|
Mr Dog posted:It's probably because the enemies in DS3 got faster but your basic slate of Dark Souls weapons didn't get faster to compensate. So the slow and heavy weapons that used to be balanced in earlier games in the series just become straight-up impractical. Getting unconditionally staggered by anything and everything hits slow weapons pretty goddamn hard on top of the faster enemies. I keep getting these weapons and shields with skills that say they boost poise and just wonder what the hell happened for them to need to turn poise off. As I make progress the game is increasingly feeling so unfinished to me that I'm wondering just how badly namco was pushing them to meet the yearly release date. Dark souls 2, bloodborne and dark souls 3 came out just 1 year apart from one another and that's pretty ridiculous. I think games with enough potential for depth as these should be 2 years apart, minimum. Demon's souls came out in early 2009, dark souls 1 in late 2011, and dark souls 2 in early 2014. Why did we go from two and a half years apart to one year? (I know the answer is publishers suck but seriously)
|
# ? May 5, 2016 22:49 |
|
|
# ? May 31, 2024 13:00 |
|
B Team complaints looking real good right about now.
|
# ? May 5, 2016 22:54 |
|
Random Hajile posted:I don't know why the Souls team got such a hateboner for circlets after Demon's Souls. My favorite headpiece in the series remains the Silver Coronet simply because it's something that fills the head slot while not getting in the way visually. Same here, the only thing I've found so far is they Pyro circlet with the little feather sticking out of it. I really hope they put in more options with the DLC
|
# ? May 5, 2016 22:54 |
|
ornstein cosplay for the nameless king trip report: Dragonslayer Spear kind of sucks against the dragon
|
# ? May 5, 2016 22:56 |
|
Internet Kraken posted:Such as? I haven't used a weapon yet that felt completely terrible in PvE. - Storm Curved Sword is terrible - I got this instead of the other, good one because my character has no faith. Upgraded to +4, the Storm Curved Sword is pathetic. That's 15 Scales I spent - or, 300,000 souls - because I'd already picked up and used all the scales in the game, so you don't have to. It's a completionist-only weapon that is just going to sit in your item box unused. - Drakeblood Greatsword - Hey, look at that AR! And then: hey, three way damage split...useless - Bloodlust - Let's use this awesome stab myself in the stomach weapon art in PVP - Morne's Great Hammer - 50 STR and 30 FTH required to use, but does not scale with FTH and cannot be infused or buffed; weight: 24 whatever weight units are in Dark Souls. - Irithyl Straight Sword - judging this sword by how good it looks is a big mistake after you upgrade it. It's got a very low AR and frostbite is impossible to inflict when everyone is invincible-rolling around like hyperactive children But, other than the other obvious bad ones (Ghru weapons, etc)...I gotta agree; the weapon selection is very nice and there is a wide variety (without being TOO wide). Nothing seems terribly OP - well, except my Yhorm's +5 - as long as you have the capability to parry those pesky estoc/straight sword/ katana R1 spammers. Seriously if you have a STR build (or just the ability to use a 38 STR req 2-handed) this weapon is absolutely worth spending a slab on in your first game. It is much faster than the BKGA and hits 2-3 hit combos easily. Also less stamina drain than BKGA. And PVP opponents either respect it because they know about it or they respect it after you hit them once - just once. I never feel like this weapon is too slow to use against any enemy, even estoc spammers or enemies with multihit quick spinning moves. It's a riot. It's also a BIG surprise if you open up in PVP with something small & spammy like a longsword and then whip this sucker out when you get pressed...it;s awe-inspiringly beautiful. KaiserSchnitzel fucked around with this message at 23:00 on May 5, 2016 |
# ? May 5, 2016 22:56 |
|
Hey Lorian have you considered attacking/teleporting slow enough that I could actually hit you back Like you don't need to teleport on every single attack Just some food for thought
|
# ? May 5, 2016 23:01 |
|
KaiserSchnitzel posted:- Storm Curved Sword is terrible - I got this instead of the other, good one because my character has no faith. Upgraded to +4, the Storm Curved Sword is pathetic. That's 15 Scales I spent - or, 300,000 souls - because I'd already picked up and used all the scales in the game, so you don't have to. It's a completionist-only weapon that is just going to sit in your item box unused. I'd add the dancer swords to the 'looking cool as gently caress but doing bugger all damage' list as well, again, split damage makes them appear deceptively good when sorting your inventory by attack rating. At 50/50 str/dex my top 3 seem to be the dranslayer armour axe, black knight greataxe and Yhorm's paper guillotine.
|
# ? May 5, 2016 23:02 |
|
The dancer swords definitely seem worse than the sellsword twinblades (if you have some good dex at least) because the twinblades don't have split damage and their L1s are much faster.
|
# ? May 5, 2016 23:04 |
|
poptart_fairy posted:B Team complaints looking real good right about now. On this subject, which team did DS3? Was it a mix of DS1 and Bloodborne guys? DS3 development started during Bloodborne's development, not to mention SOTFS release and Old Hunters addons. There are probably multiple teams with a great deal of overlap depending on who's been freed up at the time. There's a sizeable number of people who's worked on every single Soulborne game so far if you look at the credits. About a dozen or so names are across them all.
|
# ? May 5, 2016 23:05 |
|
KaiserSchnitzel posted:- Morne's Great Hammer - 50 STR and 30 FTH required to use, but does not scale with FTH and cannot be infused or buffed; weight: 24 whatever weight units are in Dark Souls. Yeah, but https://www.youtube.com/watch?v=2V9o0fDUlyw is pretty cool.
|
# ? May 5, 2016 23:05 |
|
Zedsdeadbaby posted:On this subject, which team did DS3? Was it a mix of DS1 and Bloodborne guys? DS3 development started during Bloodborne's development, not to mention SOTFS release and Old Hunters addons. This is true and why all the "B team" complaints are bullshit. There is no B team. Just comparing the credits on DS2, Bloodborne, and DS3 makes that really clear.
|
# ? May 5, 2016 23:10 |
|
Digirat posted:But look at all these straight swords for you to use! You want to use straight swords, right? I'm still pretty at the revalation that the Rapier's variety of Stance art isn't powerful enough to defeat a Hollow's wooden shield. Meanwhile, I can guard break a Cathedral Greatmace knight with a broken straight sword. I just slowly guard broke and Riposted one to death with a +0 Broken Straight Sword right now to ensure I'm not just making wild exagerations. I'm still glad the straight swords are so nice, and I love the Stance Art itself. I much prefer the "Normal" weapons being quite viable and not anything but the biggest of animes being a death of a thousand cuts on everything. But there are still plenty of things that fall flat in one regard or another, rather than just having the crime of being "Not Optimal" Though straight up daggers could have used some love. Section Z fucked around with this message at 23:18 on May 5, 2016 |
# ? May 5, 2016 23:16 |
|
So Champion Gunder is a hell of a "hope you've been practicing your parry" test. I've gotten pretty good in the first phase, but he's just so relentless in the second phase. Never have a chance to step back and chug an estus. Where's a blunderbuss when you need it.
|
# ? May 5, 2016 23:16 |
|
Lol PVP is so dumb. I chased a guy for a while slashing him and he'd just drink estus and never die, then after 3 minutes of this, was able to wear me down with a few shots. How stupid is it that a guy can just heal through 3 katana slashes. Fix your game FROM.
|
# ? May 5, 2016 23:17 |
|
Ravenfood posted:Giving mound-makers a shackle if the host gets to the boss fog wall would be a good way to add to the uncertainty if you've got purple phantoms in your world and would somewhat bring back the effect of the small white soapstone. Also if they'd change up purps so that you can't hurt the host once you're inside the boss fog I think that would help some too, nobody wants to get backstabbed in the middle of a boss fight, especially if you're summoning because you've been having trouble solo.
|
# ? May 5, 2016 23:19 |
|
Actually I take back what I said about personally not using a weapon I thought was useless in PvE. When I first got the brigand twindaggers I thought they looked cool as hell but they suck so so so much. Also on the subject of Bloodborne-ized combat, I mostly like the faster paced combat with a few exceptions. I don't like how easy it is to heal in PvP at all. In the old games it took some times so there was more risk involved, but now its really easy to just roll away and chug. Enemies are so fast and good at chasing in PvE that you need the faster heal there but it doesn't translate well to PvP. But as far as enemies go? The one thing that really annoys me is enemies with the quick little jab attacks that are barely telegraphed and come out really fast. Those are just annoying and actually hurt if your vigor is low. Internet Kraken fucked around with this message at 23:23 on May 5, 2016 |
# ? May 5, 2016 23:19 |
|
You know going in I really thought that the ancient dragons would play a bigger role (or indeed any role) in the central narrative, what with the wyverns and the hollows/Iudex Gundyr channeling dragon essence, then again with Oceiros trying to revive them and calling out to an unseen Ocelotte, and once I reached the Archives I knew the big guy himself, Seath the Scaleless would make an appearance...! But no, they're just mobs. I really thought they were building to something for a while.
|
# ? May 5, 2016 23:21 |
|
it would be nice on the rare chance I get to be a bluemoon summon to not spawn right next to the evangelist in undead settlement and have my face maced in
|
# ? May 5, 2016 23:23 |
|
a shameful boehner posted:Alright so my build has turned into 50str/30end/30vit/30vig, everything else is 20 or less. I don't know if you 2-hand a lot, but I'm a huge fan of the Dragon's Tooth 2-handed moveset. The fact that you can buff it and it does strike damage should be icing on the cake. Although not as heavy, I'm also digging Red Hilted Halberd (if you mix it up) and Black Knight Sword (if you do mostly 1-handing). Maybe it's because I'm bad at video games, but I find Perseverance to be really powerful and helpful. Wear some heavy armor (and a Ring of Steel Protection), bait them while you're 2-handing. Instead of parrying or blocking, just pop Perseverance and then swing into their attack. If you don't kill them, you'll ruin their day. You have to watch out for a few things (like them circling around you to backstab), but so far it seems like a pretty effective strat against most players. You may also really like the Executioner's sword. It does strike damage too, which is pretty baller.
|
# ? May 5, 2016 23:23 |
|
Hey, has anyone on PC been putting time into the Farron covenant in NG+? And more importantly, if they've fully ranked in it, would they be willing to spare any leftover swordgrass? I'm too highly leveled to ever get invasions when I play as that covenant and my god farming those satyr enemies for swordgrass is horrible. I'm running 360 item discovery and I still only get maybe one drop every 25-30 minutes. I desperately do not want to blow 6-8 hours just to get that drat shield. Edit: poo poo, actually, if any goon got a second great wolf shield for whatever reason I'd be hugely appreciative for that instead.
|
# ? May 5, 2016 23:24 |
|
Bleremiah posted:So Champion Gunder is a hell of a "hope you've been practicing your parry" test. I didn't parry him at all. vv Dodge roll is life.
|
# ? May 5, 2016 23:24 |
|
I wonder if the crucified beasts have the same necks as the pilgrims for a reason or if its just coincidence
|
# ? May 5, 2016 23:27 |
|
https://www.youtube.com/watch?v=4MzAbULtIhs PVP is pretty enjoyable this time around, I'll be streaming PVP sometime in the evening this week/end as well. https://www.twitch.tv/flowerygrackle
|
# ? May 5, 2016 23:28 |
|
Deified Data posted:You know going in I really thought that the ancient dragons would play a bigger role (or indeed any role) in the central narrative, what with the wyverns and the hollows/Iudex Gundyr channeling dragon essence, then again with Oceiros trying to revive them and calling out to an unseen Ocelotte, and once I reached the Archives I knew the big guy himself, Seath the Scaleless would make an appearance...! The game has two expansions this year, I'll be surprised if we don't see any significant bosses lore-wise. I'm hoping for more DS2 connections than anything else.
|
# ? May 5, 2016 23:29 |
|
What's a good method for practicing parrying, anyway? I've never been able to be even adequate at it in any dark souls game. Do I just have to get out there with a decent parrying shield and take the dozens of deaths until I finally start to master it or is there some trick to the timing?
|
# ? May 5, 2016 23:30 |
|
Tuxedo Catfish posted:I didn't parry him at all. vv I played without a shield to parry with so no one got parried. Carthus Bloodring + rolling is way better than having to learn the parry on every new enemy you encounter.
|
# ? May 5, 2016 23:30 |
|
InequalityGodzilla posted:What's a good method for practicing parrying, anyway? I've never been able to be even adequate at it in any dark souls game. Do I just have to get out there with a decent parrying shield and take the dozens of deaths until I finally start to master it or is there some trick to the timing? Generally, yeah. It's more muscle memory and timing than anything else.
|
# ? May 5, 2016 23:33 |
|
poptart_fairy posted:Generally, yeah. It's more muscle memory and timing than anything else. Hoo boy. This is gonna suck. I think the main problem is I played so much Metal Gear Rising that my parry timing is intrinsically linked to that game and those two skill sets don't overlap at all.
|
# ? May 5, 2016 23:35 |
|
I absolutely love the battle theme music for Abyss Watchers and the Dragonslayer Armor. It just fits so well for each fight. Curiously, are any XB1 users having issues still getting summoned? I put down my sign and constantly find myself sitting for 10+ minutes with "Summoning" and then it fails after a minute with "Unable to join session".
|
# ? May 5, 2016 23:36 |
|
Does anyone have a set of slider values to make a good patches-alike? I have a plan, but I am not good at character creation. Edit: Regarding healing in DS3, I wouldn't mind if they slowed the heal rate on estus down to lifegem rate or even slower. That way you can still get your chugs off in PvE and it's fine as long as you don't immediately eat another hit, but in PvP it would give time for your opponent to get in a finish you off (though something else would need to be done about the whole "run in a circle forever" thing. I dunno what could be done there though... making most running attacks faster with a bit more lunge to them?) Obligatum VII fucked around with this message at 23:44 on May 5, 2016 |
# ? May 5, 2016 23:38 |
|
What helped me parry was looking at the stamina bar when parrying. No idea if this is true or not, but the start of the parry seems to coincide with your stamina going away, which helps you know how early to do it.
|
# ? May 5, 2016 23:39 |
|
I can't imagine practicing to parry boss attacks. Seems like everything does such extreme damage to you that it'd be stupid to even attempt it if you don't know ahead of time that it's possible. Same with Gwyn from Dark Souls 1, but at least he had the same swing timings as silver knights so you could actually go back and practice on their 3-hit combos.
|
# ? May 5, 2016 23:40 |
|
poptart_fairy posted:B Team complaints looking real good right about now. meaning?
|
# ? May 5, 2016 23:42 |
|
Digirat posted:What helped me parry was looking at the stamina bar when parrying. No idea if this is true or not, but the start of the parry seems to coincide with your stamina going away, which helps you know how early to do it. That's helpful, at least. I assume I'm trying to match the enemy's weapon impacting with the start of the parry?
|
# ? May 5, 2016 23:43 |
|
Cyberventurer posted:I can't imagine practicing to parry boss attacks. Just got to do it for 2 hours straight and you're set: https://www.youtube.com/watch?v=iDsIStC0hio
|
# ? May 5, 2016 23:44 |
|
Whats the general consensus SL to PVP on?
|
# ? May 5, 2016 23:45 |
|
A lot of people do it at around 100.
|
# ? May 5, 2016 23:53 |
|
I started a STRONGMAN using vordt's hammer and OH BOY is it fun. I think later on I'm going to transfer to Morne's hammer cause it looks loving awful and has a neat ability. I'm having much more fun than I had on my dex guy.
|
# ? May 5, 2016 23:58 |
|
Malcolm XML posted:ornstein cosplay for the nameless king trip report: what's it like in opposites world
|
# ? May 5, 2016 23:59 |
|
|
# ? May 31, 2024 13:00 |
|
I'm in offline mode, but I keep getting summoned as a blue spirit to other worlds. What happen?
|
# ? May 6, 2016 00:00 |