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SynthOrange posted:Mod of the week: They should have also changed the tint of the paneling from gold to red. That would have made it even better. Still stellar, though.
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# ? May 2, 2016 14:12 |
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# ? May 10, 2024 00:15 |
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Its a mod that lets you rename controlled enemies
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# ? May 2, 2016 14:31 |
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I am compelled to make this weapon work somehow.
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# ? May 3, 2016 01:39 |
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My God, Gatecrasher always strikes me with how horrible it is. A ridiculously un-fun mission where you can be one-shot-killed relatively easily if even a single thing goes wrong, and there is absolutely no reason to accept anything less than a perfect outcome. I'm all for a certain element of randomness, but my God does that stupid loving op always come down to a dice roll.
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# ? May 3, 2016 01:45 |
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I think I've done gatecrasher 3 times now on commander, each time flawless. There's no timer, slow down and take your loving time jesus.
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# ? May 3, 2016 03:46 |
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I resign myself to a casualty or two if there isn't a good building nearby to camp on. On legendary you're better off just rolling with a soldier or two in the medbay/dead and not fretting over taking a hit which is really hard to completely prevent. The real breakpoint is the 2nd retaliation mission and there's plenty of time for that to smooth out.
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# ? May 3, 2016 03:57 |
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Emong posted:
Don't miss!
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# ? May 3, 2016 04:42 |
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Emong posted:
Stand right next to something and laugh at the instant gib. reload. repeat
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# ? May 3, 2016 04:47 |
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FoolyCharged posted:Stand right next to something and laugh at the 90% miss. die. lose the mission The more likely occurrence.
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# ? May 3, 2016 04:51 |
Emong posted:
In my last game I got this fucker. (Superior exmag was added by me later, through Advanced Modular Weapons.) +25 aim means the aim penalty from Deadeye is irrelevant, and combined with flechette ammo (from another mod adding more ammo types) I can do 26 damage, up into the 30s if I crit. Archons get one-shotted.
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# ? May 3, 2016 04:58 |
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Serephina posted:I think I've done gatecrasher 3 times now on commander, each time flawless. There's no timer, slow down and take your loving time jesus. It can get rather hairy when both pods spawn on the statue itself - no way to avoid activating both at once.
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# ? May 3, 2016 13:34 |
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Jesus Christ bladestorm. It's missed 9 out of the past 10 attempts, and I'm getting really tired of these loving chrysalids putting my ranger in the medbay for weeks at a time because she can't swing a sword.
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# ? May 3, 2016 17:50 |
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MooCowlian posted:Jesus Christ bladestorm. It's missed 9 out of the past 10 attempts, and I'm getting really tired of these loving chrysalids putting my ranger in the medbay for weeks at a time because she can't swing a sword. That just sounds like bad, bad luck. Invest in some Hellweave vests.
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# ? May 3, 2016 18:00 |
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Speedball posted:That just sounds like bad, bad luck. Invest in some more grenade launchers. fixed for you.
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# ? May 3, 2016 18:03 |
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Are Hellweave vests really that good vs. chryssalids? They don't prevent you from being poisoned, and the tiny bit of damage they deal doesn't seem likely to save you any actions anyway. I feel like I'd rather just bring a scanner in that slot and at least get a chance of killing them before they hit you.
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# ? May 3, 2016 18:16 |
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Mzbundifund posted:Are Hellweave vests really that good vs. chryssalids? They don't prevent you from being poisoned, and the tiny bit of damage they deal doesn't seem likely to save you any actions anyway. I feel like I'd rather just bring a scanner in that slot and at least get a chance of killing them before they hit you. They're supposed to set the chryssalid on fire, which prevents them from attacking more once they're burning, but you're just going to shoot them after anyway and also you still get cut, and it takes an item slot so no
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# ? May 3, 2016 18:17 |
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Incendiary grenades then. Sets 'em on fire, which neuters them, and that's before they're able to get to you. Or flamethrowers. Really, just burn everything. I wish there was one psychic power for burning stuff with your mind.
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# ? May 3, 2016 18:26 |
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Speedball posted:Incendiary grenades then. Sets 'em on fire, which neuters them, and that's before they're able to get to you. No good against ambushing lone 'lids. If you're not on a timer then you can sometimes get away with scouting in reverse - overwatch everyone else then move your scout forward (not advised if there are other pods active and your scout isn't concealed). Otherwise it's battle scanners, or dominate some other ayyy for a disposable scout.
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# ? May 3, 2016 18:44 |
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Better vests or more grenade launchers would be nice, except it turns out I only started counting one mission before the point of no return, so it's too late do anything except pray .
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# ? May 3, 2016 18:47 |
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I'm surprised they've added the Alien Hunters achievements to Steam but still haven't given any news about it.
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# ? May 3, 2016 18:48 |
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There are no good vests.
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# ? May 3, 2016 18:48 |
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DoctorTristan posted:No good against ambushing lone 'lids. In my experience, chryssalids only show up on: - terror missions - skyranger defense - Gateway mission - Final mission - Random missions IF the Infestation dark event is active Terror missions have a pseudo-timer in the form of civilians, which is when they're at their worst (god forbid a civilian gets mauled by one and turns into a cocoon). The rest are untimed except for infestation. When I had Infestation active, it would only spawn two ambush-style chryssalids, and that's it. You can vaguely tell where they are whenever they move in the fog of war, and if you keep in mind that there's only two of them, you can breathe a little easier. Admittedly, I was playing on Normal difficulty. I imagine it's still two on the harder difficulties though.
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# ? May 3, 2016 18:57 |
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many johnnys posted:In my experience, chryssalids only show up on: I think I've encountered them on supply raids too, but come to think of it I've never seen them on timed missions. I think their burrowing ability is only supposed to work on soft ground, so makes sense that you don't find them in cities? Definitely not limited to just two on higher difficulties though. The Gateway mission on my last Commander run had six of the little shits.
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# ? May 3, 2016 19:18 |
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They should add another item slot exclusively for vests
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# ? May 3, 2016 19:20 |
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DoctorTristan posted:Definitely not limited to just two on higher difficulties though. The Gateway mission on my last Commander run had six of the little shits. Nono, I mean if you have Infestation active, there will be two burrowed-style chryssalids on normal missions. The gateway mission has a shitload of them, and terror / skyranger defense can have a bunch as well. It's a nasty dark event. many johnnys fucked around with this message at 19:38 on May 3, 2016 |
# ? May 3, 2016 19:35 |
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Dr Christmas posted:I'm surprised they've added the Alien Hunters achievements to Steam but still haven't given any news about it. Looks like we get custom armor with new powers for killing "ruler" aliens, except "ruler" aliens may run away when we see them. Metal Slimes.
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# ? May 3, 2016 19:41 |
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I've been playing Legendary Ironman with 12 soldiers in a squad (and Not Created Equal and Hidden Potential on) and I've found it actually quite fun. Delightfully different experience where losses are acceptable, but you still feel them. Long War Toolbox is legit in my book. I'm not quite sure I should be using the phrase "balanced" but it certainly feels better to play than normal Legendary Ironman and the game isn't completely broken in your favor. Failing to eliminate a pod the turn it activates usually means a dead squaddie or some wounds. It compensates well for the increased times for everything on the strategic layer. That said, if you want the stress of every decision weighing on you, this is not the variant for you. Admittedly, if you play optimally with Stasis and whatever, I expect you can just steamroll the aliens. I also haven't hit late game yet, so I can't say if the difficulty curve just drops off a cliff at that point.
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# ? May 4, 2016 00:39 |
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So I was using a mod for more than 15 default ability icons, because my psi ops with leadership abilities and items breaks that icon limit, and suddenly that mod is gone. Is there another to replace it anywhere?
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# ? May 4, 2016 02:03 |
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TheSpiritFox posted:So I was using a mod for more than 15 default ability icons, because my psi ops with leadership abilities and items breaks that icon limit, and suddenly that mod is gone. Is there another to replace it anywhere? Author of it ragequitted the internet as far as I know, but you can get a backup of it here. @aeigiven re: the 12 soldiers, yeah it's going cause difficulty to drop like a rock on Jupiter if it's the only major adjustment you've made to the game. You definitely will want to look at the workshop for some mid/lategame focused mods.
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# ? May 4, 2016 02:22 |
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I hope that MEC DLC comes out soon.
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# ? May 4, 2016 02:28 |
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If that DLC is going to be about SHIVs imma be disappointed.
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# ? May 4, 2016 02:54 |
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Jack Trades posted:If that DLC is going to be about SHIVs imma be disappointed. It could be about both, I'd be ok with AI SHIVS that were nameable/modifiable so Johnny-5 could get input on putting tread to alien rear end.
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# ? May 4, 2016 02:57 |
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Jack Trades posted:If that DLC is going to be about SHIVs imma be disappointed. Xcom 1s shivs were adorable and if they give us customizable bouncy robo tanks I will be so happy.
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# ? May 4, 2016 05:02 |
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Exposure posted:Author of it ragequitted the internet as far as I know, but you can get a backup of it here. hahahahh quote:The creator of this mod was making another mod as well, one that was gonna add the Xenomorph from the Alien movies into the game. Somebody posted in that mod's Nexus thread asking him to make a Spider-man enemy next, and I guess the creator thought he was being made fun of? Apparently he wrote something like "blame [the guy who asked for Spider-man] for this," then deleted all his accounts and mods.
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# ? May 4, 2016 05:07 |
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drat that's hilarious. So who's making the spider man mod now? That sounds rad.
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# ? May 4, 2016 05:11 |
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Wow, someone got a crit on their sarcasm roll.
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# ? May 4, 2016 05:33 |
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The DLC is probably gonna have MEC-equivalents since they said it's a new character class with its own skills. That said... I do miss me some SHIVs.
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# ? May 4, 2016 05:33 |
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Segmentation Fault posted:
Is there a mod that gives you weapons with random mods and a name? I'm a little confused.
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# ? May 4, 2016 10:27 |
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sonofsunaj posted:Is there a mod that gives you weapons with random mods and a name? I'm a little confused. It's called Grimy's Loot Mod. It adds Advent Lockboxes to enemy loot drops, and they have named weapons inside. It also adds more varied mods, and lets you mod Armor, Pistols, Grenade Launchers, Swords and Gremlins too.
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# ? May 4, 2016 11:23 |
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# ? May 10, 2024 00:15 |
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Speedball posted:The DLC is probably gonna have MEC-equivalents since they said it's a new character class with its own skills. That said... I do miss me some SHIVs. Maybe you put the brain in a robot body? That's what I'm hoping for.
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# ? May 4, 2016 16:03 |