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# ? Apr 24, 2016 03:33 |
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# ? Jun 8, 2024 19:05 |
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Crushdown boss down and championed. The only trouble I had was trying to push it and having one of the 3 targetted guys squeeze in one more attack before he changed and getting punished for it. edit: Zurai, thank you for the guide, made it extremely easy.
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# ? Apr 24, 2016 03:34 |
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0/11 on the Lucky Draw. Got some 4*s out of it, but nothing really useful to me synergy-wise unfortunately.
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# ? Apr 24, 2016 03:39 |
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Another Nightmare notch in the belt. Nightmare Shift was way more useful than I figured to get close to the Atk cap, and Shout RW got me the rest of the way. Agrias was the workhorse in the middle, raining down Saint Cross on the boss, while Zell, Sephiroth, and Edgar worked around the fight mechanic. My best skills not named Saint Cross were two R5 Double Cuts, an R3 Dismissal, and R3 Punishing Palm (which I only used because Zell used up all of the Dismissal charges). Tyro, meanwhile, was left to his own devices with Curaja and Protectga. It took 4 S/Ls to finally get the timing down on when Dynast-King's Curse (the aura) switched up. The failed runs, I ended up taking Nightmare Gravities to the face and then the jerk would get in the killing blow promptly. You need to damage him quickly (each Curse period lasts about 4 turns, and there are four auras used before he goes ), but the most important part is timing when he switches Curse targets. If you mess up, you are definitely eating a Gravity, and his timer decreases faster. Combo posted:edit: Zurai, thank you for the guide, made it extremely easy. Seconding this, made it easier to wrap my head around the mechanics. Thanks, Zurai! Edited to clarify a point, since I'm a tired idiot again. FeralWraith fucked around with this message at 03:46 on Apr 24, 2016 |
# ? Apr 24, 2016 03:40 |
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Dr Pepper posted:
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# ? Apr 24, 2016 03:46 |
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So someone's been compiling the Nightmare quotes for this dungeon like they did the last one. Highlights include Beatrix declaring that an enormous monster wall is no match for her, Edgar's lamenting that his death would disappoint the world's women, and Tidus not getting to say a drat thing. Poor Tidus. Wow, that is an amazing result.
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# ? Apr 24, 2016 03:48 |
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Pander posted:I'm starting to think the real meta strategy from FFT wasn't Shout, it's Cleansing Strike. Cleansing Strike does some serious work on every single fight I bring Agrias to, which has been basically all of them since FFT. Had her on my Crushdown team as well. I think when Overwatch beta closes up and I have nothing to do for a month I'm going to play through FFT again.
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# ? Apr 24, 2016 03:53 |
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I pulled 0/11, though I did manage to draw seven 4* relics that I was able to combine into decent gear.
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# ? Apr 24, 2016 03:54 |
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Took down Demon wall on my first shot, and barely mastered it to boot Things got really dicey when I had Lightning fire off a drain strike while was she was outside the attacking zone...right after Gilgamesh's SSB took out both arms. 3 of my characters went from chilling at max HP to almost dead because of that.
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# ? Apr 24, 2016 03:55 |
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Got Tidus SSB from the lucky draw. 3 attacks and that's it? Seems pretty meh. Is it worth trying out? I also got Thor hammer. Don't see a spot for him in my regular team unless I give Tyro the boot. Will be good for synergy at least, better than 0/11
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# ? Apr 24, 2016 03:56 |
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What is nightmare shift? From what I see, each boss has a distinct relm synergy bonus. Am I missing something?
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# ? Apr 24, 2016 04:04 |
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The biggest battle against Demon Wall was fighting the slowdown. How ridiculously unoptimized is this game that an S6 chugs with nothing else open? Thanks Zurai for the guide!
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# ? Apr 24, 2016 04:07 |
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Erdricks posted:What is nightmare shift? From what I see, each boss has a distinct relm synergy bonus. Am I missing something? From what I can tell, Nightmare Shift is for the Nightmare fight that unlocks once you've beaten the other four bosses. The four bosses leading up to the Nightmare fight have regular synergy, as you saw, but the Nightmare boss has Nightmare Shift for every hero which meets the dungeon's requirements, which is Combat 5* for the Crushdown realm.
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# ? Apr 24, 2016 04:11 |
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The basis is this: Characters with *5 in whatever skill is will get the same boost as if they had realm synergy. In addition, anything they equip while under nightmare shift ALSO gets a synergy boost, regardless of realm. Basically, you bring people that match the realm, and equip them with the highest level weaps and armor you have. Level 30/30 5*++ weaps/armor are absurdly powerful in there.
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# ? Apr 24, 2016 04:16 |
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Pander posted:I'm starting to think the real meta strategy from FFT wasn't Shout, it's Cleansing Strike. Shout is still useful as an RW, but a stackable ATK/MAG down on a great character is something that's better to own rather then RW. A lot of characters have weaker but AoE versions, but the only one that also causes 50% reduction is with Mog, that does no damage, Cait Sith (AoE but less damage) and Fang. I'll probably get to the Nightmare proper after double greens end, then finishing up Vincent, then the Nightmare then Basch. Then I'm back to just story dungeons and events. cirus posted:The biggest battle against Demon Wall was fighting the slowdown. How ridiculously unoptimized is this game that an S6 chugs with nothing else open? I'm actually confused about this too. I got a new phone and while all the simple animations are smoother then my old Note 2, they're only smoother if they actually load. Zack's Apocalypse lags like crazy. And it's only Record Keeper too. Everything else runs better.
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# ? Apr 24, 2016 04:17 |
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Pander posted:I'm starting to think the real meta strategy from FFT wasn't Shout, it's Cleansing Strike. Finally someone else sees the light I got an OWA from the Lucky Draw, which is something useful-ish I suppose. IcePhoenix fucked around with this message at 04:23 on Apr 24, 2016 |
# ? Apr 24, 2016 04:20 |
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Explicitly, it's the Android version of FFRK that is optimized like poo poo, and I'm not entirely sure why. Sure, iOS FFRK has its problems, but I've got a 5s and not a single slowdown problem in sight. I get the feeling that the iPhone version was designed first, and then the Droid version is actually a lovely port.Evil Fluffy posted:He also mentioned using a skill we didn't have at the time awhile back IIRC. Storm Dragon, the Mt. Zozo boss in FF6 realm. It mentions using "Life's Touch", which is one of the skills from the SaGa event. The SaGa Event that we've never once gotten skills from and probably never will. Life's Touch is still mentioned, in shiny bold text. KataraniSword fucked around with this message at 04:27 on Apr 24, 2016 |
# ? Apr 24, 2016 04:22 |
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Cleansing Strike is really good and I love having it, but... I really wish I had some sort of Hastega so I could stick to only RWing Wall when I really need it. As of right now I really don't know what to bring to Rufus. But I'm sure I'll be fine with Tailwind + Eiko's Flames of Rebirth anyway. At least that's what I always tell myself before I start struggling. Haha. I do have an Android and yeah I always noticed the slowdown but I didn't really care either way, since it never really stopped me from playing the game decently okay. I have a Galaxy S3, for reference.
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# ? Apr 24, 2016 04:27 |
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Pulled, got Ras and Partisan. I already have a Ras, and Edgars got his drill already but I guess I shouldn't whine, 6* gun for the Basch event isnt terrible.
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# ? Apr 24, 2016 04:31 |
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Went into the Nightmare event against Phantom Train because why not, did 5k damage with a Firaga Strike, and...it barely took off any of the life bar. Yeah, not gonna be able to beat this. Maybe I can finally get a Soul of a Hero next Nightmare event.
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# ? Apr 24, 2016 04:43 |
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Demon Wall was an interesting DPS challenge. I can see how a lot of people would have problems with it but as long as you have good damage skills and at least two characters with SSBs/BSBs you should have more than enough time. Wall can cut down on the damage a little but it's really not necessary, feel free to RW Shout if you're lacking both because Protectga alone via Beatrix had gotten the damage down to a manageable 1000ish. As for the Lucky Draw: OWA was my only 5*. I'm a little irritated that I keep getting FF7 synergy when I have more than enough, and Shadow Flare is definitely an eight month old SB, but can't complain.
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# ? Apr 24, 2016 04:45 |
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I was doubting the banner until I saw some pulls in here. Dropped money for gems to do it when I saw some of the fantastic results. Got Trueblade of Legend for Bartz so goodbye forever (until I need aoe) Cloud! Easiest MC2 Lode decision I'll ever make. Got a glove for Josef that will help with my nonexistant II synergy.
Jinh fucked around with this message at 04:56 on Apr 24, 2016 |
# ? Apr 24, 2016 04:53 |
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Went 0/11 on the lucky draw, but I got some 4* stuff I could combine at least. Some of the rest of you got insane pulls on this, holy poo poo. Hope the gacha treats me better on Monday.
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# ? Apr 24, 2016 04:55 |
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KataraniSword posted:Demon Wall was an interesting DPS challenge. I can see how a lot of people would have problems with it but as long as you have good damage skills and at least two characters with SSBs/BSBs you should have more than enough time. My only physical SSBs are Agrias' which will presumably result in the arms countering to seriously reduce ability uses, and Shadow's- and Shadow doesn't have Combat 5 so he'd be getting no synergy bonuses. For normal physical SBs, I think Lightning's Blaze Rush and Fang's SB I just pulled are out because of random targetting meaning more arm counters (also I think Fang's is technically flagged as a dragoon skill and won't work). So all I've really got left is Zack's Rush Assault and Bartz' Lupine Barrage, the latter of which does not play nice with Shout. Hmm, too bad this combat lucky draw didn't pay off a bit better for me. Well, maybe R3 Saint Cross will carry me.
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# ? Apr 24, 2016 04:55 |
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I finally got 5* drops from a lucky banner! Sabin's Kaiser Knuckles and Galuf's Hammer. I have both of Galuf's relics now. I'm now 2/44 or 2/55 on lucky banners. Also got to make a Crystal Bangle++ for more FF7 absurdity and a Wizard Armlet+ for FFX stuff. Beasteh posted:Yoshiyuki and Excalibur (V) hahahaha gently caress me!!! You bastard. Arcon posted:
Tae posted:
You can get heroes from the hall of rites.
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# ? Apr 24, 2016 05:02 |
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I got a Cutting Edge from my pull. Is that any good? Squall has kinda weird skills, but if nothing else, I definitely needed more VIII synergy.
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# ? Apr 24, 2016 05:12 |
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i got galufs hammer and snows coat from the lucky draw. some of you guys did really well on it. tried the final boss once and i wish the tomb buff had a visable effect as i have a habit of not looking at my guys when im speed tapping commands and i ended up attacking with the wrong guys.
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# ? Apr 24, 2016 05:20 |
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Hawkeye posted:Got Tidus SSB from the lucky draw. 3 attacks and that's it? Seems pretty meh. Is it worth trying out? When it dropped, Jecht Shot was one of just 7 SSBs... and it was probably the worst one besides Last Judgement Grimoire. At that time it didn't suffer TOO much, not that many people ran Planet Protector RWs and the three hits on Jecht Shot are strong enough that just good synergy can get each hit very close to 9999 without any boostga at all which was definitely worth something. Now though, Shout RWs flow like wine so an SSB that can't possibly do more than 30k is pretty weak. That said, any SSB is better than no SSB, and while Tidus is pretty bad, Lifesiphon access and Celerity 5 is enough skillset to keep him viable if he's your only SSB period. Otherwise he's a pretty easy bench option, although I'll probably be bringing him out of retirement for the combat nightmare here.
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# ? Apr 24, 2016 05:30 |
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Got an Air Knife and a Brave Blade out of the lucky draw, which puts my 5 synergy in the absolutely disgusting range. Brave Blade+, Icebrand+, Air Knife, and a Genji Blade. I'm petty sure 5 is my best realm synergy wise. I ended up beating Demon Wall one turn before Nightmare Crushdown. The only real issue I had was when people's soul breaks would be ready but unable to use them. My first attempt I didn't have Cloud in the middle so he was just sitting on his BSB.
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# ? Apr 24, 2016 05:36 |
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Only got one 5* but it was SG! Yay! Shout, SG, and Miracle Prayer gives me a trinity! I suppose what I need to do is drop Zell from my party and go with the following generally: Tyro-Fill skills - SG Agrias- Saint's Cross, Life Siphon - Hallowed Bolt Leon - Banishing Strike, fill - HotE Vanille - Curaga, other magic - Miracle Prayer Razma - Full Break, fill - Shout
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# ? Apr 24, 2016 05:40 |
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Got a Giants Glove (II), Shear Trigger (VIII), Kaiser Knuckle (V), and Mythgraven Blade (IV). The first two are dupes, but it still fills out my synergy nicely.
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# ? Apr 24, 2016 05:44 |
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Won't complain because I got one relic out of the lucky draw. That one? Cloud's Hard Edge.
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# ? Apr 24, 2016 05:44 |
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3 5*s, Sephiroth's Masamune (so another 5* Katana for Gilgamesh and Auron to toss around if they're in FF7), Kain's Blood Lance (YES A SECOND 5* FF4 WEAPON), and Steiner's Defender (more FF9 synergy is always nice). Not bad at all, although given how weak they are compared to modern day stuff they may as well have been generic equipment.
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# ? Apr 24, 2016 05:55 |
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Schwartzcough posted:My only physical SSBs are Agrias' which will presumably result in the arms countering to seriously reduce ability uses, and Shadow's- and Shadow doesn't have Combat 5 so he'd be getting no synergy bonuses. For normal physical SBs, I think Lightning's Blaze Rush and Fang's SB I just pulled are out because of random targetting meaning more arm counters (also I think Fang's is technically flagged as a dragoon skill and won't work). So all I've really got left is Zack's Rush Assault and Bartz' Lupine Barrage, the latter of which does not play nice with Shout. Hmm, too bad this combat lucky draw didn't pay off a bit better for me. SBs can't be countered, traditionally. Slap Agrias in the middle and give her Lifesiphon and (assumedly) Saint Cross, pair up Lupine Barrage with Steal Power if you're worried about its buff (since I think it's just a self-boost instead of a boostga?) and Lightning should be just fine. Your biggest problem will be rushing down the first phase before Gravija, I think.
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# ? Apr 24, 2016 05:56 |
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Combo posted:Crushdown boss down and championed. The only trouble I had was trying to push it and having one of the 3 targetted guys squeeze in one more attack before he changed and getting punished for it. Happy to help
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# ? Apr 24, 2016 05:56 |
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Managed to scrounge enough mythril for this instead of throwing it into FF7's hole. My 2nd Drill. Masamune hella outclassed now and I have crazy good FF7 synergy already. Tyrfing good though, happy about that and worth 25 mythril for synergy alone.
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# ? Apr 24, 2016 05:59 |
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Decide to try a YOLO strat with a Shout RW. Tyro's Protectga and Agrias having Draw Fire as my only mitigation. It worked. It helped that I had Sephiroth, Cloud, and Agrias blasting away with their SSBs. Dr Pepper fucked around with this message at 06:11 on Apr 24, 2016 |
# ? Apr 24, 2016 06:08 |
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KataraniSword posted:SBs can't be countered, traditionally. Slap Agrias in the middle and give her Lifesiphon and (assumedly) Saint Cross, pair up Lupine Barrage with Steal Power if you're worried about its buff (since I think it's just a self-boost instead of a boostga?) and Lightning should be just fine. Yeah if you don't have much in the way of SSBs rushing him down before the Gravija may be a problem for sure. I have Lightning's SSB and gave her Dr. Mog's just to ensure I could push him into phase 2 easily.
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# ? Apr 24, 2016 06:21 |
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1/11, Tidus' Brotherhood. Welp, at least that's my first natural 5* sword for that realm.
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# ? Apr 24, 2016 06:29 |
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# ? Jun 8, 2024 19:05 |
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Demon Wall down without too much hassle. Guess I should figure out what setup I want to use for Hojo.Macdeo Lurjtux posted:Won't complain because I got one relic out of the lucky draw. That one? Cloud's Hard Edge.
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# ? Apr 24, 2016 06:30 |