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I've loved Goblin for years, they could do the Bloodstained OST and I'd be happy. We're definitely getting something great with Yamane at the helm, but oh man. Goblin.
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# ? May 1, 2016 22:08 |
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# ? Jun 9, 2024 11:29 |
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Pyroxene Stigma posted:I've loved Goblin for years, they could do the Bloodstained OST and I'd be happy. I'd buy any videogame that got Goblin to do the Soundtrack. Even if it was garbage.
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# ? May 3, 2016 06:48 |
GodFish posted:That toothy jellyfish looks really unsettling. I kinda can't believe it's called "Seama". Pureauthor posted:Interesting choice of fanart they chose to showcase this update. In what way?
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# ? May 6, 2016 23:32 |
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It's been exactly one year since the launch of the Bloodstained KS, but I guess they don't have anything planned to celebrate. They did mention they'll be handling their stretch goal content the Shovel Knight way, ie they'll release the base game and distribute the stretch content later as free post-launch updates.
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# ? May 12, 2016 08:08 |
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PaletteSwappedNinja posted:It's been exactly one year since the launch of the Bloodstained KS, but I guess they don't have anything planned to celebrate. I'm fine with this. While Shovel Knight hasn't got all their goals out yet, at least it was able to come out on time and not get delayed multiple times like another game.
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# ? May 12, 2016 08:20 |
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I honestly cannot believe it's been that long Either it was a quick year or I'm getting old and time is passing by faster as a result
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# ? May 12, 2016 08:45 |
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It's the latter, sadly
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# ? May 12, 2016 08:46 |
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Devil May Cry fans can join Castlevania fans in their sadness as the new Devil May Cry game was announced to be a slot machine for japan. Capcom made youtube take the video down after it had a few thousand downvotes. Sorry Uncle Wemus fucked around with this message at 09:45 on May 12, 2016 |
# ? May 12, 2016 09:36 |
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Oh... so all those videos and talks by JYB and Reuben Langdon teasing things and new mocap... Thanks Capcom.
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# ? May 12, 2016 09:42 |
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At least Capcom is remaking RE2, finally, and SFV is probably gonna be worthwhile in a couple years when the Turbo version is released and the majority of the cast is playable. So they've still got the potential to turn around and be a cool company that makes good games again, if they'd just stop trolling their fans.
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# ? May 15, 2016 07:48 |
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I'm a bit conflicted on the 2 remake- I'm not sure people would actually buy a game nowadays that used the RE1-CV/Alone in the Dark style fixed angles and tank controls, but I also feel like most of the game is in too tight quarters for RE4-6-style over the shoulder shooting. Be interesting to see what they do with it. At least IGA seems to know exactly what he's doing.
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# ? May 15, 2016 15:14 |
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PaletteSwappedNinja posted:This game is several years old and is probably old news to a lot of you but if you like old-school CV and can tolerate slightly goofy graphics/sound then check out Soul of Dracula, a free Japanese Castlevania game with solid level design and a lot of neat gimmicks and bosses: http://www.vector.co.jp/soft/winnt/game/se482503.html I almost wish I hadn't watched the 5 minutes of gameplay that I did, because it was one delightful surprise after another. I'm definitely checking this out.
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# ? May 15, 2016 16:07 |
Soul of Dracula is the best. I love that every person I see play through it on youtube finds different hidden items in the levels.
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# ? May 15, 2016 21:16 |
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Pope Guilty posted:I'm a bit conflicted on the 2 remake- I'm not sure people would actually buy a game nowadays that used the RE1-CV/Alone in the Dark style fixed angles and tank controls, but I also feel like most of the game is in too tight quarters for RE4-6-style over the shoulder shooting. Dead Space and RE: Revelations games already have the balance between 3rd-person shooter and cramped survival horror pretty much figured out. Add some more actual puzzles back in and things basically boil down to classic RE with better combat.
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# ? May 16, 2016 10:58 |
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Pope Guilty posted:I'm a bit conflicted on the 2 remake- I'm not sure people would actually buy a game nowadays that used the RE1-CV/Alone in the Dark style fixed angles and tank controls RE1HD and RE0HD both sold well enough for Capcom to recoup their investment and decide to make RE2HD. They wouldn't be making it if the market for it didn't exist.
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# ? May 16, 2016 11:35 |
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Between Bloodstained and watching Vinnyvania on GB I've been really in the mood for a CV-like experience so I gave Odallus: The Dark Call a try. It gets the look mostly right (a lot of enemies look like they came out of the mind of H. R. Giger, which isn't really a bad thing) and the gameplay is solid enough but it really whiffed on a couple of things that ultimately left me a little disappointed. The music for one is very repetitive and in no way whatsoever a substitute for anything in CV, but more importantly man is the story garbage. It reminded me of Axiom Verge in that they got so much right and all they had to really do from a story perspective was just keep it minimal, the more and cutscenes you add to these retro-NES-like indie games the more cringe inducing it comes off being. Unless you are as talented at writing as Yacht Club they really should just keep it as brief as possible in these sort of throwback games; Castlevania got away with like a blurb at the title screen if you waited for a few seconds and that's all we needed here too.
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# ? May 22, 2016 11:28 |
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I liked it in the sense that they really captured the style of storytelling from that era which Axiom Verge absolutely did not. It's more Ninja Gaiden than Castlevania for sure, but I thought it worked and the only problem with it is that some parts are unskippable.
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# ? May 22, 2016 11:38 |
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My eyes rolled so far back I could see my brain when I got to the Roy Batty knockoff speech at the end. Just, uuuuuuuugh that was so painful.
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# ? May 22, 2016 12:21 |
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i would have thought something awful posters would identify with axiom verge's actual supreme goonlord protagonist
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# ? May 25, 2016 00:01 |
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axiom verge is a mediocre game for reasons other than its bad story
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# ? May 25, 2016 00:10 |
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alcharagia posted:axiom verge is a mediocre game for reasons other than its bad story Elaborate! I thought it was pretty neat
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# ? May 25, 2016 00:52 |
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i'd say the big three culprits are: -no x-ray means you have to test every surface manually with each of the types of obstacle removal if you want to find many of the secrets -some jank rear end bionic commando style grappling hook system in the year of our lord 2015 -bad boss design, especially the last boss. yikes the hallucination sequence owned but thats the one highlight of the game and it's immediately followed by more insane techno singularity rambling okay and the music was good, sure
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# ? May 25, 2016 01:02 |
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i'm also gonna add that half the weapons have no use or are gotten long after they might have been useful because of how they're distributed, locking a non-ignorable percentage of powerups behind literal random chance is inexcusable, and that one area where the ambient music is just some lady going AAAAAAAAAAAAAA at you is awful
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# ? May 25, 2016 01:04 |
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alcharagia posted:i'm also gonna add that half the weapons have no use or are gotten long after they might have been useful because of how they're distributed, locking a non-ignorable percentage of powerups behind literal random chance is inexcusable, and that one area where the ambient music is just some lady going AAAAAAAAAAAAAA at you is awful how do you gently caress up a metroidvania this bad
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# ? May 25, 2016 01:12 |
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I thought Odallus: The Dark Call was awesome. It felt like i was playing a mix of Castlevania 3 and Ninja Gaiden. It also helps that I followed it when Greenlight was still kind of innocent years ago.
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# ? May 25, 2016 01:16 |
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LibrarianCroaker posted:how do you gently caress up a metroidvania this bad Apparently it's really easy. Environmental Station Alpha is another recent game that came so close, but messed up on some very similar and basic things.
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# ? May 25, 2016 01:41 |
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I mean, powerups based on random chance just makes me think of the Sorrow games. loving souls.
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# ? May 25, 2016 01:47 |
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Axiom Verge isn't a terrible game but everything good about it comes directly from Metroid and anything the developer came up with himself is less interesting/well executed.
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# ? May 25, 2016 01:54 |
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Potsticker posted:Apparently it's really easy. Environmental Station Alpha is another recent game that came so close, but messed up on some very similar and basic things. okay now you and me are going to have a problem
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# ? May 25, 2016 01:58 |
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DolphinCop posted:okay now you and me are going to have a problem
And that doesn't mention the bad visual acuity with which the tiles were designed so that it was difficult to tell in some situations what was a foreground object and what was in the background All this aside, it does have one of the best grappling hooks implementations. I loved swinging on that thing. Probably why I was so mad getting to hard to reach areas with it offered no reward. *Not entirely sure if there's a hint that you can walk through the wall at the shaft in the ruins. It blocked my progression for a long time and I never noticed anything different about that particular wall or the background
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# ? May 25, 2016 02:26 |
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the problem is that they all try to ape super metroid. they should be aping metroid zero mission.
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# ? May 25, 2016 02:28 |
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alcharagia posted:the problem is that they all try to ape super metroid. they should be aping metroid zero mission. That's a bold statement, but I respect it.
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# ? May 25, 2016 02:34 |
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DolphinCop posted:okay now you and me are going to have a problem
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# ? May 25, 2016 02:42 |
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alcharagia posted:the problem is that they all try to ape super metroid. they should be aping metroid zero mission. Finally
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# ? May 25, 2016 02:44 |
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I also didn't particularly care for the post-game puzzles. They started off pretty interesting, but it ended up dragging on and on and somewhere during the 12 (IIRC) tasks you uncover I decided it wasn't worth my time any more to try and complete them all. Even though it has it's own share of issues, I thought Castle in the Darkness was a much better game overall.
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# ? May 25, 2016 03:12 |
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I'm sorry, but in terms of story, Metroid Fusion was clearly better than Zero mission
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# ? May 25, 2016 03:17 |
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I was kidding, please don't kill me
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# ? May 25, 2016 03:17 |
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metroid fusion's horror elements were really good and i wish more games would try that style. arcs like the generator dying and the entire lead up to Nightmare were all just super immersive and creepy in the right ways. if only the writers had dumped the script entirely and kept to environmental storytelling for the entire game
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# ? May 25, 2016 03:32 |
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Potsticker posted:I also didn't particularly care for the post-game puzzles. They started off pretty interesting, but it ended up dragging on and on and somewhere during the 12 (IIRC) tasks you uncover I decided it wasn't worth my time any more to try and complete them all. see i think the post-game stuff was what was so great about it. its a different take on exploration but it definitely worked for me it probably would have been better off as a knytt-style game where you can go pretty much anywhere from the getgo, so people could have gotten into the puzzling from the start
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# ? May 25, 2016 03:32 |
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# ? Jun 9, 2024 11:29 |
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Fargin Icehole posted:I'm sorry, but in terms of story, Metroid Fusion was clearly better than Zero mission You're not wrong, but ZM is extremely tight gameplay-wise and p. much the physics-template all Metroid games should build upon
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# ? May 25, 2016 03:36 |