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http://projectgorgon.com/blog/entry/introducing-vendor-stalls Awesome.
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# ? Apr 11, 2016 01:33 |
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# ? May 9, 2024 02:09 |
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Age of Wushu all over again.
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# ? Apr 11, 2016 04:10 |
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I'm having a lot of fun with this. In as Gilok. I'm mostly doing fire/necro right now, but I'm thinking of going druid/necro. Does that put out enough damage, in other people's experience?
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# ? Apr 16, 2016 04:17 |
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The official forums are pretty autistic, good to see that bit of old school mmo gaming is still alive
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# ? Apr 17, 2016 02:49 |
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I tried this game before, but had to quit due to personal and time issues. Taking a look at the last couple of pages, sounds like there have been some changes for the worst. But really, I just liked grinding out skills like an idiot with too much free time and doing favors for oversexed elves. I'm guessing this game is still solid on that front?
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# ? Apr 20, 2016 23:37 |
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GlitchThief posted:I tried this game before, but had to quit due to personal and time issues. Taking a look at the last couple of pages, sounds like there have been some changes for the worst. But really, I just liked grinding out skills like an idiot with too much free time and doing favors for oversexed elves. I'm guessing this game is still solid on that front? absolutely, the game is good for that, great even since more skills were added.
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# ? Apr 21, 2016 00:08 |
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My friend just introduced me to this game and as an EQ, FFXI, DAoC, etc player this is amazing. Leveling skills by using them is by far the superior system for this type of game. I've spent so much time just exploring and trying to discover things, it's great. Offline Hang Outs are fantastic as it feels like you're doing something even when not playing. Permanent animal morphs? Lots of crafts? Hell yeah man. My main complaint is the lack of synergy between Battle Chemistry and Necromancy; none of the AoE Battle Chemistry abilities actually hit skeleton pets, which I think is pretty absurd. They hit my golem, but my golem's abilities also don't hit the skeletons. It'd be super sick if my really fragile skeletons that can't help but attack anything and everything that attacks me and pull aggro from several rooms away could actually not die instantly thanks to healing bombs from me and my golem, but maybe I'm asking too much. The requirement of both femurs and a graveyard for skeleton summoning is super frustrating and something I wish they'd do away with. The femurs I can understand, but graveyards can be hard to find and it's dumb wasting 5 minutes dying 3 times to make one in whatever dungeon I'm leveling in. Also, I had to ask multiple times in global chat how to change the loot in groups (pro tip: "/loot free") and that's something that should absolutely be in the group options and easily adjustable. The default is alternating (read: buggy, 2 or 3 in a row went to the same person in my group) loot and that's utterly stupid.
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# ? Apr 21, 2016 04:15 |
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Phayray posted:The requirement of [..] a graveyard for skeleton summoning is super frustrating and something I wish they'd do away with. thats why I quit necromancy after 28 for the giant bat +1 synergy level (get them synergy levels yo!)
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# ? Apr 21, 2016 04:17 |
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killstealing posted:
The thing I don't understand is why Battle Chemistry golems are free but Necromancy skeletons have two requirements. Necromancy itself is already something you can't get without being level 20+, lucky, or getting help.
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# ? Apr 21, 2016 04:20 |
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well there's actually reasoning behind it. the dev doesn't want all skills to be equally hard to get. he wants there to be several skills hidden throughout the game to function as a reward for exploring or doing quest lines. those skills will have weird and cool restrictions/functions, and necromancy is the prototype of that: it's hidden in an early game dungeon (a crypt) and is centered around graveyards/death. battle chemistry is supposed to be a normal skill, not one of those strange skills.
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# ? Apr 21, 2016 04:26 |
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killstealing posted:well there's actually reasoning behind it. the dev doesn't want all skills to be equally hard to get. he wants there to be several skills hidden throughout the game to function as a reward for exploring or doing quest lines. those skills will have weird and cool restrictions/functions, and necromancy is the prototype of that: it's hidden in an early game dungeon (a crypt) and is centered around graveyards/death. That's fair, I guess it just reminds me of the EQ days of needing bone chips to summon skeletons, sometimes requiring you to go explicitly farm them for hours until you had enough to go exp. I understand and appreciate the concept but the practicality of it is frustrating as a player.
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# ? Apr 21, 2016 04:28 |
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the real frustration comes from the fact it's such an easily accessible skill, so if you invest a lot of time into it as a decently new player it's not like you have something to fall back on. other hidden skills will come into play later on according to him, so by then you already have a skillset and they're just fun rewards with outlandish restrictions/functions they can't put into the base skills for fear of making them too gimpy. the base combat skills are all really solid in their own way, it's the weird ones (lycan, druid, cow, necro etc) that have strange gimmicks and just blatantly don't work in some situations (unless wolfmode got more crushing damage, when I last played they were boned against big armor lmao)
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# ? Apr 21, 2016 04:32 |
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Phayray posted:The thing I don't understand is why Battle Chemistry golems are free but Necromancy skeletons have two requirements. Necromancy itself is already something you can't get without being level 20+, lucky, or getting help. I think that Battle Chemistry is supposed to be locked behind a long questline or heavy alchemy levels, but hes made it more accessible for the sake of testing it. Or atleast thats what it said when I learned it back when I was playing.
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# ? Apr 21, 2016 06:11 |
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bchem is locked behind 100000 synergy levels already, it's not a good beginner skill at all since it's so expensive too
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# ? Apr 21, 2016 06:13 |
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Phayray posted:That's fair, I guess it just reminds me of the EQ days of needing bone chips to summon skeletons, sometimes requiring you to go explicitly farm them for hours until you had enough to go exp. I understand and appreciate the concept but the practicality of it is frustrating as a player. I never understood people moaning about that problem myself. It was always so easy to get a couple of dozen, certainly not hours of farming and the higher level you got, the easier it became and the more places you could go to get them. Did you constantly lose pets or something (curiosity here, I really never got how people needed so many bone chips). Later on having to cart bone chips and peridots around was a PITA but then we got the AA to 'store' the pet and it became a non-issue anyway. If differentiation has a little cost or effort to it, no problem. I can chose to do it or not.
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# ? Apr 22, 2016 14:05 |
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Ratzap posted:I never understood people moaning about that problem myself. It was always so easy to get a couple of dozen, certainly not hours of farming and the higher level you got, the easier it became and the more places you could go to get them. Did you constantly lose pets or something (curiosity here, I really never got how people needed so many bone chips). Later on having to cart bone chips and peridots around was a PITA but then we got the AA to 'store' the pet and it became a non-issue anyway. You have to consider back in early EQ pre PoP pets despawned when you zoned, logged off, or got disconnected. Keep in mind in the late 90s early 00s having a shaky dial-up/dsl connection was way more common and you'd have to resummon a pet every time your modem burped. Largely bone chips wasn't a big deal because you could pop over to field of bone and buy all the bone chips you could hold from newbies in the area for a relative pittance compared to peridots. Field of bone/kurns tower was largely necro paradise in general though. Once you got past level 20 or so you could pretty quickly farm any amount of bone chips you needed in short order.
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# ? Apr 22, 2016 14:27 |
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Ratzap posted:I never understood people moaning about that problem myself. It was always so easy to get a couple of dozen, certainly not hours of farming and the higher level you got, the easier it became and the more places you could go to get them. Did you constantly lose pets or something (curiosity here, I really never got how people needed so many bone chips). Later on having to cart bone chips and peridots around was a PITA but then we got the AA to 'store' the pet and it became a non-issue anyway. I only played up to Kunark, and I'm pretty sure we didn't have AA levels. Bone chips were a legitimate pain in the rear end back then.
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# ? Apr 22, 2016 16:22 |
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DeathSandwich posted:You have to consider back in early EQ pre PoP pets despawned when you zoned, logged off, or got disconnected. Keep in mind in the late 90s early 00s having a shaky dial-up/dsl connection was way more common and you'd have to resummon a pet every time your modem burped. Largely bone chips wasn't a big deal because you could pop over to field of bone and buy all the bone chips you could hold from newbies in the area for a relative pittance compared to peridots. I know this, I played from May 99 till 2006. Even with plat farming on the sisters isle (lots of zoning) I'd barely go through 20 chips in a days session. Ok if you had a lovely connection you'd lose a lot so hit the spawners in Nektulos, N ro pyramid area, Befallen - there are tons of places to find skels plus we had that find undead spell. I never felt the chips were a problem but then again I also made a fortune selling them to people who couldn't be bothered taking the time to collect them. AAs came out after Poonark (with the Luclin expansion).
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# ? Apr 23, 2016 20:42 |
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I was thinking about getting back into this. Does the economy sort of work now, with stalls? When I left the only way to make cash with tradeskills was to farm up a bunch of cotton, but that dried up when everyone realized that tailoring was a booby prize.
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# ? Apr 26, 2016 07:27 |
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There's not a lot of money sinks so some people are ridiculously rich and you can make like half a mil a day with trained industry skills afaik
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# ? Apr 26, 2016 07:32 |
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I started playing this. To me is like a darkfall with no open pvp but with fun loot and loco ideas. At the moment I enjoy just farming spider. I kill spider, and then I kill more spiders. It may looks like I am wasting my time, but I am having a lot of fun from all the weird poo poo I see that I don't understand.
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# ? Apr 26, 2016 18:24 |
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I like the game well enough, for some reason "shovel etiquette" turned me off... You should bury those spiders if you can handle the area and others are around, I just foresee the game becoming a clusterfuck if a new surge of 50 or so came in. Like newbs struggling to find one dude to kill cause a horde of non-buryers keeps "farming" the only are you can hack it in. I would be down on trying again in a year or 2. I think shovels are cool, it's just kinda a design flaw with some of the current lowbie areas, instancing would be the poo poo, but it's impossible with unity. Quaint Quail Quilt fucked around with this message at 20:25 on Apr 26, 2016 |
# ? Apr 26, 2016 20:23 |
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The game has been down for me all day - anyone else? What's up?
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# ? Apr 26, 2016 22:55 |
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galahan posted:I like the game well enough, for some reason "shovel etiquette" turned me off... Did not knew about that. I will bury my dead bodies, them, np. And the game is up again.
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# ? Apr 26, 2016 23:49 |
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Gotta raise that Compassion skill!
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# ? Apr 27, 2016 01:41 |
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Tei posted:Did not knew about that. I will bury my dead bodies, them, np. You don't have to and if you are weak for the area you shouldn't, (if you need to run away) but people were apparently staking claims on limited materials, kill stealing, and being dicks about it to corner the market. Idk how they will fix it without being able to instance if the population booms.
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# ? Apr 27, 2016 02:43 |
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galahan posted:You don't have to and if you are weak for the area you shouldn't, (if you need to run away) but people were apparently staking claims on limited materials, kill stealing, and being dicks about it to corner the market. Idk how they will fix it without being able to instance if the population booms. I'm pretty sure they can instance ground spawns specifically, as this seemed to happen when I was walking my friend through the newbie island, but I'm not positive.
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# ? Apr 27, 2016 06:27 |
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Just came back for the first time since they redid the tutorial area, started a new character. Let's take a moment to reflect on the fact that someone programmed an algorithm that allows your old teacher to repeatedly address you, mispronouncing your name differently each time. I love this game.
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# ? Apr 29, 2016 06:27 |
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galahan posted:You don't have to and if you are weak for the area you shouldn't, (if you need to run away) but people were apparently staking claims on limited materials, kill stealing, and being dicks about it to corner the market. Idk how they will fix it without being able to instance if the population booms. If some people want that I have not problem doing it. I am more a mmo tourist, I never play mmos very long.
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# ? Apr 29, 2016 18:36 |
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The new tutorial island is pretty sweet. I'm jealous of new players who get to learn teleportation right away, without having to spend hours convincing a fairy to be friends with them.
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# ? Apr 29, 2016 20:35 |
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I feel like framerate is even worse than it used to be, though
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# ? Apr 29, 2016 21:05 |
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I started playing this game after reading about it here. I love it. It's the chardee macdennis of MMOs.
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# ? May 21, 2016 18:31 |
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I love how there's a mantis that wants to have sex with another mantis but doesn't want to die. He tries to appease her with other meats but she won't have anything to do with it. She loves him but wants him to understand that she's an old fashioned mantis who respects tradition. If he doesn't want to be eaten after sex then he's not good enough for her. :P
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# ? May 22, 2016 08:32 |
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Those bugs are menacing
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# ? May 22, 2016 13:49 |
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If you go to the keep in serbule, you can get dye making for free right now.
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# ? May 22, 2016 23:03 |
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30.5 Days posted:Just came back for the first time since they redid the tutorial area, started a new character. Let's take a moment to reflect on the fact that someone programmed an algorithm that allows your old teacher to repeatedly address you, mispronouncing your name differently each time. Haha, yes. Installed this for the first time a few hours ago. Some of the poo poo in this game is making me chuckle out IRL which is dope. It's janky as hell, but for some reason still fun! Are people still playing?
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# ? Jun 6, 2016 22:02 |
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Granbar posted:Haha, yes. Installed this for the first time a few hours ago. Some of the poo poo in this game is making me chuckle out IRL which is dope. It's janky as hell, but for some reason still fun! overwatch
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# ? Jun 6, 2016 22:24 |
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I updated yesterday and saw that guild quests (and a bunch of other stuff was added) but haven't really played much in a while. If people need guild invites, lemme know.
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# ? Jun 7, 2016 06:29 |
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Project Gorgon is on my list of "things to get back to" that I'd hoped to start playing again once summer started, but then things got even busier than before so I still haven't picked the game back up. It'll be interesting to see all of the differences once I finally get some time, of course.
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# ? Jun 7, 2016 06:38 |
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# ? May 9, 2024 02:09 |
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What's the goon guild anyway? I've been loving around as a giant bat with a pet cat and a weird rear end name. Rii rii, motherfuckers. Also oh my god the devs are absolute sweethearts. I've had two really nice conversations with them so far.
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# ? Jun 8, 2016 04:12 |