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Scut posted:
I get a serious Beyonce vibe from this little guy.
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# ? Apr 12, 2016 17:18 |
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# ? May 13, 2024 07:37 |
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im to the stage of "moving a single pixel back and forth" so I think this one needs to take a break
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# ? Apr 12, 2016 17:42 |
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Inspired by my previous post, since it wasn't actually pixel art.
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# ? Apr 12, 2016 18:49 |
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COOL CORN posted:Inspired by my previous post, since it wasn't actually pixel art. hang in there little buddy!
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# ? Apr 12, 2016 19:43 |
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I have a cat and that tail-wag is spot-on. Thanks for the pick-me-ups! Yeah, I guess it's all practice, practice and some more practice.
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# ? Apr 12, 2016 20:45 |
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There will always be someone better than you. And someone better than that person. Just be better than the you from yesterday. That's enough of a battle as it is!
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# ? Apr 13, 2016 05:22 |
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12/12 classes done! I'm pretty pleased with everything so far, I think each one is pretty easily recognizable and distinguishable from one another - next step is to make opposite genders for each.
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# ? Apr 15, 2016 08:22 |
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animation is hard... McKilligan posted:
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# ? Apr 16, 2016 00:19 |
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I made a little health bar that still needs refining, but I'm quite happy with it as a first go!
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# ? Apr 17, 2016 21:33 |
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Workin on some Ornstein. I guess I'll have to make Smough MASSIVE
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# ? Apr 19, 2016 08:23 |
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Shoehead posted:
I really love the subpixel detail in this one, the only thing I want to say is his arm seem too awkwardly far from his side, it's not a really natural standing pose.
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# ? Apr 19, 2016 12:02 |
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Heyy, check it out! Gender Equality!
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# ? Apr 27, 2016 06:54 |
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Amazing. Although I'm not sure what's physically going on with the female orc's instrument.
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# ? Apr 27, 2016 09:09 |
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MikeJF posted:Amazing. Although I'm not sure what's physically going on with the female orc's instrument.
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# ? Apr 27, 2016 10:55 |
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Oh, I see. It's a little hard to tell that that's the strap and not part of the instrument - you might want to vary the colour slightly more on it. (Also I reckon you should've given her a beehive hairdo, but I just love the look on the male one so much) MikeJF fucked around with this message at 11:17 on Apr 27, 2016 |
# ? Apr 27, 2016 11:13 |
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Dear thread, I am emailing back to someone who wants pixel art for his tower defense / shooter but his budget is just north of zero. Regardless of whether or not he can hire me, I want to show him examples of good low-spec art from other games or mockups. Please post your favourites, even if they are not top-down view. I think this is the lowest spec I've done in a recent tiled set:
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# ? Apr 27, 2016 16:08 |
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Scut posted:Dear thread, I am emailing back to someone who wants pixel art for his tower defense / shooter but his budget is just north of zero. Regardless of whether or not he can hire me, I want to show him examples of good low-spec art from other games or mockups. Please post your favourites, even if they are not top-down view. I always wondered; how exactly do you decide your colours? You have a good grasp on colour theory, im still using the same old colours! Replayed a bit of Advance Wars: Duel Strike recently and remembered why i loved it's graphic style, so tried to crib a bit from it: (Size is x4, tile size is 16x16) Not great but i really liked the simplistic style AW went with, so tried to go with that.
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# ? Apr 27, 2016 21:43 |
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Ash Crimson posted:I always wondered; how exactly do you decide your colours? You have a good grasp on colour theory, im still using the same old colours! I think you want the background to have a less saturated or more pastel-like palette so the sprites pop out a bit more:
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# ? Apr 27, 2016 23:17 |
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Ash Crimson posted:I always wondered; how exactly do you decide your colours? You have a good grasp on colour theory, im still using the same old colours! In the case of the last pic I posted, I made my own 'expanded CGA' palette. I took my favourite colours from the various CGA sets and stuck them into a single palette. A lot of the colour theory classes from my early design education came back to me when I got more serious about pixel art. I would recommend doing some colour theory tutorials and exercises (gotta be various articles online) and apply them to work you've already done. That way you are not spending effort on the drawing, you are just paying attention to the colours and grasping how to use them to good effect. For instance, in that Advance Wars homage you posted, you have assigned the terrain with colours that are just as saturated and intense (in some cases moreso) than the units. This is telling the unconscious human eye that the terrain is of equal importance to the sprites.
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# ? Apr 28, 2016 00:34 |
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I havent worked this week at all but I did a load last week?
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# ? Apr 28, 2016 20:31 |
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For something I'm working on, I'm at a point where I could easily pivot between sprites + normal maps or those same sprites expressed as voxels. Is there a preferred voxel editor or had everyone just been faking it in
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# ? Apr 29, 2016 16:32 |
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I think Magica Voxel is quite popular.
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# ? Apr 29, 2016 17:26 |
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Scut posted:I think Magica Voxel is quite popular. Oh no, this tool is great. Now I'm going to be a filthy voxel user.
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# ? Apr 30, 2016 15:01 |
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Does anyone know of a simple tool I can use to automatically attempt to convert an image into a provided pallete?
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# ? May 2, 2016 11:43 |
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MikeJF posted:Does anyone know of a simple tool I can use to automatically attempt to convert an image into a provided pallete? In what sense? Like an index based palette swap, or taking a full color image and doing a closest-match to a given palette? I believe that Graphics Gale can do both of those.
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# ? May 2, 2016 17:23 |
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The Cheshire Cat posted:In what sense? Like an index based palette swap, or taking a full color image and doing a closest-match to a given palette? I believe that Graphics Gale can do both of those. The latter, but I'll probably end up doing the former if it doesn't work well. I want to take some existing pixel art and put it into the Pebble Time palette.
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# ? May 3, 2016 04:48 |
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MikeJF posted:The latter, but I'll probably end up doing the former if it doesn't work well. I want to take some existing pixel art and put it into the Pebble Time palette. Aseprite can do that well with the replace color tool. This Vector Chimera thing looks promising too, and is free. Haven't used it yet, but it looks to be made specifically for doing palette swaps on sprites.
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# ? May 3, 2016 14:38 |
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Gaspy Conana posted:Aseprite can do that well with the replace color tool. Yeah you alt click the original colour, change your second colour to the one you want and hit shift+R. Super handy.
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# ? May 3, 2016 14:47 |
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I'm at my first game jam!
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# ? May 8, 2016 01:30 |
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Scut posted:I'm at my first game jam! I would pet that goat it was mothers day and I forgot to buy a card
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# ? May 8, 2016 20:16 |
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I make these guys at work when I'm bored. They're all either original charters or people I know. The challenge is to make them as small as possible while still being recognizable.
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# ? May 10, 2016 18:07 |
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These are cool, keep making them.
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# ? May 11, 2016 03:38 |
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I ran into Kenny during TOJam, the guy making Sky Rogue, he asked me to make him these pixel art sprites of brewing ingredients for his jam game. I used the Erstus16 palette.
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# ? May 11, 2016 14:09 |
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Those looks sweet as heck, and now I'm interested because brewing/crafting stuff in games is totally my thing.
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# ? May 11, 2016 14:42 |
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Those are are really nice looking.
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# ? May 11, 2016 17:06 |
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You can find the game here: https://nihilocrat.itch.io/alewife I tried to apply good clustering on these sprites. Castpixel's art is a great reference for master class clustering.
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# ? May 11, 2016 19:56 |
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Amazing plants! Wanna play that game.
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# ? May 12, 2016 22:06 |
Ruho in 98 mode:
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# ? May 12, 2016 22:36 |
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how long does a piece like that take you to make, approximately?
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# ? May 13, 2016 18:32 |
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# ? May 13, 2024 07:37 |
That one took about 3-4 hours, since it's so much smaller than pieces like Emma or the pig kemonomimi Liza (each of those took around 9 hours).
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# ? May 14, 2016 06:18 |