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Fat Turkey posted:I also like how the game state changes for TS. Cards which at the beginning give you VP, you easily ignore in favour of the OPs. But come late game with Wargames or scoring cards to come out, the same cards can become knife fights where you accept that you can't hold anywhere except the Middle East but you don't need to hold out if you just grab the 7ore points to win. You can't ignore VP in the early game though, since the US is usually pushed right up against the wall if the USSR is doing at least ok. So you still have to do a balancing act of wanting to use the ops to improve your position long term while possibly having to take the VP to avoid getting an early loss. I think the thing I really love about TS is that it captures the Cold War feel of lurching from crisis to crisis, and neither player really feels comfortable at any point. Similar to Paths of Glory (as you'd expect) where sometimes feels like both players are looking at their hands and the board, thinking that there are no good moves to be made, only less bad ones. Also for all my smack talk about the AI I put the handicap to 3 and got a hounding, losing as the US as turn 4. So I might have to give it a bit more credit.
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# ? Apr 18, 2016 11:01 |
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# ? May 13, 2024 22:28 |
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Twilight Struggle is 20% off on Steam until the 20th. On which note: could I ask a Goon to do me a solid? My bank card had to be cancelled after an attempted identity theft last week and I don't get the new one until around Friday. If someone is willing to gift me a copy I'd be down to either trade something from my Steam stash, or buy you something of equivalent value once I can access my moolah again if there's nothing you want.
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# ? Apr 18, 2016 11:48 |
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Jedit posted:Twilight Struggle is 20% off on Steam until the 20th.
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# ? Apr 18, 2016 11:52 |
Does anyone here have a card shoe recommendation and if so, does it work with sleeved cards (Ultra Pro Standards)? Millennium Blades' store deck is a goddamn tower. I imagine autoshufflers wouldn't work though :-( Thanks in advance!
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# ? Apr 18, 2016 16:32 |
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GrandpaPants posted:Does anyone here have a card shoe recommendation and if so, does it work with sleeved cards (Ultra Pro Standards)? Millennium Blades' store deck is a goddamn tower. I imagine autoshufflers wouldn't work though :-( Can't you just split it into 2-3 smaller piles? Edit: How about these? http://www.litko.net/categories/Card-Deck-Trays/ medchem fucked around with this message at 16:45 on Apr 18, 2016 |
# ? Apr 18, 2016 16:43 |
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Hosted up another game of nTTA http://www.boardgaming-online.com/index.php?cnt=10&msg=203 "Yet Another Game of Goons" pw = stairs T-Bone fucked around with this message at 16:55 on Apr 18, 2016 |
# ? Apr 18, 2016 16:52 |
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I lost a game to the Olympics thing with DEFCON as well, I thought I was being clever by playing an event the USSR wouldn't dare to shove over the edge (i.e. brinksmanship) but I didn't realize that the resolution is "if DEFCON blows up on your turn then you lose" I thought it was "if you blow DEFCON up, you lose".
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# ? Apr 18, 2016 17:39 |
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Quick food chain magnate question if I'm aiming for the first to hire 3 people milestone what should I aim for with my second recuitment in the second turn if the milestones are available, production marketing or training or should I just judge it by the game state at that point? Or are the free management trainees a trap and I should go for the others straight away.
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# ? Apr 18, 2016 19:15 |
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Rumda posted:Quick food chain magnate question if I'm aiming for the first to hire 3 people milestone what should I aim for with my second recuitment in the second turn if the milestones are available, production marketing or training or should I just judge it by the game state at that point? See what other people are doing. And I've won all of my games with the First-To-Hire 3 milestone, for what it's worth.
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# ? Apr 18, 2016 19:22 |
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Judge by the game. Depends on your strategy plan, which should depend on the board layout and your position as well as other players' actions. As in most games, what to do basically comes down to either doing something different from what everyone else is doing, or doing the same thing but better/out-competing.
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# ? Apr 18, 2016 19:26 |
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COOL CORN posted:I guess what I'm saying is that Caylus is a very puritan game. It does what it does very well but God help you if you try to have fun Caylus pioneered the board game Puritan movement, that began when heretical worker placers migrated to complex euros to practice their lifestyle freely. Now we witch hunt ameritrash and burn Arkham Horror at the stake. I don't care if I'm responding to a four-day old post. It needed to be said. Food Chain Magnate related: what milestones you pick is all-but entirely based on any given game's board layout and reacting to other players. If there's any phrase to describe the nature of the hiring-employee card drafting in FCM, it's "counter-picking." I wonder if FCM players with more games under their belt can tell me if the game suffers from group-think when playing with the same people each game. Moreso, I want to hear if anyone has experienced a totally different game flow when playing with different people or when a new player joins in.
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# ? Apr 18, 2016 19:33 |
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I remember Lorini said a new player to their group win using a strategy she'd never seen before. I'm playing in a game where I started lean and tight to advertise and sell right out the gate and the three other players are growing their juggernaut companies, all three having gotten the "First to train" milestone. I have many of the others as a result. I think it left me with a much lower tolerance for mistakes though and I recently made a really bad goof. Now I have to pivot hard, we'll see if I'm sunk Anyway I had never played a game quite like it. It feels a little weird getting what you can knowing it aint gonna last if you're not on your A game.
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# ? Apr 18, 2016 19:58 |
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Edit: posted in wrong thread. Do not post on phone while distracted at work!
The Black Stones fucked around with this message at 22:38 on Apr 18, 2016 |
# ? Apr 18, 2016 21:25 |
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The Black Stones posted:I've got an upcoming tournament in 2 weeks and I think I'm going to run my Stark deck for it. It has tons of high cost but the plots I run means I can afford it. Stark power rushing on characters is real. My second game I've played now I only won with 4 power on my house. 3 was on Sansa, 5 was on Blackfish, 2 on Robb and 1 on Eddard. I didn't even realize I won until I counted to see how much power I needed and I realized I was there. I had grabbed 5 power in one challenge, It was great. Wolves in the North made Stark a great contender. Are you in the right thread?
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# ? Apr 18, 2016 21:32 |
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Some Numbers posted:Are you in the right thread? nope
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# ? Apr 18, 2016 21:34 |
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Whoops. That's what I get for phone posting.
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# ? Apr 18, 2016 22:38 |
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dropkickpikachu posted:A couple pages ago someone said to pick up Lost Legion before it's too late. Is that out of print or something? I haven't gotten a lot of play in yet of the MK base set, but now I'm nervous that if I don't make a CSI order soon I'll miss out on the expansion. It's not out of print but historically Wizkids is slow to resupply, so you might be in for a wait if current stock runs out.
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# ? Apr 18, 2016 23:56 |
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Does the Steam port of Twilight Struggle support asynchronous multiplayer a-la playing over e-mail, or do you both have to be playing at the same time?
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# ? Apr 19, 2016 00:25 |
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Obama 2012 posted:Does the Steam port of Twilight Struggle support asynchronous multiplayer a-la playing over e-mail, or do you both have to be playing at the same time? Async works fine. Thanks for reminding me to take my turns!
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# ? Apr 19, 2016 00:36 |
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So, uh, what am I supposed to do in Archipelago? I understand how the game works, but how do I play it so I win? So far my games seem to be like "oh just do stuff then the end game triggers and maybe you have some of those things and someone randomly wins." I am clearly missing something here.
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# ? Apr 19, 2016 04:52 |
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Play for your goals, keep an eye on what everyone else leads out with because there's a good chance they're not being subtle about what they need to do for points.
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# ? Apr 19, 2016 04:55 |
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EvilChameleon posted:So, uh, what am I supposed to do in Archipelago? I understand how the game works, but how do I play it so I win? So far my games seem to be like "oh just do stuff then the end game triggers and maybe you have some of those things and someone randomly wins." I am clearly missing something here. Do what everyone else is doing most, but do it more. Heh..or at least try to be second best at everything. Oh and try not to piss off the natives.
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# ? Apr 19, 2016 05:35 |
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EvilChameleon posted:So, uh, what am I supposed to do in Archipelago? I understand how the game works, but how do I play it so I win? So far my games seem to be like "oh just do stuff then the end game triggers and maybe you have some of those things and someone randomly wins." I am clearly missing something here. If no one is hinting at what their scores are, go for the open one and yours first. That and try to have a little bit of everything (that scores points). It also helps if your group has some kind of player aid showing the ten objectives you're playing with. And yes, keep ready for crises because they'll gently caress you up.
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# ? Apr 19, 2016 05:44 |
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Anyone interested in playing Rebellion on VASSAL the next few days?
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# ? Apr 19, 2016 07:36 |
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Let it hereby be known that I owe Tekopo ~£9 in the next Steam sale for his kind gift of Twilight Struggle. (So there's no need for anyone else to ask if I need one.)
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# ? Apr 19, 2016 07:38 |
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StashAugustine posted:Anyone interested in playing Rebellion on VASSAL the next few days? Is there a module out already? I'd be up for it. I'm GMT+1 and have most of this weekend free, maybe some nights during the week as well.
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# ? Apr 19, 2016 08:11 |
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Jedit posted:Let it hereby be known that I owe Tekopo ~£9 in the next Steam sale for his kind gift of Twilight Struggle. (So there's no need for anyone else to ask if I need one.) But what will he do with 60 copies of Bad Rats?
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# ? Apr 19, 2016 08:48 |
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Lichtenstein posted:But what will he do with 60 copies of Bad Rats? How about Bad Rats: The Board Game?
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# ? Apr 19, 2016 10:16 |
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Something I just remembered. When I was playing A Study in Emerald, Player A got the check alignment card and checked Player B. They oh-ho-ho-ed about it, and I asked A if he could tell me what he saw. Now, put strategy aside, they said he wasn't allowed to (the card says something to that effect but I think I took it to mean he couldn't show the card). Was this rule correct? If so, it reminds me of the Dead of Winter rule of not being able to trade items to fulfill your win condition just... because. There's no thematic reason, the game just needs to impose this restriction to make it balance. Is there a name for something like this? Or were they wrong and he could have told me (or lied to me). I'm not saying it would have been in his best interests to tell me (we were fairly sure we were on the same side but I didn't know about B), just whether the game allows it as part of the strategy.
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# ? Apr 19, 2016 11:39 |
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1. Edition: You can say whatever you want. 2. Edition: You have to keep it secret. For some reason. I haven't played 2. edition, but in 1. edition it's part of the bluffing.
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# ? Apr 19, 2016 11:52 |
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EvilChameleon posted:So, uh, what am I supposed to do in Archipelago? I understand how the game works, but how do I play it so I win? So far my games seem to be like "oh just do stuff then the end game triggers and maybe you have some of those things and someone randomly wins." I am clearly missing something here. A lot of responses so far, but you want to make sure you have at least a port and a market (preferably both) early in the game so you can sell goods without using an action, and stock up both markets in the event of crises. Alternatively if you have access to stone early on you can build churches to keep rebellion down, avoid having to pay for crises and make money via taxing. Also protip - there are the same number of export crises for each good, but for domestic crises the number decreases as you go from fish to iron. So Most = Fish>Fruit>Meat>Stone>Lumber>Iron = Least. Fishing is useful to keep rebellion down and you can often make a fair bit of money since the market empties out fairly regularly.
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# ? Apr 19, 2016 12:15 |
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Electric Hobo posted:1. Edition: You can say whatever you want. Ah, thanks. Yeah this was second edition. Yeah, I thought that a little silly. Fat Turkey fucked around with this message at 15:11 on Apr 19, 2016 |
# ? Apr 19, 2016 14:53 |
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Played Poseidon for the first time last night, pretty nice and relatively light (4p game with 2 new players, finished in a little under 3 hours) 18xx set in ancient Greece. Did decently considering I had no clue what I was doing until like the third or fourth operating round, when things started clicking. Ended up coming in third, though the spread among the top 3 was really tight, something like 3040/3030/3000. I really like the dilemma you face between dropping tokens and selling shares since they're shared by the same piece, and once you start hitting the level 5 ships and higher the decision of whether to pay out or not gets rather tough as well. Definitely looking forward to playing that again.
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# ? Apr 19, 2016 15:17 |
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The problem I have with Poseidon is that (IIRC) there is fixed income for paying out. So I ended up having one company that kept paying out, which fed money to my actual company, which is a pretty standard 18XX tactic but there is literally 0 risk in doing it.
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# ? Apr 19, 2016 15:45 |
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Tekopo posted:The problem I have with Poseidon is that (IIRC) there is fixed income for paying out. So I ended up having one company that kept paying out, which fed money to my actual company, which is a pretty standard 18XX tactic but there is literally 0 risk in doing it. I assume you mean the other way around but yea, I thought that was kind of goofy though I didn't really have a good chance to pick up a second company in any case.
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# ? Apr 19, 2016 16:38 |
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StashAugustine posted:Anyone interested in playing Rebellion on VASSAL the next few days? The new Star Wars game? I'd be up for that.
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# ? Apr 19, 2016 17:51 |
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Sent Taran and Samurai pms
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# ? Apr 19, 2016 22:09 |
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Broken Loose posted:http://www.polyhedroncollider.com/2016/04/dark-souls-board-game-preview.html People keep linking me this and it looks awful. The card layouts and icons are horribly ugly, and there's tons of wasted space not used that could be used by bigger icons or text explanations of the rules. The worst thing though is everything about it screams "we haven't played Dark Souls but we heard it was popular with the kids!". There's a focus on the "classes" of dark souls (not really a big thing in the games, although in other RPGs it is so lots of people assume) and most all of the game is based on Dark Souls 3, even though it just says "dark souls". Feels like a horrible cash-in. Also lol at those lovely blank face dice. Couldn't just use normal dice and require you to roll 3+ or whatever, nope, gotta make you use our lovely half-useless D6s. So unique!
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# ? Apr 20, 2016 01:44 |
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Namco released a mobile runner called Slashy Souls which, according to them, had nothing to do with Souls despite totally containing enemies and characters from the game. Just to let you know where this company is coming from and how they're treating the IP.
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# ? Apr 20, 2016 01:47 |
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# ? May 13, 2024 22:28 |
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Zaphod42 posted:Feels like a horrible cash-in. Also lol at those lovely blank face dice. Couldn't just use normal dice and require you to roll 3+ or whatever, nope, gotta make you use our lovely half-useless D6s. So unique! It'd be interesting to find out if, psychologically, blank faces on dice are more depressing to roll. Like, at least if I roll a 1 or 2 I got something, it just wasn't enough. Perhaps the blank dice are actually more infuriating to play with and thus fit better with the Dark Souls theme, even if unintentionally.
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# ? Apr 20, 2016 02:38 |