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Vermain posted:Assuming you've got four spell slots, I'd probably go with GCFO (freeaimed; the lava will at least get hits in), Great Combustion/Black Flame, and then either Fire Surge (you can poke people constantly by just doing one "puff" of it; it pisses people right off and forces them to expend a lot of Stamina rolling around) or Sacred Flame (if you're good at tricking people into letting you get it off on them). Black Serpent might be a decent alternative, although I have no experience using it. I really want to do a gimmick build with GCFO, GC/BF, Fire Surge and either black serpent or profaned flame, or i guess sacred flame, along with either the brand weapon from the dudes in irythll dungeon or the staff from the fire watchers in irythll valley but i tried the brand weapon and that estus-lowering thing doesn't seem to work too effectively
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# ? May 3, 2016 20:08 |
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# ? Jun 5, 2024 05:56 |
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sector_corrector posted:I don't understand phantoms who drop signs at bonfires. Do they just really love ganking invaders that much? If someone is summoning you at a bonfire, then I can't imagine they're probabilistically good enough to get you a boss win before they die, and even then you're wasting a shitload of resources getting to that point. Or they're nice and just want to help people, even if they don't get rewards. Or they're cowards who want to first explore a level with no risk.
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# ? May 3, 2016 20:10 |
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Rafza posted:I really want to do a gimmick build with GCFO, GC/BF, Fire Surge and either black serpent or profaned flame, or i guess sacred flame, along with either the brand weapon from the dudes in irythll dungeon or the staff from the fire watchers in irythll valley If you want a decent gimmick weapon, the Witch's Locks are decently fun to use in PVP, although they require some finesse. I'd otherwise stick with the Astora SS, raw Drakeblood GS, or maybe a raw Glaive (it's got a surprisingly high raw AR for a weapon with relatively forgiving stat requirements). I kind of prefer the Astora SS, even if it's a bit overdone, just because you can weave spells like Great Combustion in more seamlessly in order to trick parry spammers.
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# ? May 3, 2016 20:10 |
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sector_corrector posted:I don't understand phantoms who drop signs at bonfires. Do they just really love ganking invaders that much? If someone is summoning you at a bonfire, then I can't imagine they're probabilistically good enough to get you a boss win before they die, and even then you're wasting a shitload of resources getting to that point. People like to explore together.
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# ? May 3, 2016 20:10 |
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Boulder Heave is good because it reminds me of the basic earth magic spell in Kings Field. None of this fancy arcane occult bull poo poo, just throw a motherfucking rock at it. Also the absence of both Shrug and Well! What Is It! are crimes against humanity
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# ? May 3, 2016 20:10 |
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lite_sleepr posted:When i was invaded I used a white branch and hid as a sprig in a copse of trees in the great swamp lol I was PurpleBro invading last night in Cathedral and that level is so huge the odds of you spawning anywhere near the host are super low. I looked all around for him, and couldn't find him, he summoned two more phantoms after I invaded, but I was nowhere near the Chapel bonfire so didn't run back there. After about 10 minutes of looking for him, I noticed he hadn't opened the last shortcut yet, so I just went by the big altar in front of the boss fog, White Branch'd into a big statue and waited. And waited. I started reading a book on my Kindle. A phantom died. Kept reading. Another phantom down. Kept reading. Close to 10 minutes total now. Then: DUTY FULFILLED Heh. I never even saw him. Probably could have kept an eye out and not wasted the white branch at all. I did have a question, tho. Why didn't the shackle pop when the first phantom died? When I invaded it said "Kill the host or 1 phantom" so when the first phantom died I figured it was over. Was it because I didn't kill him directly or something? That can't be right.
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# ? May 3, 2016 20:10 |
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Chard posted:Is there a talisman that does Sorcery and Miracles? I know about the white hair talisman from the fire lake that does pyro/miracles, but I really want my spell-chucking wizard to also have lightning bolts. What about Sorcery/Pyro? They can't make one. Farron Flashsword does not animate properly on a talisman or chime, it needs a staff-like model. On the Miracle side, Lifehunt Scythe will not work properly on anything not a talisman or chime. Tallgeese fucked around with this message at 20:18 on May 3, 2016 |
# ? May 3, 2016 20:11 |
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Ice Fist posted:The small white soapstone was great. Made it easy to get your humanity back and also encouraged people to pick up small sign summons because hey man they're just trying to get their humanity back. This, and you even got a small thinghy to give the crow. Bring small soapstone back From
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# ? May 3, 2016 20:13 |
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HaB posted:I did have a question, tho. Why didn't the shackle pop when the first phantom died? When I invaded it said "Kill the host or 1 phantom" so when the first phantom died I figured it was over. Was it because I didn't kill him directly or something? That can't be right. That's exactly it. Purps have to land the killing blow themselves for phantom kills to count. Only on phantoms though.
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# ? May 3, 2016 20:13 |
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Vermain posted:If you want a decent gimmick weapon, the Witch's Locks are decently fun to use in PVP, although they require some finesse. I'd otherwise stick with the Astora SS, raw Drakeblood GS, or maybe a raw Glaive (it's got a surprisingly high raw AR for a weapon with relatively forgiving stat requirements). I kind of prefer the Astora SS, even if it's a bit overdone, just because you can weave spells like Great Combustion in more seamlessly in order to trick parry spammers. I will definitely give this a shot later, thanks
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# ? May 3, 2016 20:14 |
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10 minutes of the guy doing the thing https://www.youtube.com/watch?v=tVUrXeNM--Y
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# ? May 3, 2016 20:14 |
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I missed out on Patches since I bought the key early then beat the Abyss Watchers, and he never showed up at Firelink, so rip Siegward and also the black leather armor, and I killed Anri so I'm assuming Yuria's not coming either?
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# ? May 3, 2016 20:14 |
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Domattee posted:That's exactly it. Purps have to land the killing blow themselves for phantom kills to count. Only on phantoms though. I don't think that's right. I think they just have to contribute in some way? I'm pretty sure I've achieved my objective without getting the killing blow on a phantom.
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# ? May 3, 2016 20:16 |
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RBA Starblade posted:I missed out on Patches since I bought the key early then beat the Abyss Watchers, and he never showed up at Firelink, so rip Siegward and also the black leather armor, and I killed Anri so I'm assuming Yuria's not coming either? try riding the elevator past the key door in Firelink a second time
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# ? May 3, 2016 20:16 |
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Tallgeese posted:They can't make one. Farron Flashsword does not animate properly on a talisman or chime, it needs a staff-like model. No, it animates fine on the Crystal Chime. It extends from your hand like a lightsaber.
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# ? May 3, 2016 20:17 |
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I want the DLC to include a shield with that behind-the-back-screw-you-shield-bash the Lothric knights have. Or, an alternate ending where you just sit down while one of those buffed knights jogs over to the Kiln and the boss Black Crystals out because he's too fed up.
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# ? May 3, 2016 20:19 |
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Really? Huh. They must have done that one up in a unique manner. I've tried to cast it from a talisman before and the blade wouldn't appear. That gives me an idea. EDIT: Oh, I see. The little protrusion that comes up from above the hand is enough to make Flashsword work. Tallgeese fucked around with this message at 20:23 on May 3, 2016 |
# ? May 3, 2016 20:20 |
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turtlecrunch posted:10 minutes of the guy doing the thing 5:57 best part
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# ? May 3, 2016 20:20 |
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you know what i'd like to see come back gravelording when that worked, it was awesome
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# ? May 3, 2016 20:21 |
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Cultisto posted:I want the DLC to include a shield with that behind-the-back-screw-you-shield-bash the Lothric knights have. make the turtle shell from the turtle knights in DS2 a shield and make its weapon art the move where they flop backwards and land on you
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# ? May 3, 2016 20:22 |
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GulagDolls posted:I don't think that's right. I think they just have to contribute in some way? I'm pretty sure I've achieved my objective without getting the killing blow on a phantom. I'm almost 100% that they have to land the killing blow. I've done a bunch of purp invasions in the Aldrich area, helping whichever side outnumbered the the other, and I've only gotten Duty Fulfilled if I personally killed the right amount of phantoms or if the host died. If the host dies it doesn't have to be by your hand.
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# ? May 3, 2016 20:22 |
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seconding the purple phantom "You have to kill phantoms yourself" thing
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# ? May 3, 2016 20:22 |
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Rafza posted:you know what i'd like to see come back gravelording yourself and using that hack that made enemies aggro you from a million miles away was great
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# ? May 3, 2016 20:23 |
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Babe Magnet posted:make the turtle shell from the turtle knights in DS2 a shield and make its weapon art the move where they flop backwards and land on you
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# ? May 3, 2016 20:26 |
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Section Z posted:If you don't want to deal with kicks, or work out the timing. You know how everyone keeps going on about Straight Swords R1 Spam? Oh wow this is highly effective, thanks.
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# ? May 3, 2016 20:28 |
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but instead of putting the shield on your back and doing the move it's actually a sicknasty elbow drop
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# ? May 3, 2016 20:30 |
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turtlecrunch posted:try riding the elevator past the key door in Firelink a second time I did and nothing, though that worked last game before beating the watchers.
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# ? May 3, 2016 20:32 |
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So what's the deal with the tall, spindly ghost knights you see in Irythyl? I don't recall what lore explains why there are weird ghosts
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# ? May 3, 2016 20:35 |
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8-Bit Scholar posted:So what's the deal with the tall, spindly ghost knights you see in Irythyl? I don't recall what lore explains why there are weird ghosts they remind me heavily of the knights from the DS2 DLC, i forget their name tho Lleum?
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# ? May 3, 2016 20:37 |
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8-Bit Scholar posted:So what's the deal with the tall, spindly ghost knights you see in Irythyl? I don't recall what lore explains why there are weird ghosts Good question. My thinking is that they could be a DLC hook that hasn't been implemented yet, but was left in as a teaser.
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# ? May 3, 2016 20:38 |
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8-Bit Scholar posted:So what's the deal with the tall, spindly ghost knights you see in Irythyl? I don't recall what lore explains why there are weird ghosts The Not Humanity enemies from the abyss in DS1 are weird too.
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# ? May 3, 2016 20:39 |
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Rafza posted:you know what i'd like to see come back Did that ever work? I've seen vagrants aplenty but gravelording remains this elusive "it's totally in the game!" thing.
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# ? May 3, 2016 20:41 |
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DARK Solaire was someone here wasn't it? That axe bloody hurts.
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# ? May 3, 2016 20:44 |
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Reallly need someone to talk me out of buying the hollowslayer. I don't know why I want it, but I do.
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# ? May 3, 2016 20:44 |
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The Purple Pals charade would be a whole lot easier to keep up if you could just go through the boss fog with the host (and then lose the ability to attack the host). It would be great as a "co-op or duel, I'm down for whatever" sign if that modification was made.
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# ? May 3, 2016 20:44 |
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Your Computer posted:Did that ever work? it worked for me for a little bit drop sign in weird place, reap benefits, occasionally deal with dude that spawns in to end my reign of terror i once put on flash sweat and all the fire resist gear i could, and put my sign in the middle of some lava, i literally could not be stopped and got SO MANY souls
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# ? May 3, 2016 20:45 |
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Your Computer posted:Did that ever work? It worked, but if you weren't in NG+ the phantoms would not appear. You could still invade the Gravelord servant, but there wasn't any reason to.
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# ? May 3, 2016 20:46 |
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lite_sleepr posted:Reallly need someone to talk me out of buying the hollowslayer. It's good, do it.
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# ? May 3, 2016 20:46 |
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RBA Starblade posted:The Not Humanity enemies from the abyss in DS1 are weird too. But those were definitely just big Humanity Sprites, that when you kill you just rip off a hunk of them to farm their humanity. Humanity is the Dark Soul, which grows stronger as the fade fades, but lacks a will of its own, thus requiring humans to achieve actualization. We learn this in DS1 and DS2.
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# ? May 3, 2016 20:46 |
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# ? Jun 5, 2024 05:56 |
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I might organize Goon Fight Club sometime soon, we all have to decide on a soul level and item upgrade level for it
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# ? May 3, 2016 20:47 |