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GGLucas posted:You'll be able to buy the expansion for $9,99. Thanks! I hope this sells well as you all totally deserve it.
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# ? Apr 21, 2016 19:32 |
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# ? May 28, 2024 08:21 |
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New article up! This one's about the First, the other new race the expansion adds. We also talk about the new AI and its new configurable settings and how Multiplayer works between people who have the expansion and who don't. Click here if you want to read more about it! Firgof fucked around with this message at 19:41 on Apr 21, 2016 |
# ? Apr 21, 2016 19:37 |
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Firgof posted:Closest we've got to that at the moment is the Graviton engine, which allows the ship to thrust in any direction no matter what direction it's presently facing. Graviton engine's are cool, since they negate the time required to rotate, but the problem is the amount of thrust they put out compared to the inertia of the ships, and the basically uncapped top speed. Basically there is no way to put out an amount of thrust that will counter act the mass of the bigger ships. FTL Mechanics are fine though, including the skip-drives etc.
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# ? Apr 21, 2016 19:43 |
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Firgof posted:New article up! This one's about the First, the other new race the expansion adds. We also talk about the new AI and its new configurable settings and how Multiplayer works between people who have the expansion and who don't. Holy poo poo those First guys are extremely my poo poo But this; quote:In order to allow people to play multiplayer with as many others as possible, the expansion content automatically gets unlocked in multiplayer depending only on if the host player has the expansion installed. You guys are incredible
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# ? Apr 21, 2016 19:44 |
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What day is the release? I thought it was today for some reason.
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# ? Apr 21, 2016 19:58 |
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It's tomorrow so you're not that far off.
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# ? Apr 21, 2016 20:00 |
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Firgof posted:It's tomorrow so you're not that far off.
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# ? Apr 21, 2016 21:03 |
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Firgof posted:It's tomorrow so you're not that far off.
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# ? Apr 21, 2016 22:32 |
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If anyone feels like trying to beat a dev we're going to be running two open multiplayer games at 8PM EDT and 8PM CEST tomorrow. You won't need the expansion to join the game and come try out all the new features. We'll also be streaming the games on twitch, hopefully we'll get a good amount of people into the games and have some fun trying to get elected for senate leader to build some walls.
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# ? Apr 22, 2016 04:17 |
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quote:have some fun trying to get elected for senate leader to build some walls. (Why does it seem like we always get a system named Hat in dev games anyway) Firgof fucked around with this message at 05:23 on Apr 22, 2016 |
# ? Apr 22, 2016 04:40 |
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GGLucas posted:Outpost and Protect System have no effect on the takeovers from an influence victory. There's a resource that protects against defections right (drugs?). Can I drug my empire into total loyalty in the face of superior culture?
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# ? Apr 22, 2016 13:29 |
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DatonKallandor posted:There's a resource that protects against defections right (drugs?). Can I drug my empire into total loyalty in the face of superior culture? Sadly, Drugs is more speed than it is weed - makes your people more alert and work harder. Even Psionic Reagants can't stop the flow. The news is so powerful and so influencing that it converts on contact. You could consider it the deployment of a Memetic Virus; like a song that gets in your head and won't go away, except it's a desire to consider uniting together with that one Empire. All it takes is contact with the 'outside worlds' and bam: it's in your advertisements, the popular media, in the letters that spill out into your soup. It's even in the stars. Your friends are talking about it and so are your parents; every time anyone says anything about it you feel great - in fact when nobody says it for a while you feel kind of empty. You can hear it in songs, taste it in food, feel it in the small hairs on your neck when someone whispers it. "Unity". "Unity". Also, get hype! Today's the launchday. Firgof fucked around with this message at 16:21 on Apr 22, 2016 |
# ? Apr 22, 2016 16:08 |
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My wallet is prepared.
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# ? Apr 22, 2016 16:11 |
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Oh, a quick tip to veterans of SR2 concerning the expansion's changes: We changed a lot in some of the Zeitgeists so you may want to refamiliarize yourself with their effects when you get your hands on the update.
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# ? Apr 22, 2016 17:16 |
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Purchased and downloading, then blowing off work to play.
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# ? Apr 22, 2016 18:05 |
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Yay! Good luck with the sales guys!
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# ? Apr 22, 2016 18:07 |
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Bought it too, gonna give it a go soon.
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# ? Apr 22, 2016 18:08 |
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Firgof posted:Oh, a quick tip to veterans of SR2 concerning the expansion's changes: We changed a lot in some of the Zeitgeists so you may want to refamiliarize yourself with their effects when you get your hands on the update. Just finished my Savage AI game, getting the expansion now!
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# ? Apr 22, 2016 18:11 |
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It doesn't look like the DLC link on SR2s steam page shows Wake Of Heralds. Found it by searching manually just thought you guys should know.
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# ? Apr 22, 2016 18:22 |
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Getting in on this poo poo soon as I leave work
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# ? Apr 22, 2016 18:23 |
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Sedisp posted:It doesn't look like the DLC link on SR2s steam page shows Wake Of Heralds. Found it by searching manually just thought you guys should know. Yeah it's not showing up on my end either. We're keeping an eye on it - it might just take time for it to show up/refresh in their database. Edit: Fun fact, We've never had a launch which went exactly to plan. Firgof fucked around with this message at 18:31 on Apr 22, 2016 |
# ? Apr 22, 2016 18:25 |
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Xpac still not showing on the main SR2 page but I've found it too separately....and bought it! Can't wait to start the a new game with all the new features!!!
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# ? Apr 22, 2016 19:04 |
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You certainly expanded the research tree a bit.
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# ? Apr 22, 2016 19:12 |
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OwlFancier posted:You certainly expanded the research tree a bit. More so than it appears as well, as now there's secret projects that don't show up on the grid until you fulfill certain conditions - or grab one of the cards that unhides one.
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# ? Apr 22, 2016 19:15 |
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Firgof posted:More so than it appears as well, as now there's secret projects that don't show up on the grid until you fulfill certain conditions - or grab one of the cards that unhides one. Well there goes my weekend.
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# ? Apr 22, 2016 19:16 |
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Grabbed the xpac, gonna play after tests.
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# ? Apr 22, 2016 19:25 |
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I re-wrote my old review for Star Ruler 2 and put it on the Wake of the Heralds page as well. Doing my part, apart from throwing money at you... not that reviews appear to be showing on the Wake of the Heralds page yet. Steam.
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# ? Apr 22, 2016 19:35 |
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But what will I do with all my lovely mods?
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# ? Apr 22, 2016 19:44 |
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Firgof posted:More so than it appears as well, as now there's secret projects that don't show up on the grid until you fulfill certain conditions - or grab one of the cards that unhides one.
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# ? Apr 22, 2016 19:57 |
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Played a game with "The First." I think I understand their gimmick and once they get rolling they are ridiculous. Super low mass capital ships Planets that are producing hundreds of Labor/sec, disgarding all planets except luxury goods? Good stuff. They are slow rolling though, but once you are finally able to build an additional Orbital constructor you should have a nice clutch of planets. Haven't tried the other race yet. Is one of the secret projects the ability to unlock FTL for non-ftl races?
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# ? Apr 22, 2016 20:02 |
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Am I wrong or are your planet textures now reflective of the actual tiles on them? Including development which adds more lights on the dark side?
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# ? Apr 22, 2016 20:14 |
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Just picked this up on steam! Time to get Heraldric!
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# ? Apr 22, 2016 20:26 |
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OwlFancier posted:Am I wrong or are your planet textures now reflective of the actual tiles on them? Including development which adds more lights on the dark side? Yup that's hidden in the patch notes. It's pretty drat cool.
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# ? Apr 22, 2016 20:31 |
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Cremlin Ferns are pretty loving great, a use for those dumb food/water planets!
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# ? Apr 22, 2016 20:44 |
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Turns out we had to republish the page to get the DLC link to get put on it. Sorry, folks. You should be able to easily find the DLC now.
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# ? Apr 22, 2016 21:11 |
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Also does Crystal Armor suck, or is there a way to repair it say if you are in a home system and you can refit the flagship or whatever? Otherwise it seems like you'd have to scuttle your crystal armor flag ships every so often and you wouldn't be able to use it on support ships at all.
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# ? Apr 22, 2016 22:28 |
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That's the gist with it. A manual retrofit [costs money and labor] will repair it since you're rebuilding those broken sections yeah.
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# ? Apr 22, 2016 22:32 |
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Bought the expansion! Time to play around with the new race gimmicks.
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# ? Apr 22, 2016 23:56 |
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Firgof posted:That's the gist with it. A manual retrofit [costs money and labor] will repair it since you're rebuilding those broken sections yeah. Cool. That's fine, I just want to make sure I don't have to scuttle and rebuild, especially with the experience system that's been put in. Just lost my first game vs 5 Hard AI's as the Large Gate race. It took me a while to figure out their strategy, but I think I've got it now. You start with 3 gates, they are all linked as far as I can tell with labor pool, construction queues etc. So in order to keep up you need to build additional gates. Now does each individual gate get better as you build more gates? If so, then that is how they scale, and eventually as long as you have the materials to build additional gates, each gate will be a monster that will soon exceed the capacity of a level 5 planet. Or am I wrong and that their strategy is to settle a few industrial planets and use those as their primary production engine?
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# ? Apr 22, 2016 23:57 |
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# ? May 28, 2024 08:21 |
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Powercrazy posted:Cool. That's fine, I just want to make sure I don't have to scuttle and rebuild, especially with the experience system that's been put in. I've only been experimenting with them so far, but I don't think the beacons "clone" resources. Like, yeah, you have 3 beacons, and exporting a 3 labor resource to a beacon causes it to produce 3 labor, but they seem to all share it; if you build a ship at one beacon it seems to be being built at every gate. So you don't get 3x3 labor out of it. Additionally, you can export defense/energy/research resources to the beacon to buy upgrades, but most of those upgrades seem to be about improving the combat abilities of the beacon. Honestly the upgrades don't look too impressive to me so far, so I mostly play them as a normal empire with the ability to "buy" population. I may be missing something, though. Edit: The combat upgrades do seem to apply to every beacon, so maybe you can get them to the point of being basically deathstars and then start dropping them on your enemies. Bremen fucked around with this message at 00:34 on Apr 23, 2016 |
# ? Apr 23, 2016 00:12 |