Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Siivola
Dec 23, 2012

I suddenly find it really weird that a character's "wounds" stat doesn't track... Actual wounds. Why is it even there, what is it doing? You already have strain for "grit and fighting spirit" and critical hits for lingering injuries that need medical attention, but what's with wounds? Does the game actually need "bumps and bruises that go away with a shot of happy juice"?

Adbot
ADBOT LOVES YOU

KittyEmpress
Dec 30, 2012

Jam Buddies

So I figured I'd talk a little about my experience with F&D and the houserules I encountered in the game I played, that were pretty cool.

The first was Moral Obligation. Tied directly to Morality, Moral Obligation rose as you reached the extremes of Morality, both Dark and Light. It ramped up, starting a 5 when perfectly in the middle, and adding 5 for every 10 you went away from the middle (later every 15 from the center, when we got another player). Like Obligation, the GM would add together the party's moral obligation and roll it - though we did it at the end of the session - and something in the next session would happen due to their force leanings. Examples being - a dark sider attracting an Inquisitor, who could feel the touch of the Dark Side, a light sider who got the group swarmed by homeless people who had heard of their great kindness, etc.

The second was mentioned about - Wound Threshold became Mental Threshold, and was all about the 'feeling' that 'that could have killed me, oh my god'. Stimpacks were a mix of anti-anxiety medication and stimulants to let you ignore that primordial fear, all the doctoring we RPed was therapy style, etc. We also houseruled wound and strain to basically instantly heal as soon as we got actual downtime somewhere safe, even if it was just for a day or something.

The third is weirder. See, the group wanted a F&D game, but someone wanted to play a Droid. Obviously a little weird to do - so the GM and player kinda worked together, and created J3-D1, as the imperials called it 'Je-die', emphasis on the die, an experimental droid that was built to hunt down and kill Jedi, with technological marvels like portable gravity manipulators, jet boots, atmospheric superchargers, etc... which is to say, a droid with a Force Rating, that was actually a Tech Rating, and all their force powers were fluffed as being tech meant to mimic force powers. This was less a houserule, and more just a fun thing to let someone play what they wanted.

The last one was just a minor thing that helped us spread a little wider - whenever you picked the Dedication talent, you also got to put a point into one of the skills tied to the characteristic you picked that you hadn't already. If you already had at least one point in all of them, the free point went to whichever was the lowest. Exceptions included not needing to pick up Heavy Ranged if you already had Light Ranged, or Brawl if you had Melee/Lightsaber, that kind of thing.


Edit: Oh, and we also all got free knowledge skill dots equal to our starting intelligence. So my character, starting with 4, had 4 extra dots in knowledge skills.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.

kingcom posted:

All stimpacks exist to do is to just have a decreasing amount of healing at the cost of a maneuver so just saying healing surge and doing the same thing solved problem for my group (that came about from tracking how many stimpacks people have).

I like the way the Medpack handles it - You've got a Stimpack available per scene, deal with it.

Kai Tave
Jul 2, 2012
Fallen Rib

Siivola posted:

I suddenly find it really weird that a character's "wounds" stat doesn't track... Actual wounds. Why is it even there, what is it doing? You already have strain for "grit and fighting spirit" and critical hits for lingering injuries that need medical attention, but what's with wounds? Does the game actually need "bumps and bruises that go away with a shot of happy juice"?

As stated, it's an artifact of FFG's Star Wars being a direct descendant of Warhammer Fantasy 3e. That damage system is exactly how it's handled in the various Warhammer/40K RPGs which constitute the bulk of what FFG does in the RPG department, you have a number of hitpoints called Wounds which aren't actually Wounds but some sort of ablative threshold before you run out and start taking critical hits. Like, it's the exact same thing and it works the exact same way, in any of the 40K/Fantasy RPGs you can lose all your wound points but you're still perfectly hale and hearty, it's only when you go past that threshold that your limbs start exploding.

ShineDog
May 21, 2007
It is inevitable!
By the book, wounds absolutely are actual wounds, right down to bacta and stimpacks healing a specific number wounds in a given period of time. It absolutely reads like actual (minor) injuries, not combat stress.

I dont know why they wrote it like this because its at odds with the narrative focus elsewhere.

In the end we simply reskinned it, like I said. Wounds are HP, and are simply combat stress and luck. Stimpaks do not exist, their mechanical function replaced by second winds and short rests, straight out of 4e but more narratively acceptable than jamming stims into your rear end all day.

Unless it's a notable crit, you just recover all your HP at appropriate time skips because gently caress every system that heals you slowly over a weeks bedrest.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
Well, unless you make Stimpacks literal to their name - They're future space stimulants, you hit yourself with one because it gives you the boost to keep going.

"No, they're not addictive or have any side effects, you loving pedants. Yes, I know we didn't see anyone in the film do that."

Voila, Wounds are HP, Crits are actual injuries.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


FFGSW has always seemed to me a weird mish-mash of new and old mechanisms that don't entirely work in a satisfactory way (at least not to me). As one of my friends pointed out, it feels weird that you use the special dice for absolutely everything except crits, where you have to fish out your own d10s in order to use the critical hit tables (dice which aren't even provided in the beginner game).

EDIT: Also another issue is that the wound threshold is a really weird barrier for me. You end up with PCs swinging between being unconscious (or unaware of his surroundings), getting stimmed, waking up etc.

Tekopo fucked around with this message at 10:33 on Apr 19, 2016

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
My only weird one is the oddball thing about deaths. Someone could get hit with a Turbolaser square in the face (directly, indicated by many successes) and take a Minor Nick, or if someone is a bit tired, you can one shot them with a thrown rock.

ShineDog
May 21, 2007
It is inevitable!

Shockeh posted:

Well, unless you make Stimpacks literal to their name - They're future space stimulants, you hit yourself with one because it gives you the boost to keep going.

"No, they're not addictive or have any side effects, you loving pedants. Yes, I know we didn't see anyone in the film do that."

Voila, Wounds are HP, Crits are actual injuries.

Sure. But jamming yourself full of pure adrenaline isn't really in keeping with the setting either. I'm pretty fine with the rules mechanically, it's just the narrative implication as written I dont love. It's a minor tweak though.

kingcom
Jun 23, 2012

Shockeh posted:

My only weird one is the oddball thing about deaths. Someone could get hit with a Turbolaser square in the face (directly, indicated by many successes) and take a Minor Nick, or if someone is a bit tired, you can one shot them with a thrown rock.

Its mostly a way to prevent player death entirely. Its super hard to kill them rather than just knocking them unconscious or put them into a non-threatening state. Yeah the hero survives a turbolaser blast because he only dies if the narrative itself is about him dying.

ninjahedgehog
Feb 17, 2011

It's time to kick the tires and light the fires, Big Bird.


KittyEmpress posted:

The third is weirder. See, the group wanted a F&D game, but someone wanted to play a Droid. Obviously a little weird to do - so the GM and player kinda worked together, and created J3-D1, as the imperials called it 'Je-die', emphasis on the die, an experimental droid that was built to hunt down and kill Jedi, with technological marvels like portable gravity manipulators, jet boots, atmospheric superchargers, etc... which is to say, a droid with a Force Rating, that was actually a Tech Rating, and all their force powers were fluffed as being tech meant to mimic force powers. This was less a houserule, and more just a fun thing to let someone play what they wanted.

Your player's idea is super cool too, but in case anyone's wondering Jedi droids actually (kinda) existed in the EU: http://starwars.wikia.com/wiki/Iron_Knight

Basically they were Force-sensitive, but immobile, crystalline lifeforms that installed themselves in battle droid bodies so they could physically interact with the world and wield lightsabers and stuff. Kinda neat, but underexplored, like a lot of old EU things.

ShineDog
May 21, 2007
It is inevitable!
Turbo laser being non lethal doesn't bother me. Some weapons are so powerful they can only kill minions.

Finster Dexter
Oct 20, 2014

Beyond is Finster's mad vision of Earth transformed.

ninjahedgehog posted:

Your player's idea is super cool too, but in case anyone's wondering Jedi droids actually (kinda) existed in the EU: http://starwars.wikia.com/wiki/Iron_Knight

Basically they were Force-sensitive, but immobile, crystalline lifeforms that installed themselves in battle droid bodies so they could physically interact with the world and wield lightsabers and stuff. Kinda neat, but underexplored, like a lot of old EU things.

There's also Skippy, the jedi droid.

http://starwars.wikia.com/wiki/Skippy_the_Jedi_Droid

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

He was always Infinities, non-canon.

KittyEmpress
Dec 30, 2012

Jam Buddies

ninjahedgehog posted:

Your player's idea is super cool too, but in case anyone's wondering Jedi droids actually (kinda) existed in the EU: http://starwars.wikia.com/wiki/Iron_Knight

Basically they were Force-sensitive, but immobile, crystalline lifeforms that installed themselves in battle droid bodies so they could physically interact with the world and wield lightsabers and stuff. Kinda neat, but underexplored, like a lot of old EU things.

We kinda explicitly avoided the weirder EU stuff. The GM obviously wasn't an EU hater or strict canon-nazi with the droid they allowed, but we basically just all agreed that things like Iron Knights, Star Dragons, etc were kind of silly and not something we wanted to put any focus on. I think the most 'out there' EU thing we had was that we met a Kushiban at one point, who was a sordid crimelord who just happened to also be a cute little bunny. She was a villain we dealt with for awhile, basically filling the role of our Jabba.

Sushi in Yiddish
Feb 2, 2008

I've got a pretty large party on most sessions (6 or more), are there any easier/faster ways to establish and keep track of initiative?

Finster Dexter
Oct 20, 2014

Beyond is Finster's mad vision of Earth transformed.

jivjov posted:

He was always Infinities, non-canon.

Actually, not even Infinities, as he was in Star Wars Tales which is even more non-canon than Infinities, I think.

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

Finster Dexter posted:

Actually, not even Infinities, as he was in Star Wars Tales which is even more non-canon than Infinities, I think.

Confusingly enough, there are/were two different uses of the word Infinities. There were the what-if comics with the whole "what if Luke missed the torpedo shot" "what if Luke died on Hoth" etc.

Then "Infinities" was also used as the "era" designation for non canon stuff like the Tales comics. Instead of being listed as "Old Republic Era" or "New Jedi Order era" or whatever, there was a special little icon for "Infinities"

Only the last couple issues of Tales had the Infinities icon on them, but all the collected volumes did.

Finster Dexter
Oct 20, 2014

Beyond is Finster's mad vision of Earth transformed.

jivjov posted:

Confusingly enough, there are/were two different uses of the word Infinities. There were the what-if comics with the whole "what if Luke missed the torpedo shot" "what if Luke died on Hoth" etc.

Then "Infinities" was also used as the "era" designation for non canon stuff like the Tales comics. Instead of being listed as "Old Republic Era" or "New Jedi Order era" or whatever, there was a special little icon for "Infinities"

Only the last couple issues of Tales had the Infinities icon on them, but all the collected volumes did.

Oh okay. I knew that Infinities was its own canon category, but I didn't know Tales were part of that.

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal
How are the cybernetics rules? I was thinking of creating a cyborg criminal enforcer for an Edge of the Empire game but wanted to know if I should just reskin a droid or human instead.

KittyEmpress
Dec 30, 2012

Jam Buddies

chaos rhames posted:

How are the cybernetics rules? I was thinking of creating a cyborg criminal enforcer for an Edge of the Empire game but wanted to know if I should just reskin a droid or human instead.

You can replace (Brawn Rating) number of things with cybernetics. These give you flat out bonuses. However, when you are hit with ion, they tend to stop working very well or at all.

Droids can use the cybernetics system with a cap of a flat 6, not their Brawn rating.


It basically lets you spend a dozen or so thousand credits on improving your characteristics ratings in a way other than taking Dedication.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


One of the new specializations has More Machine Than Man as a talent, which increases cybernetic cap.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
It's another way to interact with the system's gear porn (which tends to be extremely powerful, thus why technition classes are so good) at the cost of making you weak against ion.

NinjaPete
Nov 14, 2004

Hail to the speaker,
Hail to the knower,
Joy to him who has understood,
Delight to those who have listened.

- Hávamál
So, one of my players is a Bothan Slicer who wanted his Obligation to be Addicted to Slicing. I am a little worried I might not be able to use this as easily as a "real" addiction.

What are some ways this could play out?

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.

NinjaPete posted:

So, one of my players is a Bothan Slicer who wanted his Obligation to be Addicted to Slicing. I am a little worried I might not be able to use this as easily as a "real" addiction.

What are some ways this could play out?

Present opportunities to 'induldge' in his addicitIon that all members know will cause them problems. Alliance records, that he wants to slice just for the challenge. Alarm systems that are already arranged for bypass, where failure will put the operation in jeopardy. Make it clear that you can't create the 'Path of What I Was Going To Do Anyway' and an addict is exactly what the word means - it's bad loving news.

The next time crime lords kick their door in without asking questions because he couldn't help himself about ripping them off, especially when another player suffers for it, then his party mates will start to question what living with an addict is like.

homullus
Mar 27, 2009

NinjaPete posted:

So, one of my players is a Bothan Slicer who wanted his Obligation to be Addicted to Slicing. I am a little worried I might not be able to use this as easily as a "real" addiction.

What are some ways this could play out?

Every time the Obligation comes up, the character sliced into something they shouldn't have between the previous game session and this one. It is carte blanche for all kinds of surprises when they try to accomplish things without other people knowing where they are -- extra security and their princess having been moved to another castle being the big ones, but the Obligation coming up could also mean Imperial Intelligence picks up the party's scent, or rival gangs. If that sounds good to you, you should tell the player that's what you're thinking will be the consequence of Obligation coming up (aside from the normal game mechanic); the player may not be pleased to have that kind of spotlight on the character's slicing mistakes.

Major Isoor
Mar 23, 2011
Hey, just curious but are there any lists/tables that have the names of each of the main species, as well as a thumbnail to help identify them? I'm sure I've seen one in the past, but I can't seem to locate one now. I'm tempted to just get it over with and make one myself, although I'd like to double-check to see if any of you guys are aware of one, first.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Major Isoor posted:

Hey, just curious but are there any lists/tables that have the names of each of the main species, as well as a thumbnail to help identify them? I'm sure I've seen one in the past, but I can't seem to locate one now. I'm tempted to just get it over with and make one myself, although I'd like to double-check to see if any of you guys are aware of one, first.

This has a list but no thumbs.

http://swrpg.viluppo.net

Fiancee commissioned a friend to make me a bookshelf for our anniversary. All my books fit on under 2 shelves :getin:

Carteret
Nov 10, 2012


Nice!

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

alg posted:

This has a list but no thumbs.

http://swrpg.viluppo.net

Fiancee commissioned a friend to make me a bookshelf for our anniversary. All my books fit on under 2 shelves :getin:



That's a beautiful shelf...but your organization method baffles me.

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal

NinjaPete posted:

So, one of my players is a Bothan Slicer who wanted his Obligation to be Addicted to Slicing. I am a little worried I might not be able to use this as easily as a "real" addiction.

What are some ways this could play out?

Recommend he gets some cybernetics and see what he does to himself.

ninjahedgehog
Feb 17, 2011

It's time to kick the tires and light the fires, Big Bird.


jivjov posted:

That's a beautiful shelf...but your organization method baffles me.

Looks like it's by system? FFG on the top shelf, West End Games on the bottom left, and the d20/Saga sourcebooks on the bottom-right.

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

ninjahedgehog posted:

Looks like it's by system? FFG on the top shelf, West End Games on the bottom left, and the d20/Saga sourcebooks on the bottom-right.

Oh that part I got; I was specifically referring to how the FFG stuff was arranged.

I keep mine separated by game line, so seeing all the colors mixed together baffled me momentarily.

Drone
Aug 22, 2003

Incredible machine
:smug:


Is it post-your-RPG-shelf time?



Humble, but getting there.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

jivjov posted:

That's a beautiful shelf...but your organization method baffles me.

beta / core / career books / locations / adventures :spergin:

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

Rpg shelf post!

Siivola
Dec 23, 2012

Unfuck your Doctor Who books. :colbert:

Major Isoor
Mar 23, 2011
Aw, that TIE Punisher hasn't even been unboxed. :( Not a fan of Imps?

MollyMetroid
Jan 20, 2004

Trout Clan Daimyo


Oh we're posting our shelves? I need to catch up on the FFG Star Wars. The way the shelf is built, I also ended up splitting Saga off for space reasons.

Adbot
ADBOT LOVES YOU

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

Siivola posted:

Unfuck your Doctor Who books. :colbert:

There's nothing wrong with them?

Major Isoor posted:

Aw, that TIE Punisher hasn't even been unboxed. :( Not a fan of Imps?

I sadly just haven't been able to play X-Wing in ages. The bottom shelf of that bookcase has a tackle box on it with all my other ships; I just never got around to unboxing the Punisher.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply