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Burt
Sep 23, 2007

Poke.



I am having an amazing win streak right now but seriously, I have no idea why.

I know pubbies pub but for fucks sake, getting a game where every battleship is shooting HE, where I take my Kongo into a brawl and ask for people to focus fire while I supply the shield and then my entire team runs away and leaves me, AFK carriers, a division with the highest tier ships in the game getting the bottom 3 damage, seriously, my jaw is bruised due to the fact it has hit my desk so much today.

I can't stop playing though, I have never had a solo win streak like this, it's just half the time I am just sat there going "what the ever loving gently caress...."

Top of the page, have a win.

Burt fucked around with this message at 14:30 on Apr 16, 2016

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Lakedaimon
Jan 11, 2007

Some good news from the test server is that DD turrets will go from 1500hp to 5000hp. The Pensacola has a whole new armor layout, so it shouldnt be quite as fragile as before. I'm actually considering finishing that line now, but im still a good 100k exp away from having a 15 point captain on my Cleveland, and I feel like concealment expert would make a huge difference.

pnutz
Jan 5, 2015

Lakedaimon posted:

Some good news from the test server is that DD turrets will go from 1500hp to 5000hp. The Pensacola has a whole new armor layout, so it shouldnt be quite as fragile as before. I'm actually considering finishing that line now, but im still a good 100k exp away from having a 15 point captain on my Cleveland, and I feel like concealment expert would make a huge difference.

I know dd turrets get knocked out every other game, but buffing them that much seems to be going back to pre-nerf levels instead of somewhere in the middle where they're vulnerable but not that vulnerable

JuffoWup
Mar 28, 2012

pnutz posted:

I know dd turrets get knocked out every other game, but buffing them that much seems to be going back to pre-nerf levels instead of somewhere in the middle where they're vulnerable but not that vulnerable

On the other hand, the ognevoi needs that much turret hp due to the gun layout.

pnutz
Jan 5, 2015
I lost a turret to the first shot in the game (enemy bb) in my wyoming a few days ago.

Thankfully it was that third turret that can only face about 20 degrees to the front :smug:

TSBX
Apr 24, 2010
So is the Kongo a breath of fresh air after the Kawachi and the Myogi?

• Kawachi was ok, turret placement was awkward, but workable.

• Myogi is a big cruiser with slow rear end guns.

Is the Kongo more like a proper BB?

UV_Catastrophe
Dec 29, 2008

Of all the words of mice and men, the saddest are,

"It might have been."
Pillbug

TSBX posted:

So is the Kongo a breath of fresh air after the Kawachi and the Myogi?

• Kawachi was ok, turret placement was awkward, but workable.

• Myogi is a big cruiser with slow rear end guns.

Is the Kongo more like a proper BB?

The Kongo is a vast improvement over the Myogi, imo.

Getting two front turrets over just one really made the difference for me.

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
The Kongo's only real flaw is terrible dispersion. Otherwise, yes, it goes 30 knots, kicks rear end, can deflect shots consistently at angles, and dunks cruisers at 20km if you're super lucky and at 10km consistently.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
And fortunately, the Kongo gets the accuracy mod, meaning its dispersion is significantly better than the Missyogi's
You still shouldn't park broadside to things, as the Kongo's armor isn't as robust as it's US counterparts, but it WILL bounce shells better than a Myogi.

Be sure to get the B hull ASAP, A hull has lesser range and weaker penetration on its shells.

Lady Morgaga
Aug 27, 2012

by Smythe

TSBX posted:

So is the Kongo a breath of fresh air after the Kawachi and the Myogi?

• Kawachi was ok, turret placement was awkward, but workable.

• Myogi is a big cruiser with slow rear end guns.

Is the Kongo more like a proper BB?

Kongo is not a proper battleship but a battlecruiser. It has more guns then Myogi, better guns then Myogi, and I think its fastest battleship in the game. Your peer has 5km less max range then you and you have smaller dispersion at your max range then he has at his. The speed is big part of its strength. You are able to move battleship guns around the map with cruiser speeds. You pay for it in armor. Your citadel has 200mm armor while proper battleships have 300mm. Taking battleship fire is more dangerous for you then for proper battleship. You are not a brawler but you have large HP pool so at least there that. So to recap you are fast so you control the engagement, you are long ranged and accurate so you devastate cruisers, you dont want battleships hitting you.

TSBX
Apr 24, 2010

Lady Morgaga posted:

Kongo is not a proper battleship but a battlecruiser. It has more guns then Myogi, better guns then Myogi, and I think its fastest battleship in the game. Your peer has 5km less max range then you and you have smaller dispersion at your max range then he has at his. The speed is big part of its strength. You are able to move battleship guns around the map with cruiser speeds. You pay for it in armor. Your citadel has 200mm armor while proper battleships have 300mm. Taking battleship fire is more dangerous for you then for proper battleship. You are not a brawler but you have large HP pool so at least there that. So to recap you are fast so you control the engagement, you are long ranged and accurate so you devastate cruisers, you dont want battleships hitting you.


Hazdoc posted:

And fortunately, the Kongo gets the accuracy mod, meaning its dispersion is significantly better than the Missyogi's
You still shouldn't park broadside to things, as the Kongo's armor isn't as robust as it's US counterparts, but it WILL bounce shells better than a Myogi.

Be sure to get the B hull ASAP, A hull has lesser range and weaker penetration on its shells.


TheDemon posted:

The Kongo's only real flaw is terrible dispersion. Otherwise, yes, it goes 30 knots, kicks rear end, can deflect shots consistently at angles, and dunks cruisers at 20km if you're super lucky and at 10km consistently.


Thanks for the advice, I haven't gotten there yet, still middling in the Myogi, just wanted to know whats next.

mik
Oct 16, 2003
oh
Gremyaschy status update: Still the best boat in the game.




Sequential games, only ones I played tonight.

Genaro
Sep 22, 2011
I killed one with a well-placed (and, really, kind of lucky) cross-drop in a Hosho at the beginning of one match.

The guy spent the next 15 minutes of the match hurling every kind of insult he could think of at me. The ship is pretty amazing, but I'm kind of flabbergasted at the expectations people have every time they load into a game with one

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

Hazdoc posted:

Be sure to get the B hull ASAP, A hull has lesser range and weaker penetration on its shells.

BTW this is going to be true for every subsequent IJN BB. Except the Yamato, but only because it's only got one hull.

Khisanth Magus
Mar 31, 2011

Vae Victus
2 t5 IJN carriers on my team vs 2 t5 us carriers on the other team. I personally destroy 2 bbs and a cruiser, but can't do poo poo to their planes because they are escorting them with their fighters.

My team blames us for the loss because we didn't stop their bombers.

Next game went much better despite similar makeup. Me and the other carrier coordinated to hunt and sink the enemy carriers together first thing. Turns out carriers dont survive 4 torpedo squads and 2 bomb squads well.

JuffoWup
Mar 28, 2012
Welp, as much fun as the rus dd line is, It has been back burnered till wargaming fixes the ognevoi. And I don't think the turret hp buff is going to fix it enough.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

JuffoWup posted:

Welp, as much fun as the rus dd line is, It has been back burnered till wargaming fixes the ognevoi. And I don't think the turret hp buff is going to fix it enough.

Yeah, the Ogenvoi is literally the only bad ship in the RUS DD line. But boy is it a stinker.

It's pretty funny (and sad) when I get a hostile Indy/Ryujo when I'm in my New Orleans. Had a Indy send all its planes at me solo, popped Defensive Fire and starting picking priority targets. They all vanished before they even got within 2km. Can't wait for the Baltimore.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Ognevoi has been better than the Gnevny for me, and imo the Gnevny and Izyaslav are the bad ships in the line. If they're going to buff the Oggy now while I'm really just getting started with it, then I'm all for it.

Krogort
Oct 27, 2013
How can you enjoy the Gnevny after you've tasted the Grems.
Speaking of the Grems, I can't wait to try it with a 15 points captain and concealment expert.

Burt
Sep 23, 2007

Poke.



JuffoWup posted:

Welp, as much fun as the rus dd line is, It has been back burnered till wargaming fixes the ognevoi. And I don't think the turret hp buff is going to fix it enough.

I was of the same opinion, had enough free exp to get out of it so I thought 1 last game to get rid of the 50g exp cammo and I'll sell it.

8000 exp game... :ussr:

Fizzil
Aug 24, 2005

There are five fucks at the edge of a cliff...



Whats the deal with the ET-46 torpedoes on the Khabarovsk? is there a specific captain build for it? I'm too comfortable pretending to be an ambush cruiser with longer range torpedoes than returning to the tier 2-7 experience of having purely self defense torpedoes.

UV_Catastrophe
Dec 29, 2008

Of all the words of mice and men, the saddest are,

"It might have been."
Pillbug
What's thread opinion on the Baltimore?

I've heard horror stories about how it's completely terrible, and the global stats for the ship are pretty lackluster. On the other hand, I've heard it can do pretty well if you use the correct play style, and that it's only got lovely stats because pubbies don't know how to Baltimore.

I'm about halfway through the New Orleans, and I like it enough so far, but I'm trying to figure out if I want to continue the line.

kaesarsosei
Nov 7, 2012
Problem with T9 ships is the costs. I think it was nearly 30m creds for a fully kitted out Fletcher. I don't mind that since Fletcher is a keeper but nearly every other T9 ship isn't.

Minenfeld!
Aug 21, 2012



If I've never played carriers before, is the Saipain worth it or should I start somewhere else?

Burt
Sep 23, 2007

Poke.



Minenfeld! posted:

If I've never played carriers before, is the Saipain worth it or should I start somewhere else?

From what I have seen, if you are good in a carrier, you are going to be VERY good in the Saipan.

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.

Minenfeld! posted:

If I've never played carriers before, is the Saipain worth it or should I start somewhere else?

No. Get a Langley and a Hosho, the Langley's planet loadout is ridiculously good for its competition (not exceeded until the Ranger upgrades at tier 7), the Hosho will teach you torp bombing. The Saipan will be poo poo if you don't know how to play carriers yet, tier 7 games are not the right place to learn.

Lady Morgaga
Aug 27, 2012

by Smythe
You have to do more in Saipan than pick your bomber squadron and right-click on battleship?

Khisanth Magus
Mar 31, 2011

Vae Victus
Are the regular bombers supposed to do laughable damage or am I using them wrong? Other than what damage they do via fire they seem to be completely negligible. Should I be trying to hit destroyers with them or something?

UV_Catastrophe
Dec 29, 2008

Of all the words of mice and men, the saddest are,

"It might have been."
Pillbug
I lost every single turret except one during a match in my Atlanta today.

I cannot wait for this next patch to fix that stupid poo poo.

Somebody Awful
Nov 27, 2011

BORN TO DIE
HAIG IS A FUCK
Kill Em All 1917
I am trench man
410,757,864,530 SHELLS FIRED


Khisanth Magus posted:

Should I be trying to hit destroyers with them or something?

No. Use them to set battleships on fire, then set them on fire again when they're stuck in repair cooldown.

Genaro
Sep 22, 2011

Khisanth Magus posted:

Are the regular bombers supposed to do laughable damage or am I using them wrong? Other than what damage they do via fire they seem to be completely negligible. Should I be trying to hit destroyers with them or something?

USN CVs tier 8+ get 1000lb bombs, which do hilariously large amounts of damage, but the 4-7 are really most useful for starting fires and chip damage. Send in your torpedo bombers, make the poor sap blow his repair party on flooding, and once it's expired set him on fire. Multiple fires does more damage than flooding (since you only get one "charge" of flooding), and you can get a lot of damage for a full-duration burn

Lord Koth
Jan 8, 2012

IJN dive bombers, meanwhile, remain useless as hell through basically every tier for any purpose except starting fires, which they're still shittier at than US squadrons, due to squadron size and initial fire chance. Oh, and the "advantage" of smaller drop circles is so colossally worse than the US advantage it's not even funny. Hell, in some ways it's even counterproductive compared to automatic drop, because your bombs are now hitting fewer potential fire locations.

Seriously, they're stuck with 250 kg bombs at every single tier. While US bombers did tend to carry larger bombs, IJN ones were perfectly capable of carrying larger bombs too. Hell, the only time IJN dive bombers carried 250 kg bombs it was because they were carrying TWO of them. You may notice that their dive bomber squadrons are not, in fact, dropping 8 bombs. It is utterly and completely stupid.

Blinks77
Feb 15, 2012

UV_Catastrophe posted:

What's thread opinion on the Baltimore?

I've heard horror stories about how it's completely terrible, and the global stats for the ship are pretty lackluster. On the other hand, I've heard it can do pretty well if you use the correct play style, and that it's only got lovely stats because pubbies don't know how to Baltimore.

I'm about halfway through the New Orleans, and I like it enough so far, but I'm trying to figure out if I want to continue the line.

It's not completely terrible but it's very unforgiving.

The playstyle i found that tends to work is try and get close. Use islands, anything you can to close the distance and then pretty much leap out and delete an opposing cruiser due to some punishing AP damage to the side.

It's not great at long range due to the shell velocity, so trying to deal with BB's can be trouble and it's rather hard to hit DD's due to, once again, that shell velocity.

On the bright side, it will happily delete planes.

Blinks77 fucked around with this message at 03:00 on Apr 18, 2016

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
IJN Divebombers are for drawing Defensive Fires, lighting BBs on fire while your torpedo bombers get into position so you can potentially flood out your target, and picking off unattentive DDs with the super tight drops. But yeah, they're not as strong as IJN TBs. US DBs are their main damage source T8+.

Moral_Hazard
Aug 21, 2012

Rich Kid of Insurancegram
I've had a fun laugh playing on the test server today. It's nice for trying out upper tiers without the ridiculous grind. That and since poo poo's free, people will happily rush in and brawl with their Tier 10 stuff. It's hilarious watching some folks who haven't played anything near Tier 10 blundering about. The new sinking animations are pretty nice too. Weather is interesting too, only experienced rain squalls. It was a little weird that there wasn't any wave or swell action to go with the driving squalls.

And I now know why people are saying the Hindenburg is neck and neck with Zao, probably eclipsing if they nerf invisifiring. ~7000k damage per salvo, every 11 seconds puts a hurting on very quick.

jownzy
Apr 20, 2012

I love Rainbow Moon.

It is the deepest game ever. Nothing compares to its epic story.
Took over a year of saying whatever I want whenever, finally got chat banned.

I'm not sure when high tier DD became such complete pussies in this game that they routinely take their ball and go home. Second night in a row where a DD has decided playing the role of a DD is to retreat to the back of the map and drive back and forth never attacking the enemy or all while telling everyone on their team they don't know how to play.

Lord Koth
Jan 8, 2012

Honestly, I'm starting to wonder if there are any non-poo poo Atlanta players whatsoever. Virtually every single one I've run into this weekend(I'd stopped playing for a few weeks) has either rushed forward blindly and given the enemy its broadside, or hid in a loving corner.

Absolute best was where I was in an Izumo starting in the center and sailed towards an Atlanta that started in the east. He sailed west, passed me, and continued sailing west. I then spotted a fairly far off triple flight of torpedo bombers, indicated them on the map along with begging in chat for him to turn around to no avail - lost like 3/4s of my health. Then I said some very nasty things and he responded with something along the lines of "well, what do you want me to do?" Still didn't give me any AA support, just sailed aimlessly around for a bit before hiding with the carriers. I'd actually gone east because he was the only ship that spawned there, and I was one of the few that even spawned in the center - most spawned west - so I'd planned on keeping watch on that side while most of the team pushed west.

Somebody Awful
Nov 27, 2011

BORN TO DIE
HAIG IS A FUCK
Kill Em All 1917
I am trench man
410,757,864,530 SHELLS FIRED


Today I learned the Myouko can citadel the New Mexico. Luckily I was the former. I also saw a Colorado happily sail straight into a spread of my torpedoes and die.

Got Confederate and High Caliber back to back. :feelsgood:

Godlessdonut
Sep 13, 2005

MoraleHazard posted:

And I now know why people are saying the Hindenburg is neck and neck with Zao, probably eclipsing if they nerf invisifiring. ~7000k damage per salvo, every 11 seconds puts a hurting on very quick.

I'd say that 7,000,000 damage per salvo puts the Hindenburg well ahead of the Zao. And every other ship as well. :v:

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Clarence
May 3, 2012

4 point skill for a Murmansk captain - demo expert or survivability expert?

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