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Best trade routes are 2 stops, each netting >1000 per ton (ideally >2500 round trip, so if one way is crap but the other way is 2000 you're still ok). You can do more stops, but that'll be harder to find in my experience. If you do this in something big (type 9 is very cheap for the amount of cargo it sports), and find two systems that are close enough to not require refuelling, and both stations are close enough to the sun to not spend much time in supercruise, you can make round trips in ~10 minutes. Should be getting you like 30-40m/hour. Of course, that's a shitton of things that have to align just right. I haven't found a route that good since beta (though I also haven't really been looking, but allegedly there are some). Slaves sell really well on black markets too IIRC, so maybe that's also an option, if you can handle some fines when getting scanned. And you will get scanned in a huge cargo barge.
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# ? Apr 25, 2016 13:48 |
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# ? May 26, 2024 01:22 |
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Truga posted:Best trade routes are 2 stops, each netting >1000 per ton (ideally >2500 round trip, so if one way is crap but the other way is 2000 you're still ok). You can do more stops, but that'll be harder to find in my experience. Found a few that give +4k round trip, imp. slaves and whatnot. The trick is volume, more than anything. The bigger ships are great for this, if I had to I could use a type 9 but I'd want to kill myself so quickly. Goatsec is actually excellent for finding good trades, lots of them in that area. Any of the tradenerds in the Diamond Frogs could probably give some very good advice on this. LCL-Dead posted:So there's this thing, this system, called Robigo. It's grindy and poopsocky as gently caress but it's a money printing service. Or, you can do like I did and fit half and half of fuel/cargospace, max your jump range and take as many missions as you have room for. Then just hardcore burn like hell. 30-40 mill per trip. Of course, I was told exactly how to do this by a nice DF goon. Got myself an A-fit Anaconda in about 4 weeks.
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# ? Apr 25, 2016 13:56 |
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Nice piece of fish posted:Found a few that give +4k round trip, imp. slaves and whatnot. The trick is volume, more than anything. The bigger ships are great for this, if I had to I could use a type 9 but I'd want to kill myself so quickly. Yeah, the no-scoop model of making the trip is viable as well. Actually cuts down on travel time too by about 20 minutes overall. Also, 4 weeks? drat son. I used a different method (one which I am unsure of still working) to hit full Conda fit in about 4 days. Hell, there are people in the DF who poopsocked their way up into the 10 figure range to fit Cutters and Corvettes.
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# ? Apr 25, 2016 14:21 |
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LCL-Dead posted:Yeah, the no-scoop model of making the trip is viable as well. Actually cuts down on travel time too by about 20 minutes overall. The Robigo exploit? Yeah. It still somewhat works I think but I'm not up for gaming the system more than absolutely necessary. I completely condone it though, given the lack of game content. Also, I can't spend the time to do that poo poo for 4 days straight. Can't even remember when I had 4 uninterrupted days of anything. I'm still shy a couple hundred mill from the 10 figure range, but I'm very happy with my conda and will be sticking to it. Unless I want the Panther clipper.
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# ? Apr 25, 2016 14:28 |
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H13 posted:Right... The only quick way to make money in this game is Robigo. Everything else ends making money at about the same rate overall, so there's no particular thing that's particularly profitable (other than Robigo). So just go with whatever you find the least boring (note that Robigo is not exempt from this, it's big money but also pretty mind-destroying). To make money with trading, use eddb.io's loop trade tool to find the most profitable trade loop, then run it until either your head explodes from boredom or the prices explode from basically every other trader in the game also running that same route at the same time. With eddb, it shouldn't be hard to find a trade that makes you over 1,000cr per ton, and the best loop trade routes it can come up with are usually around 4,000-5000cr per ton. How much profit that makes you is up to how much internal space you have devoted to cargo and how often you get blown up.
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# ? Apr 25, 2016 14:29 |
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Nice piece of fish posted:The Robigo exploit? Yeah. It still somewhat works I think but I'm not up for gaming the system more than absolutely necessary. I completely condone it though, given the lack of game content. When I say 4 days I mean a couple of hours a day for 4 days, not 4 days all day. I'm married with kids, 3-5 hours at night is lucky for me and that's only a couple of nights a week. Overall it took me about 16 hours of poopsocking the Robigo exploit to move from roughly 100 million to having a wallet fat enough to support having a pvp FAS, a pve FDL and an exploraconda sitting at home base with enough left over for multiple rebuys of each. I'm also fairly certain that that's what burned me out. So no more of that. Maybe next year I'll have enough for a Cutter/Corvette.
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# ? Apr 25, 2016 14:36 |
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LCL-Dead posted:Yeah, the no-scoop model of making the trip is viable as well. Actually cuts down on travel time too by about 20 minutes overall. 4 weeks is nothing, it took me from December 2014 to February 2016 to get a (exploration-fit) Anaconda. That's 14 months and I'm proud of it.
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# ? Apr 25, 2016 14:54 |
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Libluini posted:4 weeks is nothing, it took me from December 2014 to February 2016 to get a (exploration-fit) Anaconda. You're a masochist though. Wasn't most of that time spent out in the black?
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# ? Apr 25, 2016 14:56 |
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LCL-Dead posted:You're a masochist though. Wasn't most of that time spent out in the black? Well, yeah. I'm out there right now, too.
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# ? Apr 25, 2016 15:02 |
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Libluini posted:Well, except for that alien stuff. That sells for enough you can make millions simply by finding a barnacle and farming it. (Just make sure to occasionally send your ship away, call it back and land again next to the barnacle. Extensive relogging can lead to weird behaviour like your ship slowly sinking into the surface until you can't exit or enter anymore.) I found it fastest just to park next to the barnacle, get out and get your stuff, then get back in the ship and relog. Then if you can't get out of the ship on the next log, just take off about 5 feet and re-land and that will fix it. If you send the ship away and recall it, it always lands like a loving mile away. Same thing if you relog in the jeep and not in the ship.
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# ? Apr 25, 2016 16:00 |
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Shredder posted:I found it fastest just to park next to the barnacle, get out and get your stuff, then get back in the ship and relog. Then if you can't get out of the ship on the next log, just take off about 5 feet and re-land and that will fix it. Yeah, but sometimes you can get out, but not in again due to some weird rocks being in the way or something. There's nothing dumber then getting out, harvesting your barnacle and then sitting outside your ship like a dumb motherfucker.
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# ? Apr 25, 2016 16:41 |
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I thought I'd do a little video about a journey I was taking, and then got sidetracked by the scenery. Oh well. https://www.youtube.com/watch?v=-QwBD45B_F8 Probably more for the people new to the game like myself or the people who are just wondering what playing it's like. I'm enjoying just puttering about out here.
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# ? Apr 25, 2016 17:30 |
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Libluini posted:(Just make sure to occasionally send your ship away, call it back and land again next to the barnacle. Extensive relogging can lead to weird behaviour like your ship slowly sinking into the surface until you can't exit or enter anymore.) Who said the barnacles were unarmed?
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# ? Apr 25, 2016 18:14 |
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What about mining? I saw some new metals (probably minerals too?) in the market but can you mine them or they just drop off USS or missions? By the way, what are Distress Signals and Salvageable Wrecks? I mean how you run them, I can imagine what they are.
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# ? Apr 25, 2016 19:00 |
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froody guy posted:What about mining? I saw some new metals (probably minerals too?) in the market but can you mine them or they just drop off USS or missions? By the way, what are Distress Signals and Salvageable Wrecks? I mean how you run them, I can imagine what they are. Mining is great for new players, or old players that just want something new to do for a bit. I spent a couple weeks trying out mining drones for the first time (previous time I had mined was before drones were introduced, only had 65k profit from mining up to then)...it's ok. Prospector drones are basically useless imo, however. You can't find platinum or painite in USS's, and tbh if you find a shitload of gold it's a trap. Distress signals are generally a trap. Salvagable wrecks have stuff you can collect, but you generally have to race an NPC to the stuff and they might attack you for taking it. As for those of you mentioning Robigo, are slaves something you can sell in the normal market again? Last time I was out there, they were removed from the board and you could only sell in the black market.
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# ? Apr 25, 2016 19:44 |
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froody guy posted:What about mining? I saw some new metals (probably minerals too?) in the market but can you mine them or they just drop off USS or missions? By the way, what are Distress Signals and Salvageable Wrecks? I mean how you run them, I can imagine what they are. Salvage-signals are easy. You drop in, you see some wreckage and sometimes stuff you can pocket. Like emergency pods in the bubble, or data caches (there's a good and a less good one) outside. Some new metals are NPC-mined on planets, like T-something (I want to say "Thorium", but I'm not sure). You can buy them on planets. They're part of the planet-exclusive trading goods. Buy cheap on planets, sell high in space stations. Distress signals are more complex, sometimes there are rescue ships showing up when you enter. Mostly it's a harmless ship needing help. Sometimes it's pirates and I've heard sometimes you only find a pod, like in salvage signatures. Edit: Using prospector drones shows you what you can find in an asteroid, so you can just ignore the ones that are worthless. Also, somehow using a prospector drone doubles the yield of the asteroid you attach it to. With prospectors and collectors, mining is rather relaxing now. Libluini fucked around with this message at 19:49 on Apr 25, 2016 |
# ? Apr 25, 2016 19:47 |
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IIRC prospector drones actually increase your total yield from a rock when you tag it, so they're actually pretty crucial.
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# ? Apr 25, 2016 19:49 |
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oh snap...that is something I didn't know. So, maybe just keep a couple around until you find a decent painite source.
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# ? Apr 25, 2016 20:04 |
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They're all the same limpets so you just need to have the controller and then you can tag every rock you check out if you want. The controller can be a small crappy one too since I think it only affects range and the number you can have live at once. You only need 1 prospector live for the rock you're currently looking at. Saves time too not having to try mining out rocks with nothing but crap in them.
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# ? Apr 25, 2016 20:15 |
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timn posted:They're all the same limpets so you just need to have the controller and then you can tag every rock you check out if you want. The controller can be a small crappy one too since I think it only affects range and the number you can have live at once. You only need 1 prospector live for the rock you're currently looking at. Saves time too not having to try mining out rocks with nothing but crap in them. Sort of. The A-rank prospector controller basically triples your yield, so a 1A Prospector controller is really all you need. For mining cash, Pristing metallic rings outside of RES all day. 4 collectors per 2D mining laser. remember to point the belly of your ship at the rock shards after the roid is empty to speed up limpet retrieval.
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# ? Apr 25, 2016 23:23 |
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froody guy posted:What about mining? Mining is great. nippythefish posted:oh snap...that is something I didn't know. So, maybe just keep a couple around until you find a decent painite source. Need to tag before you start mining to get the benefit, I believe. Seriously, just use prospectors: They save you time finding PPPGO and then increase the payout significantly (3-4x). Also of note: Total payout for each rock is a separate for each player (If I mine the rock, it will give me a certain amount of fragments and then stop. If a buddy in the same instance then begins to mine that rock, it will spit out the same amount again), so cooperative mining is more than possible.
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# ? Apr 26, 2016 00:05 |
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So the higher ranks improve yield too? That's really sweet if so. On second thought, multiple limpets with long range might be handy for quickly tagging multiple rocks at distance without spending time flying between, but that's not a big deal really.
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# ? Apr 26, 2016 00:06 |
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Alehkhs posted:Mining is great. this gif needs to be cleaned up and it'll look peerrfecct as a loop
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# ? Apr 26, 2016 02:05 |
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Mining is indeed very dope and relaxing. I've done over 100m in mining profit just from doing CGs. Make sure you mine within -30km of a hazres with the A prospectors to get the maximum payout. Helps to bring a mate along to dunk on enemy pirates while you mine, too!
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# ? Apr 26, 2016 05:28 |
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25 jumps to go to Robigo... In the meantime, a mate told me about surface raids. They sound like fun and I've never done one. What's the deal there? Rock up to a random city and blow the poo poo out of it? Or are they missions? Speaking of which, I stopped playing about 2 months ago. Back then, timed missions and the like were seriously broken. Are they still shite?
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# ? Apr 26, 2016 12:22 |
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Sundae still plays Elite? I thought you quit after the coup
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# ? Apr 26, 2016 13:16 |
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There's a rumour that one of the distress signals is a crippled Cap ship. Also, with salvageable wreckage, take a couple of shots at the rescue ships and they'll highwake out leaving you to scavenge in peace.
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# ? Apr 26, 2016 13:35 |
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So there's a bounty hunting CG in Phiagre, might be worth popping over for a bit because the payouts are ridic:
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# ? Apr 26, 2016 13:44 |
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Angrymog posted:There's a rumour that one of the distress signals is a crippled Cap ship. I dont think it was a rumor? I remember seeing a picture or a video of a ruined capital ship with another capital ship jumping in to survey the damage. The point is that something is loving wrecking capital ships and the empire/federation know about it.
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# ? Apr 26, 2016 13:59 |
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H13 posted:25 jumps to go to Robigo... They're missions - sometimes you'll get a mission to do something at a surface base, like blowing up a generator or scanning something or destroying a bunch of skimmers; typically, the base will be hostile and shoot turrets at you. Some of them, like the scan ones, require you to use the SRV; most "blow poo poo up" ones can be accomplished by just bombarding the whole base with dumbfires from 3km up, since they do heavy damage to unshielded surface stuff and their splash damage radius is absurd. Missions are still as broke as ever! They claim they'll be fixing that for 2.1, but who knows if will get it right this time?
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# ? Apr 26, 2016 14:10 |
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Main Paineframe posted:Missions are still as broke as ever! They claim they'll be fixing that for 2.1, but who knows if will get it right this time? I spent half an hour low-waking around a system checking USS for an assassination target only to have him interdict me, the system works! (Don't take those missions.)
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# ? Apr 26, 2016 17:52 |
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FiestaNinja posted:I spent half an hour low-waking around a system checking USS for an assassination target only to have him interdict me, the system works! (Don't take those missions.) For the few assassination missions I've taken I usually sit at zero throttle in SC and scan the NPC ships as they enter SC and begin to move around. There's only been one instance where my intended target didn't show up within about 5-10 minutes.
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# ? Apr 26, 2016 18:14 |
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Urthor posted:Sundae still plays Elite? I thought you quit after the coup I was rehired as an independent consultant at 3x my previous salary plus bonus.
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# ? Apr 26, 2016 18:32 |
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Fishreds99 posted:I was rehired as an independent consultant at 3x my previous salary plus bonus. 9 tons of biowaste is incredibly cheap though, even with the 2 tons of sexbots that you get as a bonus.
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# ? Apr 26, 2016 18:34 |
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LCL-Dead posted:9 tons of biowaste is incredibly cheap though, even with the 2 tons of sexbots that you get as a bonus. Yeah but with a 10t incentive of CD-75 Kitten Brand Coffee per pvp league win, vesting on the calendar year 3305.
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# ? Apr 26, 2016 19:11 |
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H13 posted:25 jumps to go to Robigo... Oh Robigo. It's like my real job. Travel a goddamn long way from home, make a bunch of money over a week, travel back home, repeat. On Surface raids: Their missions you can get to do strafing runs on bases. They don't pay half bad, are fairly fun, and are a decent way to grind Empire/Alliance rep at specific systems (Gabri for Federation, Cubeo for Empire) Basically, you accept missions to destroy drones, big drones, AA batteries, and generators, and any data retrieval missions for the same base (i.e. on Gabri, you'll be taking missions against Brunel Relay), savescumming up a big pile of mission (I usually get between 20-30 in 20 minutes). Then you go blow the hell out of the base with strafing runs, land on the pad, take your SRV out to go scan the network node, then go back and turn your missions in. Pretty simple, and can be done easily in an AspEx, makes between 5-10 mil an hour depending on ranks/scumluck, but it also increases your rep if the main faction(s) are aligned.
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# ? Apr 26, 2016 20:15 |
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Having just started playing this, a mission to find someone and kill them is hugely frustrating. They're spouting off nonsense in local chat occasionally. I've flown around the system a bit, nothing. (The one previous kill mission I had I was somehow pulled from supercruise by the target while alt-tabbed trying to discover how to find targets). I'm sitting by a nav beacon getting increasingly bored. Watching (players (maybe?) and NPCs occasionally float past. Should I be looking at ships in cockpit view or just staring at the contacts list to see if the target appears? They're not making it very enticing for newbies to keep playing...
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# ? Apr 26, 2016 22:04 |
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Clarence posted:Having just started playing this, a mission to find someone and kill them is hugely frustrating. They're spouting off nonsense in local chat occasionally. I've flown around the system a bit, nothing. (The one previous kill mission I had I was somehow pulled from supercruise by the target while alt-tabbed trying to discover how to find targets). You'll generally find them pretty fast by staying in supercruise, checking out contacts and then interdicting them once you find the lucky winner. Try unidentified signal sources as your first points of investigation if you can't find them floating about in the system.
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# ? Apr 26, 2016 22:21 |
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DancingShade posted:You'll generally find them pretty fast by staying in supercruise, checking out contacts and then interdicting them once you find the lucky winner. To add to this, while slowly supercruising around, lock on to and look at all ships you can see until it shows you their name. There's a lot in this game that isn't directly pointed out that makes things go much better once you know it.
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# ? Apr 26, 2016 23:09 |
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# ? May 26, 2024 01:22 |
You don't need an interdicter for assassination missions, incidentally. If you just tail the target in supercruise long enough, they'll eventually drop out on their own, leaving a wake you can target and drop to. Also, those missions are dumb, don't take them.
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# ? Apr 27, 2016 01:23 |