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I really enjoy and am super impressed with all of your "Suppositories of DOOM" Neddy.
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# ? Apr 27, 2016 22:48 |
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# ? May 31, 2024 14:26 |
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Looks like we might finally be out of the bugfixing drought and starting to see some actual regular changes .quote:Summary lilspooky posted:I really enjoy and am super impressed with all of your "Suppositories of DOOM" Neddy. They are clearly "Suppositories of Devastation", thank you very much .
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# ? Apr 29, 2016 05:49 |
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I can't seem to use SEToolbox to do anything with any of my saves. It just crashes every time I try and open one of them. Anyone got any ideas? Edit: Fixed it. A mod file in AppData\Roaming\SpaceEngineers\Mods\ was corrupt or something Firos fucked around with this message at 00:28 on Apr 30, 2016 |
# ? Apr 29, 2016 23:58 |
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Ugh. A friend and I are playing on a survival server, and platinum sucks. Not the finding part, the refining part. We have a refinery ship with 32 refineries on it and everything else gets crunched easily enough, but platinum just takes forever.... and someone dumped 700k platinum ore into one of the containers I mean, I get why uranium takes a while to refine, it's not something you need lots of, just tiny amounts for missiles and power. One large large thruster is like 400 Pt though. Also, here's some content - the refinery ship we're building: Speaking of refining, I have some 50k concrete slabs and 4M extra gravel, I need some ideas on what kind of station to build with it. Anyone have any good examples?
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# ? Apr 30, 2016 11:01 |
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That looks great. You guys are living the dream.
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# ? Apr 30, 2016 11:17 |
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Truga posted:Ugh. A friend and I are playing on a survival server, and platinum sucks. That is a thing of beauty . Does it fly in atmosphere, or are you using subcraft to get planet/moonside for mining?
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# ? Apr 30, 2016 11:24 |
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Tell me it's subcraft
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# ? Apr 30, 2016 11:36 |
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We use subcraft to get in and out of atmospheres and really any gravity well. Apparently at max cargo it was going to need like 10 large hydrogen thrusters just to land on moons, so we abandoned that idea. I mean, it's not entirely undoable, but mining that much ice gets tedious. I'll post more pictures once it's finished.
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# ? Apr 30, 2016 11:44 |
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Truga posted:We use subcraft to get in and out of atmospheres and really any gravity well. Apparently at max cargo it was going to need like 10 large hydrogen thrusters just to land on moons, so we abandoned that idea. I mean, it's not entirely undoable, but mining that much ice gets tedious. What, no subcraft pictures?
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# ? Apr 30, 2016 11:46 |
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Sorry! Didn't have any pictures of the other craft so I went and made them. This thing looks neat but doesn't really do much except fly real loving fast. Or carry solar cells, because they're huge and light. But we stopped doing that because we have assemblers in space now so... This thing can carry like 400 tons of whatever into orbit and still have fuel to spare. It's literally a rocket and takes off vertically Last but not least, the miner, which recently got upgraded from a 3x3 small drills to this thing (I wanted it earlier but we were low on platinum for a very long time): It can't hover on the moon with full cargo in this (travel) configuration, but I can move half of the horizontal and all but one of the thrusters pointing up to point down at the drill (so 20 thrusters down), and then it can hover easily. Then I just dig vertical holes into the surface until I get to ore.
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# ? Apr 30, 2016 13:03 |
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You know, I think I've got this base-building thing figured out . At least, I'd like to say that, but turns out there's currently a bug where blueprint blocks won't weld into existence inside a planet's surface, even when you can place them manually just fine . I may have a few building types ready for the blueprinting ship if it gets fixed though. The three towers at the back are the usual cargo containers, hydrogen tanks and Large Reactors, and they're stackable. The cargo tower on the right's their actual projected blueprint. The prefab domes have connectors underneath or around them, so they network pretty easily. The prefab domes are just empty rooms with internal vents and small reactors to do whatever you want with them. Also we actually got hotfix notes this week; quote:Update 011 Truga posted:Last but not least, the miner, which recently got upgraded from a 3x3 small drills to this thing (I wanted it earlier but we were low on platinum for a very long time): How are you storing ore in it? Just in the drillhead itself?
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# ? May 1, 2016 04:20 |
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Has it ever been possible to Merge Block a small grid to a large grid? I tried it tonight and was unsuccessful, but there's a pretty good chance I was doing something wrong.
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# ? May 1, 2016 09:05 |
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Neddy Seagoon posted:How are you storing ore in it? Just in the drillhead itself? Yep. The game seems to calculate cargo volume from the volume of the block. Even with just 9 vanilla drills, I had nearly half of the cargo capacity inside the drills, this with having 2 large containers on it. This thing holds like 800k ore though, so I dumped the containers entirely, apart from the small one I use as a connector mount and for easy inventory access. XkyRauh posted:Has it ever been possible to Merge Block a small grid to a large grid? I tried it tonight and was unsuccessful, but there's a pretty good chance I was doing something wrong. What you can do is create a rotor on your small ship merge blocks, grind off the stator, and then "dock" the rotor into a big stator you ground the rotor off. There's probably mods now that do this more elegantly, too. Unfortunately, this isn't the same as merging, the general multiplayer glitchyness still applies to rotors, sadly.
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# ? May 1, 2016 10:15 |
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How big is the 3 planet system map? planets look interesting, but I'm loathe to switch away from infinite survival worlds
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# ? May 2, 2016 04:12 |
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All the planet starts are defaulted to infinite: low density, you can change it in World Generator menu for new worlds.
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# ? May 2, 2016 04:35 |
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The question can be asked; What happens if someone manages to get inside your Battlecarrier? The answer is simple; Keep looking back down the corridor... Can they dodge bullets designed for killing missiles and starfighters? The ship also has the most important room possible now; Its own Bar .
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# ? May 5, 2016 10:19 |
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Hope you enjoy repairing all the damage those are going to cause, heh.
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# ? May 5, 2016 13:51 |
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Spookydonut posted:Hope you enjoy repairing all the damage those are going to cause, heh. That's what the welders embedded in the walls are for. Granted, they're mostly angled out toward the hull, but I can probably squeeze a few facing inward to kill unwary player crew while the ship fixes portions of itself.
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# ? May 5, 2016 13:58 |
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Neddy Seagoon posted:That's what the welders embedded in the walls are for. Granted, they're mostly angled out toward the hull, but I can probably squeeze a few facing inward to kill unwary player crew while the ship fixes portions of itself. I feel like that would be a better defense than turrets everywhere.
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# ? May 5, 2016 16:01 |
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This week ships now go "clang" instead of "thunk". Also looks like Connectors are now capable of fully locking down ships like landing gear instead of drifting on them loosely.quote:Summary edit: While I remember, I actually finished the Hangar Decks. The landing lights only activate when the external doors open. On the main flight deck there's six landing pads towards the rear of the deck. The subcraft added are just And towards the front are two longer cargo pads for the bigger Kingfisher and Caterpillar. At the far end are horizontal connectors for cargo pods, mining drones, and the Multipods. The lower hangar bay's got eight pads and proper lighting now. At the far back is the door to the Manufacturing Cell to produce new subcraft or repair existing ones. Neddy Seagoon fucked around with this message at 18:19 on May 6, 2016 |
# ? May 6, 2016 05:16 |
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quote:Summary
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# ? May 12, 2016 22:01 |
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Well it's patch time again and... what the... . Goddamn, that new Jump Drive effect . Would've liked to see what it looks like jumping in as well as out though.
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# ? May 13, 2016 02:44 |
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Goddammit zennik! Neddy LIVES for Thursday to update the thread and you stole his thunder!
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# ? May 13, 2016 04:10 |
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lilspooky posted:Goddammit zennik! Neddy LIVES for Thursday to update the thread and you stole his thunder! I waited and waited, and didn't see him post them!
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# ? May 13, 2016 05:27 |
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Since it doesn't seem to have its own thread: anyone tried Empyrion? Looks like another voxel-based survival/sandbox thingie in this same vein; wondering how it compares.
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# ? May 13, 2016 18:30 |
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Ghost of Starman posted:Since it doesn't seem to have its own thread: anyone tried Empyrion? Looks like another voxel-based survival/sandbox thingie in this same vein; wondering how it compares. It has a free weekend going on, so why not give it a try and see for yourself? That's what I'm planning to do later after some DOOM. Also the usual Friday hotfix dropped; quote:Update 006
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# ? May 14, 2016 03:26 |
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Neddy Seagoon posted:It has a free weekend going on, so why not give it a try and see for yourself? Initial Empyrion Trip Report: T- 00.00.00 - Crash landed on alien planet. T+ 00.00.30 - Encountered friendly alien triceratops. 10/10 GOTY. ... T+ 00.40.00 - Forced to kill indigenous triceratops for meat. 0/10
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# ? May 14, 2016 17:01 |
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I made a space van or something. It handles like a brick shack.
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# ? May 17, 2016 10:28 |
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RabidGolfCart posted:It handles like a brick shack. Well, to be fair...
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# ? May 17, 2016 17:10 |
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HardDisk posted:Well, to be fair... Yeah, that sounds like mission accomplished to me. What do you think? Too much? Also trying to build a better, cheaper, sky/space crane. Hmm, it's missing something... Oh right, thrusters for lifting stuff up. The Hydrogen and Atmosphere Engines are for getting stuff off the ground, the Azimuth BIG thrusters are for hauling stuff around in space. They add a bunch more gyroscopes and an extra jump drive apiece, so it's also for lugging big pieces of wrecked ships about. There's two connectors on the rear of the craft for mounting two rows of cargo pods about, or a pair of mining drones, incidentally. It's basically a Space Tug. Or it can do something as simple as recovering/carrying tanks and cars.
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# ? May 17, 2016 17:42 |
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Neddy Seagoon posted:
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# ? May 17, 2016 18:27 |
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It's patch day! Could somebody explain to me what "ModAPI" exactly is? Also Neddy, in your ships, the Azimuth thrusters are they "fair" or do they work in both atmosphere and space?
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# ? May 19, 2016 21:44 |
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lilspooky posted:It's patch day! I'm at work, I'll add patch notes to the OP later today if someone else is itching to post them now. ModAPI is the infrastructure code to let modders do things properly with blocks like call functions to do things they want them to do, etc. It's how things like the Nanite factory are made. And Azimuth thrusters work just fine in atmosphere and space, screw "fairness" and fly in style . They also make hovering a hell of a lot easier too, because atmospheric thruster output still scales off a fixed altitude from the center of the planet. Which generally means you can take off from the bottom of a deep valley but not halfway up the side.
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# ? May 19, 2016 22:41 |
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I had no clue that's how the atmo thrusters functioned. That explains a lot of stupidity I've encountered. Well drat!
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# ? May 19, 2016 23:17 |
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lilspooky posted:It's patch day! Going by my extremely limited programming knowledge I assume the modAPI is the "key" for modders to access a selected part of the programmed infrastructure of the game, with infrastructure being the bundled mathematical and logical functions which defines stuff like block properties, physical properties or collision detection. In the end the modAPI is a programming toolbox which would allow one to make fancier mods more easily and more well integrated.
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# ? May 20, 2016 03:11 |
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Patch time!quote:Summary I think I'm gonna start sticking what each week's teaser is in a section of the OP, just to fill out the up-and-coming section a bit.
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# ? May 20, 2016 10:19 |
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quote:- modders can now create their own terminal interfaces (by Tyrsis) This is big for mods. It should help with some cludgy hacks.
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# ? May 21, 2016 02:23 |
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We've got one of those nice fun bugs this week that I just stumbled into; Welders won't build projections ()
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# ? May 22, 2016 04:56 |
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Neddy Seagoon posted:We've got one of those nice fun bugs this week that I just stumbled into; Welders won't build projections () I think that one is just hand held welders right?
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# ? May 22, 2016 06:41 |
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# ? May 31, 2024 14:26 |
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Zudgemud posted:I think that one is just hand held welders right? Nooope, ship welders too.
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# ? May 22, 2016 06:56 |