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What settings do I turn down to get Irithyll/Demon Ruins to run at 60 FPS? I'm using a GTX 970 and every other zone runs at 60 FPS for me. I was playing on High settings with a few options I didn't care about (motion blur, water, shadows) turned down. I've been fiddling with the settings but can't figure out what exactly is causing the framerate hits in these two zones. I thought it might be distance rendering since Irithyll runs fine once I'm in an enclosed area, but Demon Ruins brings me down to 45 FPS even though like 80% of the zone is copy-pasted textures in tiny hallways.
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# ? Apr 27, 2016 03:01 |
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# ? Jun 5, 2024 06:59 |
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I don't think you should be able to summon anymore white phantoms as long as there is a red phantom in your game. You should be able to summon as many purples as you want though
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# ? Apr 27, 2016 03:02 |
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mastershakeman posted:What about milkring for pve? Does obscuring matter? Pretty sure the obscuring is just for show. Looks neat though.
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# ? Apr 27, 2016 03:03 |
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Those Carthus Rings are some good medium rare steak I tell you what
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# ? Apr 27, 2016 03:04 |
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Harrow posted:Is there ever a reason to make a weapon Sharp? A Refined Dark Sword +10 has higher DEX scaling than a Sharp Dark Sword +10. Scaling is weird in this game.
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# ? Apr 27, 2016 03:04 |
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Babe Magnet posted:I don't think you should be able to summon anymore white phantoms as long as there is a red phantom in your game.
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# ? Apr 27, 2016 03:09 |
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GulagDolls posted:i just dont think that people should be able to summon an infinite amount of phantoms they should be allowed to because you're the aggressor, not them. you shouldn't be allowed to gank squad a red soapstone guy, but a regular invader just has to deal with it
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# ? Apr 27, 2016 03:09 |
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I don't mean "as many purple phantoms until you hit the phantom cap" I mean as many as you want
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# ? Apr 27, 2016 03:10 |
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Too bad from will probably never touch it
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# ? Apr 27, 2016 03:10 |
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What's the highest stability on a shield that can parry?
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# ? Apr 27, 2016 03:16 |
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Does anyone use Eleonora? I thought it looked cool so I burned a bunch of scales and a slab on it and I'd like someone to tell me I didn't gently caress up
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# ? Apr 27, 2016 03:16 |
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Manatee Cannon posted:they should be allowed to because you're the aggressor, not them. you shouldn't be allowed to gank squad a red soapstone guy, but a regular invader just has to deal with it thats not really addressing the point. i don't care if the host wants to or not. they're not bound by some kind of video game moral code, although it is weird to me that someone would buy a game like this and then just have a zero consequences ghost team destroy everything in their path. the point is that this capability should not exist. just give people x amount of summons per bonfire rest. GulagDolls fucked around with this message at 03:28 on Apr 27, 2016 |
# ? Apr 27, 2016 03:17 |
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Babe Magnet posted:I don't mean "as many purple phantoms until you hit the phantom cap" in theory, the game tries to load purple invading phantoms into pvp where the host has multiple phantoms already, but in practice the host probably hasn't used the fingers to ensure that they can get maximum carnage rolling. it'd be cool if summoning a white / yellow phantom automatically summoned every purple phantom with a summon sign in the same zone though.
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# ? Apr 27, 2016 03:17 |
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The first half of Abyss Watchers is fun as gently caress, and probably one of my favourite bosses in the series. Just a bunch of acrobatic motherfuckers styling on each other. Especially if you summon someone. Especially if you summon someone doing an Abyss Watcher cosplay. If there was any boss that deserved the mirror knight invasion treatment, it's these guys.
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# ? Apr 27, 2016 03:20 |
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Welp. I accidentally killed onionman. I was doing one of those lungey piercey attacks while fighttalking a monster and hit both by accident. I should probably restart
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# ? Apr 27, 2016 03:21 |
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The latest trend in pussyassbitch hosts who should uninstall the game and get the gently caress out is to upon invasion all rush to the safety of the bonfire, have the three summons go get their level 125+ poopsockers with better gear and estus and spells one after another, then kill the invader.
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# ? Apr 27, 2016 03:22 |
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McTimmy posted:A Refined Dark Sword +10 has higher DEX scaling than a Sharp Dark Sword +10. Scaling is weird in this game.
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# ? Apr 27, 2016 03:22 |
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Looks like the update is live/servers are down
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# ? Apr 27, 2016 03:22 |
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MrLonghair posted:The latest trend in pussyassbitch hosts who should uninstall the game and get the gently caress out is to upon invasion all rush to the safety of the bonfire, have the three summons go get their level 125+ poopsockers with better gear and estus and spells one after another, then kill the invader. That's not "latest" at all, that's been happening since the game released.
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# ? Apr 27, 2016 03:23 |
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Invaders complaining about getting reverse griefed is extremely my poo poo. Never stop making angry posts about it.
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# ? Apr 27, 2016 03:25 |
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Jetamo posted:Welp. I accidentally killed onionman. I was doing one of those lungey piercey attacks while fighttalking a monster and hit both by accident. it really doesn't matter at all. if you got his siegbeer and his gesture from the first fight with the fire demon in the undead town, you're basically done with him. he dies at a predetermined point anyway
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# ? Apr 27, 2016 03:25 |
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GulagDolls posted:thats not really addressing the point. i don't care if the host wants to or not. they're not bound by some kind of video game moral code, although it is weird to me that someone would buy a game like this and then just have a zero consequences ghost team destroy everything in their path. the point is that this capability should not exist. just give people x amount of summons per bonfire rest. this thing you are trying to fix is not a problem. it literally would not even come up in the first place outside of the very, very rare invader that can murder over 3 phantoms without dying or killing the host, or for pvp fight clubs, which it would make much more inconvenient at absolutely zero benefit. it's such a small, niche situation and is a solution that a) doesn't fix an actual problem because you, the invader, should have killed the guy before this ever happened and b) hurtss another aspect of pvp. it doesn't even come into the equation in pve, especially when most people just summon for bosses where you can only take what you have into the arena
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# ? Apr 27, 2016 03:27 |
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homeless poster posted:it really doesn't matter at all. if you got his siegbeer and his gesture from the first fight with the fire demon in the undead town, you're basically done with him. he dies at a predetermined point anyway But that's where he died for me.
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# ? Apr 27, 2016 03:27 |
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Are a lot of you guys, or a lot of DS III players, playing on PS 4 or PC? In any case, I managed to farm an entire set of Lothric Knight kit after I killed one and a sword and titanite shard dropped. It's pretty cool, but drat it's heavy. Can I really just run with the default armor the whole game and worry only about pumping up my starter long sword? Is there any benefit to using the lothric knight sword I got?
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# ? Apr 27, 2016 03:28 |
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Brannock posted:That's not "latest" at all, that's been happening since the game released. In fact this has ben a thing since dark souls 2.
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# ? Apr 27, 2016 03:28 |
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homeless poster posted:it really doesn't matter at all. if you got his siegbeer and his gesture from the first fight with the fire demon in the undead town, you're basically done with him. he dies at a predetermined point anyway I mean, he's going to miss a slab, a few gestures, some more braus, and probably some other stuff.
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# ? Apr 27, 2016 03:29 |
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Kild posted:Either its bugged or was nerfed last minute or has a hidden component. There's no reasoning that I can see that it has equal or slightly worse scaling than Refined and that Heavy just gives you all the dex scaling added to the str scaling while the inverse isn't true. Looking at the scaling letters, at least, Sharp kinda seems purely inferior to Heavy assuming pure builds on both sides. Sharp ends up with shittier scaling than Heavy in exchange for keeping some of the Strength scaling, but that basically means pure Dex builds get kinda hosed even if they use the same weapon as a pure Strength build.
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# ? Apr 27, 2016 03:29 |
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Mazerunner posted:I mean, he's going to miss a slab, a few gestures, some more braus, and probably some other stuff. a second storm ruler? I don't know if he drops it if he dies in the settlement
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# ? Apr 27, 2016 03:30 |
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homeless poster posted:it really doesn't matter at all. if you got his siegbeer and his gesture from the first fight with the fire demon in the undead town, you're basically done with him. he dies at a predetermined point anyway He "dies" at the very end of his quest line lol it actually matters a lot
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# ? Apr 27, 2016 03:30 |
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So the end result for Siegward's quest other than warm friendship is a Titanite slab right?
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# ? Apr 27, 2016 03:32 |
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Manatee Cannon posted:this thing you are trying to fix is not a problem. it literally would not even come up in the first place outside of the very, very rare invader that can murder over 3 phantoms without dying or killing the host, or for pvp fight clubs, which it would make much more inconvenient at absolutely zero benefit. it's such a small, niche situation and is a solution that a) doesn't fix an actual problem because you, the invader, should have killed the guy before this ever happened and b) hurtss another aspect of pvp. it doesn't even come into the equation in pve, especially when most people just summon for bosses where you can only take what you have into the arena Invasions should maybe just not be a mechanic if you as a game developer want them to be trivialized by allowing the host to quickly summon an unstoppable gank squad. "You, the invader" killing the host before this happens is an absurd proposition most of the time, generally when I spawn in it's to a "Summoning another phantom..." message followed up several times. I'm not saying invasions are completely broken, I've definitely had some fun ones, even very outnumbered, through the use of white branches for ambushes and the like. But most of the time it's hold back and hope a buddy spawns in quick and that my victim's playmates are incredibly incompetent.
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# ? Apr 27, 2016 03:32 |
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So that was a close call victory on my second shot at the Catacombs boss. Are the Bonewheel skeletons near the end supposed to be completely loving invincible? Because nothing I did from sword to fire orb would touch them after getting used to two shotting them when they appear normally earlier. So the last leg of the boss was me desperately flailing at the boss while chugging estus between getting slammed by invincible adds (often standing around close enough that my swings at the boss would harmlessly pass through them too )
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# ? Apr 27, 2016 03:33 |
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Calaveron posted:So the end result for Siegward's quest other than warm friendship is a Titanite slab right? And the onion helmet, the best helmet in the whole game. Fuligin posted:Invasions should maybe just not be a mechanic I agree
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# ? Apr 27, 2016 03:34 |
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Harrow posted:Looking at the scaling letters, at least, Sharp kinda seems purely inferior to Heavy assuming pure builds on both sides. Sharp ends up with shittier scaling than Heavy in exchange for keeping some of the Strength scaling, but that basically means pure Dex builds get kinda hosed even if they use the same weapon as a pure Strength build. Keep in mind you get a strength bonus when you 2h as well.
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# ? Apr 27, 2016 03:35 |
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loving lmao about invaders bitching about being out outnumbered the monsters are on your side
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# ? Apr 27, 2016 03:35 |
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giving a limited number of summon slots won't change the gank squad situation because they can hae 3 either way. like maybe don't invade people near the boss door or the beginning of the level if you don't want them to just summon people. if they run back there, well, oh well. the invader isn't supposed to have an easy time because they're the invader. the 4 man squad thing is a completely different thing and making it so you can't summon people over and over again doesn't fix that
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# ? Apr 27, 2016 03:36 |
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CJacobs posted:I agree
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# ? Apr 27, 2016 03:36 |
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I was invaded while running to the boss in the Undead Settlement. The invader spawned in the section you normally have to run past due to giant honking arrow-spears and they tracked him from that area over to me at the bonfire. I tried to engage him a couple of times but I didn't have to lift a finger, Thanks sniper bro! Then I lost internet connection during the boss fight and my Sunbros went poof. That is my Dark Souls III story.
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# ? Apr 27, 2016 03:36 |
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Harrow posted:Looking at the scaling letters, at least, Sharp kinda seems purely inferior to Heavy assuming pure builds on both sides. Sharp ends up with shittier scaling than Heavy in exchange for keeping some of the Strength scaling, but that basically means pure Dex builds get kinda hosed even if they use the same weapon as a pure Strength build. If DS2 was any indication, then "S" scaling for Dex, at least, doesn't really effectively communicate how much damage it adds. The letters are based on whether or not the actual scaling passes the minimum for that letter. As well, Dex weapons typically strike a lot more frequently than Strength weapons so may have higher damage across an attack chain even with lower scaling. Fellatio del Toro posted:Invaders complaining about getting reverse griefed is extremely my poo poo. Never stop making angry posts about it.
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# ? Apr 27, 2016 03:37 |
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# ? Jun 5, 2024 06:59 |
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Wow this thread moves too fast I guess I'll just figure this out on my own.
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# ? Apr 27, 2016 03:38 |