|
OperaMouse posted:Been doing a Spain achievement run myself. Four Trade Companies, I will have to look into how many more I can set up. I know I got 2 currently, so setting up another two shouldn't be to hard overall. A Pile of Gold, I'm not sure why this hasn't fired yet. I own almost all of Australia, South America, Central American, and a decent chunk of the west coast of North America. Do Vassals not count for owning mines? Trade Hegemon, didn't notice this one, I will look at it. Spain is the Emperor, I have not touched HRE at all, so I have no idea how to start to push into it. Master of India, India is allied with Ottomans, and Danzig I think. No way for me to grab that this run. Thanks for the ideas.
|
# ? May 2, 2016 10:22 |
|
|
# ? Jun 12, 2024 16:21 |
|
Redchaostry posted:After failing my First Come, First Serve and For Odin! game I decided to do something easier. Picked 5 Colonies using Castile. It's now 1719, I got 5 colonies fairly long ago, just took the rest of the Caribbean from England/Holland for No Pirates in My Caribbean. Took Japan and Mexico/Cuba for their achievements. Anything else anyone can recommend to grab before riding out the rest of the time? Spain is the Emperor is not too hard to get, you just gotta vassalize a bunch of electors and they'll vote for you. You don't actually need to join the empire first. Trade Hegemon is super easy since you only need to own 3 specific provinces, not control the nodes. Elman fucked around with this message at 11:26 on May 2, 2016 |
# ? May 2, 2016 11:19 |
|
I'm massively addicted to taking Economic, Quantity and Defensive ideas. It is a 30% discount on army maintenance. On top of all the other great stuff in those idea groups.
|
# ? May 2, 2016 12:18 |
|
I've never played as Austria and I'm thinking of giving it a try, got any tips? I haven't kept up with the Imperial Authority changes so I'm not sure what I should be doing to pass reforms, and most of the advice seems outdated. I'm guessing I wanna marry a lot and fish for PUs, but without allying any small HRE countries so they won't ask me to help them annex others (wait, do they even do that)? And if HRE blobbing does happen I wanna release those countries for extra IA. Guess I wanna set every HRE country as a special interest just so I can keep track of everything that goes on. PUing Bohemia and Hungary or getting the Burgundy inheritance would be nice, but other than that I should probably try to conquer Venice and the Ottos asap. Anything I'm missing?
|
# ? May 2, 2016 14:53 |
|
Most important is remaining emperor and keeping the empire together. That means adding the non-Imperial provinces of Northern Italy to the empire, i.e. eating Venice for a large part, and the Pope + Urbino.
|
# ? May 2, 2016 15:48 |
|
I don't do achievements, but I think I might do a homemade gimmick game. Amazonian Amazon Custom nation with traditions: Female generals allowed, female advisor chance +100% Female monarch and heir. Start in Ukraine/Sarmatia area and end up controlling all of Brazil/Amazon river.
|
# ? May 2, 2016 16:56 |
|
a tragedy, in three parts horror!
|
# ? May 2, 2016 17:47 |
|
super fart shooter posted:I'm Hosokawa, and the dumb ally is the daimyo that starts out with one province all the way down in the southwest, in Kyushu. Which means the Shogun and everyone else basically has to stomp all over my land to get to them anyway so I doubt there's any way I can get out without losing a ton of stuff. I'm not sure if it's the tech 4 thing, but I bet it is, cause like I said, they only have 3k troops and our alliance barely has more than half what the shogun and everyone else does, there's no reasonable way they could've thought we had a chance. There's two bugs at play here, both of which have been acknowledged by the guy who took over AI coding from Wiz:
So long story short, don't play in Japan (or play as Japan I guess?). Why these haven't been hotfixed out I have no idea.
|
# ? May 2, 2016 20:43 |
|
They aren't severe enough to warrant a hotfix by themselves and there's no hotfix-worthy bugs they can piggyback onto, so they're waiting for the bugfix major patch along with everything else.
|
# ? May 2, 2016 20:49 |
|
Mantis42 posted:One thing I don't really understand about states is how sometimes it seems I don't need to make permanent cores when I turn territories into states and sometimes I do. If you have a permanent claim on the area does it just automatically upgrade the core type? I'm not sure what's happening. I've noticed when I integrate subjects it gives the full core, I think it's just an oversight.
|
# ? May 2, 2016 20:53 |
|
Sindai posted:They aren't severe enough to warrant a hotfix by themselves and there's no hotfix-worthy bugs they can piggyback onto, so they're waiting for the bugfix major patch along with everything else. Eh, the subjects thing is pretty damned big. If you're going to hotfix out the custom nation bugs from the last game, you might as well fix this one too.
|
# ? May 2, 2016 20:59 |
|
yeah but unlike that, this one doesn't let you exploit achievements and thus ruin the sanctity of EU4
|
# ? May 2, 2016 21:01 |
|
the thing with hotfixes is they don't get that much in the way of QA, so you're always running the risk of introducing even newer and more exciting bugs whenever you release a hotfix news: 1.16.4 fixes miltech 4 war behavior, but accidentally causes all war declarations to be against tag 0 [sweden]
|
# ? May 2, 2016 21:16 |
|
Koramei posted:yeah but unlike that, this one doesn't let you exploit achievements and thus ruin the sanctity of EU4 Too late
|
# ? May 2, 2016 21:20 |
|
TTBF posted:Try to declare war with them as belligerents and you'll be able to call the ottomans in. This has worked for me as a way around distant war penalties. The only problem with that is that I have no cbs against them, and can't fabricate any claims due to not having any adjacent provinces. My only choice on that front would be to declare a no cb war, I'll try messing around in the diplomacy screen to see if I can goad them into embargoing or insulting me. Otherwise I'm looking at a nasty war.
|
# ? May 2, 2016 22:05 |
|
Trundel posted:The only problem with that is that I have no cbs against them, and can't fabricate any claims due to not having any adjacent provinces. My only choice on that front would be to declare a no cb war, I'll try messing around in the diplomacy screen to see if I can goad them into embargoing or insulting me. Otherwise I'm looking at a nasty war. Eating the 2 stab hit will be way easier than fighting the Ottomans would be. Way easier.
|
# ? May 3, 2016 03:26 |
|
Mantis42 posted:I saw a post where they debate the source of "Spain is not the Emperor". Actually. The real reason for that is that we had a beta in eu3, that keot reporting bugs that Spain should be the emperor of hre for a long time, as it was Habsburg, and the senior branch was in spain..
|
# ? May 3, 2016 04:46 |
|
Is there a mod that adds some sort of notepad to the game? I keep having problems remembering what I wanted to do in my game when I stay away for more than a couple days.
|
# ? May 3, 2016 07:46 |
|
Tahirovic posted:Is there a mod that adds some sort of notepad to the game? Ability to set some manual popup for a certain future date would also be awesome. "Truce between Ottomans and PLC is up." "Start integrating other vassal today to make sure both integrations don't get the diplo rep penalty."
|
# ? May 3, 2016 08:41 |
|
Tahirovic posted:Is there a mod that adds some sort of notepad to the game? Well, the easiest solution is probably a literal notepad, but if you're going between a laptop and a PC carrying one around just for EU4 would be a bit silly. Your best bet as of now is to rename cities, renaming provinces makes events confusing and should be left to funny MP map insults. OperaMouse posted:Ability to set some manual popup for a certain future date would also be awesome. This would be cool. Morzhovyye fucked around with this message at 09:01 on May 3, 2016 |
# ? May 3, 2016 08:59 |
|
My Austria run was already going well... And then this happened: Elman fucked around with this message at 14:55 on May 3, 2016 |
# ? May 3, 2016 14:05 |
|
Elman posted:My Austria run was already going well... And then this happened:
|
# ? May 3, 2016 16:21 |
|
So this is probably the first time when playing any of the Europa Universalis games that I have gotten this far. I just formed Germany and I wonder what to do next? Are there any fun achievements that I might be able to get? Since I started as Prussia and took Innovative, quality and offensive I have space marines so nobody is really a challenge.
|
# ? May 3, 2016 18:38 |
|
That France looks like it may need some size reduction...
|
# ? May 3, 2016 18:42 |
|
You an always try kicking in France's teeth, that's usually a fun challenge by that point in the game even if you don't get an achievement for it. You could also go for some of the HRE achievements
|
# ? May 3, 2016 18:45 |
|
Lord Tywin posted:So this is probably the first time when playing any of the Europa Universalis games that I have gotten this far. I just formed Germany and I wonder what to do next? Are there any fun achievements that I might be able to get? Since I started as Prussia and took Innovative, quality and offensive I have space marines so nobody is really a challenge. That HRE is a stiff breeze away from being dismantled, you can do that.
|
# ? May 3, 2016 18:50 |
|
Become biggest trade power in Venice, Genoa and English Channel.
|
# ? May 3, 2016 18:54 |
|
Why are your armies so small?
|
# ? May 3, 2016 19:05 |
|
Thanks for the advice!Gort posted:Why are your armies so small? My standard stack is 12 infantry, 2 cavalry and 8 artillery. After watching Arumba a lot that seemed to be what he used and I think they work pretty well. They can siege down a fort quickly enough and hold out against larger armies long enough for other armies to come and help.
|
# ? May 3, 2016 19:15 |
|
The inefficiency of your words is killing me
|
# ? May 3, 2016 19:37 |
|
Gort posted:The inefficiency of your words is killing me What kind of army composition do you recommend?
|
# ? May 3, 2016 19:48 |
|
Always have at least 4 cavalry to maximize flanking.
|
# ? May 3, 2016 19:55 |
|
Lord Tywin posted:What kind of army composition do you recommend? 1. For combat forces: The maximum number of cavalry who can flank (starts at 4, increases with tech), enough infantry to fill out the remaining available combat width, then as many artillery as you can include without taking attrition or comprising more than 50% of the force. If you still have troops to spare, make them all infantry and keep them nearby to reinforce ongoing battles to replace losses. 2. For siege forces that can't be attacked: Five times the level of the fort in artillery. 3. For siege forces that might be attacked: Somewhere between army type 1 and 2.
|
# ? May 3, 2016 20:11 |
|
10/2/8 and 8/4/8 are both good stack compositions. You really shouldn't be fighting a battle with just one of those stacks though, toss several into fights so you have a full front line at least. 20 is just a convenient size to merge/split. I'll usually slap a few merc infantry on top of each 20 stack.
|
# ? May 3, 2016 20:29 |
|
Doesn't artillery start out really weak until you get more tech? I've always waited until Mil Tech 13 or so before splurging on cannons for use in combat, though I couldn't tell you why, it's something that was once recommended to me and I never tried otherwise
|
# ? May 3, 2016 20:30 |
|
Also there's no single optimal army composition, because what's optimal varies wildly depending on the situation. Learn the rules of combat and positioning and be ready to adapt if you want to get the most out of your armies.
|
# ? May 3, 2016 20:34 |
|
Jay Rust posted:Doesn't artillery start out really weak until you get more tech? I've always waited until Mil Tech 13 or so before splurging on cannons for use in combat, though I couldn't tell you why, it's something that was once recommended to me and I never tried otherwise Yes, artillery in combat is pretty weak until you unlock some Artillery Fire and better unit types from tech. Early on they are mostly useful for sieges, and the return on investment for filling your back line with expensive arty is not good. My rule of thumb is ballpark 1600 is when artillery starts to be really strong in combat. More is better obviously but if you can't afford a bunch of cannons it's not a huge deal until later on. Edit: the most important thing early on is filling out your front line combat width as much as possible so you can get flanking bonuses from your cav or at least not get flanked by enemy cav because that's bad news. Fister Roboto posted:Also there's no single optimal army composition, because what's optimal varies wildly depending on the situation. Learn the rules of combat and positioning and be ready to adapt if you want to get the most out of your armies. Yeah, I like to just have a standard 20-stack template and then you split/merge those as needed. Throw in 40-60 or more for big battles. Once battles are won, detach arty to siege and inf/cav to nearby provinces to loot. 20 is just a convenient number for much of the early/mid game. Reasonable amount to load into transports, won't often take bad attrition, nice round number for halving or merging.
|
# ? May 3, 2016 20:44 |
|
Jay Rust posted:Doesn't artillery start out really weak until you get more tech? Well, sort of. It's equally effective at sieges throughout the game, and an infantry/cavalry only army that fills the combat width will lose to an army of infantry/cavalry/artillery that fills the combat width, since everything in the latter army can fight while the former army will have units in the back row that aren't fighting that will lose morale regardless. It's certainly true that it becomes more powerful the higher tech level you're at, and that I'd always prioritise filling the available combat width before I started adding artillery to my armies.
|
# ? May 3, 2016 20:51 |
The problem with using a lot of artillery early on is that it will inevitably compromise your combat width at some point. Unless you are fighting exclusively in northern Italy, supply limit is a real constraint on the practical size of a stack; if you make your armies out of 10/4/6 stacks, you have to put two stacks minimum in to get full coverage. A stack of 40 regiments is going to take severe attrition if it moves together, and so it will have to move separately, which is risky and micro-heavy. That's not to say you shouldn't have some artillery. A few cannons makes a big difference in a siege.
|
|
# ? May 3, 2016 21:59 |
|
|
# ? Jun 12, 2024 16:21 |
|
OperaMouse posted:Ability to set some manual popup for a certain future date would also be awesome. Don't give them more ideas on how to take my money, please.
|
# ? May 3, 2016 22:08 |