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Overall, this does look like a good Fate Conversion for Eclipse Phase. I do feel they handled the morph rules rather well and managed to fix some balance issues with the morphs (Refresh ends up being a good reason why you might stick to a weaker morph over a better one). Some of their sample stunts, though, do reveal how they are not used to work with rules medium games. Just take a look at the sample stunt for Civ Rep which is a preview on the dtrpg page: it is a quarter of the page on its own for something not so complicated. Doesn't really matter as those are just examples, but it does say quite a bit. My main complaint is they didn't reprint the rules for Fate Core or the overview of the EP setting. Now, both Fate Core and EP's Core are free, but there is something unnerving of needing three books from different game lines to play one game. Also, they really, really push the "working for Firewall" angle in EP, don't they?
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# ? Mar 18, 2016 22:21 |
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# ? May 18, 2024 06:56 |
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Part of the reason they push that is that they didn't want to fall into the trap of "But what do we -do- in this game" that a lot of similar games fall into. And yet, that didn't stop anyone.
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# ? Mar 18, 2016 22:37 |
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unseenlibrarian posted:Part of the reason they push that is that they didn't want to fall into the trap of "But what do we -do- in this game" that a lot of similar games fall into. And yet, that didn't stop anyone. I can understand that. If nothing else, Firewall seems like the easiest way to justify the PCs encountering weird poo poo. Or poo poo at all. Their job is to go around and throw themselves into dangerous situations like hunting criminals and stopping threats to transhumanity. Hell, you could start session one going "you are stationed out in the far rim, past the edge of Pluto, on a boring, survey post. Things are usually so boring that more than once you've wondered why they don't just have bots handling this post. That is, until, you get a strange bit of radio interference, Jerry." And just let things snowball. Or go "you find yourself in one of Mar's biggest cities. A bustling metropolis of flashing lights and lowered inhibitions, you aren't here on vacation: Soterius John, a notorious crime lord, has setup shop in town and is believed to be the cause of many disappearances in the area by Firewall officials. While normally a job best left to the police, Firewall has reason to believe -- on a need to know basis -- that something much more dangerous is going on behind the scenes. The only hint you have is that Mr. John has had a lot of dealings with Ultimates Extremists over the last few months." Okay, now I'm just rambling about campaign ideas I have, but the point is it is a great starting off point so I can see why that was their focus.
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# ? Mar 18, 2016 22:45 |
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It makes a ton of sense to laser-focus a Fate conversion on Firewall fighting x-threats, because it's a good way to make the game definitely be "EP but in Fate" while helping GMs come up with campaign aspects and players come up with character concepts, instead of just presenting 1200 pages of setting information and letting you figure out what you want to try to do with it.
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# ? Mar 18, 2016 23:05 |
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I'm guessing the main reason they didn't reprint the content of either book is because it's not intended to be a standalone book, in the initial Kickstarter it was billed as a Fate conversion guide. That doesn't entirely explain not including at least the setting overview, but it does explain the lack of Fate Core rules.
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# ? Mar 19, 2016 01:56 |
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Has anyone here given Crimeworld a try? My group has been unimpressed with Blades in the Dark and we're looking for something to fill the same niche.
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# ? Mar 19, 2016 17:47 |
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Going to play 40K as FATE, with us being colonists, good times
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# ? Mar 28, 2016 17:53 |
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Has all the Fate SRD additions promised from the KS been added to the Fate-srd.com website?
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# ? Mar 28, 2016 19:33 |
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Not all of it, no. Venture City is the only one that's up right now.
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# ? Mar 28, 2016 19:41 |
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Evil Mastermind posted:Not all of it, no. Venture City is the only one that's up right now. It looks like the skills modes and aspect only fate is up, no? Like Skill Modes seem updated, I mean.
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# ? Mar 28, 2016 20:10 |
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Covok posted:It looks like the skills modes and aspect only fate is up, no? Like Skill Modes seem updated, I mean. Modes were in the original Fate Core book, but I wouldn't be surprised if they got a second pass after Atomic Robo. edit: Maybe they were in the Toolkit? I bought them both at the same time, so I'm not honestly sure deadly_pudding fucked around with this message at 20:16 on Mar 28, 2016 |
# ? Mar 28, 2016 20:12 |
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They were originally in the Toolkit, yes. I don't know how different they are between the books, though.
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# ? Mar 28, 2016 20:17 |
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What is the best place to learn the philosphy for hacking FATE outside the official books?
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# ? Mar 29, 2016 02:11 |
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Covok posted:Also, they really, really push the "working for Firewall" angle in EP, don't they?
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# ? Mar 29, 2016 02:41 |
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Grim posted:They posted up some developers notes a few days ago that touch on this; http://eclipsephase.com/transhumanitys-fate-developer-notes I really like this post. It just shows they really did listen to use when we said "we like the setting, but the crunch isn't for us" and I'm glad they kept the customer's demands in mind during the development process. It just shows a level of care you rarely see in this industry or any industry.
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# ? Mar 29, 2016 03:32 |
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What is the best guide/hack/presets for doing Star Wars in FATE?
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# ? Mar 30, 2016 05:41 |
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How is Bulldogs, Fate Core Edition?
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# ? Mar 31, 2016 04:23 |
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What is the best way to do FATE Core as a PBP game?
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# ? Apr 2, 2016 22:27 |
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Covok posted:What is the best way to do FATE Core as a PBP game? Short of actually house-ruling things to work differently the best thing is probably to try and make sure everyone is on the same page regarding Fate Point use and have a general agreement to be up-front with it. Try and limit re-rolling to the reacting individual rather than the acting one (except as a pre-declared condition). So, for instance, if I (as a player) declare that Big Guy Jim is going to try and punch the NPC I'll say outright in the post where I declare what's happening "Jim will be invoking his Bigness and Angry Dude Aspects for a +4 to the roll. If the roll comes out below +1 then I'll also invoke my Hurting Fist for a reroll. If I get a Boost I want it to be "Black Eye". The GM then can roll his NPCs defense, deciding what aspects to invoke on the NPC's defensive roll and can resolve things without any back-and-forth. In general, an agreement that (barring the most extreme situations) everything must be handled within one post rather than the normal negotiation that FATE normally encourages.
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# ? Apr 2, 2016 22:42 |
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You'll want to be careful about refresh. The Fate Point economy is built around it, but a PBP game isn't divided into sessions the same way a real-time game is. It might take some tweaking to get things at the right level, so make sure to solicit player feedback in that regard.
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# ? Apr 4, 2016 02:49 |
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So this is pretty neat; Evil Hat now has a web app for the "It's Not My Fault" cards. You can generate a bunch of PCs, then manage the character with an interactive sheet.
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# ? Apr 4, 2016 19:13 |
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Fate Thread, I have a question about how to best represent a character I'm making. It's for a pulpy, treasure hunting adventure game along the lines of a Skies of Arcadia, where the world is mostly in the sky and it's all about airships. The character is an old pirate commander who's a clever strategist type, winning fights through wits and tactics rather than actually fighting anyone. I was thinking a high Lore and Will to show he knows a lot and can think quickly, and maybe some stunts to represent his ability to mentally outmaneuver his opponents. I'm not terribly experienced with Fate Core, so I was wondering how you'd recommend representing this kind of character in the game?
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# ? Apr 5, 2016 22:24 |
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Old Salt: When facing opponents in traditional pirate combat, I can use Lore as Fight. Or Pirate Lifer: I can use Lore to Attack and Create Advantage in any type of battle I've fought before.
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# ? Apr 5, 2016 22:42 |
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I'm going to be running a Fate Core game using what is essentially the Hunter: The Vigil setup, so the players will be regular people who get involved in supernatural monster stuff and decide to fight back. One of the ideas I had was to make my players create a second 'skill pyramid' but instead of skills they would put in contacts they have, and their rating would basically be their willingness to help with giving the players info or resources they can use to hunt the monsters. I would also create a separate stress track which would track the danger they're putting their contacts in by associating with them, where the consequences might involve the contacts getting spooked and refusing to help or even becoming victims of the creatures the players are hunting. When a player rolls to hit up one of their contacts for extra help the same roll would be used as shifts for the danger stress track. Does that sound like something that would work? It would mean having a lot of npcs the players can rely on at first, but the idea is that as they use them and set them up as targets for the monsters they'll grow more and more isolated.
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# ? Apr 7, 2016 08:20 |
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It sounds like it would work at first glance, but you'd want to keep the pyramid small; otherwise people are going to have six or more contacts each. It might be easier to just give everyone X ranks of contacts to distribute how they want.
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# ? Apr 7, 2016 12:17 |
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LordZoric posted:Fate Thread, I have a question about how to best represent a character I'm making. It's for a pulpy, treasure hunting adventure game along the lines of a Skies of Arcadia, where the world is mostly in the sky and it's all about airships. The character is an old pirate commander who's a clever strategist type, winning fights through wits and tactics rather than actually fighting anyone. I was thinking a high Lore and Will to show he knows a lot and can think quickly, and maybe some stunts to represent his ability to mentally outmaneuver his opponents. I'm not terribly experienced with Fate Core, so I was wondering how you'd recommend representing this kind of character in the game? I've been command ships since before you were born: Due to your long combat experience, it is easy to see through your opponents tactics. Aspects you create in battle with lore have two free invokes. Matey, I invented that maneuver: You can use Will to defend in combat. How appropriate, you fight like a cow!: When you inflict stress in combat, you can chose to inflict, mental stress instead. e X fucked around with this message at 14:09 on Apr 7, 2016 |
# ? Apr 7, 2016 14:06 |
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oriongates posted:Short of actually house-ruling things to work differently the best thing is probably to try and make sure everyone is on the same page regarding Fate Point use and have a general agreement to be up-front with it. Try and limit re-rolling to the reacting individual rather than the acting one (except as a pre-declared condition). Alternatively: get people on IRC to coordinate this kind of poo poo. A straight PBP of FATE is a total waste of the system, use a rapid communication system to work out posts. Otto Quasar posted:You'll want to be careful about refresh. The Fate Point economy is built around it, but a PBP game isn't divided into sessions the same way a real-time game is. It might take some tweaking to get things at the right level, so make sure to solicit player feedback in that regard. Several FATE games already list 'one scene = one minor milestone, three scenes = one significant milestone, three significants = one major milestone', so it's a pretty decent rule to jack. Tweak to taste and to whatever fits and you're done.
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# ? Apr 8, 2016 09:09 |
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Are there any Fate games out there which don't use Stress? I'm just curious as to what, if any, sort of alternate methods have been used that still work well with the base Fate system. The system toolkit has some interesting stuff, but a lot of it is just "Stress but slightly different".
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# ? Apr 11, 2016 13:50 |
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If anyone's going to be at PAX East, there's going to be a ton of Fate going on at Games on Demand. I'm running Atomic Robo, and a bunch of other people are going to be running FAE and It's Not My Fault.
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# ? Apr 13, 2016 16:17 |
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It's Not My Fault looks seriously fun. Unfortunately buying the actual cards would mean paying $20 for postage because DriveThru doesn't have a printer for cards anywhere in Europe, so I guess I'm going to have to buy the PDF and print my own cards. Just playing with the online character generator I'm seeing a lot of potential for this: instead of players picking two cards and then drawing one at random, have character creation done in the style of a draft, so each player starts with four cards, they pick one, then pass the rest of their hand to the player on their left, rinse and repeat until everyone has three cards.
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# ? Apr 26, 2016 07:08 |
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I ended up running two sessions of INMF on Sunday, and they were both a lot of fun. One involved the group being abandoned in a wretched hive of scum and villainy (large) trying to pawn off a mistranslated treasure map (and involved the Barbarian Wizard beating someone to death with a fireball, which he then stuck on the end of his sword in triumph), and the other one involved the accidental summoning of a snakeomancer at an oasis in the desert. INMF is a great introduction to the system because it does 90% of the character creation heavy lifting, since the card names are the aspects and the stunts are pre-made. We ended up getting a lot of last-minute people interested in Fate because Wil Wheaton announced that Fate Core will be part of Tabletop's 4th season, with Fred Hicks as on-hand rules consultant. Ratpick posted:Just playing with the online character generator I'm seeing a lot of potential for this: instead of players picking two cards and then drawing one at random, have character creation done in the style of a draft, so each player starts with four cards, they pick one, then pass the rest of their hand to the player on their left, rinse and repeat until everyone has three cards.
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# ? Apr 26, 2016 14:33 |
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So some of you have noticed, but I finally released Breakfast Cult this weekend!
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# ? May 8, 2016 07:22 |
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Evil Mastermind posted:On of the other GoD GMs noticed that you can also use spare character aspect cards for quick NPCs; just grab the card and the three approaches listed are the +3/+2/+1. Boom, done. This is similar to what I was thinking of: with five players (and four cards each at the beginning of the "draft") you'd end up with five unused cards. Grab those and you'd have an instant named villain for the game! It also scales nicely: for a group of three you end up with a named villain with three cards (so, on par with the PCs), for a group of four you'd have a four-card named villain (a bit stronger than the PCs), and for a group of five you'd have a five-card named villain (considerably stronger than the PCs, but the PCs will probably still defeat them by virtue of strength in numbers).
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# ? May 9, 2016 09:03 |
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House of Bards is the best game in terms of how much I hate the pun and source material vs how thoughtful and exciting the setting is. Buy it for a few bucks if you haven't yet.
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# ? May 9, 2016 19:57 |
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Looks like the Fate More kickstarter goodies are shipping out (with the exception of Worlds Take Flight, which had a printing defect). I got my copy of Worlds Rise Up today. I love me a good setting book...even if I never end up using said setting in my own games.
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# ? May 31, 2016 21:08 |
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Did you get a notification first, or should I just start checking my mail on the regular? (Admittedly, my physical books were Majestic 12 and Bubblegumshoe, so may be coming in a later wave or something.)
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# ? Jun 1, 2016 00:02 |
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unseenlibrarian posted:Did you get a notification first, or should I just start checking my mail on the regular? (Admittedly, my physical books were Majestic 12 and Bubblegumshoe, so may be coming in a later wave or something.) I got no notification; just a random parcel in the mail box today
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# ? Jun 1, 2016 00:08 |
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Evil Hat let the higher-tier Patreon backers see what the next few Worlds of Adventure will be:
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# ? Jun 1, 2016 00:37 |
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Meanwhile, the new one that released officially today, Nitrate City, is a period noir story about movie monster cops and gangsters with a Frankenstein's monster looking dude on the cover, and since I'm a sucker for a good "No, he's a literal Made Man" joke, it's so far up my alley that it's set up shop and is lurking in the fire door entrance to the suspicious restaurant behind the dumpster.
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# ? Jun 1, 2016 01:04 |
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# ? May 18, 2024 06:56 |
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Evil Mastermind posted:
Fuuuuck, this will own. I can't wait to pilot dogge-brain cyborgs around outer space!
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# ? Jun 1, 2016 11:21 |