called BAMF online. While I'm probably overthinking it, what does it mean? - Is it a reference to all the Ambush in the deck (aka Nightcrawler's teleportation sound) - Is it an acronym for Bet Against My Family? - Both? - The NXT Tag Team? (I'm picturing Blake as Left, Murphy as Right, and Alexa Bliss as Oleanna.)
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# ? Apr 16, 2016 12:13 |
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Pinwiz11 posted:I built a Leaping Lions deck for this weekend to get experience playing it and I see it called BAMF online. While I'm probably overthinking it, what does it mean? I'm too hung over to evaluate if you're serious or not, but BAMF is usually Bad rear end Mother-Fucker
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# ? Apr 16, 2016 15:12 |
Bottom Liner posted:I don't get the purpose of 1 of's in LCGs. They seem to be the only card games where people frequently run them. I get that unique cards can be dead draws and I understand going for 2s, but singletons are just so unreliable in a 60 card deck. I play all 2s or 3s. In Netrunner, 1 ofs are useful for cards that you don't necessarily always want to play or are redundant with multiples, but can tutor for. Weirdly enough, (non-AI) icebreakers are often in this category, since you can fetch them with Self Modifying Code, Special Order, or just having an insane number of draw cards. I don't really see that many 1 ofs in Conquest since you don't get a lot of good tutor effects. I think some events can be one ofs if they're very occasionally very useful. Doom is one I can think of off the top of my head I do 1 ofs in GOT for (unique) characters that are okay, but are also very, very likely to be among the first to die after all the cost reducers are gone. Bronn is doubly likely to die, since someone can buy him off and then use him as claim in a moment of Lannister poverty. He's not really worth putting a dupe on, either. This can be adjusted if you're hoping to use Never Bet Against My Family a lot, but even then, eh... The 60 card deck already means that there's a certain degree of unreliability, but Bronn isn't exactly a card that enables a lot of strategies, unlike Tyrion or Tywin or Jaime.
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# ? Apr 16, 2016 15:20 |
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Fishwhiskers is silly as gently caress.
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# ? Apr 16, 2016 15:36 |
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Pinwiz11 posted:I built a Leaping Lions deck for this weekend to get experience playing it and I see it called BAMF online. While I'm probably overthinking it, what does it mean? It is both A and B.
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# ? Apr 16, 2016 16:09 |
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Bottom Liner posted:I don't get the purpose of 1 of's in LCGs. They seem to be the only card games where people frequently run them. I get that unique cards can be dead draws and I understand going for 2s, but singletons are just so unreliable in a 60 card deck. I play all 2s or 3s. I use a lot of 1x cards in Conquest, usually for uniques who are marginally better than the equivalent card (but not good enough to be worth risking dead draws). For instance, I often play 1x Veteran Brother Maxos, 1x Fireblade Kais'vre, etc. I also sometimes play 1x copies of cards that are dangerous surprises that can be played around if the opponent knows they're in your deck - Corporate Troubleshooter in Netrunner, No Mercy in Conquest, and so on.
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# ? Apr 16, 2016 22:33 |
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In GoT there are some characters you want to die because they have an effect on death, or are otherwise protected from death in such a way you won't ever want to dupe them - Benjen Stark, Davos Seaworth, Shireen Baratheon. That combined with them being generally useful but never outright necessary to your deck functioning means they are often 1-ofs, since the downside of drawing into multiples is worse than the upside of increasing your chances of seeing them at all. In general, if they are a unique character who isn't 100% vital to my deck functioning, and who I am unlikely to ever want to dupe, or I can search for them (like a maester or a direwolf) they are likely a 1-of. Non-terminal attachments that you don't discard to use are also on this list - drawing into your 2nd Lightbringer or Heartsbane feels pretty bad.
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# ? Apr 16, 2016 22:44 |
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Bottom Liner posted:I don't get the purpose of 1 of's in LCGs. They seem to be the only card games where people frequently run them. I get that unique cards can be dead draws and I understand going for 2s, but singletons are just so unreliable in a 60 card deck. I play all 2s or 3s. Star Wars is 50 card decks. Netrunner is 40-49 usually. Conquest is 50. They also tend to have a lot more card draw than Magic in a turn. There's a lot of tutoring or scry effects, too. In general, it's a lot easier to run 1-ofs in most LCGs.
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# ? Apr 17, 2016 00:08 |
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Especially since a higher percentage of your deck consists of actual action cards rather than lands.
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# ? Apr 17, 2016 00:19 |
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I'm thinking of getting the LOTR LCG Core Set. Should I get any of the expansions?
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# ? Apr 17, 2016 03:08 |
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There's enough content in that set for you to figure out if you like to play the game and the way it's set up you can get a good amount of replay value out of it. I think the general recommendation for a single first purchase to go with the core set would be the first Hobbit Saga expansion, Over Hill and Under Hill. This is a helpful list if you like to read, but also it's probably most helpful once you've played the Core Set a few times: https://talesfromthecards.wordpress.com/2013/09/13/new-player-buying-guide/
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# ? Apr 17, 2016 03:11 |
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# ? Jun 13, 2024 03:58 |
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Deck Created with CardGameDB.com The Lord of the Rings Deckbuilder Total Cards: (50) Hero: (3) 1x [TLD]Hama 1x [The Dread Realm]Arwen Undómiel 1x [The Grey Havens]Galdor of the Havens Ally: (21) 3x [The Grey Havens]Mithlond Sea-watcher 3x [FoS]Trollshaw Scout 3x [FoS]Imladris Stargazer 3x [The Grey Havens]Sailor of Lune 3x [THoEM]The Riddermark's Finest 3x [THfG]Westfold Horse-Breaker 3x [The Grey Havens]Lindon Navigator Attachment: (4) 2x [SaF]Miruvor 2x [TDM]Song of Battle Event: (25) 3x [Core]Feint 3x [The Grey Havens]Skyward Volley 3x [Core]A Test of Will 2x [Core]Dwarven Tomb 3x [The Dread Realm]Elven-light 3x [Core]Hasty Stroke 3x [FoS]Daeron's Runes 3x [The Grey Havens]The Evening Star 2x [SaF]Risk Some Light I made this deck with a discard theme in mind. Main Goal is to get two - three copies of skyward volley into the discard pile to recycle them with Hama for lots of direct damage. Apply feint as needed. Arwen provides some ressources as well as another discard mechanism. I'm not 100% sold on Galdor but I really like his versatility during a possible mulligan, his Noldor trait for getting ressources from Arwen and his hand refill ability. Could this work? Maybe cut 1x Test of Will and 1x Hasty strokes cause I have dwarven tomb? Selecta84 fucked around with this message at 08:39 on Apr 18, 2016 |
# ? Apr 18, 2016 08:36 |