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PVP is a clusterfuck, in the best possible way. I rolled up a knight and got zweihander and threw magic weapon on him, so as soon as I kill the tree and get the red orb I invade and I come in to... me, a mad spirit a host, with finger popped a sunlight warrior, guarding him on a bridge a second sunlight warrior, dueling a mad spirit said mad spirit, dueling the second sunlight warrior a red phantom, who was standing nearby where I spawned in I didn't bother attacking the red phantom cuz I figure, gently caress it, we'll work together and get the host. We journey to the bonfire and find the scene described above. First thing I do is rush in and finish the sunlight warrior off. The first sunlight warrior makes a dash for the red phantom, and I make a dash for the host. I make it in, knock him off his perch, and manage to land a falling blow, so I'm thinking, poo poo, I'm gonna end this right here. And the second mad spirit instead moves in and begins poking at me with my rapier. I keep going for the host but I realize this nerd'll chip me to death if I ignore him, so I'm forced to acknowledge him and fight him. I manage to land a few hits but he's chugging estus. I'm thinking, like, "Shoulda let him keep fighting that sunlight warrior, poo poo." After I manage to land a few good hits and I acknowledge a Blue Phantom has arrived! notification, he goes full roll warrior on me and I never manage to land another hit and he chips me down. As I'm slain and collapse to the ground, I catch the host dying to the red spirit in the background. It all went better than expected. Also, people are already getting pretty twinked or just staying underleveled, intentionally. PVPing in the undead settlement and I saw no less than 4 people with the catacombs invis roll ring. Impressive.
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# ? Apr 14, 2016 10:53 |
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# ? May 16, 2024 18:51 |
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ShadowMar posted:i think figured out the problem and solution. you have to wait until they sync up with you. i was experimenting with a friend who summoned me and when i joined his game he nor the enemies had animations and going in the fog door wouldn't let me in. when we waited for the animations to kick in on my side i could always go through the door 100% of the time. posting this to the next page because i'd like some other people to experiment
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# ? Apr 14, 2016 10:54 |
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plape tickler posted:I just beat Yhorm the Giant and I have no idea where to go next. Help. Head back to the mansion that leads to the dungeon, and look for the sewer entrance. If you're finding dung pies and eventually silver knights you're on the right track.
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# ? Apr 14, 2016 10:58 |
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I will never pass up an opportunity to place these messages. Never.
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# ? Apr 14, 2016 10:58 |
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What do you guys think of the world in DS3? 12 hours in and no signs of DkS1-esque looping and intertwined zones. It feels all too linear with the occasional branch that goes off into a dead-end. Don't get me wrong - great game, but it's a long A to B path instead of the tangled world of DS1 and flower design of DS2. It's the least well-made game world of the series in my personal view. The world is a step down from the prequel.
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# ? Apr 14, 2016 11:00 |
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Zedsdeadbaby posted:What do you guys think of the world in DS3? Yeah, j'agree. I'm not getting any of the sense of "whoa, so THIS is how tab A connects to slot A" joy that DS1 pumped me full of. That said, i'm not very far. i'm 18 hours in and just made it to what I presume is the big tree. i guess i'm really slow.
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# ? Apr 14, 2016 11:02 |
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What's the deal with parrying in this? I can parry no problem in DS1 and Bloodborne but am absolutely hopeless in DS3. I spent a bit of time practicing against the weak enemies at the start and get a partial parry maybe 50% of the time and a proper parry very rarely.
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# ? Apr 14, 2016 11:02 |
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Why is poise such a usless stat in this game? Even with 36 poise I get staggered in one hit from the High Wall spearmen. Not even the knights, just the regular soldiers. Heavy armor in general seems not at all worth it.
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# ? Apr 14, 2016 11:03 |
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Zedsdeadbaby posted:What do you guys think of the world in DS3? I like it, it feels more Demon's Souls really with each world being it's own little sandbox.
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# ? Apr 14, 2016 11:03 |
Zedsdeadbaby posted:What do you guys think of the world in DS3? the world is much better than ds2 because the levels are actually well-designed and fun to play through. i mean heide was cool looking but its seriously like 5 minutes long
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# ? Apr 14, 2016 11:03 |
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Zedsdeadbaby posted:What do you guys think of the world in DS3? It's a bit linear but there's some branches. At one point I had my choice of three boss fights to do because I had reached a fog gate and went elsewhere to explore. It means that there's a logical progression of enemy difficulty so the tuning feels tighter. I never had a DS2 moment of "time to go back and slay copse/wharf/etc now that I'm comically overgeared and overleveled"
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# ? Apr 14, 2016 11:03 |
CabaretVoltaire posted:What's the deal with parrying in this? I can parry no problem in DS1 and Bloodborne but am absolutely hopeless in DS3. I spent a bit of time practicing against the weak enemies at the start and get a partial parry maybe 50% of the time and a proper parry very rarely. are you using a huge shield or a small one? they do have different parry timings. get a small leather shield
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# ? Apr 14, 2016 11:04 |
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dark souls 3 probably has the best world design in the series. i've been to every area and all of them were cool aesthetically and mechanically.
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# ? Apr 14, 2016 11:05 |
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CabaretVoltaire posted:What's the deal with parrying in this? I can parry no problem in DS1 and Bloodborne but am absolutely hopeless in DS3. I spent a bit of time practicing against the weak enemies at the start and get a partial parry maybe 50% of the time and a proper parry very rarely. what are you parrying with different weapons have different windows, I'll use the DS2 chart as an example since DS3 uses similar windows and DS1 had instant parries.
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# ? Apr 14, 2016 11:05 |
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ShadowMar posted:dark souls 3 probably has the best world design in the series. i've been to every area and all of them were cool aesthetically and mechanically. agree
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# ? Apr 14, 2016 11:07 |
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CabaretVoltaire posted:What's the deal with parrying in this? I can parry no problem in DS1 and Bloodborne but am absolutely hopeless in DS3. I spent a bit of time practicing against the weak enemies at the start and get a partial parry maybe 50% of the time and a proper parry very rarely. Parries have a start up time in this and DS2 and what shield/weapon you use to parry makes an enormous difference as to how easy it is and how "natural" the timings are.
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# ? Apr 14, 2016 11:08 |
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ShadowMar posted:dark souls 3 probably has the best world design in the series. i've been to every area and all of them were cool aesthetically and mechanically. Farron Keep
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# ? Apr 14, 2016 11:08 |
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GreyPowerVan posted:are you using a huge shield or a small one? they do have different parry timings. get a small leather shield Still using whatever the warrior starts with, I've got a small leather shield tho so I'll try that. cheers pal
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# ? Apr 14, 2016 11:09 |
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Dezztroy posted:Farron Keep is a good zone and much better at accomplishing what the swamp tried in DS1. I genuinely got lost more than once, but I think the zone has enough rhyme to it once you know it that I could sketch out a simple map from memory and not get lost there again. it helps that poison feels like the weakest it's ever been, to boot.
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# ? Apr 14, 2016 11:10 |
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So the game's pretty loving big. I've just killed Aldrich and got through to the Profane Capital and my main weapon is only +7. Unless it suddenly shoots ahead and drops plot tokens on you in quick succession now?
poptart_fairy fucked around with this message at 11:16 on Apr 14, 2016 |
# ? Apr 14, 2016 11:11 |
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Dezztroy posted:Farron Keep is a good zone, yes
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# ? Apr 14, 2016 11:14 |
i disliked it but only because i couldnt find the last loving fire to extinguish forever.
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# ? Apr 14, 2016 11:16 |
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Sixty thousand souls later I finally got a cathedral knight chest armor, never got a cathedral knight great sword somehow but I wasn't wanting one anyways.
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# ? Apr 14, 2016 11:17 |
Oh my https://www.youtube.com/watch?v=9UVstPrHp_0 I love fashion souls
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# ? Apr 14, 2016 11:27 |
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poptart_fairy posted:So the game's pretty loving big. I've just killed Aldrich and got through to the Profane Capital and my main weapon is only +7. Unless it suddenly shoots ahead and drops plot tokens on you in quick succession now? Weapons only go to +10, so.
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# ? Apr 14, 2016 11:28 |
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Ugh, Aldritch is a boring rear end fight with too much RNG to feel good or bad. It just feels meh. I'll kill this fucker eventually, but I'm going to enjoy none of it.
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# ? Apr 14, 2016 11:29 |
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Is there a covenant that gets more pvp action than others?
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# ? Apr 14, 2016 11:32 |
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aas Bandit posted:That was good, and you should feel good.
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# ? Apr 14, 2016 11:35 |
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Etrips posted:Is there a covenant that gets more pvp action than others? Of the automated ones? Right now it's the lateish game Aldrich Faithful, it's like the code and scripts works for them, even in my only been auto-summoned once since the Japanese release ever on all characters by the other auto-summon covenants experience.
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# ? Apr 14, 2016 11:37 |
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Dezztroy posted:Farron Keep Farron Keep is a pretty cool area, I really don't mind Poison Swamp areas at all in these games.
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# ? Apr 14, 2016 11:37 |
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Zedsdeadbaby posted:What do you guys think of the world in DS3? The interconnectivity is not the be all end all that people make it out to be, and expecting them to put that insane level of effort into each game is only going to disappoint you. It's a very well made world even if it doesn't pretzel itself forever.
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# ? Apr 14, 2016 11:38 |
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Orv posted:The interconnectivity is not the be all end all that people make it out to be, and expecting them to put that insane level of effort into each game is only going to disappoint you. It's a very well made world even if it doesn't pretzel itself forever. Honestly to me a far bigger deal always was reaching a vista and being able to see a bunch of weird poo poo and places everywhere, then going there. The interconnectivity, while pretty sweet, ultimately boiled down to shortcuts to alleviate the issue of sparse bonfires and no warping (until later). The "oh I see" experience of looping around often got drowned out by the "where's my loving shortcut already, FROM?! gently caress!" experience. Then again, I wouldn't mind getting that feeling back. The feeling of isolation when you pushed on into the unknown was my favourite part of the first Dark Souls, and has been sorely lacking ever since.
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# ? Apr 14, 2016 11:44 |
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If farron bugs you wear the brigand or worker sets, they both have high poison resist. And do cathedral first for a poison res ring
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# ? Apr 14, 2016 11:46 |
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Man, I really should have given my girl a big head. Armour makes her rear end grow about five sizes which makes her look really disproportionate.
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# ? Apr 14, 2016 11:49 |
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Hra Mormo posted:Honestly to me a far bigger deal always was reaching a vista and being able to see a bunch of weird poo poo and places everywhere, then going there. The interconnectivity, while pretty sweet, ultimately boiled down to shortcuts to alleviate the issue of sparse bonfires and no warping (until later). The "oh I see" experience of looping around often got drowned out by the "where's my loving shortcut already, FROM?! gently caress!" experience. Then again, I wouldn't mind getting that feeling back. The feeling of isolation when you pushed on into the unknown was my favourite part of the first Dark Souls, and has been sorely lacking ever since. There is a vista that you'll reach right at the start of the home stretch that will give you such a boner, or make you one, if necessary.
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# ? Apr 14, 2016 11:50 |
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Minrad posted:Head back to the mansion that leads to the dungeon, and look for the sewer entrance. If you're finding dung pies and eventually silver knights you're on the right track. Thanks. Unless there's a cheap gimmick, Pontiff Sulyvahn is going to be my first npc summon. gently caress that guy.
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# ? Apr 14, 2016 11:50 |
Minrad posted:is a good zone and much better at accomplishing what the swamp tried in DS1. I genuinely got lost more than once, but I think the zone has enough rhyme to it once you know it that I could sketch out a simple map from memory and not get lost there again. First glance I didn't like the swamp; coincidentally I didn't visit the Cathedral of the Deep first for it's poison resist gear and I didn't know about the quickstep weapon art. In hindsight, I actually do enjoy exploring around that hellhole and getting a feel for the land. I had to, more than once, go to high ground to see where to go. The watch_dog tower for example, gives you a perfectly clear view on which signal fires you haven't doused yet and you can more or less make a beeline to where you need to go. On the other hand, you need to be aware of the dangers of the swamp. Don't attack the solitary ghrues, don't attack the big fuckers wielding trees. Some things aren't worth dying for.
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# ? Apr 14, 2016 11:51 |
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plape tickler posted:Thanks. Unless there's a cheap gimmick, Pontiff Sulyvahn is going to be my first npc summon. gently caress that guy. Try not to summon NPCs for this fight, seriously. The level of satisfaction you'll get for nailing him is unbeaten! Just watch his attack patterns and learn to prepare for his massive flailing combo - he's very vulnerable during that, especially to counter damage.
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# ? Apr 14, 2016 11:51 |
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Captain Queernabs posted:Yeah, j'agree. I'm not getting any of the sense of "whoa, so THIS is how tab A connects to slot A" joy that DS1 pumped me full of. I dunno, it's felt pretty connected so far. I can still see the Highwall of Lothric from the Farron area, as well as what led up towards the Cathedral of the Deep. That big rear end bridge definitely helps orient yourself to where you really are in the world. Hell I'm also fairly certain the Firelink Shrine is technically physically located near Lothric, as you can clearly see the city from it.
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# ? Apr 14, 2016 11:52 |
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# ? May 16, 2024 18:51 |
Zedsdeadbaby posted:What do you guys think of the world in DS3? Did we play a different dark souls? The first dark souls was pretty linear unless you were one of those nerds who read the wiki and picked the master key as your starting gifts. Like, it always struck me as weird that people gave 2 so much poo poo for its map design when in Dark Souls you went to a burning city, took a left from a blacksmith and suddenly were in a cliffside forest. Go into a little cave and bam, you were in a sunken city.
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# ? Apr 14, 2016 11:53 |