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dr_rat posted:Dukes spirtes weren't great but they weren't what ever the hell quakes enemies were (mostly oddly angular brownish blobs). I just can't get mad at Quake, it was the first of its kind in many ways.
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# ? Apr 30, 2016 21:02 |
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# ? Jun 4, 2024 13:56 |
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AdmiralViscen posted:I played the poo poo out of Doom 2 as a kid when it was new, and it was only a couple years ago that I realized that those levels were supposed to be on earth. The subtitle never clicked with me. Like many, I just played the poo poo out of E1 of Doom as a kid because my parents wouldn't buy me violent videogames and I had no money, but Knee-deep was shareware. I played Heretic and Dark Forces and even Quake before I actually got to play episode 2 of Doom much less Doom 2, and I never seemed to like the levels in Doom 2 as much as E 3, 4 and even 5 from Doom 1, so I played those more instead. I only really went back and played Doom 2 properly a few years ago. Its kinda cool what they were going for, but the city levels don't really feel like a city at all. Doom's best strength was it was so abstract they could just make random techbase or hell rooms and put them together and it was fun, but trying to do realistic maps in doom isn't easy.
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# ? Apr 30, 2016 21:16 |
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Yeah, I think only Hellbound managed to do decent city levels. One of the best Doom wads out there.
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# ? Apr 30, 2016 21:17 |
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khwarezm posted:I just can't get mad at Quake, it was the first of its kind in many ways. Oh no doubt. It was trying something new and some sacrifices had to be made to get everything to work on the computers at the time. The sprite games had a pretty big advantage with working on per-existing technology that people had been around for ages and had lots of experience with.
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# ? Apr 30, 2016 21:18 |
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Zedsdeadbaby posted:Yeah, I think only Hellbound managed to do decent city levels. One of the best Doom wads out there. The first few levels of Going Down are pretty good too, and I want to say there's another but I forget which WAD... but those are things people figured out years later using more advanced engines, back in the Id days of Doom any attempt at a realistic level was generally pretty crappy.
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# ? Apr 30, 2016 21:23 |
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Zaphod42 posted:The first few levels of Going Down are pretty good too, and I want to say there's another but I forget which WAD... but those are things people figured out years later using more advanced engines, back in the Id days of Doom any attempt at a realistic level was generally pretty crappy. You could always make a half decent wearhouse full of boxes.
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# ? Apr 30, 2016 21:55 |
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If it isn't already a mode on launch, one of the first things I'm going to do with this game is to try and create some kind of survival mode where dead players return as demons; ala AVP's infestation mode. Throw in some AI mooks and incentives to keep the marine players from crowding into a dead-end and I think I could have something vaguely playable a-brewin'. Only problem is that I can't decide whether I should call the mode "You are the demons" or "And then John was a zombie"
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# ? Apr 30, 2016 22:01 |
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As shown by the examples already cited, it's entirely possible to make halfway-verisimilitudinous city environments in Doom, but it does require some cultivated knowledge of how to do so via sectors and textures. It's definitely not the sort of job you give to Sandy Petersen or even John Romero in 1994. The Doom 2 "city" maps that have best stood the test of time, visually-- I'm thinking MAP14 and MAP15 here, for example-- still really only do so if you ignore the fact that they're trying to be a city, IMO. Industrial Zone would have worked better thematically if you replaced the grass with cracked hellish rock and gave it a hell sky.
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# ? Apr 30, 2016 22:17 |
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Al-Saqr posted:maybe it's because doom 1 & 2 came out in 1993-94 when people mostly had VGA graphics while Duke Nukem came out in 1996 when 3D actually started gaining traction? Also, the only "realistic" parts the Doom team was ever interested in was having a "realistic" future-sci-fi-base thing and then onlyduring early development under the original Doom Bible ideas. And that would only stay "realistic" at all for the first episode or so of the original 5 or 6 planned, because you'd quickly get all the hell influence. They probably could have designed areas as realistic as Duke 3D levels if they really wanted to, but that was just completely out of the setting they were using.
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# ? Apr 30, 2016 22:18 |
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Chez Quest episodes 2 and 3 did "real world in the doom engine" locations a lot better than Doom 2 ever did. In many ways it predated what Duke3D achieved with creating a real world environment in a 2.5d fps.
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# ? Apr 30, 2016 22:24 |
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Zzulu posted:duke nukem was better than doom
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# ? Apr 30, 2016 22:55 |
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Poil posted:"Power armor is for pussies." Duke then proceeds to hide behind a wall waiting for his ego to recharge for most of the game.
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# ? May 1, 2016 00:02 |
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Rocket Pan posted:Duke then proceeds to hide behind a wall waiting for his ego to recharge for most of the game. Not true, he died a lot and enjoyed the luxurious load times instead! Actually it is funny/interesting watching people stream Brutal Doom and play it like a modern shooter, hiding all the time etc. At least I saw a couple streams do that. The modern gamer is a cautious gamer. On the Duke vs Doom thing, I liked how John Romero said how he really loved Duke 3D and how it was pretty much the best game all around he'd ever seen. In a recent long European interview video that was linked around here. And of course, 3DR has pointed out the obvious that Doom was their main inspiration. They're all friends. And of course, a couple people worked on both Doom and Duke, Bobby Prince for example. And Quake's awesome Scourge of Armagon has Levelord of Duke 3D fame, and stuff. I think the better question, is whachu gonna do brother, when Doom, Duke, and Quake run wild on you?? Heavy Metal fucked around with this message at 00:37 on May 1, 2016 |
# ? May 1, 2016 00:17 |
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Kick an imp in the nuts, flip it off, tell it to "GO gently caress YOURSELF", and then blast its head off with a shotgun.
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# ? May 1, 2016 01:29 |
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A.o.D. posted:Kick an imp in the nuts, flip it off, tell it to "GO gently caress YOURSELF", and then blast its head off with a shotgun. This. This is Doom right here. Who gives a poo poo about much else, just do this.
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# ? May 1, 2016 01:40 |
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Honky Dong Country posted:This. This is Doom right here. Who gives a poo poo about much else, just do this. Let me tell you about something called 'Brutal Doom'.
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# ? May 1, 2016 01:44 |
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Doom did have wall hiding, it's just didn't last long. Two seconds behind a wall, then back out after the chaingunner stopped shooting. In an recent effort to scratch that Doom itch I've found TNT and Plutonia don't hold up nearly as well as the base games. Plutonia especially, the number of monster closets and deaf monster behind geometry was eyeroll worthy.
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# ? May 1, 2016 01:49 |
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I actually really liked TNT and Plutonia but I fully recognize that I'm in the freak minority here. Beating plutonia on UV is one of my more memorable gaming moments, I did it years ago with just a keyboard.
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# ? May 1, 2016 02:03 |
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the demons in "ready-to-fatality" mode may as well have cartoon spinning stars around their heads because there is absolutely no way to make that mechanic not look totally loving stupid
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# ? May 1, 2016 03:26 |
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dr_rat posted:Dukes spirtes weren't great but they weren't what ever the hell quakes enemies were (mostly oddly angular brownish blobs). And yeah doom worked really well with abstract environments that didn't really make much real world sense but just worked well to convey a certain atmosphere. Doom 2 trying to actually emulate cities to some degree was just a massive failure. A lot of the maps were still pretty good to play which is what matters most but aesthetically the original was pretty clearly better. The Quake enemies look good, much like the rest of Quake Chadzok posted:the demons in "ready-to-fatality" mode may as well have cartoon spinning stars around their heads because there is absolutely no way to make that mechanic not look totally loving stupid that would be pretty great actually. Really anything besides blue computer color running over them, that just doesn't make a lot of sense as a visual cue for "rip out my stomach/balls now." I think I remember God of War 3 doing it pretty well.
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# ? May 1, 2016 04:00 |
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Chadzok posted:the demons in "ready-to-fatality" mode may as well have cartoon spinning stars around their heads because there is absolutely no way to make that mechanic not look totally loving stupid They say several times during the dev-stream that you can turn off the highlights, so it just looks like they're put in a longer-than-usual pain animation.
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# ? May 1, 2016 04:02 |
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Almost all of the flashing nonsense has a toggle in the menu.
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# ? May 1, 2016 04:07 |
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aree they going for spooky nonsense like doom 3 or is this going to be all action, because i can walk through corridors with flickering lights irl but i cant excercise demons unless i give up drinking
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# ? May 1, 2016 10:02 |
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Liu posted:aree they going for spooky nonsense like doom 3 or is this going to be all action, because i can walk through corridors with flickering lights irl but i cant excercise demons unless i give up drinking You could try reading literally anything about this game at all and your question would be answered.
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# ? May 1, 2016 10:03 |
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nah
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# ? May 1, 2016 10:04 |
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maybe theres nothing special about doom at all aside from popularizing a camera angle ha ha your whole life is a lie
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# ? May 1, 2016 11:22 |
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The super shotgun
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# ? May 1, 2016 12:39 |
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elf help book posted:Imagine saying that about Mario. Modern Mario games are actually noticably different than the early ones. I mean, you can go backwards! And there's things like butt-sliding and wall-jumping. Also this engine had better be used for Chex Quest 4, that'd rock. Keiya fucked around with this message at 15:20 on May 1, 2016 |
# ? May 1, 2016 15:18 |
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Judging from the singleplayer stream and the leaked trailer, I guess the UAC has been changed from a regular cynical weapons research company to a full blown crazy pseudo scientology cult with billionaire backing. I kinda liked the backstory in Doom 3, where the UAC was unwittingly opening a portal to hell, however now they seem to be actively trying to do just that, along with arranging pilgrimages into hell, and asking for peoples souls over a workplace PA system? That and their CEO seems to be a laser sword wielding anime bad guy. The story seems to be really weird, and I look forward to see what exactly they are going for with all this.
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# ? May 1, 2016 16:05 |
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GyverMac posted:Judging from the singleplayer stream and the leaked trailer, I guess the UAC has been changed from a regular cynical weapons research company to a full blown crazy pseudo scientology cult with billionaire backing. I kinda liked the backstory in Doom 3, where the UAC was unwittingly opening a portal to hell, however now they seem to be actively trying to do just that, along with arranging pilgrimages into hell, and asking for peoples souls over a workplace PA system? That and their CEO seems to be a laser sword wielding anime bad guy. The story seems to be really weird, and I look forward to see what exactly they are going for with all this.
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# ? May 1, 2016 16:06 |
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Im okay with a weird fuckin story
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# ? May 1, 2016 16:08 |
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The most important part of any video game story is being able to completely ignore it.
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# ? May 1, 2016 16:17 |
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No, we WILL take control of the camera from you. We WILL lock the doors until the very expensive Hollywood actors we hired to listlessly repeat their lines finish saying what they have to say, and you WILL press 'F' to pay respects.
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# ? May 1, 2016 16:28 |
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There be demons Now murder all of them Murder all the demons
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# ? May 1, 2016 16:38 |
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What the gently caress is doam?
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# ? May 1, 2016 16:44 |
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Dumb rear end 4
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# ? May 1, 2016 16:48 |
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Zzulu posted:There be demons No, you are the demons.
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# ? May 1, 2016 16:48 |
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Im the imp on the wall lobbing fireballs into the ceiling
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# ? May 1, 2016 16:58 |
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Al-Saqr posted:Let me tell you about something called 'Brutal Doom'. Yeah I like brutal doom. Me and a buddy of mine like to bust it out every couple months.
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# ? May 1, 2016 18:44 |
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# ? Jun 4, 2024 13:56 |
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Keiya posted:Modern Mario games are actually noticably different than the early ones. I mean, you can go backwards! And there's things like butt-sliding and wall-jumping. You've been able to go backwards since SMB2 and butt slide since SMB3
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# ? May 1, 2016 19:01 |