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Casimir Radon posted:I think I need an X-Keys setup. For poo poo y'know. Looks like the predecessor of
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# ? Apr 14, 2016 03:17 |
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# ? May 17, 2024 17:16 |
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drunk asian neighbor posted:Looks like the predecessor of
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# ? Apr 14, 2016 03:50 |
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UIApplication posted:Are there images floating around for any of those big game comps? I could rip mine if someone has a place to host it.
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# ? Apr 14, 2016 04:10 |
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Speaking of lovely old roleplaying games. Is there a reason Second Life hasn't been replaced with something less lovely and bugged out the rear end? The game's nearly 13 years old.
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# ? Apr 14, 2016 04:51 |
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Robnoxious posted:I loved Silicon Spin w/ Dvorak and the original Screen Savers with Leo Laporte. I do remember TechTV, and I do recall it being intelligent and interesting. Which is why it couldn't last.
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# ? Apr 14, 2016 04:58 |
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Steve Jorbs posted:I forget which version it was, but when I was a kid we had AOL and the you've got mail picture scared me so much that I had nightmares about it and imaged a human size version of the hand reaching into a mailbox coming after me in the hallways of my home. I was afraid to use the computer or even watch someone login because of it. Something about the weird colors and dithering or something just didn't sit well with 7 year old me. I remember finding this game on one of those big shareware CDs as a kid. I never actually got around to playing it seriously, but I always liked the name and felt that it would be fun adventure if I could only get around to it.
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# ? Apr 14, 2016 05:55 |
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Ema Nymton posted:I do remember TechTV, and I do recall it being intelligent and interesting. Hell, I remember when Lifetime (AKA The She-Woman Man Hater Network) was 'The Graphic Surgery Channel'
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# ? Apr 14, 2016 06:41 |
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wayne curr posted:Speaking of lovely old roleplaying games. They don't want to fragment the user base as long as they're still raking in piles of money off their users. All the user created content would most likely become orphaned and you'd have to recreate everything in a new, redesigned graphics engine. There have been many competitors over the years but they all fail because they are somehow all worse than SL. Right now everyone is working on brand new virtual worlds for VR though, even Facebook demonstrated some concepts this week.
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# ? Apr 14, 2016 06:42 |
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Efexeye posted:It worked up until like...2010? Windows 7, I think? Haven't even bothered to plug it in to my last two machines. Here you go: https://github.com/EarthwormO/ew-ergodex-dx1-driver/wiki
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# ? Apr 14, 2016 08:46 |
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UIApplication posted:Are there images floating around for any of those big game comps? sure https://archive.org/details/cdbbsarchive&tab=collection
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# ? Apr 14, 2016 08:50 |
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I was in the beta for this when I was a young teenager. I didn't know what a furry was and thought that the whole anthropomorphic animal art style was just strange and that the game was pretty lame.
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# ? Apr 14, 2016 14:08 |
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wayne curr posted:Speaking of lovely old roleplaying games. There was a competitor a few years ago called "Blue Mars" but I don't think it ever went anywhere. There is a new VR based one call AltSpace that is starting to pick up in popularity, but I don't think it allows for anywhere near as much user created content as Second Life.
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# ? Apr 14, 2016 14:10 |
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Lowen SoDium posted:There was a competitor a few years ago called "Blue Mars" but I don't think it ever went anywhere. There's another effort called High Fidelity that lets you run your own server for your personal areas but it's still super janky.
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# ? Apr 14, 2016 14:15 |
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Buttcoin purse posted:worth.jpg? The internet seems to have forgotten. Maybe I need to search archive.org, do they have a shock images section? Jeez I hope I can keep my child away from the internet smut of tomorrow as long as possible
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# ? Apr 14, 2016 17:41 |
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Lowen SoDium posted:There is a new VR based one call AltSpace that is starting to pick up in popularity, but I don't think it allows for anywhere near as much user created content as Second Life. Sounds like Oculus needs to infuse AltSpace with cash and let them add user customizations so perverts can go be a horse's full toilet in 3D.
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# ? Apr 14, 2016 18:36 |
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Ooooh who played Glider Pro on their mac at school because it was the only game on there
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# ? Apr 14, 2016 19:25 |
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Scorched Earth and Gorillas
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# ? Apr 14, 2016 19:32 |
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Nierbo posted:Ooooh who played Glider Pro on their mac at school because it was the only game on there I played Glider Pro on my mac at home last night because it owns.
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# ? Apr 14, 2016 19:41 |
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Those shareware CDs sometimes had some really nice hidden gems. Also and maybe that seems silly today, but they were also a good way to become aware of some interesting Apps. I played lots of business and management sims, there were quite a few very good ones that also were made here in germany. I don't think all of these even were translated or ever showed up in other markets. Back then it felt like the game software industry was very active here, nowadays it might still be, I don't know, I don't really know anymore where the games come from and I don't bother with local translations anymore as they were usually pretty bad and I have no problems understanding english anymore. I also don't feel it matters much anymore. There was for example "Der Planer" (translation: The Planner, that was hard wasn't it?) which was about running a Truck logistics company. Only found this website with pictures: http://www.osgames.de/der-planer-1-gold/ There were many kinds of games like this (MadTV, Mad News, Pizza Connection, Der Patrizier, Der Reeder etc.. google them if you wanna see pictures, some of them are quite nice looking if you like pixel graphics, many also of the same Artist that also made the graphics for Biing!, mentioned later) I guess some made it internationally and were translated into other languages, some not. At any rate, I rarely see people talking about them on the internet. There was also Burntime, which is a post-apocalyptic game which was a lot of fun in Multiplayer: https://www.mobygames.com/game/burntime There's also the Infamous Biing! Now, I'm sure this never reached international Markets and was never translated. It was a Hospital Managment Sim. Only with a lot of Softcore porn, monty python jokes and german pop-culture references. Don't let all that drawn softcore porn fool you, that game was hard. It was hard not to go broke, even harder to actually make money. Of course like with all economy sim type games, you eventually figure out a way to break the sim. http://www.honestgamers.com/assets/21737/view/0.html (for cartoon boobies) In non-economy sim games, there was Ambermoon, I think also never translated into english. It got an english patch later on though apparently? https://www.mobygames.com/game/amiga/ambermoon/screenshots I remember thinking how absolutely gorgeous it looks. I know, most people here are probably american but I'd like to hear about local game markets back when there still was such a thing. I always find that interesting. Police Automaton has a new favorite as of 22:08 on Apr 14, 2016 |
# ? Apr 14, 2016 22:05 |
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BgRdMchne posted:Yep. My parents would buy me poo poo like Encarta, Number Crunchers, Where in the World is Carmen Sandiego. I had to pay for all the Sierra games and X-Wing and Panzer General and other fun poo poo myself. The only thing I had on my DOS computer growing up was edutainment games: Reader Rabbit, Treasure Mountain, that kind of thing. Because our old Tandy 1000 and the computers at my school were the only DOS machines I had any real exposure to I didn't even realize that great normal games were available for them. I thought edutainment was all their was for that kind of system! I didn't complain much because I still had a Nintendo, with all of its better, non-learnding games to keep me entertained. When i got my Win 95 computer, though? If I wasn't playing Doom, it was MindMaze. MindMaze loving ruled. Even all of my buddies that hated trivia liked it. Steve Jorbs posted:
Pretty sure I posted about it before but yeah I was the sorry recipient of one of those discs too. All of the non-shareware games were just buggy/ugly shovelware indie games that were mostly poo poo, but there were some gems. Here's what I remember out of the like three hundo available: - Castle of the Winds (shareware, as you posted) - Dare to Dream (shareware) - Lad (full game!): A roguelike starring a stick figure - Missile Command (full game!): best version of MC I've ever played. Had rockin' music and Bill Paxton shouting "Game over man!!" when you died. It also had some lovely software, like countless soundboards and a MIDI tracker/editor that crashed every time I opened a file with it. The disc was loaded with a million sound and music files stored in WAV and MIDI format, though. I got most of my kicks listening to those. Many of them were clips from movies, games, and TV shows like The Terminator, Heavy Metal, Alien(s), Wolfenstein 3D, and The Simpsons. A bunch of other sound clips were some nerd saying "Continue" in like 30 different languages. Yeah, the main menu had three options: Continue, Exit, and Language. Clicking continue played a voice clip saying "Continue" and brought you to the game list. Changing the language only affected the voice and what it said on those three buttons. That's it. All of the games were still entirely in English. Good times
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# ? Apr 14, 2016 23:43 |
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Wish I still had my shareware CDs of pot luck. There was one game that was an Asteroids clone called Comet Blasters! which was a bit of a hit at school as it had four player support so everyone had to crowd around the keyboard with oddball configs to play. Another which I recall, that I can only find a scant reference to on the internet, was some bizzare sword fighting game where you controlled a free floating low poly sword in a black void and had to parry against an AI opponent. And the Encarta CD mini-games were amusing. The one where you set the moon's gravitational orbit was fun as you could create fancy spirograph patterns.
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# ? Apr 15, 2016 00:51 |
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James "Kibo" Parry. alt.religion.kibology was the Velvet Underground of trolling. It probably looks like robot-monkey-cheese now but from roughly 92-96 it was all we had dagnabit.
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# ? Apr 15, 2016 06:15 |
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Here are two of my oldest portable computers. The HP 5036A Microprocessor Lab, As far as I can tell it was used as an educational tool in engineering classes in the late 70's to teach how computers/microprocessors work. Only thing I ever managed to code it to do is act as an alarm clock, and a little number guessing game. I don't know the name or model of this curiosity, it was made by a company called Workmate PC Products and the only reference I can find to the company is in a trademark register, and an ad in a newspaper from like 98 that's in an archive behind a paywall. I still played old dos and win 3.1 games on it as recently as 2 years ago unfortunately the screen has died since then and I doubt a replacement exists anywhere on earth. The buttons were godawful and stiff and hard to type on but the joystick was really satisfying to use, worked well in wing commander, was a terrible substitute for a mouse in navigating windows though.
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# ? Apr 15, 2016 11:31 |
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I used software that did this sort of thing when I was learning, it's weird to see it done in hardware! It's a large briefcase for that board though, what else is in there aside from the power supply? quote:A book and a cat? It's so much easier these days when you can just assume people will be able to attach your board to USB power and don't need to include a power supply!
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# ? Apr 15, 2016 11:46 |
Buttcoin purse posted:Was it a roguelike, like Moria or NetHack? No! it had a Windows 95-98 style gui but instead of like a map screen or guys with swords it was broken into different text boxes that wrote out what you were seeing. You had to move NSEW like a text adventure and fight with commands but the other part of the window had your character sheet with advanced concepts like "progress bars" Also I think commands were buttons you clicked and you never really had to type anything out. Def turn based. In a sense it was roguelike because if you died you were dead, and you started with crap garbage. But I can't remember if you had to eat or anything like that. Now that I think about it I don't know if it had a map screen or not, it might have automapped for you. All I know is the goblin bosses were brutal as gently caress, I'd always get to thinking I was a badass then get crushed. I don't think I ever made it past like level 2. I also remember the character sheet being complicated as gently caress with like 30 attributes or something insane, but it might have been because I was p young.
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# ? Apr 15, 2016 17:38 |
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Ziptar posted:Exactly what makes it wonderful and the best game. the simple physics and vehicle system are a hoot. I think that is what EA intended to do with Battlefield Heroes. I was a beta tester for BF: Heroes, they took it just a little too far though and it wasn't nearly the same. Well, I know what I'm doing this weekend. Kilo147 has a new favorite as of 22:19 on Apr 15, 2016 |
# ? Apr 15, 2016 22:15 |
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I used to waste a lot of time on Ports of Call, both on Amiga and then PC. There's a new version out.
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# ? Apr 16, 2016 06:35 |
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wayne curr posted:Speaking of lovely old roleplaying games. Remember when people claimed all the important companies would ahift their business to Second Life, with online showrooms and interactive events? lol
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# ? Apr 17, 2016 02:09 |
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steinrokkan posted:Remember when people claimed all the important companies would ahift their business to Second Life, with online showrooms and interactive events? I interned w fidelity investments and on the big tour of expensive poo poo they had in their Boston HQ (circa 2006) and they showed the virtual meeting space they had in SL complete with a meeting going on It was someone's job at a leading American financial firm for a period of time to build a meeting space in a persistant game world full of goat rapers and butthole mountains and honey badger orgies and whatever the gently caress
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# ? Apr 17, 2016 03:18 |
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steinrokkan posted:Remember when people claimed all the important companies would ahift their business to Second Life, with online showrooms and interactive events? My university is working right now to replace freshmen level chemistry labs with simulations in Second Life.
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# ? Apr 17, 2016 05:07 |
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Back when it was popular it seemed like a cool thing to me that some "video game" was being considered as a serious place to do business, it was like a vision of the future with people living through their computers and poo poo. But looking back the whole Second Life thing was so loving bizarre. I wonder what it's like to be a Linden Labs employee through the last decade.
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# ? Apr 17, 2016 07:55 |
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Apparently there are cheat codes for Space Cadet 3D Pinball. Typing bmax before you start your first ball but after everything lights up and poo poo gives you infinite balls. hidden test with the space allows you to control the ball with the mouse. The two don't work together, for what it's worth.
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# ? Apr 17, 2016 09:37 |
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I used to make money on SL, is it dead now or still hanging on?!
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# ? Apr 17, 2016 11:08 |
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simosimo posted:I used to make money on SL, is it dead now or still hanging on?! Well if you're inclined to call a bunch of furries hanging around in depraved fetish gently caress bunkers "hanging on", then sure.
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# ? Apr 17, 2016 11:52 |
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It still has close to a million active users, if you are willing to have no shame whatsoever there's still good money to be made
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# ? Apr 17, 2016 13:13 |
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Kilo147 posted:Apparently there are cheat codes for Space Cadet 3D Pinball. Typing bmax before you start your first ball but after everything lights up and poo poo gives you infinite balls. hidden test with the space allows you to control the ball with the mouse. The two don't work together, for what it's worth. I completely forgot about the mouse control cheat. That was great but as usual with cheats - it left me unfulfilled. Working on getting a baseline cost and parts requirements to build my own physical version as we speak. I know there were a few projects years ago that stopped updating..... Just another project for my work benches!
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# ? Apr 17, 2016 13:53 |
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simosimo posted:I used to make money on SL So what is the preferred term for gay furry prostitutes anyway? No seriously, please share a story about SL. I only spent about an hour in it. I thought I could maybe make money off it since I could write code but it seemed like there was more to learn than just the technical aspects, like where to actually find business, and I guess I'd have had to learn about converting linden dollars into real ones too. I guess my laziness probably saved me from making virtual dragon dildos?
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# ? Apr 17, 2016 13:55 |
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I smoked a joint and went to the SA zone once years ago which was a good decision
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# ? Apr 17, 2016 14:30 |
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Wasn't Furcadia the first game/application where people paid real money for virtual avatar stuff? (Like TF2 decades before TF2.)
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# ? Apr 17, 2016 16:12 |
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# ? May 17, 2024 17:16 |
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Buttcoin purse posted:So what is the preferred term for gay furry prostitutes anyway? Being a creative type I loved the primitive but also fairly cool creation tools of SL. I've never been able to 3D model before so playing with prims was pretty fun. Objects in SL were never true 3D models but 3D objects (spheres,cubes etc) grouped together. You could then texture these prims and apply basic scaling/skewing and could tint/add specular maps. Being a wrasslin fan with too much time on my hands, I started making stuff like wrestling rings and stages. There was a website called Xstreet SL where you would sync your objects to a server. The website would ping this server and you basically made eBay listings on Xstreet SL. People would buy your stuff and have it delivered to them in world . Pretty cool. As everyone knows, there was next to no limits on what you could sell. People made some great content, clothing, hair, pre made avatars - and of course the seedy underbelly of SL. SEX sells big on SL , as in real life. I did know a couple of people who churned out clothing and quit their jobs as they lived off their stores and Xstreet SL. Xstreet was obtained by linden labs and was then made official into the SL MARKETPLACE. For people who don't know what SL is, you login to a world and zoom around the map with your character. The main map is mainland and you can buy plots of land. These plots were extortionate in cost (called rent I believe) or you could go one extra and buy a private Instance (I can't remember the 'in name', maybe a sim?). If you owned or rented land you were free to do whatever. You could build a club, a retail park, a residential plot, it's pointless me telling you what was possible because everything possible was probably done. The making money side of SL was through the online market places, or you would have a physical shop space in world. You would have giant boards up like an art gallery and users would click or right click these boards to buy the items advertised [on the board's texture]. If you have a shop and online income the sky would be the limit for your potential earnings. Some folks had SL estate holdings, giant malls, giant clothes shops, sometimes spanning over multiple private sims. Baring in mind the private islands ran a few grand a piece to own, there must of been some good money changing hands. The biggest and most famous SL person (circa 2008-9 at least) was Anshe Chung who was a 'real estate' person. She apparently was a millionaire or so. I think goons or some grieving group assaulted a live interview with her; there were floating cocks going across the stage and everything. YouTube it and I'm sure you'll find it, hilarious. Going back to my personal story, I made wrestling objects, rings , belts, cages, mundane stuff like spotlights and barricades. You could make stuff, put it online and people snapped it up. At the time I was at college so $50-100 a month was a delight. The first dabble in otherwise time-wasting activities actually making some money! What did people do with my stuff? Well I'm glad you asked. If you know anything about wrestling you'll know its frenetic, energetic, boisterous, high production values and in video game form it was fast paced. In SL it was the equivalent of playing crusader kings 2. It was quite impressive what people cobbled together within SL. Someone made a UI that connected with another user, when you were both connected you could press buttons to punch, kick, suplex and etc. Both of the avatars animations would sync up. This generally resulted in junky animations that rarely connected and the whole thing was a laughable mess. This didn't stop people putting on 'shows'. If real wrestling video games were the big leagues, SL wrestling was backyard , Walmart wrestling. SL supported voice comms so the wrasslers would cut the worst cringiest promos you ever heard. Walk down to the ring (with the robotic default walking animation and super bunny hop over the ropes (as the ropes were basically walls and you couldn't walk through them) and then commence in an awful animation battle. I will YouTube later and see if there are some videos. I hope so. I didn't make much but a bit of tinkering for some automatic money was a good deal for me at that time in life. Thankfully I got away from it, during my exit they introduced true 3D model importing so things would look fantastic rather than the blocky poo poo that made up SL. I don't know how to model so this would of been the deathknell for me if I decided to stay (think VHS to dvd level of obsolescence) Towards the end of my SL run I got away from using it as a money vehicle and just had fun being a little prick. You've never seen so many serious tryhards in one place. Most of the user base for SL are lonely middle aged people, and to be fair to them some find love. But this is the Internet after all and we all know how those things are. The best time I had was when me and a friend attended horse AUCTIONS. Yes auctions. This involved some stupid poo poo where people bidded for dumb horse poo poo. What we would do is, setup our avatars right in the middle of the crowd and then our special client would displace our physical avatar but keep the last coordinates of where you were standing. So you couldn't get muted/kicked. This was entirely juvenile, we would play animal or farting soundboards over voice comms. Looking back it was low-hanging-fruit grieving but watching the breakdown of these serious auctions was sublime. You could rock up with an avatar and abuse over text or voice but you would get kicked/banned in a heartbeat. The beauty of this method was no one could pin down your location due to the special client. A lot of the time these meetings got called off. I've never seen so many beautiful breakdowns over the most trivial silly online auctions ever. The fact people were pulling their hair out over the sound of explosive bowel movement at a virtual horse auction was just priceless. Imagine all of the highly strung people you've met in your life, put them in a room and that's what you got with SL every time. I'm not usually one for griefing, but it was a rare opportunity to get high yield reactions vs never getting found out. SL is a weird place where I made some loose change, and had lots of fun annoying people. Thanks for reading!
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# ? Apr 17, 2016 16:13 |