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The weakness here is you have to actually hit your wingmate, and he'll probably be flying quite evasively if his shields need a regen. I really hope these things are just a nice little bonus, and they're not doubling down on the morepig route and creating a loving healer class. They already had to fix their health potions because of the effect they had on pvp, I can't imagine that will be any better.
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# ? Apr 15, 2016 10:29 |
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# ? May 11, 2024 23:16 |
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Truga posted:Uh, spider tank battleships pretty much require cap boosters I thought, which pretty much removes any staying power unless you have some hauler resupplying them. You couldn't perma run them that's true, but my point was more along the lines of the healing being barely noticable for probably the same or even worse cap drain than regular beams, whereas spider tanking battleships tore through cap but could also heal huge amounts (though the cap boosters were more for neut protection) I'm also imagining pythons setting themselves on fire with these things.
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# ? Apr 15, 2016 10:32 |
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Hamelekim posted:Also it appears that the next Beta is out the week of May 8th. I think the idea of the Engineers is dumb (gigantic interstellar civilisation has a handful of people who can tweak ships - they could have just decided to add actual variety to modules) but the missions to get access to them sound like they might be fun, and the ship improvements might actually be useful! Cautious optimism continues.
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# ? Apr 15, 2016 10:41 |
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tooterfish posted:The weakness here is you have to actually hit your wingmate, and he'll probably be flying quite evasively if his shields need a regen. Yeah, unless you can train turrets onto your wingmates, I don't really see this happening much. And even then, only big ships would use this with any real efficiency, smaller ones already need all the firepower they can get. As for them creating a straight up healer class, they can just reduce the amount of shield healed if that happens. Spider tanks where you keep a guy alive long enough to kill one of their guys and turn the tide of battle are a neat gimmick when pulled off right. One guy healing the damage of 4 people is silly. Astroniomix posted:I'm also imagining pythons setting themselves on fire with these things. Heatsinks are now the new cap boosters?
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# ? Apr 15, 2016 10:50 |
My dream is that Elite Dangerous just starts ripping off everything from Space Rangers 2, which will make it the greatest game ever made.
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# ? Apr 15, 2016 11:02 |
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Shine posted:My dream is that Elite Dangerous just starts ripping off everything from Space Rangers 2, which will make it the greatest game ever made. Great, let's listen to our favorite song. God I really need to finally get properly into SR2 sometime.
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# ? Apr 15, 2016 11:13 |
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Truga posted:Yeah, unless you can train turrets onto your wingmates, I don't really see this happening much.
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# ? Apr 15, 2016 12:50 |
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It only heals wingmates. Do you regularly wing up with the space fuzz? Are you a community support viper pilot or something? https://www.youtube.com/watch?v=FwYxkZ9jTvk
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# ? Apr 15, 2016 14:59 |
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Hello, lots of cool stuff in this week's newsletter https://community.elitedangerous.com/newsletter120
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# ? Apr 15, 2016 18:18 |
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Oh my god, the game is finally giving out actual damage numbers in outfitting? Finally, I say.
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# ? Apr 15, 2016 18:22 |
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Finally being able to see numbers! No longer can hide the numbers behind guessing. I do wonder if you can still use the discovery scanner as the navpoint will give you exploration data. If that's just to get the actual information instead of just 'okay here's the planets. You don't know what's on them' that will be useful, otherwise they would completely remove any reason to explore. Seeing the other two modifications of thermal shock and force shell. It looks like some of these upgrades are for PvP purposes. When do NPCs care about Heat? When do they care about being forced off course a bit?
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# ? Apr 15, 2016 18:39 |
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IAmTheRad posted:Seeing the other two modifications of thermal shock and force shell. It looks like some of these upgrades are for PvP purposes. When do NPCs care about Heat? When do they care about being forced off course a bit? NPCs in RES are already often flying dangerously close to rocks. I just hope that upgrade is also available for fragment cannons, I'd love to be able to shotgun someone into an obstacle/ground.
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# ? Apr 15, 2016 18:49 |
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Did they not add crash sites on planet surfaces in the original Horizons release? I remember them demo'ing one on a livestream last year but haven't seen any evidence that they showed up in the launch build.
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# ? Apr 15, 2016 18:53 |
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Drake_263 posted:I was just about to post that. Like to point out specifically that this picture only mentions shields, not modules or hull repairs. I'm theorycrafting out how this works and I guess you'd have other ships in combat but all they do is fire their lasers to keep your shields up while maybe getting shot at themselves? Truga posted:Oh my god, the game is finally giving out actual damage numbers in outfitting? Finally indeed. Looks great.
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# ? Apr 15, 2016 18:57 |
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Truga posted:Oh my god, the game is finally giving out actual damage numbers in outfitting?
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# ? Apr 15, 2016 19:07 |
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Gimbals for the new weapons confirmed.
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# ? Apr 15, 2016 19:17 |
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quote:For those using smaller ships, in particular the Sidewinder, Faulcon de Lacey have introduced performance enhanced size 2 and 3 drives. Incredible fun for racing, they also give Commanders an extra bit of zip that can make all the difference in a dangerous encounter. Iggle getting even faster?
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# ? Apr 15, 2016 19:20 |
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A faster Iggle will be fun as hell to do some canyon racing.
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# ? Apr 15, 2016 20:00 |
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IAmTheRad posted:A faster Iggle will be fun as hell to do some canyon Cockpit shrapnel is the new thing in style.
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# ? Apr 15, 2016 20:03 |
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IAmTheRad posted:
Uh, no it wouldn't remove "any reason to explore", even if navpoints give out everything. Navpoints are only inside the bubble.
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# ? Apr 15, 2016 20:06 |
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Libluini posted:Uh, no it wouldn't remove "any reason to explore", even if navpoints give out everything. Navpoints are only inside the bubble.
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# ? Apr 15, 2016 20:56 |
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Feel the burn.
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# ? Apr 15, 2016 22:18 |
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Awesome! I've always wanted a heat gun.
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# ? Apr 15, 2016 22:29 |
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Shine posted:My dream is that Elite Dangerous just starts ripping off everything from Space Rangers 2, which will make it the greatest game ever made.
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# ? Apr 15, 2016 22:55 |
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I am insanely excited about not having to slap an AdDS on literally all of my ships just in case I go to a system I haven't visited yet. (In populated space obv.)
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# ? Apr 15, 2016 23:20 |
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Inverness posted:Feel the burn. Cooking lasers! Gotta say I am loving the fact they seem to have finally designed something like an actual outfitting UI, and not just endless lists. I might even be motivated enough to do something with 4+ weeks of Li Yong allegiance, and grab those pack-hound missiles as an option in the vague hope they become good.
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# ? Apr 15, 2016 23:36 |
KakerMix posted:https://www.youtube.com/watch?v=Aukc7gky9ik Woah, so what causes this? It's a small moon orbiting very close to a high gravity planet making the moon's orbital speed really high? For some reason I find that last last video irrationally terrifying with that planet moving like that. Whelp, apparently I have a phobia. Who knew?
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# ? Apr 16, 2016 06:51 |
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Fishreds99 posted:Exactly what we need. Even more unkillable ships. It kind of coincides with combat logging and the rest of the bitches with no space bushido.
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# ? Apr 16, 2016 16:25 |
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Finally a proper crafting system! Hopefully now the game can reach some more of the ever-lacking depth but have they said anything more specific like if it will be something really complex (a-la EVE) with raw ores, refined minerals, gas, ice, composite techs to be assembled in different facilities or just something (a-la NMS) like "pick some ironite cook it with some magic rusty dust and obtain blapcannons of doom"? I suspect more like the latter but what do I know to have this little faith in afterall?
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# ? Apr 16, 2016 20:41 |
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froody guy posted:Finally a proper crafting system! Hopefully now the game can reach some more of the ever-lacking depth but have they said anything more specific like if it will be something really complex (a-la EVE) with raw ores, refined minerals, gas, ice, composite techs to be assembled in different facilities or just something (a-la NMS) like "pick some ironite cook it with some magic rusty dust and obtain blapcannons of doom"? The sad thing is, I'm only interested in everything related to exploration, like better FSDs, so all those impressive pictures of new weapons leave me frustrated. I mean sure it's nice that other people can have more fun, but what about us explorers? I guess business as usual for us.
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# ? Apr 16, 2016 20:52 |
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It would be cool if there were new light weight options, like the bulkheads and stuff where you equip it and it takes up space but makes your ship lighter for more jump range. I think Mechwarrior had stuff like that.
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# ? Apr 16, 2016 20:55 |
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Libluini posted:The sad thing is, I'm only interested in everything related to exploration, like better FSDs, so all those impressive pictures of new weapons leave me frustrated. I mean sure it's nice that other people can have more fun, but what about us explorers? As I recall, explorers were told to not go into deep space without weapons. Because nothing quite says exploring the unknown like being blown up by enemy craft some 30,000Ly from the Bubble.
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# ? Apr 16, 2016 20:56 |
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Libluini posted:The sad thing is, I'm only interested in everything related to exploration, like better FSDs, so all those impressive pictures of new weapons leave me frustrated. I mean sure it's nice that other people can have more fun, but what about us explorers? I suspect that from the 's perspecive they feel pretty fine having delivered you all those frack-illion airess rocky stones to land on. Hell people also paid 30-40bux for that, they're pretty drat sure all those explorers are still busy finding the next one By the way, anything about athmospheric flight or landing? They said it was coming during Horizon (this was before Horizon actual launch iirc).
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# ? Apr 16, 2016 21:04 |
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froody guy posted:By the way, anything about athmospheric flight or landing? They said it was coming during Horizon (this was before Horizon actual launch iirc).
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# ? Apr 16, 2016 21:05 |
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DoubleNegative posted:As I recall, explorers were told to not go into deep space without weapons. Because nothing quite says exploring the unknown like being blown up by enemy craft some 30,000Ly from the Bubble. Right. I still won't take some weird gimmicks like healing- or heat-phazors with me. Ah, I guess I can play the beta in May and find out for myself if coming back to the bubble will be worthwile or just a waste of time.
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# ? Apr 16, 2016 21:07 |
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froody guy posted:By the way, anything about athmospheric flight or landing? They said it was coming during Horizon (this was before Horizon actual launch iirc).
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# ? Apr 16, 2016 21:21 |
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BitBasher posted:Woah, so what causes this? It's a small moon orbiting very close to a high gravity planet making the moon's orbital speed really high? The system generator hosed up. It's not (TMK) possible for something to orbit that close to another planet without tidal forces ripping it apart. It's the same reason there is a star near 63 G. Cap that looks like a loving disco ball.
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# ? Apr 16, 2016 21:25 |
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Well, I didn't know that. I remember about the devs (Sammarco) talking in the livestream around November 2015 about athmospheric landing and climate events like storms, bolts, magma stuff that was coming later so I suppose I made up the part where it was "later during the season". That's quite disappoiting but also quite -ish Not to mention Thargoids. So duh guess we'll have to stick with funny-crafting system and
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# ? Apr 16, 2016 21:33 |
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So Frontier is responsible if people misinterpret/mishear things about this game? JFC
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# ? Apr 16, 2016 21:35 |
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# ? May 11, 2024 23:16 |
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Nostalgia4Infinity posted:So Frontier is responsible if people misinterpret/mishear things about this game? No it's not. But it's not even that they went around saying "hey dudes, DO NOT expect atmospheric landing at all for the next 12-18 months. Don't be that guy nevah evah, ok? This is dusty and rocky Horizons not airy Horizons mright?" Anyway, I wonder how they'll name the next season, Breath Taking Horizons?
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# ? Apr 16, 2016 21:41 |