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I once opened a large chest only for one of the prizes to be a resurrection potion, which caused me to immediately die when all of the poo poo I'd just killed to claim my prize suddenly came back to life. I couldn't even be mad about that one. I just sat there and laughed for a little while.
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# ? Apr 22, 2016 18:44 |
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# ? Jun 12, 2024 10:03 |
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madjackmcmad posted:Unity using roguelike devs up in here: this package of fantasy icons and avatars is free today (22 April 16) iffffff you want a whole mess of icons which you could likely even use in your non-Unity game. https://www.assetstore.unity3d.com/en/#!/content/59045
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# ? Apr 23, 2016 01:18 |
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So I've ranted at great (terrible) length about consumables in the past... Today I have a relatively simple question What's the difference between scrolls and potions?
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# ? Apr 23, 2016 02:46 |
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potions turn into potions of water when you fall into a river, while scrolls turn into blank scrolls
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# ? Apr 23, 2016 02:49 |
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What's the difference between swords and axes?
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# ? Apr 23, 2016 02:50 |
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it really depends on the game and developer, but i think GENERALLY people tend to make scrolls as strategic consumables and potions as tactical consumables because it feels right?
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# ? Apr 23, 2016 02:50 |
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victrix posted:So I've ranted at great (terrible) length about consumables in the past... You can't use scrolls when blinded, and if the game has inventory damage then scrolls tend to be easier to lose. Potions also generally target the user (in some games you can throw them to affect a different user) while scrolls can target others.
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# ? Apr 23, 2016 02:50 |
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TooMuchAbstraction posted:You can't use scrolls when blinded, and if the game has inventory damage then scrolls tend to be easier to lose. Potions also generally target the user (in some games you can throw them to affect a different user) while scrolls can target others. Less snarky is that the second part of this was the split we ended up with in Sproggiwood; roughly that potions affect the player, whereas scrolls interact with the environment.
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# ? Apr 23, 2016 02:52 |
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throwing potions at monsters owns. throwing scrolls at monsters not so much.
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# ? Apr 23, 2016 02:57 |
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why is teleportation always a scroll, it's very much a tactical-only effect (if you have well-designed dungeons/dungeon generation algorithms anyway)
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# ? Apr 23, 2016 03:04 |
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Are you the Sproggiwood dev? I had a great time with Sproggiwood. Just wanted to let you know.
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# ? Apr 23, 2016 03:31 |
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Tollymain posted:why is teleportation always a scroll, it's very much a tactical-only effect (if you have well-designed dungeons/dungeon generation algorithms anyway) https://www.youtube.com/watch?v=7V2lxFWBqfI&t=102s
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# ? Apr 23, 2016 03:34 |
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Lowness 72 posted:Are you the Sproggiwood dev? I had a great time with Sproggiwood. Just wanted to let you know. Hah yeah, thanks handofluke, suncut and I.
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# ? Apr 23, 2016 03:40 |
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victrix posted:What's the difference between scrolls and potions? Potions can be drank by anyone, only a proper spellcaster can use a scroll. A scroll is a single charge of a wand, in paper form. Also scrolls can be copied into ones spellbook.
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# ? Apr 23, 2016 03:54 |
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Tollymain posted:why is teleportation always a scroll, it's very much a tactical-only effect (if you have well-designed dungeons/dungeon generation algorithms anyway) At first I thought "drinking a potion to teleport sounds weird", but then I realized that cursed potions of teleporation could teleport themselves randomly on the level when you try to drink them.
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# ? Apr 23, 2016 04:01 |
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This is 100% the reason.
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# ? Apr 23, 2016 04:02 |
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Rutibex posted:Potions can be drank by anyone, only a proper spellcaster can use a scroll. A scroll is a single charge of a wand, in paper form. Also scrolls can be copied into ones spellbook.
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# ? Apr 23, 2016 04:13 |
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Unormal posted:Hah yeah, thanks handofluke, suncut and I. I knew about you and handofluke, but what did suncut do?
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# ? Apr 23, 2016 04:15 |
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IronicDongz posted:In what game is this how it works? I can't remember if I've played one where it works like this. I don't know of any games that work exactly like that, but it did remind me that in ADOM you can't read scrolls at all if you're illiterate, but that sure doesn't stop you from chugging whatever strange liquids you can get your hands on, so that's another potential difference.
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# ? Apr 23, 2016 04:18 |
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IronicDongz posted:In what game is this how it works? I can't remember if I've played one where it works like this. Dungeons and Dragons
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# ? Apr 23, 2016 04:47 |
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oh, don't think I've ever played a DnD game that actually had much or any potions/scrolls in it
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# ? Apr 23, 2016 04:56 |
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IronicDongz posted:oh, don't think I've ever played a DnD game that actually had much or any potions/scrolls in it
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# ? Apr 23, 2016 05:03 |
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I mean more along the lines of "I've never played a DnD game where any kind of potion beyond a healing potion existed anywhere"
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# ? Apr 23, 2016 06:06 |
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Dr. Dos posted:At first I thought "drinking a potion to teleport sounds weird", but then I realized that cursed potions of teleporation could teleport themselves randomly on the level when you try to drink them. I think any potion you try to drink should sprout little legs and run away sometimes if it feels like it, in every roguelike.
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# ? Apr 23, 2016 06:14 |
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IronicDongz posted:I mean more along the lines of "I've never played a DnD game where any kind of potion beyond a healing potion existed anywhere" You need to play Baldurs Gate 2 and Planescape Torment right away. Your Nethack skills will be somewhat transferable.
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# ? Apr 23, 2016 06:17 |
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an rpg where you're not swigging bottles of mysterious and possibly lethal liquid isn't a proper rpg
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# ? Apr 23, 2016 06:27 |
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Potions in Baldur's Gate hit that perfect mix of extremely powerful and uncommon that it's a giant psychological victory over my own brain to ever use them.
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# ? Apr 23, 2016 06:39 |
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Mzbundifund posted:Potions in Baldur's Gate hit that perfect mix of extremely powerful and uncommon that it's a giant psychological victory over my own brain to ever use them. BG1 is actually the game that I used to permanently break myself of both the 'hoard consumables'* and 'do everything 100%' rpg mental debilitations. And it was a lot of fun playing it that way, so good on the devs for encounter design. (*for 'normal' rpgs, you hoard consumables in roguelikes and you die a lot)
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# ? Apr 23, 2016 07:30 |
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Rutibex posted:
Though I still haven't played either of those, but honestly I don't have much interest.
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# ? Apr 23, 2016 07:32 |
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Unormal posted:Less snarky is that the second part of this was the split we ended up with in Sproggiwood; roughly that potions affect the player, whereas scrolls interact with the environment. Dmans has a very similar philosophy. Potions go in your belly and do something to you internally. Scrolls affect the outside world and your place in it. Scrolls of Blink and Hopscorch fit this ideal because they move you in the world. Fun exceptions (that are not in dmans) include a Potion of Firebreath, which lets you cast a cone of flame affecting the outside world, and a Scroll of Turn Into Some Jive rear end Alternate Form which lets you whatever. It helps with the ID game because if you have an unid'd potion you have an educated guess about what happens when you drink it.
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# ? Apr 23, 2016 08:53 |
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Teleportation doesn't move you around the world, it moves the world around you. e: That said I like ToME's answer with its rough equivalent to scrolls and potions: runes are spells, infusions are nature gifts, and both spells and nature gifts are potentially excluded by certain build choices.
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# ? Apr 23, 2016 16:06 |
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Potions induce magical change by means of arcane biochemistry; there is a direct cause -> effect process that is typically observable in or immediately about the imbiber's physiology. Scrolls, on the other hand, function via magical relativism; they induce changes in the world by altering a targeted item, place, or creature relative to all other items, places, and creatures - for instance, a sword becomes more or less cursed relative to the average cursedness of swords, or an adventurer finds her location relative to reference points in her surroundings has changed slightly. This is why thrown potions sometimes work - they are magichemically active solutions - but thrown scrolls do not (they provide a clearly defined but insanely complex set of step-by-step ritual instructions which consumes the magically-imbued parchment as fuel once completed).
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# ? Apr 23, 2016 16:56 |
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Angry Diplomat posted:Potions induce magical change by means of arcane biochemistry; there is a direct cause -> effect process that is typically observable in or immediately about the imbiber's physiology. Scrolls, on the other hand, function via magical relativism; they induce changes in the world by altering a targeted item, place, or creature relative to all other items, places, and creatures - for instance, a sword becomes more or less cursed relative to the average cursedness of swords, or an adventurer finds her location relative to reference points in her surroundings has changed slightly. This is why thrown potions sometimes work - they are magichemically active solutions - but thrown scrolls do not (they provide a clearly defined but insanely complex set of step-by-step ritual instructions which consumes the magically-imbued parchment as fuel once completed). simulationism.txt
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# ? Apr 23, 2016 17:10 |
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Angry Diplomat posted:for instance, a sword becomes more or less cursed relative to the average cursedness of swords My favorite sentence today
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# ? Apr 23, 2016 17:33 |
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Tuxedo Catfish posted:simulationism.txt If there's one thing I love, it's absurdly baroque worldbuilding where none is needed.
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# ? Apr 23, 2016 17:36 |
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victrix posted:My favorite sentence today it's good
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# ? Apr 23, 2016 17:42 |
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a +2 shortsword (cursed at Z+1.2*) * ±0.4, for p=0.05
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# ? Apr 23, 2016 17:51 |
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Tuxedo Catfish posted:Teleportation doesn't move you around the world, it moves the world around you.
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# ? Apr 23, 2016 18:29 |
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TooMuchAbstraction posted:I knew about you and handofluke, but what did suncut do? All the art!... Composerguy did the music as well. A true work of gooncraft Unormal fucked around with this message at 19:37 on Apr 23, 2016 |
# ? Apr 23, 2016 19:34 |
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# ? Jun 12, 2024 10:03 |
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I thought I was having a good Deathstate run then it dumps 4 projectile spamming minibosses on me at once.
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# ? Apr 23, 2016 21:43 |