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Internet Wizard
Aug 9, 2009

BANDAIDS DON'T FIX BULLET HOLES

Lunchmeat Larry posted:

Perfect Dark and Timesplitters 2-3 were basically perfect FPSs and nothing has even tried to ape them and I don't understand. I mean, I'm almost entirely a PC gamer now, and PC gamers boast about "our" games doing stuff that console games don't - stuff that those games did better 15+ years ago without boasting about it, and the archetypal console FPS is now Halo. It's like they're lost to history.

It's because Halo was the first console FPS that most people played that had a functional control scheme.

The Xbox was also a huge leap from the N64. Both graphics-wise and with things like being able to have a LAN party with 15 others while only needing four consoles and tvs.

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Lunchmeat Larry
Nov 3, 2012

That works for perfect dark but not necessarily for timesplitters

NoEyedSquareGuy
Mar 16, 2009

Just because Liquor's dead, doesn't mean you can just roll this bitch all over town with "The Freedoms."
Last I checked Crytek still owned the rights to Timesplitters, and were considering making a fourth one that fizzled out due to lack of interest. Timesplitters: Future Perfect was a great game but apparently not as commercially successful as you might expect, so selling publishers on Timesplitters 4 didn't work out.

Too bad, beating everything in Timesplitters 2 is still one of my proudest gaming achievements. Gold or platinum trophies on all the challenges, and beating the main story on hard is still one of the most difficult things I've done. Wild West in particular, where right at the start of the mission there was an enemy who had about a 50% chance to lean out and headshot you within a second or two of the level starting.

Captain Lavender
Oct 21, 2010

verb the adjective noun

Ugly In The Morning posted:

I wish more games would do the goldeneye/perfect dark thing where difficulty settings weren't just straight "tougher enemies/less ammo" (although that was part of it), but adding different objectives as well.

Gave you lots of options to pick your challenge level.

I used to put it on easy, turn enemy health to 1000%, and use unlimited ammo klobbs exclusively on shins.

Olaf The Stout
Oct 16, 2009

FORUMS NO.1 SLEEPY DAWGS MEMESTER

FELD1 posted:

More Perfect Dark because there are just so many little things in that game.

Depending on which way you infiltrate the Air Force One, you'll start in different areas of the plane in the next level.
..:::

drat, gonna go play it again now...

While on the Air Force one, be sure to lower the airspeeder bike down the elevator! That way you can use it in the next level to zoom around the frozen wasteland and shoot that punkass mr. Blonde in style.

Earlier there is a point where you have to discreetly escort a box filled with explosives through Area 51 while wearing a disguise, in order to blow a hole through a weak wall and gain access to a laboratory you need. If the box blows up or your cover is blown you get an objective and mission failed status. That is, until you kill a guard and take his Dragon. An otherwise workmanlike, slightly underpowered assault rifle, except that its alt fire is that you throw it and it self-destructs. Which you could do at the marked weak spot, blowing it open, and watch the objective go from failed to complete.

There are doors that you can't open, but if you alert the enemies they will come out, and there are unique weapons inside.

Also all Elvis bodies in multilayer was like universal oddjob mode.

My favorite troll weapon was the N/bomb. It was a triple threat in that it disarmed you, ruined your vision, and hosed with your controls. Also it's animation and sound was so horrendous it guarantees dropped your framerate to like, 3 during multi.

All guns dual-wieldable. Including double wrist-crossbows with recollectible ammo!

The laptop gun was dope. It's a little laptop that unfolds into an SMG, and it's alt fire you threw it and it turned into a turret. There was also another gun, forgot the name, that looked like a massive fuckoff nail gun. It's alt fire mode was to unload the entire 50-round clip in like 1.5 seconds.

All the Mayan alien guns reloaded by you smoothing grey goo into the stock of the gun and it just absorbed/ate it. Also the farsight could see through walls and was one-hit-kill.

Two rocket launchers, one can home in on targets, and the other can be flown and wire-guided.

Fav multi was all sims on perfect difficultly, each with different ai attributes (peace sim disarms and collects, justice sim goes for whoever killed it last, turtle sim is melee-only and has a massive personal shield, dark sim wallhacks and is a real motherfucker). No teams, just madness.

Olaf The Stout has a new favorite as of 08:16 on Apr 27, 2016

DrAlexanderTobacco
Jun 11, 2012

Help me find my true dharma
Perfect Dark sounds like the perfect FPS that I never played.

well why not
Feb 10, 2009




It really is fun, but it's also pretty frustrating - a lot of the stuff is not at all balanced so if you're playing with people who like to be annoying, it can go from great to over, very quickly. It also runs at about 10fps.

Fatty
Sep 13, 2004
Not really fat

Olaf The Stout posted:

My favorite troll weapon was the N/bomb. It was a triple threat in that it disarmed you, ruined your vision, and hosed with your controls. Also it's animation and sound was so horrendous it guarantees dropped your framerate to like, 3 during multi.

Didn't the disorienting weapons also stack and last after death? So if you were really trolly you could keep your opponents messed up for the entire game.

Jedrick
Mar 21, 2010

:420: There he goes. One of God's own prototypes. Some kind of high-powered mutant never even considered for mass production. Too weird to live, and too rare to die.
Smoke weed every day.
:420:
007: Nightfire is the best Goldeneye/Perfect Dark spiritual successor that no one played. Customizable multiplayer with bots that you could tweak the AI of, rad weapons with secondary fire modes, and a solid single player with difficulty based objectives as well as some semi-nonlinear levels. So many hours playing team death match against a team of bots ranging from deadly snipers to a mentally stunted James Bond in a space suit who hordes guns but can't shoot for poo poo.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

well why not posted:

It really is fun, but it's also pretty frustrating - a lot of the stuff is not at all balanced so if you're playing with people who like to be annoying, it can go from great to over, very quickly. It also runs at about 10fps.

Or you could play the X360 version with no FPS issues :v:.

graybook
Oct 10, 2011

pinya~
Reading some of those descriptions reminded me of how in Battletanx: Global Assault there were super versions of the special weapons you could get if you had enough ammo for them.
Mines: instantly lay down a minefield.
Laser: the laser now ricochets around the level.
Gun Buddies: you get a significantly larger turret, I think.
Flamethrower: triple stream version.
Guided Missile super version was the best though. You get a huge missile that could shoot lasers from its shark face.
I miss that game and always hoped there'd be a sequel since they had a hook.

Lunchmeat Larry
Nov 3, 2012

Jedrick posted:

007: Nightfire is the best Goldeneye/Perfect Dark spiritual successor that no one played. Customizable multiplayer with bots that you could tweak the AI of, rad weapons with secondary fire modes, and a solid single player with difficulty based objectives as well as some semi-nonlinear levels. So many hours playing team death match against a team of bots ranging from deadly snipers to a mentally stunted James Bond in a space suit who hordes guns but can't shoot for poo poo.
Nightfire was surprisingly good given how depressingly bad every other post-N64 Bond game has been.

Beastie
Nov 3, 2006

They used to call me tricky-kid, I lived the life they wish they did.


Lunchmeat Larry posted:

Nightfire was surprisingly good given how depressingly bad every other post-N64 Bond game has been.

The one that was a hybrid third person game was rad. I think it was Everything or Nothing?

It had Willem Dafoe, its own original theme song, and MGS favorite nanomachines. The level design was pretty rad, some where linear but there were a few vehicle sections that had varying paths.

Plus I remember it looking and sounding great on the GameCube.

Aphrodite
Jun 27, 2006

Neddy Seagoon posted:

Or you could play the X360 version with no FPS issues :v:.

Yeah but what's the point of that?

Der-Wreck
Feb 13, 2006
Friday nights are for Wapner!

Fatty posted:

Didn't the disorienting weapons also stack and last after death? So if you were really trolly you could keep your opponents messed up for the entire game.

They do!

Aphrodite posted:

Yeah but what's the point of that?

Exactly. The N-Bomb hosed everything up so much that it was hard not to laugh. It kills you and you remain totally disoriented and can't see for poo poo. Then the framerate just crashes the minute someone throws one so you just throw them all out and the game pretty much freezes up.

Olaf The Stout posted:

The laptop gun was dope. It's a little laptop that unfolds into an SMG, and it's alt fire you threw it and it turned into a turret. There was also another gun, forgot the name, that looked like a massive fuckoff nail gun. It's alt fire mode was to unload the entire 50-round clip in like 1.5 seconds.

All the Mayan alien guns reloaded by you smoothing grey goo into the stock of the gun and it just absorbed/ate it. Also the farsight could see through walls and was one-hit-kill.


The nailgun was the Cyclone! You feed the magazine through the gun and it just pops out the other side, that was so cool. Yeah, the alt-fire just fired off the whole clip. Hilarious when you're playing multiplayer and just want to lay into someone.

There was that Skedar gun that's like a minigun but it's alt mode was pretty much a meat-grinder. The barrel spins and just tears through guys if you get close enough.

The farsight was totally unbalanced as it's alt-fire was a guided sight. It zooms in through the walls and can locate enemies which you can then shoot one-hit kill. Totally cheap and can end a round in no time.

FebrezeNinja
Nov 22, 2007

There was also the missile launcher, with fly by wire or homing settings. The homing missile moved at character speed, so it was hard to hit someone paying attention. One time my brother noticed it at the last second and started furiously backpedaling. For some thirty seconds he's just running in a circle from this missile an inch away from his face because he couldn't see where to go. It finally hit when he tried to turn around.

And then I tried the wire missile. Flew around half the level before I came up behind him camping something. Punched the speed up, and... whoops just blew my own head off.

PD had amazing weapons.

DACK FAYDEN
Feb 25, 2013

Bear Witness
There's an optional sidequest dungeon late in Bravely Second where you come in and the bad guy tells you "this world's gods will not help you here!"

As in, you, the player, can't set the encounter rate to zero inside that dungeon.

I thought it was cute :3:

Icedude
Mar 30, 2004

Proximity Pinball Grenades were amazing too. Throw them and they just bounce around forever until they get close to someone then BOOM. Playing deathmatch with nothing but them was absolute chaos and was mostly about hiding and hoping not to hear that telltale ricochet noise of a pinball grenade heading your way

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Icedude posted:

Proximity Pinball Grenades were amazing too. Throw them and they just bounce around forever until they get close to someone then BOOM. Playing deathmatch with nothing but them was absolute chaos and was mostly about hiding and hoping not to hear that telltale ricochet noise of a pinball grenade heading your way

My friend was chasing me down with those once and managed to land one on me. The chase was swiftly reversed :unsmigghh:.

Aphrodite
Jun 27, 2006

I used to play basically King of the Hill with my siblings in Perfect Dark.

The Area 52 map had a center room with a large rectangular trench in it. One of the weapon spawns was in that trench, and Perfect Dark let you choose what weapon to spawn at each location. So we'd always put the Slayer (the fly by wire launcher) in there, and all the other weapons were stuff that required you to get relatively close, so no Farsight or things you could chuck at people like the laptop gun or the exploding one.

Everyone rushed for the trench to get the Slayer and then you camped out the trench firing guided rockets until someone finally got you. Sometimes we did teams and you had 2 rocket kings.

haveblue
Aug 15, 2005



Toilet Rascal
I miss wacky uncontrollable bullshit weapons because they force you to stop obsessing over skill and getting angry when you die. The most fun I've ever had in a competitive FPS is the Halo "fiesta" mode where everyone spawns with random weapons every time (and one of my friends figured out how to turn off the scoreboard).

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
I was literally about to post about Fiesta. That was some of the most fun, especially when we made a variant mode of it where all the speed was turned way up as well.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



I fondly remember fighting with a friend about whether the Farsight XR-20 should be banned or not. We eventually compromised that we would allow it for occasional Maximum Bullshit matches only. My win rate decreased precipitously after this :( Also I liked the Callisto NTG a lot, because secondary fire would just shoot through most obstacles like a door or something, so you could pop fools before they can actually fire back at you.

Looking back at it I must have been a real prick to play against.

The MagSec wasn't a special pistol really, but drat did they do a good job of making that thing feel powerful. Walking around with one was like being Dirty Harry or some poo poo.

Dewgy
Nov 10, 2005

~🚚special delivery~📦

haveblue posted:

I miss wacky uncontrollable bullshit weapons because they force you to stop obsessing over skill and getting angry when you die. The most fun I've ever had in a competitive FPS is the Halo "fiesta" mode where everyone spawns with random weapons every time (and one of my friends figured out how to turn off the scoreboard).

My favorite custom game mode was something we invented in Halo in high school called "fagtor". (Because, y'know, we were like, 16. I still say it's a great name though.)

Full invisibility, no radar, rockets only, one life, play with as many people as possible in the smallest map available.

So good. :3:

kalel
Jun 19, 2012

that's one of the things I wish super smash bros did more of--wacky game modes that trivialize death so no one gets worked up about losing. smash 4 gives you the most options to gently caress with the basic formula and it's pretty fun to come up with weird game modes.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Mister Adequate posted:

The MagSec wasn't a special pistol really, but drat did they do a good job of making that thing feel powerful. Walking around with one was like being Dirty Harry or some poo poo.

I think you'll find the 80's badass you're looking for there is Robocop, creep :awesomelon:

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Neddy Seagoon posted:

I think you'll find the 80's badass you're looking for there is Robocop, creep :awesomelon:

That's fair.

SmokaDustbowl
Feb 12, 2001

by vyelkin
Fun Shoe

AlphaKretin posted:

I'd just like to thank this thread for sparking my interest in Shadows of Mordor because I've just finally picked it up, and it's great, and I don't know if I'd have given it a shot if I hadn't heard about it here.

https://www.youtube.com/watch?v=wtJQspGrp8A

Ugly In The Morning
Jul 1, 2010
Pillbug

Fatty posted:

Didn't the disorienting weapons also stack and last after death? So if you were really trolly you could keep your opponents messed up for the entire game.

Not only did they last after death, if you hit a corpse with them, it'd add to the stack for when the player respawns. I used to love pumping a dead body full of crossbow darts for the "OH, gently caress YOU!" when my friends would respawn.

Lunchmeat Larry posted:

Nightfire was surprisingly good given how depressingly bad every other post-N64 Bond game has been.

I forgot Nightfire existed. Had a lot of fun with that one on the Gamecube.

graybook
Oct 10, 2011

pinya~
I did have a lot of fun flying drones in Nightfire into confined spaces like on the ski resort or whatever level.

Primetime
Jul 3, 2009

Dewgy posted:

My favorite custom game mode was something we invented in Halo in high school called "fagtor". (Because, y'know, we were like, 16. I still say it's a great name though.)

Full invisibility, no radar, rockets only, one life, play with as many people as possible in the smallest map available.

So good. :3:

That is one unfortunate thing that resulted from the ranked/matchmaking queues that most fpses have now. It's really hard to do custom game modes now.

My friends and I used to play " tower of power" on halo 3(?). There was one map that had a large sniper tower on one end and a giant grass field in front of it. So we set it to shotguns only and made a house rule that you had to keep fighting over the tower. We used to play it for hours

BallisticClipboard
Feb 18, 2013

Such a good worker!


I just remembered something from Skyrim. There's one quest where you help a guy kill his family members who've come back as zombies in their graveyard cave. If you loot stuff from the caves he actually complains, saying it belongs to his family before dejectedly saying that you can take it because you're the only guy who'll help him.

kalel
Jun 19, 2012

Primetime posted:

My friends and I used to play " tower of power" on halo 3(?). There was one map that had a large sniper tower on one end and a giant grass field in front of it. So we set it to shotguns only and made a house rule that you had to keep fighting over the tower. We used to play it for hours

abusing jumping and wall glitches in halo 2 was probably the most fun I've had in a multiplayer game ever

actually, halo 2 multiplayer in general was the most fun I've had in a multiplayer game. then again I was 12 or 13 and the world was still new and exciting to me so I might be biased

Joey Freshwater
Jun 20, 2004

Always playing with my meat
Grimey Drawer

SciFiDownBeat posted:

then again I was 12 or 13 and the world was still new and exciting to me so I might be biased

This checks out because I still consider FF7 one of the greatest games ever, even though I haven't played it in over 10 years.


Jesus christ that game was released almost 20 years ago.

e: It's hard to believe that there's only a 6 year jump between FF2(US) and FF7.


e2: THERE'S GONNA BE A REMAKE? :jackbud:

Joey Freshwater has a new favorite as of 19:26 on Apr 27, 2016

Greatbacon
Apr 9, 2012

by Pragmatica

SciFiDownBeat posted:

abusing jumping and wall glitches in halo 2 was probably the most fun I've had in a multiplayer game ever

actually, halo 2 multiplayer in general was the most fun I've had in a multiplayer game. then again I was 12 or 13 and the world was still new and exciting to me so I might be biased

One part of my buddy's bachelor party involved getting drunk and playing 8 person Halo 3 again. It might have been the beer but it was still a ton of fun after all these years. Alpha Zombie on Sandtrap, with all the humans trying to survive on the Elephant for as long as possible was probably my favorite "house mode".

Guy Mann
Mar 28, 2016

by Lowtax

Olaf The Stout posted:

The laptop gun was dope.

IIRC one level has a windmill in it and rather than going to the trouble of animating a unique model they just put a laptop gun turret inside it and stuck the fan blades to it so the barrel spinning would rotate them.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Joey Freshwater posted:

e2: THERE'S GONNA BE A REMAKE? :jackbud:

Don't get too excited. It's episodic, probably going to take an aeon to finish, and is almost certifiably not even using the same game mechanics being instead based on the FFXV engine.

So basically, if you're attached to the actual game or curious to play it for the first time without being held back by bad-for-the-time graphics and translation, it's not looking good. But if your primary experience of FFVII is Kingdom Hearts and Advent Children you'll probably be fine.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

The Sheepinator evolves into the Goatinator in Ratchet and Clank, and you can set up a neverending battle between landsharks and goats if you mutate just enough that the respawn pod thing keep popping out more landsharks to take their place, take out some goats, then get turned into goats themselves.

Oh, and if you took the Raritanium bonus on it, it also nets you a fuckton of the stuff.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

tribbledirigible posted:

The Sheepinator evolves into the Goatinator in Ratchet and Clank, and you can set up a neverending battle between landsharks and goats if you mutate just enough that the respawn pod thing keep popping out more landsharks to take their place, take out some goats, then get turned into goats themselves.

Oh, and if you took the Raritanium bonus on it, it also nets you a fuckton of the stuff.

You forgot that unlike Sheep who are docile, the Goats go attack enemies by running up, turning around and farting at them.

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Bloody Pom
Jun 5, 2011



Late in UT2004's life there was an excellent mod by the name of Ballistic Weapons, which added a huge selection of weapons that all modeled recoil, reloading, ironsights etc. Some of these weapons were pretty quirky, and you could do cool poo poo such as wielding two different sidearms in each hand.

At one point a flamethrower was added, which was a huge pain to counter since you flinched wildly every half second while on fire. However, shooting the large and obvious fuel tank on a player's back would cause a leak that could then be ignited, turning the tank into an impromptu jetpack for a few seconds before exploding violently.

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