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little munchkin posted:I hate that I'm right too, but it's just a fact of life. Money is a great chaff filter. That's why I'm so tilted whenever I lose against a deck that costs under $50, they're not truly investing in the hobby, they're just throwing piles of trash together and praying that variance gives them the win.
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# ? May 5, 2016 20:33 |
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# ? Jun 1, 2024 17:08 |
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Orange Fluffy Sheep posted:Please leave the hobby. I can't find another quote to reply with, sorry.
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# ? May 5, 2016 20:33 |
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little munchkin posted:I can't find another quote to reply with, sorry.
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# ? May 5, 2016 20:35 |
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I can't tell who's being sarcastic and who isn't in this thread anymore. I'm scared.
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# ? May 5, 2016 20:35 |
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lol if you make serious posts in this thread
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# ? May 5, 2016 20:37 |
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I mean the money as a chaff filter thing is what Somethingawful is predicated on, so it's not that untrue. It's just that as this very thread (and MAYHAPS THIS VERY POST) proves, it keeps out some undesirables but not all.
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# ? May 5, 2016 20:47 |
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Gensuki posted:I do this because I am accustomed to playing in tight areas, so tapping lands individually as I use them tends to make them shift around or get buried. Taking up more than 5 card sized spaces for my lands is usually not feasible if I have any kind of board presence. I don't understand how playing in a tight area requires you to untap your lands. Piing every single tapped land in a single pile would be preferable to making the game-state unclear by untapping, and then retapping already tapped lands because it is important for your opponent to know what you have tapped or untapped, but its far more important to know what mana they have untapped. Its just a shortcut because players don't want to reorganize their land piles when they go to untap, but its also misleading and a potential avenue to non-obviously cheat.
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# ? May 5, 2016 20:48 |
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You should never untap any lands that are supposed to be tapped because it's a really easy way of cheating and even if you're not a cheater, you always want to take steps to minimize even the appearance of suspicious activity, especially at larger events. See: guy who shuffles in such a way as to never shuffle his top card, but claimed he's just bad at shuffling.
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# ? May 5, 2016 20:52 |
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qbert posted:You should never untap any lands that are supposed to be tapped because it's a really easy way of cheating and even if you're not a cheater, you always want to take steps to minimize even the appearance of suspicious activity, especially at larger events. If i had an opponent do that I'd request they stop for not maintaining game state.
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# ? May 5, 2016 20:58 |
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I would go so far as to say cheating on lands is probably the most common sleight of hand cheat and the way it mostly happens is picking up your tapped lands. If you pick your tapped lands up, its going to be suspicious to me full-stop.
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# ? May 5, 2016 21:00 |
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ShaneB posted:If i had an opponent do that I'd request they stop for not maintaining game state. It is actually quite hard to spot if the person doing it knows what they are doing. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ ShaneB posted:I meant untapping any tapped lands unless you are supposed to be doing it. There's literally no reason to do it and it actively messes up the current game state. Ah, I thought you were referring to the shuffle thing, my apologies. Madmarker fucked around with this message at 21:27 on May 5, 2016 |
# ? May 5, 2016 21:01 |
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Madmarker posted:It is actually quite hard to spot if the person doing it knows what they are doing. I meant untapping any tapped lands unless you are supposed to be doing it. There's literally no reason to do it and it actively messes up the current game state.
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# ? May 5, 2016 21:04 |
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Zoness posted:lol if you make serious posts in this thread Altho if you call out anyone in the hobby on toxic behavior you get called a shitposter
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# ? May 5, 2016 21:07 |
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Also if you tap your lands like a jackass you might inadvertently cheat. It's just a bad idea all around, only good for cheating on purpose or by accident.
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# ? May 5, 2016 21:08 |
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I've also seen people use dice to represent a creature's current power/toughness as opposed to how many +1/+1 counters are on it. This is confusing and wrong and don't do it.
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# ? May 5, 2016 21:09 |
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Sestze posted:Really, I can tell who I want to play against by the dollar amount they spent on their deck. I bet everyone at your LGS wishes they were you
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# ? May 5, 2016 21:09 |
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qbert posted:I've also seen people use dice to represent a creature's current power/toughness as opposed to how many +1/+1 counters are on it. "I'll +1 my Jace." *reaches for a die, puts it on 1 on the card*
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# ? May 5, 2016 21:14 |
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There are lots of weird habits people have about how they represent things on the board, and some them are incredibly dumb. Things I've had to actually tell opponents not to do: - Scoop up all their lands and put them in a single pile so you can only see the top card. Then when they go to cast a spell, counting out lands into a second tapped pile that you can also only see the top card of. - Using counter beads or dice to represent tokens (jesus christ, if you don't have the right tokens just use random tokens face down. At least use something card-shaped so we can tell if it's tapped.) - When putting +1/+1 counters on creatures, using dice to represent the final P/T rather than the number of counters (e.g. "one-one counter on my 1/1 token." ~puts die set on '2' on the token~) - Putting dice on creatures to represent p/t boosts from static effects like anthems. - Casting a planeswalker, +1ing it, and putting a die on the planeswalker set on '1'. I don't remember if they had an answer to "if you're using the die to represent the difference from the starting loyalty, what happens when it goes below the starting loyalty?" - taking cards from their graveyard and putting them onto the battlefield face-down as tokens.
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# ? May 5, 2016 21:14 |
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Entropic posted:There are lots of weird habits people have about how they represent things on the board, and some them are incredibly dumb. I've had opponents do every single one of those things...
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# ? May 5, 2016 21:21 |
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mcmagic posted:I've had opponents do every single one of those things... Really? I've only seen people using random crap for tokens and people using a die to show the total p/t instead of the number of counters. I just can't see how anyone could think doing any of those things is a good idea.
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# ? May 5, 2016 21:26 |
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suicidesteve posted:Really? I've only seen people using random crap for tokens and people using a die to show the total p/t instead of the number of counters. Its always some combination of stubbornness, a lack of common sense, and an avenue to cheat.
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# ? May 5, 2016 21:28 |
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Entropic posted:There are lots of weird habits people have about how they represent things on the board, and some them are incredibly dumb. The +1/+1 counter thing and the loyalty counter thing is the worst. The people who do that get incredibly peeved if you ask them to have their dice represent the correct values. And get really angry if you call a judge when they refuse. The dice for static effects thing bothers me less, especially if there are multiple anthem/crusade effects to keep track of...ESPECIALLY when not all apply to all creatures on the battlefield. (For example if a person has Always Watching, Howlpack Resurgence, Pack Guardian, a Wolf Token and a Dauntless Cathar out.) Madmarker fucked around with this message at 21:33 on May 5, 2016 |
# ? May 5, 2016 21:29 |
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On the topic of good ways to represent board state, what do people suggest as good ways to represent games where both +1/+1 counters AND -1/-1 counters are a thing, which you see quite often in older formats? Also, what about creatures that level up? What about Planeswalkers that can become creatures and have +1/+1 counters placed on them?
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# ? May 5, 2016 21:30 |
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Different colours of dice?
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# ? May 5, 2016 21:32 |
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qbert posted:On the topic of good ways to represent board state, what do people suggest as good ways to represent games where both +1/+1 counters AND -1/-1 counters are a thing, which you see quite often in older formats? Use one color for + and one for -. In the incredibly unlikely event that level counters come up just put them on the corresponding number for each level. ie if the levels are 2 and 4 and 6 and it has 3 counters on it put a die on the 2. Then when it gets 1 more counter move it down to the 4 until it hits the next level.
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# ? May 5, 2016 21:34 |
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eh, the token thing is understandable at a sealed event where you don't get enough tokens of gently caress all to be worth anything at all sometimes. It screwed me over once cause I was using dice to represent wolves and forgot I had them to block with so it goes both ways on the "cheating" I suppose. Maybe game stores should have blank cards you can write on or something but nobody's ever done that when I've played. You can ask around but there are so many "GOTTA FOCUS GAME IS ON" kids that if you start asking if anyone's got spare wolf tokens they'll all ignore the poo poo out of you cause it might give away that they're playing or not playing a deck that can generate wolves.
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# ? May 5, 2016 21:35 |
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For some reason tapping mana 90 degree's to the right really gets on my nerves Also, everyone's favorite thing to complain about: The constant shuffling of cards in your hand instead of just holding them
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# ? May 5, 2016 21:37 |
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qbert posted:On the topic of good ways to represent board state, what do people suggest as good ways to represent games where both +1/+1 counters AND -1/-1 counters are a thing, which you see quite often in older formats? You can't have both anymore anyways. Edit: but yeah, that's right you could have -1/-1 on a Finks or a +1/+1 and I guess they'd look the same. I guess you'd use different colors? Angry Grimace fucked around with this message at 21:41 on May 5, 2016 |
# ? May 5, 2016 21:38 |
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Entropic posted:
I can do you one better. A pile of untapped lands stacked on top of a pile of tapped lands in a cross shape. If he needed to cast more than one thing in a turn, he would separate the piles, pick the untapped pile up off the table and then count them into the tapped pile, then stack them back on top of each other.
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# ? May 5, 2016 21:42 |
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Entropic posted:- Casting a planeswalker, +1ing it, and putting a die on the planeswalker set on '1'. I don't remember if they had an answer to "if you're using the die to represent the difference from the starting loyalty, what happens when it goes below the starting loyalty?" Yes they almost exclusively play EDH, why do you ask? fomo sacer fucked around with this message at 21:44 on May 5, 2016 |
# ? May 5, 2016 21:42 |
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80s James Hetfield posted:For some reason tapping mana 90 degree's to the right really gets on my nerves Wait, isn't that how you're supposed to tap mana? Also, randomizing your hand after drawing is important in hiding information. Constantly doing it Kibler-style is a little annoying though.
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# ? May 5, 2016 21:43 |
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I'm sorry but if my opponent is going to take 3 minutes to do something that should take 30 seconds to do I'm going to shuffle my hand relentlessly in the hopes of causing them to flip the table and smash the store.
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# ? May 5, 2016 21:48 |
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I have a set of sleeves I bring to limited events and just use unsleeved cards and/or face down sleeves as tokens.
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# ? May 5, 2016 22:05 |
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qbert posted:Wait, isn't that how you're supposed to tap mana? Maybe 90 degrees isn't the description . They tap it slightly to the right so it's diagonal corner to corner
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# ? May 5, 2016 22:08 |
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Death Bot posted:I have a set of sleeves I bring to limited events and just use unsleeved cards and/or face down sleeves as tokens. I just bring a dragon shield box full of tokens because not playing with the correct tokens is awful.
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# ? May 5, 2016 22:09 |
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80s James Hetfield posted:Maybe 90 degrees isn't the description . They tap it slightly to the right so it's diagonal corner to corner That's 45, maybe less. 90 is a quarter circle.
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# ? May 5, 2016 22:10 |
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qbert posted:Wait, isn't that how you're supposed to tap mana? Tapping your lands with the top of the card going from around 12 o'clock to about 2 o'clock is another common one I've seen. I've seen guys do this on camera on SCG tournaments.
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# ? May 5, 2016 22:12 |
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The 45 degree tap is from the very old days of magic I believe, like playing lands in front. Also like playing lands in front, it's a very easy fix to just do it in the newer, clearer way.
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# ? May 5, 2016 22:21 |
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Another pro tip you should not do that I saw Pro Tour champion Steve Rubin doing on-camera: Don't hold cards upside-down in your hand as a shortcut to remembering the Reflector Mage effect. Not only did Steve do this with asymmetrical sleeves, which allowed his opponent to easily keep track of the Hangarback Walker in his hand, he also turned the other 2 Walkers already in his hand upside-down, basically giving his whole hand away.
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# ? May 5, 2016 22:28 |
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# ? Jun 1, 2024 17:08 |
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Random question, does anyone know what the MTG scene is like in San Francisco/Bay Area? I may be moving out there and want to know how much of my collection I should sell now vs. when I get there.
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# ? May 5, 2016 22:30 |