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What's your name on the site? Does it support asynchronous play? And does it require having the real-life copy to be able to actually play the game? I would love to be able to try out the game and would be willing to dive in head first, blind and buying everything at random and crashing and burning like Pompeii.
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# ? Apr 20, 2016 16:34 |
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# ? May 19, 2024 03:17 |
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SlyFrog posted:Ahh yes, who is the first person to join my newly posted game? "Yan Zen," who is currently playing 10 other games (some dating back to February), including a couple of three star games. Boardgamearena has Elo and you can limit games to Beginner-Good-Whatever or worse players. Not sure whether it's nTTA or oTTA.
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# ? Apr 20, 2016 16:35 |
CaptainRightful posted:The guy who runs the meetup has a good collection of light-medium weight games. I'm curious about both Spyrium and Champions of Midgard, because I know almost nothing about them. Are they any good? Spyrium is a pretty solid game that is some combination of push your luck, worker placement and engine building in a pretty tight package. It goes on sale pretty often for less than 20, and even if I don't bring it out all the time, it's worth playing every few months.
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# ? Apr 20, 2016 16:45 |
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CaptainRightful posted:The guy who runs the meetup has a good collection of light-medium weight games. I'm curious about both Spyrium and Champions of Midgard, because I know almost nothing about them. Are they any good? Champions of Midgard is a quick, light worker-placement game - we played a three-player game in 45-60 minutes and we're not experienced. You place meeples (Viking farmers) to get resources, then use the dice you've gained (Viking warriors) to fight monsters. It's just not very cut-throat or competitive. Might be better with four players, as there are plenty of actions available and enough easy monsters to fight with three players. Players who are behind can fight trolls to distribute Shame tokens, which is fun.
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# ? Apr 20, 2016 16:46 |
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FulsomFrank posted:I really love Ludwig but I can see the point salad stuff not being everyone's favourite. It's a lot of fun seeing the castle come together in front of you and the master builder getting to realign the tile-market in such a way that benefits him the most is a great mechanic that produces some interesting choices. Yeah, I agree that it's fun to play, as long as you don't really care too much about winning. Weighing how expensive you should make the rooms you want so that you can guarantee you get them without hurting your own economy is interesting. Constantly monitoring everyone's castles to keep track of which of a dozen partially hidden scoring paths they may or may not be pursuing is not.
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# ? Apr 20, 2016 16:49 |
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Anyone want to stumble through Antiquity with me? First time, let's make beautiful mistakes together~ http://play.boardgamecore.net/ goongame
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# ? Apr 20, 2016 16:54 |
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PSA that Kanban is now up on boiteajeux
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# ? Apr 20, 2016 17:02 |
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Fat Samurai posted:Boardgamearena has Elo and you can limit games to Beginner-Good-Whatever or worse players. Not sure whether it's nTTA or oTTA. oTTA it looks like, sadly.
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# ? Apr 20, 2016 17:32 |
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Just did my first importing of a boardgame! Zug Um Zug: Deutschland and Deutschland 1902. Figured Germany is my birthplace, I should have a TTR of it since play a decent amount of TTR.
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# ? Apr 20, 2016 18:11 |
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Even though I'm pretty sure most of this thread (yours truly included) strongly dislikes this game, it's news regardless and some people will no doubt be happy: Expansion titled "Widow's Walk" for Betrayal At House On The Hill confirmed for Fall 2016 e: One thing that's.. interesting, I guess would be the word, is the list of contributors, which spans from the predictable like people who were involved with the original game (Bruce Glassco, Rob Daviau, Mike Selinker), and some people who worked on various WOTC board games like Dungeon Command, Jonathan Gilmour (Dead Of Winter ), to Max Temkin for some reason???, and also Zoe Quinn and Anita Sarkeesian. Scyther fucked around with this message at 18:30 on Apr 20, 2016 |
# ? Apr 20, 2016 18:23 |
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Scyther posted:Even though I'm pretty sure most of this thread (yours truly included) strongly dislikes this game, it's news regardless and some people will no doubt be happy: Look, friend, you just misunderstand the point of the game. Whereas some games exercise different skills like maths, bluffing, or memorization, Betrayal relies on the skills of imagination and socialization in order to work as a team to have fun. If you aren't having fun, maybe you should work on getting better at those skills, instead of playing with spreadsheets in your basement.
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# ? Apr 20, 2016 18:27 |
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Toshimo posted:Look, friend, you just misunderstand the point of the game. Whereas some games exercise different skills like maths, bluffing, or memorization, Betrayal relies on the skills of imagination and socialization in order to work as a team to have fun. If you aren't having fun, maybe you should work on getting better at those skills, instead of playing with spreadsheets in your basement. source your quotes
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# ? Apr 20, 2016 18:29 |
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Scyther posted:Even though I'm pretty sure most of this thread (yours truly included) strongly dislikes this game, it's news regardless and some people will no doubt be happy: Here we go, its time for boardgamer gate! I can't wait to see what "problematic" things they have fixed in Betrayal!
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# ? Apr 20, 2016 18:42 |
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I really want to see the haunt done by the Penny Arcade guy. Also the Adventure Time dude for different reasons.
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# ? Apr 20, 2016 18:42 |
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EBag posted:Anyone who has played Elysium here? It looks beautiful and seems pretty interesting but I don't see it talked about much. It's very deck dependent. Don't include Athena AND Hermes because they both allow more actions. But it's brilliant in a WYSIWYG way; there's never concealed information on the playstate.
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# ? Apr 20, 2016 19:00 |
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taser rates posted:https://twitter.com/HeavyCardboard/status/722781029321150465 This is almost definitely because of what they pulled with Through the Ages: A New Story of Civilization. You can only get it from EGG direct if you're a store. My local store would love to sell it because they could move a bunch of copies to people who loved the first one, but they can't use a distributor they have an existing relationship with. EGG cut the distributors out of what would be a lucrative title, and may have done it/be doing it with other titles, so why should the distributors carry their other stock?
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# ? Apr 20, 2016 20:04 |
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CaptainRightful posted:I've been going to a new Tuesday night meetup for a few weeks now and it's a good mix of people. Some experienced, some new, but all pretty chill. I wasn't a fan of Champions of Midgard at all. You can spend multiple turns gathering your little viking dice and then just waste them all by rolling poorly. Really killed the game for me.
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# ? Apr 20, 2016 20:13 |
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Scyther posted:Even though I'm pretty sure most of this thread (yours truly included) strongly dislikes this game, it's news regardless and some people will no doubt be happy: gently caress my life. We just finally stopped playing this awful game because we had gone through enough haunts that we were getting repeats and now I have to play it again? I don't understand why people. Can like this. In the three games we played Sunday (instead of playing anything good) every single one was already determined when the haunt was revealed. Either the traitor won because we were trapped or the traitor lost because it was a stupid plot like the invisible person one where it is nearly impossible to win. Just... Ugh.
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# ? Apr 20, 2016 20:16 |
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Caros posted:gently caress my life. Have you explained to your group that you don't enjoy it and would rather play something else?
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# ? Apr 20, 2016 20:21 |
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Get better friends.
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# ? Apr 20, 2016 20:25 |
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Caros posted:I don't understand why people. Can like this. In the three games we played Sunday (instead of playing anything good) every single one was already determined when the haunt was revealed. Either the traitor won because we were trapped or the traitor lost because it was a stupid plot like the invisible person one where it is nearly impossible to win. For me, Betrayal is a horror story/movie where you trade [foreshadowing + coherent characterization + a guarantee of a tense ending] for [unpredictability + self inserting as the characters]. I understand why people would make that trade, even if I would never do so myself.
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# ? Apr 20, 2016 20:29 |
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I was toying with the idea of designing a betrayal-like where each player has a personal deck that guarantees they'll find a weapon, utility item, have a bad event, have a good event, and so on, they just don't know the order, and have the rooms explored cross referenced with card type to determine what weapon/good event/bad event they find, in some kind of Tales Of The Arabian Nights style book, ideally all bad events should be equally bad, all good events equally good, and all weapons about equal (yes I know that's a tall order). The haunt equivalents would have to be structured completely differently as well, doing stuff like ensuring that The Thing You Need is far enough away from Where You Need To Bring it or whatever the scenario calls for. The deck structure should do enough to ensure that everyone is actually at a predictable power level at that point. Of course like all my game ideas, I'm never actually going to follow through with it, but jeez, they could have done SOMETHING to reel in the slot machine bullshit of the game.
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# ? Apr 20, 2016 20:38 |
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Some Numbers posted:Have you explained to your group that you don't enjoy it and would rather play something else? I have, yes. We often play other (better games) but when 3/4 of the standard boardgame group, including your new girlfriend, enjoy something you just have to suck it up.
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# ? Apr 20, 2016 20:46 |
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Scyther posted:
Call me when they get Mark Herman to do a haunt where' you're hunted by supernatural Vietcong
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# ? Apr 20, 2016 20:49 |
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Caros posted:I have, yes. We often play other (better games) but when 3/4 of the standard boardgame group, including your new girlfriend, enjoy something you just have to suck it up. Sever.
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# ? Apr 20, 2016 20:50 |
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Scyther posted:I was toying with the idea of designing a betrayal-like where each player has a personal deck that guarantees they'll find a weapon, utility item, have a bad event, have a good event, and so on, they just don't know the order, and have the rooms explored cross referenced with card type to determine what weapon/good event/bad event they find, in some kind of Tales Of The Arabian Nights style book, ideally all bad events should be equally bad, all good events equally good, and all weapons about equal (yes I know that's a tall order). The haunt equivalents would have to be structured completely differently as well, doing stuff like ensuring that The Thing You Need is far enough away from Where You Need To Bring it or whatever the scenario calls for. The deck structure should do enough to ensure that everyone is actually at a predictable power level at that point. Of course like all my game ideas, I'm never actually going to follow through with it, but jeez, they could have done SOMETHING to reel in the slot machine bullshit of the game. Don't worry about it. "Plays like a game you like but with the problems fixed" will always do poorly compared to "has the same name and same flaws as the game you like." That's why there is so much Munchkin out there and none of it ever fixes anything.
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# ? Apr 20, 2016 20:52 |
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Toshimo posted:Sever. You just made my day.
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# ? Apr 20, 2016 20:54 |
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Caros posted:I have, yes. We often play other (better games) but when 3/4 of the standard boardgame group, including your new girlfriend, enjoy something you just have to suck it up. This is probably why I have a very specific set of friends and also why I'm single.
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# ? Apr 20, 2016 20:54 |
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Jimbozig posted:Don't worry about it. "Plays like a game you like but with the problems fixed" will always do poorly compared to "has the same name and same flaws as the game you like." That's why there is so much Munchkin out there and none of it ever fixes anything. Yes, that's another good reason to let that idea rot.
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# ? Apr 20, 2016 20:57 |
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Some Numbers posted:This is probably why I have a very specific set of friends and also why I'm single. That's is the choice we made. Be careful, this road leads to Calandale.
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# ? Apr 20, 2016 21:29 |
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Caros posted:gently caress my life. One time we had everything go just right and had the elusive game where both sides were competitive and everyone got to participate and contribute leading to a narrow finish over the traitor... and everyone still spent most of the time being bored and frustrated. But nobody wants to shelve it. The real haunt is a spooky ghost that possesses people and makes them want to play bad games.
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# ? Apr 20, 2016 21:34 |
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Scyther posted:I was toying with the idea of designing a betrayal-like where each player has a personal deck that guarantees they'll find a weapon, utility item, have a bad event, have a good event, and so on, they just don't know the order, and have the rooms explored cross referenced with card type to determine what weapon/good event/bad event they find, in some kind of Tales Of The Arabian Nights style book, ideally all bad events should be equally bad, all good events equally good, and all weapons about equal (yes I know that's a tall order). The haunt equivalents would have to be structured completely differently as well, doing stuff like ensuring that The Thing You Need is far enough away from Where You Need To Bring it or whatever the scenario calls for. The deck structure should do enough to ensure that everyone is actually at a predictable power level at that point. Of course like all my game ideas, I'm never actually going to follow through with it, but jeez, they could have done SOMETHING to reel in the slot machine bullshit of the game. The only person with the patience to make that game made 514.
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# ? Apr 20, 2016 22:00 |
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In other bad game with blank-faced dice news: http://avalonhill.wizards.com/games/betrayal-at-house-on-the-hill/widows-walk
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# ? Apr 20, 2016 22:51 |
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burger time posted:In other bad game with blank-faced dice news: Yes, we've been talking about it for half a page.
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# ? Apr 20, 2016 22:54 |
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Some Numbers posted:Yes, we've been talking about it for half a page. well, did you hear about the dark souls board game thats coming out??
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# ? Apr 20, 2016 23:11 |
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God the BGG game pages are terrible.
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# ? Apr 21, 2016 00:09 |
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BGG is useful for: - Finding good cheat sheets and other supplements to print out. - Finding pictures of games as well as basic info like release year and publisher. - ??????
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# ? Apr 21, 2016 00:11 |
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Countblanc posted:BGG is useful for: - A stark reminder of how not to design a website.
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# ? Apr 21, 2016 00:11 |
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Countblanc posted:BGG is useful for: - Finding posts of women in the vicinity of a game with hundreds of comments about how the members would like to cuck the poster.
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# ? Apr 21, 2016 00:13 |
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# ? May 19, 2024 03:17 |
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I was referring to the redesign. They not only made it require more clicking to find what you're looking for, but made it even less user friendly while trying to make it look like a facebook clone.
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# ? Apr 21, 2016 00:15 |