|
Mover posted:I haven't picked up the book yet, but just going off of this thread's discussion does any of the Beast influences section call out Galactus as an archetypal beast? The book is not that good.
|
# ? May 1, 2016 07:18 |
|
|
# ? May 21, 2024 00:13 |
|
Covok posted:According to my friend, the White Wolf forums are an echo chamber and there are people who will defend anything the dev's say, no matter what. Yes. I've been dealing with just that sort of thing lately, and it's fairly infuriating if you let it get to you, but that's fandom for you.
|
# ? May 1, 2016 16:27 |
|
I think I just got perma-banned from rpg.net because I said I didn't like Beast getting into Dark Eras over the other potential eras. This was considered "trolling". Sorry for the cross-board drama, I just needed to vent. Edit: It's actually kind of loving me up emotionally. It used to be perma-bans were for poo poo like being a racist/sexist rear end in a top hat. Now it's because I didn't like that they added something to a book I paid gor afterward without consulting me. Christ. MonsieurChoc fucked around with this message at 17:10 on May 1, 2016 |
# ? May 1, 2016 16:33 |
|
MonsieurChoc posted:I think I just got perma-banned from rpg.net because I said I didn't like Beast getting into Dark Eras over the other potential eras. This was considered "trolling".
|
# ? May 1, 2016 17:49 |
|
Yawgmoth posted:It's widely known that rpg.net's definition of trolling is literally "you posted something that someone, somewhere, did not agree with" so really they did you a favor. Remember this is the same board that took moderative action against people for saying that Heroes were problematic after Black Hat Matt redtexted that "We're done talking about Heroes."
|
# ? May 1, 2016 18:06 |
|
You got a seven day ban for the Beast in Dark Eras thing. You got a permanent ban for sending the admins multiple copy-pasted angry appeal letters. Like, I'm pretty sure if you did that here after a probation, they'd probably permaban you too, but first they'd post the letters being read aloud in a funny voice somewhere
|
# ? May 1, 2016 18:20 |
|
MonsieurChoc posted:I think I just got perma-banned from rpg.net because I said I didn't like Beast getting into Dark Eras over the other potential eras. This was considered "trolling". Seriously don't worry about it rpg.net has been known to be terrible for a long drat time. I never really looked at it for WoD stuff, but if it's attitudes about DnD have infected it, it's probably for the best.
|
# ? May 1, 2016 18:24 |
|
MonsieurChoc posted:It's actually kind of loving me up emotionally. It used to be perma-bans were for poo poo like being a racist/sexist rear end in a top hat. Now it's because I didn't like that they added something to a book I paid gor afterward without consulting me. Christ. It's just an Internet forum, man. Don't let it gently caress you up emotionally, arbitrary bans happen everywhere.
|
# ? May 1, 2016 18:28 |
|
unseenlibrarian posted:You got a seven day ban for the Beast in Dark Eras thing. You got a permanent ban for sending the admins multiple copy-pasted angry appeal letters. I wouldn't have done that here because SA is actually pretty open about why you've been banned/mods something banning for entirely arbitrary reasons. It's part of the whole "goons" thing. It doesn't lie saying you have a chance to appeal and then doesn't give you a chance. But yeah, this is probably a good thing anyway. It just hurts because I've been going there for like 10 years at this points and it used to be great before they decided not liking a game was a ban-worthy offense. (Except DnD4E, you can hate that all you want) Edit: Oh wow, that post. I said gently caress once or twice but I guess that's profanity-ladden. And I probably wouldn't have over-reacted if previous appeals for arbitrary bans had gotten actual answers instead of waiting for weeks before getting a non-answer. Jesus Christ no, this isn't healthy. I need to get my mind off of this poo poo. Edit Edit: Last thing I say on this I swear to myself. The message I supposedly got: quote:So, here's how not to appeal: send several profanity-laden emails to the admins demanding we answer to your satisfaction, and then several more copy-pasting the same demands. The message I actually got: quote:At this point, I'm just going to save us both headaches and permanently ban you. Which is a lot more final. MonsieurChoc fucked around with this message at 18:45 on May 1, 2016 |
# ? May 1, 2016 18:38 |
|
Step back and maybe consider that rpgnet is not worth even a fraction of this much anger?
|
# ? May 1, 2016 19:01 |
|
Mors Rattus posted:Step back and maybe consider that rpgnet is not worth even a fraction of this much anger? Yes, I have considered this and you are right. So how about that Mage 2E? You hype? I am! I just hope I can find some ways to keep using my old 1E books with it. Has there been any talk on how retro-compatible it is?
|
# ? May 1, 2016 19:06 |
|
MonsieurChoc posted:So how about that Mage 2E? You hype? I am! I just hope I can find some ways to keep using my old 1E books with it. Has there been any talk on how retro-compatible it is?
|
# ? May 1, 2016 19:16 |
|
Yawgmoth posted:Most of the 1e stuff is tremendously compatible with 2e since even the stuff that references an old system takes maybe 30 seconds of contemplation to convert. References virtue/vice? Now it points to the things what get you 1/all WP back. References derangements? Now it deals with psychological conditions. And so on. Do we know if it will be a full stand-alone book, or do I need to get God-Machine Chronicle or Chronicles of Darkness Core to play it?
|
# ? May 1, 2016 20:14 |
|
Slightly Lions posted:Do we know if it will be a full stand-alone book, or do I need to get God-Machine Chronicle or Chronicles of Darkness Core to play it? All the 2e monster cores since Vampire (in other words, all of them except Demon) have the standalone system included. There tend to be subsystems left out for space here and there (Vampire doesn't have the ephemeral being rules or most of the Fighting Merits, only the CofD core thus far has the clue system and the chase system), but you get what you need to run the game in question.
|
# ? May 1, 2016 20:19 |
|
Slightly Lions posted:Do we know if it will be a full stand-alone book, or do I need to get God-Machine Chronicle or Chronicles of Darkness Core to play it? Standalone, but it will be enhanced by Chronicles of Darkness or God-Machine; we only had room for a select few mortal Merits, and things like the vehicle rules got left out. But you can play it with only itself, and we squeezed a lot in there. Like, Integrity is a short sidebar that condenses the rules for it into a paragraph, but it's in there.
|
# ? May 1, 2016 20:32 |
|
MonsieurChoc posted:Yes, I have considered this and you are right. The good thing about Mage is that you can look at the idea of a spell and really easily convert its mechanics, often simply based on what its Practice is. And if you can do that, it's not that far to converting Artifacts and Legacies by building their powers as spells then back to Artifacts or Attainments.
|
# ? May 1, 2016 20:35 |
|
How many of RPG.net's mods have freelanced for WW/Onyx Path at some point? Pretty sure they've had a conflict--of-interest problem for a long time.
|
# ? May 1, 2016 20:42 |
|
Dave Brookshaw posted:The good thing about Mage is that you can look at the idea of a spell and really easily convert its mechanics, often simply based on what its Practice is. That sounds cool with me. I was one of those people who didn't give Awakening a chance when it first came out and I turned around years later. It was the really good 1E supplements that did that so I didn't want to leave them behind.
|
# ? May 1, 2016 21:20 |
|
I am going to run goddamn loving Mageball at long last if it kills me
|
# ? May 1, 2016 22:27 |
|
MonsieurChoc posted:That sounds cool with me. Just don't forget to use all the widgets 2e has available. For example, the infamous Diplomat's Protection (a broken-rear end Mind spell from a 1e sourcebook that made it impossible to attack you) would, in 2e, be a Mind spell withstood by Resolve that imposes the Beaten Down Tilt on a subject, such that they have to spend Willpower to attack. Same basic idea, same Practice, completely different mechanics.
|
# ? May 2, 2016 13:18 |
|
Reene posted:I am going to run goddamn loving Mageball at long last if it kills me Mageball?
|
# ? May 2, 2016 20:03 |
|
crime fighting hog posted:Mageball? Mage cabals betting on the outcome of the Portland, Oregon little league tournament and trying to magically affect the outcome of the games without getting caught. Mageball rules.
|
# ? May 2, 2016 20:27 |
|
I wanna play Mageball, holy poo poo.
|
# ? May 2, 2016 21:15 |
|
drat it. Now I'm wondering how to apply all the different arcana. Fate and Forces are super easy. But Death and Prime I'm having a harder time with.
|
# ? May 2, 2016 22:17 |
|
I won't lie, I'm so happy that channers hate the signature characters.
|
# ? May 2, 2016 22:24 |
|
MalcolmSheppard posted:I won't lie, I'm so happy that channers hate the signature characters. Usually, 4chan virulently hating something is a sign you're doing alright. Usually.
|
# ? May 2, 2016 22:33 |
|
Mage signatures or Beast signatures?
|
# ? May 2, 2016 22:34 |
|
Kavak posted:Mage signatures or Beast signatures? I assume Mage, since that's what we were talking about, and the debate about the Beast signatures has been beaten into a fine chili-like consistency at this point. Edit: Yeah I went looking and the first comment on the Obrimos art is "Why is he a n-"...you get the point.
|
# ? May 2, 2016 22:35 |
|
Also the villains of Beast are channers. So them hating the Beast signatures seems almost karmic.
|
# ? May 2, 2016 22:37 |
|
Xiahou Dun posted:drat it. Now I'm wondering how to apply all the different arcana. Command the ghosts of embittered former players whose anchor is the old baseball diamond to pitch in (lol) with their numina. Counterspell anyone you catch supporting the other team.
|
# ? May 2, 2016 23:24 |
|
Does the betting extend to prop bets? Like, an over/under of 110.5 pitches from the starting pitcher or will a player be caught on camera picking their nose or something.
|
# ? May 2, 2016 23:34 |
|
Can high levels of Prime still make illusions? Because that's always useful.
|
# ? May 2, 2016 23:43 |
|
Cabbit posted:So it's a game about being surrounded by assholes in a wasteland of the human soul with a lovely job market? You can literally just leave. If you're part of the gaming scene, all your skills will transfer to any casino, and there are a few in every state, and if you're part of something else it's probably not Vegas exclusive. Just run, and figure out the next step later. *edit* Use Death to age the Peztopiary fucked around with this message at 01:45 on May 3, 2016 |
# ? May 3, 2016 01:39 |
|
Kellsterik posted:Command the ghosts of embittered former players whose anchor is the old baseball diamond to pitch in (lol) with their numina. Counterspell anyone you catch supporting the other team. Nah, helping the ghost of a baseball player move on by playing a game was in WoD: Chicago.
|
# ? May 3, 2016 04:16 |
|
And then there's the one natural player out there where no magic is used, period, as a control group, and he's got the best stats ever. Just because he tries that much harder.
|
# ? May 3, 2016 04:25 |
|
He has equivalent stats to the player under a "try your hardest" spell.
|
# ? May 3, 2016 04:33 |
|
Peztopiary posted:You can literally just leave. If you're part of the gaming scene, all your skills will transfer to any casino, and there are a few in every state, and if you're part of something else it's probably not Vegas exclusive. Just run, and figure out the next step later. I have zero money and family here (family I like and is very supportive of my lack of money), so that will probably have to wait. Also, the shoe destruction play is always the best one.
|
# ? May 3, 2016 06:06 |
|
Does anyone have experience playing a ghoul, wolf-blooded, stigmatic, etc in a game, especially with full templates? I'm really excited by the idea of mixing second-stringers into a standard party as the 2E books sort of encourage, but I'm curious what it looks like in a real session. Especially thinking of mixing sleepwalkers or proximi into Mage. Are the lesser templates better for new players to dip their toe into the rules, or experienced players who are more comfy taking a back seat and playing something challenging?
|
# ? May 3, 2016 11:39 |
|
Kellsterik posted:Does anyone have experience playing a ghoul, wolf-blooded, stigmatic, etc in a game, especially with full templates? I'm really excited by the idea of mixing second-stringers into a standard party as the 2E books sort of encourage, but I'm curious what it looks like in a real session. Especially thinking of mixing sleepwalkers or proximi into Mage. Are the lesser templates better for new players to dip their toe into the rules, or experienced players who are more comfy taking a back seat and playing something challenging? I would definitely tend to encourage them for experienced players rather than newbies - new players should be mechanically supported to be influential as possible, while old hands can usually "make do" with less. I think it works best in games where there is a solid reason why minor template characters have an advantage over the major templates. Vampire is the best example, because ghouls have an enormous advantage over kindred (they don't slumber during the day, or at least don't have to) and have other minor advantages too (no frenzy, don't need to feed as often, etc). That balances out a lot of the mechanical advantage of vampires in play. Sleepwalkers and proximi are something I would less strongly recommend - though I am happy for 2E to disprove my thinking. Even proximi, who get some actual magic to throw around, pale in comparison to mages, and mages have remarkably few downsides by virtue of their template - their downsides tend to come from the social, cultural and personal flaws they wield their power within. Wolf blooded suffer a similar problem - there's little that a werewolf can't do, but a wolf blooded can. There's lots that a werewolf can do, and a wolf blooded can't. The same goes for changeling, I feel. Mummy is an odd one, because cultists are actually both totally useless by comparison, and yet wildly more capable. I think mummy depends heavily on the mummy being played well than the cultist, actually. It's one of the few examples where I'd recommend that the experienced player took the major template and the new players did not. I can't talk much about the other lines, as I've not played them much... other than hunter, which doesn't have a major template anyway.
|
# ? May 3, 2016 11:51 |
|
|
# ? May 21, 2024 00:13 |
|
So, minor Mage 2e quibble if any of the writers are around. On one side of page 116, it says that Paradox Conditions can be gained only by: 1. Dramatic failure when casting after causing a Paradox. 2. Exceptional success on a Paradox roll. 3. Attempting to contain a Paradox but not fully succeeding. Directly next to this is the Anomalies sidebar that says the GM can spend one Paradox Reach to apply a Paradox Condition to the caster. I feel like that probably shouldn't be there?
|
# ? May 4, 2016 18:03 |