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Hollismason posted:poo poo, Beholders. Bet you regret not buying the Shield of Balduran.
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# ? Apr 30, 2016 04:39 |
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# ? May 30, 2024 16:08 |
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Do Beholders have attacks besides their rays? Because I think I can have Jaheira solo that part of the Underdark.
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# ? Apr 30, 2016 04:41 |
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Woolie Wool posted:Bet you regret not buying the Shield of Balduran. Eh 4 Party Members are already immune to Paralysis and hold through Weapons etc, then I have 2 Priests, Plus a Druid, so that takes care of Petrification, so those rays are kind of eliminated. I've got Death Ward for Deathray. My plan is to just give Minsc a Two-handed sword buffed as gently caress then charge the hell in. I may go buy that shield though. edit: Right now trying to murder the Slavers ,but Minsc is convinced to set off every goddamn trap in the building.
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# ? Apr 30, 2016 04:53 |
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Yeah, I cant imagine doing this run without the Shield. Getting hit by ~20 rays a round is not a good time.
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# ? Apr 30, 2016 04:55 |
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That Shield saved the hell out of me. Keldorn is also cool.
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# ? Apr 30, 2016 05:01 |
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Any idea why I am only ever gaining one hit point a level? Yeah , I kicked out Cernd and took on Keldorn.
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# ? Apr 30, 2016 05:20 |
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That's normal for casters after Level 10.
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# ? Apr 30, 2016 05:23 |
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Kavak posted:That's normal for casters after Level 10. Ah, yeah but not for my Fighter/Thief. 114 Hit Points 12 level Thief 10 Level Fighter 18 Con That doesn't add up right for Multi- Class.
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# ? Apr 30, 2016 05:36 |
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Fighter should get 2 per level at that point. CON doesn't apply past level 9/10
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# ? Apr 30, 2016 05:38 |
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I found a magical talking sword and gave it to Minsc. That was a pretty cool surprise.
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# ? Apr 30, 2016 05:58 |
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Hollismason posted:Wow, I did not realize that all of your buff spells affected your summons. Just destroyed the Planar Prison with Hasted Fire Elementals. Hasted skeletons/invisible stalkers ruin illithids. LowellDND posted:Yeah, I cant imagine doing this run without the Shield. Getting hit by ~20 rays a round is not a good time. Full SCS means removing the shield and also nerfing the hell out of inquisitors. Although then I just end up cheesing beholders anyway so may as well have left the shield in, but you can also deal with beholders by putting on death ward, prot from petrification, etc etc and then just wrecking them. But blowing them up with offscreen fireballs is a lot faster. Washout fucked around with this message at 07:15 on Apr 30, 2016 |
# ? Apr 30, 2016 07:12 |
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Hollismason posted:I found a magical talking sword and gave it to Minsc. That was a pretty cool surprise. The Sword is fun. And works well with Minsc. (Minus the fact that it is kinda kill crazy.)
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# ? Apr 30, 2016 07:50 |
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Buffs only buy you a round or two at most vs beholders because they spam anti-magic ray to dispel all that poo poo, then they petrify you.
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# ? Apr 30, 2016 08:24 |
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I just went and bought the beholder shield and gave Keldorn a +3 Axe. The only fight that was a bit trouble was those summoners in the middle.
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# ? Apr 30, 2016 09:00 |
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Anyone a suggestion on a main character for an evil playthrough with this party: ME: ??? 1. Dorn Il-Kahn (Blackguard) 2. Kagain (Fighter) 3. Edwin (Mage) 4. Montaron (Fighter/Thief) -> CH3 Baeloth (Sorcerer) 5. Viconia (Cleric) I first thought taking an archer, but then I remembered that rangers are good So I am now doing a good playthrough with this party: ME: Archer 1. Neera (Wild Mage) 2. Branwen (Cleric) -> Yeslick (Fighter/Cleric) ? 3. Imoen (Thief 6 -> Mage 9) 4. Coran (Fighter/Thief) 5. Ajantis (Paladin)
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# ? Apr 30, 2016 13:25 |
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Crip Towe posted:Anyone a suggestion on a main character for an evil playthrough with this party: Could go for a fighter/thief ranged character, or a bard or something.
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# ? Apr 30, 2016 14:22 |
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Crip Towe posted:Anyone a suggestion on a main character for an evil playthrough with this party: Olaf the Berserker.
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# ? Apr 30, 2016 14:50 |
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Even in SCS, all types of beholders, with the exception of Hive Mothers, cannot see through invisibility. Take advantage of that, and their relatively low HP to pre-emptively attack and kill them one at a time, then go invisible when the anti-magic ray wears off. Repeat until they're all dead. Surprisingly simple, even without the Shield of Balduran. Invisibility potions aren't exactly rare.
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# ? Apr 30, 2016 15:17 |
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What's the general consensus on the Claw of Khazgaroth? I'm thinking about grabbing it for Neera.
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# ? Apr 30, 2016 15:30 |
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Rahzmataz posted:What's the general consensus on the Claw of Khazgaroth? I'm thinking about grabbing it for Neera. Good if you're a non fighter with 18 con.
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# ? Apr 30, 2016 15:41 |
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Sephiroth_IRA posted:Good if you're a non fighter with 18 con. Also if you have con in the upper area of the dead zone, like Neera.
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# ? Apr 30, 2016 15:58 |
Crip Towe posted:Anyone a suggestion on a main character for an evil playthrough with this party: Looks to me like you'll be thief light when you dump Monty for Baeloth. Disarming traps and popping locks still being a thing, I'd suggest Fighter/Thief for ranged shenanigans, Mage/Thief for more blasty, Cleric/Thief for more heals, or just go nuts and do the old Fighter/Mage/Thief "Anything you can do, I can do about a level or two behind".
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# ? Apr 30, 2016 16:06 |
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LowellDND posted:Yeah, I cant imagine doing this run without the Shield. Getting hit by ~20 rays a round is not a good time. It's not too bad, i did it with scs2 has the option to remove the shield from game, which i did because i'm dumb. Was quite surprised when i got through it relatively unscathed.
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# ? Apr 30, 2016 16:36 |
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Low level D&D, especially with SCS AI can be pretty nasty. Having a group of three bandits all target my character (a wild mage), killing me before my melee characters even get into range is really something. I'll probably have to get some protection from missile weapons, or at the very least cast Monster/Animal Summoning (Spell Revisions makes these level 1 spells) before engaging to give them different targets, or hope to get a Sleep off before I'm filled with arrows. I am not looking forward to the 8-10 bandits surrounding you random encounter. Yikes.
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# ? Apr 30, 2016 17:08 |
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Which mod was it that would prevent party members from leaving my party based on reputation? I really want Shar-Teel in my party. edit: I think I found it. It's the happy patch. Sephiroth_IRA fucked around with this message at 17:19 on Apr 30, 2016 |
# ? Apr 30, 2016 17:12 |
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Sephiroth_IRA posted:Which mod was it that would prevent party members from leaving my party based on reputation? I think tweak pack has that bit. The newest version is called something else though.
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# ? Apr 30, 2016 17:18 |
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lmao I forgot I had the helmet of opposite alignment anyway, problem solved.
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# ? Apr 30, 2016 17:29 |
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It's the best way to get a evil character. Brainwashing! So which reward is better? Armor of Faith or the Ring of Holiness? Can't decide.
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# ? Apr 30, 2016 19:00 |
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The ring, without a doubt. There are better armors out there.
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# ? Apr 30, 2016 19:05 |
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Hollismason posted:It's the best way to get a evil character. Brainwashing! I'd say the armour: +1 saves is good and you should have more than enough castings of lvl 1,2,3 and 4 spells.
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# ? Apr 30, 2016 19:07 |
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I thought you got the ring of holiness from that bounty hunter in Nashkel Inn... although come to think of it I didn't get it this time. Or wait, is it Mulahey?
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# ? Apr 30, 2016 19:23 |
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You get the ring from a temple quest in BG II.
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# ? Apr 30, 2016 19:25 |
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I didn't even remember what the armor does; it seems pretty useless. Magic armor means you can't wear a Ring/Cloak/Amulet of Protection, and it doesn't give you anything one of these wouldn't.Vikar Jerome posted:It's not too bad, i did it with scs2 has the option to remove the shield from game, which i did because i'm dumb. Was quite surprised when i got through it relatively unscathed.
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# ? Apr 30, 2016 19:34 |
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Does Keldorn leave permanently after his quest?
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# ? Apr 30, 2016 19:47 |
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Hollismason posted:Does Keldorn leave permanently after his quest? Only if you tell him to stay with his family.
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# ? Apr 30, 2016 19:50 |
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Colgate posted:Low level D&D, especially with SCS AI can be pretty nasty. Having a group of three bandits all target my character (a wild mage), killing me before my melee characters even get into range is really something. I'll probably have to get some protection from missile weapons, or at the very least cast Monster/Animal Summoning (Spell Revisions makes these level 1 spells) before engaging to give them different targets, or hope to get a Sleep off before I'm filled with arrows. First two spells should be sleep and shield. Shield to bounce all the arrows than sleep them before anything bad can happen. Crip Towe posted:Anyone a suggestion on a main character for an evil playthrough with this party: Gnome Illusionist/Thief would be really powerful, Kensai 7 -> dual to thief would be something a lot of people don't do that would also be really powerful. Time stop trap and ability to use all equipment with fighter thaco, hitpoints and attacks. Washout fucked around with this message at 20:17 on Apr 30, 2016 |
# ? Apr 30, 2016 20:09 |
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Sleep is a little more useful for a level 1 wild mage than 1d4+1 damage.
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# ? Apr 30, 2016 20:14 |
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Suspicious posted:Sleep is a little more useful for a level 1 wild mage than 1d4+1 damage. Yeah, corrected.
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# ? Apr 30, 2016 20:17 |
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Thanks for all the suggestions for an evil char. That kensai -> thief one looks nice and something I haven't done before. I'll get rolling. I think i'll go for Berserker -> thief. Olaf. Crip Towe fucked around with this message at 22:41 on Apr 30, 2016 |
# ? Apr 30, 2016 22:34 |
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# ? May 30, 2024 16:08 |
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Kavak posted:Do Beholders have attacks besides their rays? Because I think I can have Jaheira solo that part of the Underdark. Beholders will try to munch on you up close, and I think they have a small selection of wizard spells, some of which are high level.
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# ? Apr 30, 2016 23:17 |