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Magni
Apr 29, 2009

Elderbean posted:

What's generally a good fleet makeup for single player? Any tips on what to do with escorts/frigates/destroyers?

SP campaign will see you face all four races currently in the game, so you really need to put your fleet together with versatility in mind.

Make the Dauntlesses an even mix between Mk1s and Mk.2s. Cruisers you can't really gently caress up overly because they're all solid plattforms, but consider at least one brawler (Tyrant or Dominator; I'd go for Tyrant with the novacannon nerfs) and one supporter (Gothic or Dictator) with the last spot to either double down on the brawler, picking the other support or getting a Lunar, which can be specced great as a frontline tank and allround lineship. Battlecruisers pick one of each and for the BB it depends wether you want a fleet support carrier or the INs ultimate linebreaker and in-your-face brawler.

Escorts are great, disposable points filler A Widowmaker is always welcome because 10k sensor range is just an immense help in almost any matchup (and later on you can just let it make opportunistic torpedo runs), Swords make a great anti-ordnance screens with a turret upgrade and can be vicious little buggers if you use them in groups with the AP ammo upgrade. Firestorms are nice vs Orks and to some degree Chaos, just be aware that they're rather glass-cannony because of their habit to stay still while using their prow lance. The Cobra sadly doesn't have that much of a niche - it's too micro-dependent in a game where you'll be mostly busy microing your much more valuable capital ships already. I guess upgrade them for extra survivability if you go wth mass IN favour to summon swarms of them as cannonfodder. But tat's kind of a niche strategy.

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xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Reminder to self and everyone else: it doesn't matter how badly you slap around chaos and eldar in close with rams, orks win that sort of fight.

Yukitsu
Oct 11, 2012

Snow=Yuki
Fox=Kitsune
Snow Fox=Yukitsu, ne?

Arghy posted:

How the hell do you work with the nova cannon? its so loving terrible now. Its useless at short range and so absurdly inaccurate at long range then add the fact that now you can see its radius so only an idiot would not avoid it.

How exactly are you avoiding them? The only ships in the game that are fast enough to get out of a nova cannon circle with a bit of lead on it are the Eldar with a boost, Eldar without boost can't move from one end of the circle to the other before it detonates so unless they have vaul's manuever it hits them as well.

Zokalwe
Jul 27, 2013

Yukitsu posted:

How exactly are you avoiding them? The only ships in the game that are fast enough to get out of a nova cannon circle with a bit of lead on it are the Eldar with a boost, Eldar without boost can't move from one end of the circle to the other before it detonates so unless they have vaul's manuever it hits them as well.

Also, getting out of the circle is still getting hit.

I'm giving up on playing eldar. Everything about them is a stupid attention tax. The main cause of losses is the screen not being big enough that I can see this ship stupidly sitting idle, and how easy rammed they are. Oh, also, the stealth damage zone of nova cannon.

Arglebargle III
Feb 21, 2006

The really bad thing about the nova cannon is giving up your torpedoes. Nova cannons are good for chumping escorts, torpedoes are good for clowning battleships.

pedro0930
Oct 15, 2012

Yukitsu posted:

How exactly are you avoiding them? The only ships in the game that are fast enough to get out of a nova cannon circle with a bit of lead on it are the Eldar with a boost, Eldar without boost can't move from one end of the circle to the other before it detonates so unless they have vaul's manuever it hits them as well.
Yeah, there no dodging 4 nova cannons (nor aimming, really). One or two of them is bound to hit and wreck ship that doesn't have shield upgrade.

Dandywalken
Feb 11, 2014

CAMPAIGN SPOILER:



Hellllll

Yesssss

Very cool fight. Key it seemed was mass Melta torpedos, because holy poo poo it could throw out what seemed to be 6+ Bays worth of fighters on interception.

And the Kaptain goes out like a loving hero too :orks:


Dandywalken fucked around with this message at 05:37 on Apr 25, 2016

nnnotime
Sep 30, 2001

Hesitate, and you will be lost.

Arghy posted:

How the hell do you work with the nova cannon? its so loving terrible now. Its useless at short range and so absurdly inaccurate at long range then add the fact that now you can see its radius so only an idiot would not avoid it.
His ship configurations were for playing the campaign against the AI, which I assume doesn't avoid the NC all that well.

Dandywalken
Feb 11, 2014

It doesn't, but the scatter is still pretty darn ridiculous.

my kinda ape
Sep 15, 2008

Everything's gonna be A-OK
Oven Wrangler
Me and my friend were doing super good running Chaos carriers+Imperials to tie them up. Won like six games in a row until we came up against a pair of Ork players who brought around a dozen escort ships. We took their light cruisers out quickly but we just couldn't handle all of their heavy Kannon escorts. What's the best way to deal with that type of thing, just kite the gently caress out of them and pick them apart at range?

Kalion
Jul 23, 2004

:gifttank:
Panzer vor!

nnnotime posted:

His ship configurations were for playing the campaign against the AI, which I assume doesn't avoid the NC all that well.

This is the case, the campaign AI doesn't bother trying to avoid anything except torpedoes asteroid fields unless the ship has navigational shields. This also means they will happily fly right into stasis fields and other bombs and such which is handy against the Eldar for example. Also even though you might not directly hit with the Nova Cannon circle, I noticed that the explosion seems to hit outside the circle occasionally (and also miss and do nothing even when the enemy ship is inside the circle as well) which leads me to believe that the circle is bugged and doesn't always actually correctly show where the hit is going to land.

Yukitsu
Oct 11, 2012

Snow=Yuki
Fox=Kitsune
Snow Fox=Yukitsu, ne?

ghetto wormhole posted:

Me and my friend were doing super good running Chaos carriers+Imperials to tie them up. Won like six games in a row until we came up against a pair of Ork players who brought around a dozen escort ships. We took their light cruisers out quickly but we just couldn't handle all of their heavy Kannon escorts. What's the best way to deal with that type of thing, just kite the gently caress out of them and pick them apart at range?

Personally, I deal with that using Nova cannon spam as Imperials and bomber kiting as chaos. Bombers, not (assault boats) can deal extremely credible damage to an escort with a doubled run likely killing an escort per run. Drop a beacon on them and start running away, dump 4 squads of bombers on each escort and you'll probably be fine. This takes forever, but their range is 3-6 thousand so you can easily keep away from them.

Alternatively, your imperial friend can make a line of dauntlesses, have them ram their way through those savage gun ships. Even though they're ork ships they're still escorts so a line of dauntlesses ramming them a couple times will absolutely trash them. Run in with all ahead and a supercharged void shield and you can deal a ton of damage to all of these guys before exploding, hopefully killing even more of them.

Kalion posted:

This is the case, the campaign AI doesn't bother trying to avoid anything except torpedoes asteroid fields unless the ship has navigational shields. This also means they will happily fly right into stasis fields and other bombs and such which is handy against the Eldar for example. Also even though you might not directly hit with the Nova Cannon circle, I noticed that the explosion seems to hit outside the circle occasionally (and also miss and do nothing even when the enemy ship is inside the circle as well) which leads me to believe that the circle is bugged and doesn't always actually correctly show where the hit is going to land.

The circle itself is the 200 damage area. Anything in there takes full damage, anything within the graphic and a bit further out take 100.

Unusual
Nov 12, 2013

ghetto wormhole posted:

Me and my friend were doing super good running Chaos carriers+Imperials to tie them up. Won like six games in a row until we came up against a pair of Ork players who brought around a dozen escort ships. We took their light cruisers out quickly but we just couldn't handle all of their heavy Kannon escorts. What's the best way to deal with that type of thing, just kite the gently caress out of them and pick them apart at range?

The best way to deal with escorts seem to just be ram them until they explode, but for the ork ones at least, you'd take a ton of damage doing that, so i'd suggest just playing like a giant coward and killing them with bombers, or trying to circle behind them since i think all of the ork escorts are prow guns.

BULBASAUR
Apr 6, 2009




Soiled Meat
I'm having a really rough time online as orks. Some of the match ups are impossible to win, especially when most of my fleet is busted up or lost in the warp. These first levels are really the worst.

Arghy
Nov 15, 2012

Yukitsu posted:

How exactly are you avoiding them? The only ships in the game that are fast enough to get out of a nova cannon circle with a bit of lead on it are the Eldar with a boost, Eldar without boost can't move from one end of the circle to the other before it detonates so unless they have vaul's manuever it hits them as well.

The chances of you landing a NC shot with proper lead is so tiny and 3 seconds is plenty of time to avoid the rim of it. I played a game against eldar with 2 dominators and never hit an eldar ship once with 5 volleys of NC fire.

S w a y z e
Mar 19, 2007

f l a p

I've actually been having a good amount of success so far putting the improved shield regen + shield transfer mods on my cruisers and just having them all prop up whichever ship is taking the brunt of the enemy fire. It extends the length of time in which my ships remain relatively undamaged compared to the enemy fleet, helping tip the balance that much faster.

It works even better when a light cruiser is getting the most shots on it, since a lot of them flat out miss the smaller silhouette.

Thanqol
Feb 15, 2012

because our character has the 'poet' trait, this update shall be told in the format of a rap battle.
Nova Cannons aren't soley useful for pre-fight softening up. Once a fight begins, set them on autocast and manoeuvre as normal. Far more often than you'd expect some enemy ship passes far enough away from your cruiser's current position that they enter nova cannon range and the AI will land a shot smack on top of them. Given that after that kind of fighting they're often damaged already or have shields down that's 200 points of hull damage as tax for trying to disengage - which can often KO ships that had been trying to retreat and warp out.

Nova Cannons aren't useful for their damage, they're useful because they force people to engage you.

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...
I want to be able to name all my Imperial ships after Culture ships for maximum inappropriateness points (and also because they have the best names)

Zephro fucked around with this message at 09:35 on Apr 25, 2016

BULBASAUR
Apr 6, 2009




Soiled Meat
Has anyone experimented with a fleet of bashas with nova kannons? My instinct is to give them traktor beams to pull in ships to ram, but the idea of my light cruisers shooting nova shots is funny.

After lots of trial and error I've found something that works pretty well for me as orks- quantity over quality. I run a zap gun hammer and a 2 bomber deck/1 zap gun terror... and as many savage 'funships' with range upgrades and extra armour that I can cram in. At 650 points that gives me about 14 ships and a fair number of people panic and can't deal with my swarm. The zap gun and bombers sit at range and ram good targets while the funships focus fire targets down. I pared this with the move through asteroids upgrade, so I just go full hog towards the enemy. Its nice because I can focus on micro for my 2 big ships while the other person has to deal with controlling a fleet of 5 or 6 ships.

Once I get higher level I'll probably take 2 zap gun hammers and everything else as funships. Basically the big ships are fire support and the tiny ships are my brawlers. I just wonder if a few nova kannon bashas might work as well while letting me bring another 4 or 5 funships. This list does well against orks, imperials, and eldar, but I struggle with chaos until I get another ranged hammer. I just can't catch them and my bombers don't cut it against chaos even when I bring 4 of them.

BULBASAUR fucked around with this message at 11:08 on Apr 25, 2016

Nickiepoo
Jun 24, 2013

ghetto wormhole posted:

Me and my friend were doing super good running Chaos carriers+Imperials to tie them up. Won like six games in a row until we came up against a pair of Ork players who brought around a dozen escort ships. We took their light cruisers out quickly but we just couldn't handle all of their heavy Kannon escorts. What's the best way to deal with that type of thing, just kite the gently caress out of them and pick them apart at range?

Fought these same guys as Chaos with an Ork ally. I kited/stasised most of the escorts while he rammed and did whatever damage he could to the remaining ships. His cruiser suicide ramming their last cruiser caused it to warp out and mopping up the remaining gunships with double bombers from a BC/LC was easy.

It's a build which works well against Imperials and other Orks but not so much against Chaos and Eldar I'd guess.

Alchenar
Apr 9, 2008

Arghy posted:

Yeah i was thinking voss+regen because even 100 shields get taken down super fast and things like disruption bombs wound render those shields moot. Compared to just gaining those shields back faster.

The firestorm is a better choice overall i say though because of its accuracy. You can focus on survivability upgrades and instead of having 2 AP turrets you now have 1 AP turret that is 100% accurate at all engagement ranges. You have to deal with the front arc but you'll most likely be chasing people most of the time anyhow and you can set it to broadside which will cause it to swing the lance around. In the end 6k 100% accuracy against eldar, chaos, and orks. All of which you'll either be 6k away or want to.

Get Lance Range on the Firestorm. Suddenly you are constantly chipping away at the other guy's hull from 9k away and nothing that doesn't have shitloads of lances can really fight back at that range so now your opponent either has to go squirrel chasing or just accept that damage.

John Charity Spring
Nov 4, 2009

SCREEEEE

Alchenar posted:

Get Lance Range on the Firestorm. Suddenly you are constantly chipping away at the other guy's hull from 9k away and nothing that doesn't have shitloads of lances can really fight back at that range so now your opponent either has to go squirrel chasing or just accept that damage.

Aye, I went with the lance range and extra shield damage upgrades for the Firestorms and I haven't regretted it. They do great service and I think I prefer them to Swords when they're upgraded like that.

The_Angry_Turtle
Aug 2, 2007

BLARGH
Data recovery missions are really.... bad.

Every match turns into this weird game of hot potato where we we're all clustered up and rapidly boarding whichever ship has the data. Whoever has the most boarding actions available wins because you can immediately snatch the data back. Unless you're Eldar in which case its an immediate win.

Alchenar
Apr 9, 2008

The_Angry_Turtle posted:

Data recovery missions are really.... bad.

Every match turns into this weird game of hot potato where we we're all clustered up and rapidly boarding whichever ship has the data. Whoever has the most boarding actions available wins because you can immediately snatch the data back. Unless you're Eldar in which case its an immediate win.

When you are the defender everything but your flag should be moving to meed the attackers in the middle and geared towards wrecking poo poo at close range as they have to try and drive past you.

Yukitsu
Oct 11, 2012

Snow=Yuki
Fox=Kitsune
Snow Fox=Yukitsu, ne?

Arghy posted:

The chances of you landing a NC shot with proper lead is so tiny and 3 seconds is plenty of time to avoid the rim of it. I played a game against eldar with 2 dominators and never hit an eldar ship once with 5 volleys of NC fire.

Might be something about how you're going about aiming it, I usually kill a light cruiser or a trio of escorts before an Eldar player can even get into engagement range.

BULBASAUR posted:

Has anyone experimented with a fleet of bashas with nova kannons? My instinct is to give them traktor beams to pull in ships to ram, but the idea of my light cruisers shooting nova shots is funny.

I have all my bashas equipped with novas. I leave my traktors to my terrors and I plan on getting bad moon on my hammers. My battleship is gonna have the honor of being Da Goff ship since at that level of big stupid brick it deserves to be big stupid and brickier.

I like having my bigger, slightly tougher cruisers equipped with my traktors because they still have 150 speed unlike my battleship and getting all the big red button upgrades lets these things get in your face really fast. The bashas getting in my opponent's face really fast isn't always beneficial since there are plenty of ships that can kill them quickly and I don't have enough skill slots on them to get away with all the BS I want to with them. I like getting micro warp, traktor and taunt on these bad boys with big red button upgrades. Lets you cover 9K distance, pull the enemy into your kill range and keep them there. You can't do the same combo with the bashas and they don't do as much killing when they do get there. My hammers could probably be used for the same thing though but I kind of want some bad moon ships.

Yukitsu fucked around with this message at 16:03 on Apr 25, 2016

Boon
Jun 21, 2005

by R. Guyovich
Just played a 2v2 game where my ally got blown out of the sky immediately leaving my Void Stalker to fight a Retribution and a Despoiler.

I used a pair of asteroid fields to keep distance on his Retribution and dropped a probe on his hull after dropping the shields, then slowly picked him apart using the Auger Disruptor, my own probe, and the distance until my bomber wings finished him. By that time the Despoiler was closing on me from around the asteroid fields and forced me to run and gun across the map.

Here's the problem, somehow his entire shield was able to regenerate between Pulsar blasts (seriously, how the gently caress). A lucky crit on his engine allowed me to eventually whittle him down and forced him to jump with like, 50 HP remaining for an unlikely win. BUT how is it possible that his battleship sized shields could completely regenerate in the span of 15-20 seconds?

hemale in pain
Jun 5, 2010




There's definitely some cheats going on around. I've had a few really weird matches where people have ships with 10 upgrades or way too many cruisers for the point value.

Astroclassicist
Aug 21, 2015

Have given up on Eldar for now.
Trying out Orks for multiplayer. Brute Ram ships are delightful in their simplicity.

Perestroika
Apr 8, 2010

Torpedoes continue to be Good poo poo™

https://zippy.gfycat.com/ParchedClearAmericanpainthorse.webm

Boon
Jun 21, 2005

by R. Guyovich
Lovely spread haha

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Tracula posted:

For some reason and somehow 40k games usually have really good voice acting. Even if it's terrible, stupid and over-the-top it works 95% of the time.

The game devs all seem to realize 40k is pulp and treat it that way. In a good way. It's over the top as gently caress, but it comes full circle back to :black101: somehow.

Up Circle
Apr 3, 2008
3 times now in the campaign I've caught a chaos cruiser in between 2 of my own and rammed him from both sides simultaneously :sun:

Stalkerr
Jun 10, 2012

Cheat-wise, there's no memory protection in this game, so something like CheatEngine can be used pretty readily to set and freeze any variable in memory. That can be everything from upgrade points and renown to shield and hull levels.

Cheating will be a problem until they make it a priority to be addressed.

Meme Poker Party
Sep 1, 2006

by Azathoth
So what you are saying is that it will be completely unprotected forever.

I have yet to play any game that launched with heavy cheat vulnerability that ever improved by a meaningful margin. It doesn't happen.

Panfilo
Aug 27, 2011
Probation
Can't post for 18 hours!

Astroclassicist posted:

Have given up on Eldar for now.
Trying out Orks for multiplayer. Brute Ram ships are delightful in their simplicity.

I like the concept of the ram ships, but Savage Gunships are just so devastatingly powerful just don't have much of a use for them. The only good thing about them is they don't trigger insubordination in your other ships if they blow up, so if you are going Squigless they don't create any liability for you.

Speaking of which, even though Orks are cowards and prone to chain-insubordinating, I only put squigs on a few of my ships. I don't like the idea of having to waste a whole upgrade slot+1-3 crew just to keep them from running away. Some people seem to insist its mandatory but it really depends on the benefits of the other upgrades you are getting in lieu of squigs. I do max out my wierdboyz so if they do run away they'll at least make a clean break.

I agree the voice acting is great. "Orks always come baaaaaack!" makes them sound like goofy cartoon villains that get foiled in every episode :3 And if you do have the Squig in a cage upgrade and execute the captain, its the sound of him getting mauled to death by the little critters compared to a pistol shot for Imperials. Is the sound effect unique for Chaos/Eldar? I'm kind of surprised Eldar would execute their own; I'm imagining some Eldar Version of Lumberg telling the Captain, "Um, yeahhh, we're gonna need you to, ah, sit this one out..."

radintorov
Feb 18, 2011

The_Angry_Turtle posted:

Data recovery missions are really.... bad.

Every match turns into this weird game of hot potato where we we're all clustered up and rapidly boarding whichever ship has the data. Whoever has the most boarding actions available wins because you can immediately snatch the data back. Unless you're Eldar in which case its an immediate win.
If you are Attacking, don't play the hot potato game until after the emergency warp timer is off of cooldown: blast the ship carrying the data until it explodes and drops it.
That way you should have at least one Lightning Strike/Boarding Action over the enemy to win.

Psykmoe
Oct 28, 2008

Panfilo posted:

Is the sound effect unique for Chaos/Eldar? I'm kind of surprised Eldar would execute their own; I'm imagining some Eldar Version of Lumberg telling the Captain, "Um, yeahhh, we're gonna need you to, ah, sit this one out..."

I have no idea what the actual line is, since I've barely played Eldar and they are less likely to go insubordinate, but their Commissar equivalent is a Harlequin, which is some kind of extra crazy Eldar even Dark Eldar don't openly gently caress with, apparently. Harlequins are really powerful and worship the last Eldar god who isn't dead, shattered into a million pieces (Khaine) or captive (Isha).

Cegorach is some kind of massive rear end in a top hat trickster god, and I guess Harlequins are feared enough and crazy enough that they would just murder an Eldar captain to make sure things go according to plan?

Up Circle
Apr 3, 2008

Psykmoe posted:

I have no idea what the actual line is, since I've barely played Eldar and they are less likely to go insubordinate, but their Commissar equivalent is a Harlequin, which is some kind of extra crazy Eldar even Dark Eldar don't openly gently caress with, apparently. Harlequins are really powerful and worship the last Eldar god who isn't dead, shattered into a million pieces (Khaine) or captive (Isha).

Cegorach is some kind of massive rear end in a top hat trickster god, and I guess Harlequins are feared enough and crazy enough that they would just murder an Eldar captain to make sure things go according to plan?

I mean honestly its just a stretch to accommodate an analogue to commissars for game play purposes.

Arglebargle III
Feb 21, 2006

Nah it's alright. Eldar Corsairs don't normally operate in fleets what with being corsairs. There's a larger Eldar civilization sort of twisting their arms to get them to do the right thing for the species and the Harlequins are the scariest guys for them to have looking over their shoulders.

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Kalion
Jul 23, 2004

:gifttank:
Panzer vor!
Not my image but I found it funny.

FOR THE EMPEROR!!!

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