|
Morpheus posted:I understand soul memory was to stop level-1 characters with high-level gear from going after low level players, but...can't they just use the souls used to level up and add it to the souls used to improve the gear you have equipped (with some modifiers for the cost of the materials used as well) as use that value range for multiplayer? I believe this is actually what they're doing for DS3 now. Of course there's probably still some abuse possible with rapidly changing equipment, but it's better than nothing.
|
# ? Apr 13, 2016 02:28 |
|
|
# ? May 16, 2024 04:45 |
|
Morpheus posted:I understand soul memory was to stop level-1 characters with high-level gear from going after low level players, but...can't they just use the souls used to level up and add it to the souls used to improve the gear you have equipped (with some modifiers for the cost of the materials used as well) as use that value range for multiplayer? Soul memory is great because if you were good at the game you'd never die so all your souls would go into powering you up while someone bad loses their souls and gets crushed by twinks
|
# ? Apr 13, 2016 03:39 |
|
ArtIsResistance posted:Soul memory is great because if you were good at the game you'd never die so all your souls would go into powering you up while someone bad loses their souls and gets crushed by twinks I think they were saying that the score used to match PvP contestants should take into account all factors, not just current level or however it works. (I haven't played any Dark Souls games.) So a level 1 character with a bunch of god tier equipment would be matched with a much higher-level character than an actual noob.
|
# ? Apr 13, 2016 03:45 |
|
In Dark Souls III, the very first tutorial boss is a large halberd-wielding man roughly reminiscent of the Dragonriders in DSII, or a halberd-wielding Ornstein/Artorias combo from DSI. He zooms, he jumps, he has some wide-spread attacks and some casual spear pokes. Everything he does, with the exception of guard-breaking you, is parryable, so you can punish his attacks, and it feels very satisfying to do. He's difficult, but not too difficult. Then his health bar hits the halfway point and you can practically hear Miyazaki chuckling like a loving sadist in the background. This little pulsating parasite on his back ERUPTS into a giant, Manus-like serpent/rat hybrid clusterfuck that would make most Bloodborne bosses squirm. You can't parry him anymore, you can't do anything but dodge into his body and pray that you can pile on enough damage to take him out. The best part? There's a fair number of random hollows that erupt into the same drat thing, so instead of just casually stomping through an area of hollows like it's New Londo all over again, sometimes one of them will scream, erupt a giant monstrosity from its back, kill everybody around you, and turn a mob of weak enemies into a hair-raising encounter with one strong one. Also, the very first chest I found was a mimic and it loving ate me.
|
# ? Apr 13, 2016 03:45 |
|
death .cab for qt posted:Also, the very first chest I found was a mimic and it loving ate me.
|
# ? Apr 13, 2016 05:15 |
|
Alpha Protocol again. Each of the bosses has a general theme to them similar to the various play styles you can go with. You've got the Aggressive one, the Suave one, the Stealthy one and the one who loves cocaine. Anyway, Omen Deng(?) is the ultra bad-rear end sneaky ops dude who can get away with wearing a cape and not look like a complete oval office and in one mission he ghosts you and sneaks up with a gun at your back. He does the usual thing of having a little chat with you before you give him the slip and the level begins. Now, the great thing is if it's your first game you're probably wearing armour and running around being a shotgun bastard and he chews you out for going out in public looking like a bomb disposal unit and how obvious you are to spot. Same again if you have any kind of armour on that has different specs. Like wear a sneaking suit and he says it's a good idea, but still... Out in public you look like a bad cosplayer. You want this dudes respect? You do the mission in a t-shirt a khakis. There's a specific outfit which is basically a "Tourist disguise" (I think, it's been a while) and he give you mad kudos for being a hard man to find and how well you blend in with the crowd.
|
# ? Apr 13, 2016 12:28 |
|
death .cab for qt posted:In Dark Souls III, the very first tutorial boss is a large halberd-wielding man roughly reminiscent of the Dragonriders in DSII, or a halberd-wielding Ornstein/Artorias combo from DSI. He zooms, he jumps, he has some wide-spread attacks and some casual spear pokes. Everything he does, with the exception of guard-breaking you, is parryable, so you can punish his attacks, and it feels very satisfying to do. He's difficult, but not too difficult. the idle animation for mimics makes them more obvious so you don't wait for half a minute to see if they're breathing. also the easy way to get stuff from mimics still works. it's cool seeing different enemy types fighting amongst each other instead of waiting off in the distance like dynasty warriors infantry.
|
# ? Apr 13, 2016 12:47 |
Action Tortoise posted:it's cool seeing different enemy types fighting amongst each other instead of waiting off in the distance like dynasty warriors infantry. What's really weird though is that its all based on proximity to the player though. You can mess around with it in the first area with the tower bonfire and the knight who walks out of the tower below the bonfire. He doesn't walk until you're close. There are some enemies that only move if they're on camera, too.
|
|
# ? Apr 13, 2016 13:19 |
|
Action Tortoise posted:the idle animation for mimics makes them more obvious so you don't wait for half a minute to see if they're breathing. What's the easy way to get stuff from mimics?
|
# ? Apr 13, 2016 14:02 |
|
Who What Now posted:What's the easy way to get stuff from mimics? Nuebot posted:What's really weird though is that its all based on proximity to the player though. You can mess around with it in the first area with the tower bonfire and the knight who walks out of the tower below the bonfire. He doesn't walk until you're close. There are some enemies that only move if they're on camera, too. My personal little thing in DS3 is a pot full of Estus Soup. It's just so funny to me.
|
# ? Apr 13, 2016 14:09 |
|
ChogsEnhour posted:Alpha Protocol again. Also isn't that the mission you can get Heck to drive-by on a train?
|
# ? Apr 13, 2016 15:06 |
|
Yeah Heck provides support in the form of firing a minigun out of a passing train Deng responding to your civvies is cool, though I guess he finds you because even in civvies you're still wearing a bigass gun belt. There's another bit where an enemy responds to your vocation choices: "I've heard about you... you're a [starting vocation]". You respond "actually I'm [post-Saudi Arabia vocation". I stopped playing as a veteran and selecting Operative just so I'd hear all the variations of that.
|
# ? Apr 13, 2016 15:13 |
|
Who What Now posted:What's the easy way to get stuff from mimics? hunter talismans, the things enemies at the cathedral's upper area toss at you to prevent estus heals. a bunch of recognizable items have different names in this game, it's a cool lore thing because no one knows the name of two particular swords but the legends behind them hint at ds1 and 2 characters. as for the enemy ai, yeah I meant it's cool to see them doing stuff when you get to their area. I can imagine invading someone's world and seeing hollows hanging out with other enemies until the host reaches the area trigger.
|
# ? Apr 13, 2016 17:48 |
|
My first death in Dark Souls 3 came when a mimic jump-kicked me in the head. This game is allllllllright.
|
# ? Apr 13, 2016 18:16 |
|
Is it time to bring back the Dark Souls thread title?
|
# ? Apr 13, 2016 22:22 |
|
Jehde posted:Is it time to bring back the Dark Souls thread title? Yes, let's bitch about people adding content to the thread.
|
# ? Apr 13, 2016 22:36 |
|
PYF little things in games, but not if they're new.
|
# ? Apr 13, 2016 22:36 |
|
We're going to get five straight pages of DS3 followed by someone melting down over spoilers, if that's all right with y'all.
|
# ? Apr 13, 2016 22:40 |
|
warning: I am liable to melt down about DS3 spoilers
|
# ? Apr 13, 2016 22:54 |
|
SciFiDownBeat posted:warning: I am liable to melt down about DS3 spoilers Dark Spirit SévSnapé invaded and killed xxDumbledorexx.
|
# ? Apr 13, 2016 23:02 |
|
SciFiDownBeat posted:warning: I Will melt down about DS3 spoilers
|
# ? Apr 13, 2016 23:04 |
|
At the End of Dark Souls 3 it turns out you were the Dark Souls.
|
# ? Apr 13, 2016 23:09 |
|
Screaming Idiot posted:Dark Spirit SévSnapé invaded and killed xxDumbledorexx. no Tiberius Thyben posted:At the End of Dark Souls 3 it turns out you were the Dark Souls. NOOOOO
|
# ? Apr 13, 2016 23:22 |
|
SciFiDownBeat posted:warning: I am liable to melt down about DS3 spoilers Turns out the answer was love all along.
|
# ? Apr 13, 2016 23:34 |
|
It turns out the series name was a mistranslation all along, it was actually about muddy shoes.
|
# ? Apr 13, 2016 23:42 |
|
Cleretic posted:It turns out the series name was a mistranslation all along, it was actually about muddy shoes. Demons Soles was the better footwear.
|
# ? Apr 14, 2016 01:06 |
|
My favourite little thing in AC: Rogue is the employee orientation manual in the real life parts being comically evil and referencing 4, while still being nigh on indistinguishable from a normal orientation manual. Really, all the references in that game are a joy; from the AC books they have on the shelves, to how abstergo now has a ban on wearing hoodies and warns people about those showing a fondness "for the colour grey".
|
# ? Apr 14, 2016 08:18 |
|
I just picked up Metal Gear Rising: Revengeance and when you wear your mariachi disguise and hide in a drum or box the sombrero sits perched atop your cover.
|
# ? Apr 14, 2016 11:23 |
|
In Dark Souls 2, in an area filled with ladders and drops, there is a ladder which has just enough length to start fast climbing down before stopping and leaving you falling to the bottom of the level and dying. I fell for it.
|
# ? Apr 14, 2016 12:51 |
|
Fingerless Gloves posted:In Dark Souls 2, in an area filled with ladders and drops, there is a ladder which has just enough length to start fast climbing down before stopping and leaving you falling to the bottom of the level and dying. I haven't played 3 yet, but I feel like even if 2 is the worst Dark Souls game it HAS to be on top in hilarious death traps. I mentioned it in this thread ages ago, but my favorite is the door that opens to nothing but a bottomless pit. You really don't expect Dark Souls to pull Looney Tunes bullshit.
|
# ? Apr 14, 2016 12:56 |
|
Cleretic posted:I haven't played 3 yet, but I feel like even if 2 is the worst Dark Souls game it HAS to be on top in hilarious death traps. I love that Looney Tunes bullshit too because it's secretly a shortcut too, because you can jump into that door from above to skip a lot of enemies once you've opened it
|
# ? Apr 14, 2016 13:01 |
|
I recently started playing Devil May Cry 4 again, and it reminded me of a couple of really neat touches: I think it's been brought up in the thread already, but there are 2 kinds of enemies in the game: regular old demons and things that have been animated by the evil pope, and the game actually separates these enemies in different "factions" which fight each other if they get the chance. By itself, I don't think that it's anything to write home about, but the fact that you almost never see the enemy in-fighting on the normal difficulty, but it happens all the time in the bloody palace or on higher difficulties makes it a cool little nugget of world-building, and shows the level of care that went into the gameplay. Care that obviously didn't go in designing new areas for the second half of the game... Also something that I'm not 100% certain about, but I think that the "air guitar" taunt goes on for as long as you want if you do it on a SSS rank. In the Special Edition, when you play as one of the new characters, all cutscenes are removed (you still get short little bookend videos), which is perfectly understandable and fine. However, if you play as Vergil, there's one super short cutscene when you reach the underground laboratory that's been edited to make it seem like he sliced a blast door open (in the original Nero cutscene, enemies do). Simple, but pretty neat.
|
# ? Apr 14, 2016 15:23 |
|
Cleretic posted:It turns out the series name was a mistranslation all along, it was actually about muddy shoes.
|
# ? Apr 14, 2016 15:46 |
|
My favourite things from DMC4 are both with Nero's sword. When you fight Dante at the start Nero tries to be all intimidating by revving his sword, and Dante just does the exact same thing back at him. It makes me laugh each time. DMC4 cutscenes are so good. When you pull off that taunt in-game, it actually gives a tiny bit of EX meter like manually revving your sword would.
|
# ? Apr 14, 2016 17:46 |
|
my favorite looney tunes bullshit in dark souls 2 is the two coffins you can climb into one changes your character's gender which was funny because the first time I used it I didn't notice the change until after I got the four lord souls the other slides down a slope and falls off a cliff (into a hidden area)
|
# ? Apr 14, 2016 20:05 |
|
SciFiDownBeat posted:my favorite looney tunes bullshit in dark souls 2 is the two coffins you can climb into Yeah I did the same thing, stepped out, ran around for some time, then at one point I noticed "Wait...when did my hair change into a ponytail? And apparently I also have breasts?" I had to look online to find out what had happened.
|
# ? Apr 14, 2016 20:46 |
|
I watched my friend play through the game after I did and I was so excited when he jumped in the coffin and it seemingly did nothing two sessions later he realized what happened and spent half an hour trying to figure out what caused it without looking it up
|
# ? Apr 14, 2016 20:52 |
|
Fingerless Gloves posted:DMC4 cutscenes are so good. Yes. https://www.youtube.com/watch?v=cpME4riPI1k
|
# ? Apr 14, 2016 21:50 |
|
Glagha posted:I love that Looney Tunes bullshit too because it's secretly a shortcut too, because you can jump into that door from above to skip a lot of enemies once you've opened it Really that whole section is pretty funny. So there's a gigantic pit in the middle of the hub area with no guardrails. Just giant deep pit that looks kind of like a well. If you jump into it, without preparation, you probably die. I forget exactly how the game calculates fall damage - I think distance = a flat percentage of your HP, so no matter how buff you are, a height that deals 50% will deal 50%, and too far will kill you. There are steps to mitigate this - for example, the Silvercat Ring that you can buy will reduce falling damage. Anyway, a good ways into the game, you find this guy Laddersmith Gilligan. He'll move back to the hub area, near the pit, and offer to make ladders for you. Three ladders, in fact, of various price. The first ladder is like ten steps and is laughably small, ending nowhere. If you go down it you'll probably die as you fall off the bottom. The second ladder is a decent length, but still doesn't touch the ground. If you go off the bottom, you'll lose about half your health, but you'll be where you need to be. And the last ladder goes all the way up and down to a platform across the pit - it's still not the bottom of the pit, but it leads to the next area, the Grave of Saints. Except. The Grave of Saints is not, in isolation, an especially tough area, if you're playing offline. But if you're playing online, then you will get summoned into a world of the player of the 'Ratbro' covenant - and they will have pulled various switches to turn the place into a deathtrap and kill you. As well as trying to kill you themselves. The best strategy for dealing with the Grave, as a casual player? Just sprint through the entire thing. You'll outrun every enemy and once you reach the other side you're home free, and there's even a bonfire, right before a relatively uninteresting boss. OR. OR. You could jump down further from that pit platform, if you know where to jump or have fall protection, and skip the Grave of Saints altogether and head into the Gutter, the next area.
|
# ? Apr 15, 2016 01:10 |
|
|
# ? May 16, 2024 04:45 |
|
I just put a mimic to sleep with a lloyds talisman in Dark Souls 3 and they have the cutest animation. After a while they stretch their arms out in a creaky-sounding yawn and tuck themselves back in to their chests
|
# ? Apr 15, 2016 10:11 |