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I ordered from Firestorm Games, and got the email saying it's ready for collection this morning. Tuesday is a game night, so I was going down there anyway ! Has anyone told Flipswitch yet ? Renfield fucked around with this message at 16:50 on May 10, 2016 |
# ? May 10, 2016 16:45 |
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# ? Jun 5, 2024 06:17 |
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Sir Teabag posted:
So I like where you're going with the list, but would suggest a few changes. You've taken a perfectly fine selection of units, number of specialists etc, but I think some of the loadouts could be changed. You are obviously thinking about how you use your order pools, and to me that first group looks light. I prefer to play with a first group of 10 (no more than 1 AD or irregular troop) and if I need to bring a key model into that pool with a command token, I can do so. Therefore I would prefer, say, the Grunt link, both foxtrots, the 112 and the 2 desperadoes as a full first group. That gives a main group for pressuring the enemy, accomplishing objectives and winning the opening firefight. A second group can have the hardcase, who I would be tempted to deploy in dominant sniper positions with his ambush camo, just to waste enemy orders; the infiltrating grunt; the spec-ops and the AD troop. I would almost say get rid of the AD or one of the irregular models, it's too much, and take another infilitrating grunt, those guys are gold. On a similar note I'd prefer the chain rifle desperadoes - you already have infiltrators capable of suppressive fire, and templates of your own are a necessary part of tactical flexibility in this game. Useful for busting through suppression fire, taking on camo models, link teams, all of which are really dangerous things to face with conventional burst weapons. Exmond posted:Any chance you can make the Airborne Ranger have a boarding shotgun? Your link team has all the anti armor weapons (HMG/Sniper) and they can't be everywhere at once. I agree with Exmond's thought there, although I see it less as anti-armour weaponry (anyone who takes a heavy TAG at 200 is dogfood anyway) and more as having weapons in enough positions to avoid being pinned down at the start. I would also be tempted to use the spec-ops as an elite sniper/hmg carrier, since no specialist loadout you can make him will be as good as an FO foxtrot anyway!
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# ? May 10, 2016 18:05 |
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Thanks for the advice folks. I tried to take your feedback and use it constructively. I find the challenge here to be making sure I have enough orders for my units - and with USAriadna you've got a bunch of suicidal units at your disposal (irregular and extremely impetuous). So what I did was swap out the iiGrunt for a regular flame thrower and I ditched the Intel Spec-Op. He couldn't get camo anyway - and the cool weapons were starting out at around 6-7 XP points. I guess the big thing would be if I could link a Spec-Op with a grunt team, but Army6 doesn't seem to indicate that and I don't own the paradiso book. So I threw in a Maverick, as she's a bit more restrained than a Devil Dog team or my Desperadoes and contributes a regular order if I want to just have her sit back for a turn. That brings me to nine orders, and then I have my airborne ranger. The Hardcase and his ambush camo will sit in the middle of the board, usually somewhere had to access, but still visible to tempt discover checks. I like the idea of using him as a fake sniper to waste orders. But I usually don't move him around too much. He's cool, but ultimately not that lethal. Maybe that's just my experience though. Other models in my American collection include a grunt with light grenade launcher, devil dog team, and Van Zant. But again, I find it actually a bit trickier balancing a good list for 200 points than for 300. I think it's because I'm still pretty green when it comes to this game and I find it easier to make a list when I can take more models. USAriadna Ranger Force ────────────────────────────────────────────────── GROUP 1 10 1 GRUNT HMG / Pistol, Knife. (1 | 21) GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18) GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11) GRUNT Lieutenant Rifle / Pistol, Knife. (1 | 10) GRUNT Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0 | 10) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) MAVERICK Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 22) AIRBORNE RANGER Boarding Shotgun / Pistol, AP CC Weapon, Knife. (0 | 24) 112 Light Shotgun / Pistol, CCW. (0 | 12) GROUP 2 3 2 HARDCASE FRONTIERSMAN Tactical Bow, Rifle / Pistol, Knife. (0 | 14) DESPERADO Chain Rifle, Smoke Grenades / 2 Heavy Pistols, AP CC Weapon. (0 | 11) DESPERADO Chain Rifle, Smoke Grenades / 2 Heavy Pistols, AP CC Weapon. (0 | 11) 3 SWC | 200 Points Open in Infinity Army In this list the second group is basically all throw away models to support the main group. The Hardcase is just to act as a speed bump and maybe take down some line troops. The desperadoes are 11 point smoke machines that I occasionally roll really well with. SSL2 with chain rifles is nice to use in the reactive turn though. I think the big nasty units I'll have to worry about most at this points level are Nisse type snipers - or anyone with MSV2 or better really. As well as some HI like Aquila, Asura, Zuyong, etc. So I think walking on an airborne ranger early on to try and put wounds on those units that are usually dug into the back field is a good play for me. Especially if I can use a desperado to get smoke up where he is going to walk on. MA should let me walk him on and around back where he needs to be in order to mess up my opponents back line. Seriously though, Nisse is the model that most ruins my day! I'm more afraid of it than an Aquila - but that's more down to dice and my personal experience of fighting the two models! Sir Teabag fucked around with this message at 19:02 on May 10, 2016 |
# ? May 10, 2016 18:56 |
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Basically, I think the second group in that list is too irregular. I know I said do a full group first, and that is a pretty good all-round first group. But those are very order-hungry models (Desperadoes) in the second group, they, or at least one of them, want to be in the first group. The AD troop is a much better pick for the second group as this will disguise his presence from experienced players, and he doesn't have to be used-or-lost in the first turn. Hardcase is a good small-group model, he is naturally a decoy/speed bump, can suppress in the midfield, can jump one key unit, etc. Doctors are sometimes good small-group models, if you can put them next to an important defensive model, prone in total cover. Even infiltrating grunts can be good, since if they can deploy right outside the enemy DZ they're already in HFT range, and if not they sit back and give an order/guard against AD. You know what else is a good small-group model? Certain spec-ops. You're robbing yourself by not taking one, if the tournament allows it. Even as a specialist which you don't really need, its free upgrades to an order-generating Grunt. Take a grunt with an HMG and mimetism, or a specialist with a sniper rifle and mimetism? gently caress yeah, its a steal.
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# ? May 10, 2016 20:16 |
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Hmm, I'm picking up what you're putting down. USAriadna Ranger Force ────────────────────────────────────────────────── GROUP 1 8 2 2 GRUNT HMG / Pistol, Knife. (1 | 21) GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18) GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11) GRUNT Lieutenant Rifle / Pistol, Knife. (1 | 10) GRUNT Rifle / Pistol, Knife. (0 | 10) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) DESPERADO Chain Rifle, Smoke Grenades / 2 Heavy Pistols, AP CC Weapon. (0 | 11) DESPERADO Chain Rifle, Smoke Grenades / 2 Heavy Pistols, AP CC Weapon. (0 | 11) INTEL Spec-Ops (12 XP) Rifle, Molotok / Pistol, Knife. (0 | 10) GROUP 2 3 1 HARDCASE FRONTIERSMAN Tactical Bow, Rifle / Pistol, Knife. (0 | 14) AIRBORNE RANGER Boarding Shotgun / Pistol, AP CC Weapon, Knife. (0 | 24) 112 Light Shotgun / Pistol, CCW. (0 | 12) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) 3 SWC | 199 Points Open in Infinity Army I took a Molotok with mimetism and a bump to BS. So at good range he'll be shooting for BS 15 instead of 14. It's too bad that there is no way of giving Grunts marksmanship or else I would have built myself a discount Spetznas. I think I'll give this list a go for a week or two and see how it plays for me. I may scrap together some points and run a Devil Dog team instead of airborne ranger. But I'm so used to walking my Spetznas on to deal with snipers and the back field that I would feel really vulnerable without some AD.
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# ? May 10, 2016 21:25 |
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Renfield posted:Has anyone told Flipswitch yet ? god gently caress everyone I know
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# ? May 11, 2016 00:15 |
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Exmond posted:I pre-ordered from Miniature Market and haven't received it yet. Same. Their website still has it listed as preorder.
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# ? May 11, 2016 00:32 |
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Mine's in the post from Shae-Konnit. Away this weekend, so will probably pick it up on Monday.
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# ? May 11, 2016 13:15 |
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Macdeo Lurjtux posted:Same. We shall cry together brother... Also who else flipped factions because of H3N3? I decided to try nomads and I love their morons .. I mean morans.. Edit: I still main ariadna, but wanted to learn about the new hacking stuff
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# ? May 11, 2016 16:11 |
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Exmond posted:Also who else flipped factions because of H3N3? I decided to try nomads and I love their morons .. I mean morans.. Kind of. I realized a while back that I have enough to build a decent Shock Army list and they happen to be getting quite face lift this year.
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# ? May 11, 2016 16:20 |
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Mine arrived last Tuesday. Shipping from Spain cost an arm and a leg (30 euro plus another 15 CDN in duty) , but the book and mini arrived and are looking good. I just wish they'd update army already!
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# ? May 11, 2016 17:41 |
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I'm planning on attending a tournament on Sunday. Just coming back into the game from a long hiatus back in 2nd. Generally speaking, I've always despised the link team mechanic, due to it being some pretty hefty mechanical bonuses for 0 cost (outside of some list building restrictions) and few downsides. Are you able to remain competitive without a link team, or do I need to just suck it up and use one? Either way, what are effective ways to deal with link teams? Is it speculative fire and otherwise just trying to avoid face to face rolls? Thanks in advance for any advice you can give.
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# ? May 11, 2016 17:54 |
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Exmond posted:We shall cry together brother... I play Corregidor exclusively mate, I find Moran Masai are an absolutely class buy. I always take them as FOs for specialist (and flash pulse), they really shine with Repeater as an inbuilt skill. In the right situation, a Moran in suppressive fire (stacking mimetism and cover with the -3 suppression penalty) can be a crucial defender, especially if the koalas will hug anyone who doesn't dodge and a hacker can freeze any HI within ZoC. HSN3 is tempting me very strongly towards ISS. I have always liked their sinister theme and some of their units, now they're getting the awesome new-style HI sculpts, I feel I might pick them up in a few months. Panthrjd posted:I'm planning on attending a tournament on Sunday. Just coming back into the game from a long hiatus back in 2nd. Generally speaking, I've always despised the link team mechanic, due to it being some pretty hefty mechanical bonuses for 0 cost (outside of some list building restrictions) and few downsides. OK, mixed news here if you don't like links: HSN3 is giving most sectorial armies more link options. Many armies will now have the ability to field a 'Core Fireteam' of 2-5 models, the link you're used to, as well as a 'Haris Fireteam' of 2-3 models by paying a slight tax on specific models, and any number of 'Duo Fireteams' which is a bonus-less link of 2 models, generally for certain HI types to make them more attractive options. Seems overwhelmingly good right? Here's why I think its fine and you shouldn't worry about whether you have a link or not. Links are powerful, free bonuses are good, and playing a sectorial army I always start with a fireteam, there's no reason not to. But it only barely balances the insane level of choice available to the vanilla factions. These new fireteam options are being introduced precisely because some sectorials were just too drat restricted compared to vanilla. Fireteam weaknesses: Keeping all guys within 8" of the leader is actually quite restrictive in how you position your models defensively, whilst still being able to move to the attack without immediately breaking the link or wasting a few orders getting back into position (like a team spread across 2 levels, where some have to climb in order to maintain coherency whilst others stand still). Template weapons are a big part of competitive infinity as the counterbalance to high-BS models, suppression fire, camouflage etc, and link teams are horrendously vulnerable both because of spacing, and because the link breaks up if they don't all do the same thing. The bonuses are tied to number of models, and if you start to chip it away, things go south, especially since the fireteam owner probably set them all up in a little fortress, which is a gamble in Infinity. A 3-man link is just about as dead meat as anyone else against a well-positioned camo attack. Any link without MSV2 is as dead against smoke-screened MSV2 shooting, since you can single models out, ans SSL2 doesn't fully make up for Burst and any camo modifiers. You get the idea. I love Fireteams, but it's a different way to play from vanilla's best of show lineup. Tournament results and the enormous amount of playtesting CB does have shown that they've not quite balanced out against vanilla up to this point.
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# ? May 11, 2016 18:13 |
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Link teams are powerful, but they're not unstoppable. Their biggest strength is in order efficiency and in the Reactive Phase - they are great for putting together a really strong ARO presence. They do have some drawbacks, though. First and foremost, the ZOC requirement means that unless you can put them in exactly the right spot (or have a really open board), their board-control presence is actually rather limited. It's a lot of points in a small area. For some missions this isn't an issue, but for others (like Quadrant Control) it can kind of suck. Secondly, they are actually most vulnerable during their Active Turn. Yes, +1B (and occasionally +3 BS) is nice, but the guy whose dick is sticking out for all that juicy dice-rolling is the Link Leader. If he gets punked, the whole link goes down, forcing you to burn a precious Command Token to re-establish the link. And finally, sectorial armies generally have much less flexibility in terms of unit choice/capabilities. This may not seem like much, but you often lose out on a lot of synergies between unit types available to the vanilla list. In terms of dealing with Link Teams, there are lots of ways to do it. Speculative Fire is certainly one way. But most people approach it by "slicing the pie," that is approaching the Link Team cautiously in your Active Turn such that you're only ever in LOS of a single team member. Even with the link member getting +1B you're probably still rolling more dice, meaning you're more likely to win the FtF roll. In this way, if you're careful you can effectively dismantle the team one member at a time. Cheap war-band troops with direct template weapons are another easy alternative - your tightly-clustered link team is usually begging to get chain rifled to death. If you play Haqqislam, invest in some Ghazi Muttawi'ah - there is no better unit for dismantling link teams, and they cost like 5 points a pop. Another good approach is to set up your AROs such that you can see more than one member of the link team, preferably with more than one of your own troops. Then, when the link activates, concentrate your AROs on link members other than the leader, because all your rolls against them are normal rolls. Doing this requires you to expose your troops to potential harm in your active turn, but camo markers and Hidden Deployment troops with template weapons like boarding shotguns are aces for this. It's a little niche, but hackers paired with guided munitions work too. None of the link bonuses apply to Reset, so if you can get a link team member in your Hacking Area and drop a Spotlight on him/her, they are in for some hurt.
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# ? May 11, 2016 18:23 |
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Genghis Cohen posted:HSN3 is tempting me very strongly towards ISS. I have always liked their sinister theme and some of their units, now they're getting the awesome new-style HI sculpts, I feel I might pick them up in a few months. I'm feeling the same thing. I love the idea of 8 kuang shi in a list and the sweet HI haris options in HSN3 are amazing. I think all it'll take for me now is the release of the new Wu Ming box.
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# ? May 11, 2016 18:29 |
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Ilor posted:Link teams are powerful, but they're not unstoppable. Their biggest strength is in order efficiency and in the Reactive Phase - they are great for putting together a really strong ARO presence. This is all good stuff, and I forgot the bit about AROs against the non-leader team members. Using a fireteam in the active turn is a very tricky science for that exact reason. If I were attacked by a linked HMG, for example, I'd much rather take a free ARO at one of his mates than go FtF and almost-certainly lose.
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# ? May 11, 2016 18:49 |
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So templates when able, go for his buddies when the option presents itself (taking a flat roll against yourself at the same time). As always, minimize return AROs. Just gotta stop walking my tag into enemy hackers and I might get a grasp on this game yet. Thank you for the tips. It's appreciated.
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# ? May 11, 2016 19:01 |
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No worries. Good luck in your tournament and let us know how it goes!
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# ? May 11, 2016 19:23 |
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HSN3 PDF! http://assets.infinitythegame.net/downloads/hsn3rules/en/v1.0/hsn3rules.pdf
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# ? May 12, 2016 14:43 |
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Argh, I haven't been really following any of the info leaks so there's so much information to go through! Here's hoping for a concise 'Here's what changed' post from somewhere.
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# ? May 12, 2016 14:55 |
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Army Builder is updated too with a cool new mobile version.
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# ? May 12, 2016 14:55 |
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Hortism posted:Argh, I haven't been really following any of the info leaks so there's so much information to go through! Here's hoping for a concise 'Here's what changed' post from somewhere. If you're like me and enjoy listening to podcasts while you paint Mayacast went though all the profile changes and many of the rule changes. I found their break down of PanO really useful because my main opponent is now going to be throwing a poo poo ton of knights down against my poor USAriadna. Cat Face Joe posted:Army Builder is updated too with a cool new mobile version. Awww yis
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# ? May 12, 2016 14:58 |
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Mighty gently caress.
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# ? May 12, 2016 15:15 |
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Oh my - that's an excellent feature! I'll have to lobby my FLGS to get some better wifi in their gaming dungeon.
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# ? May 12, 2016 15:32 |
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Cat Face Joe posted:Mighty gently caress. Man that's slick. It's crazy how well CB look after their player base. Great to have till Mayanet can update itself.
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# ? May 12, 2016 15:39 |
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Cat Face Joe posted:Army Builder is updated too with a cool new mobile version. Wheres the mobile version? Edit: Im an idiot, army.infinitythegame.com, didn't know you meant the main army 6 builder Exmond fucked around with this message at 15:59 on May 12, 2016 |
# ? May 12, 2016 15:57 |
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Exmond posted:Wheres the mobile version? Have no fear. They've announced an upcoming android app as well.
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# ? May 12, 2016 16:02 |
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Nexus Operatives are baller as all hell.
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# ? May 12, 2016 19:47 |
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Flipswitch posted:Nexus Operatives are baller as all hell. I want to try Onyx so bad. Any idea what the models will look like?
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# ? May 12, 2016 22:12 |
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Not a viking posted:I want to try Onyx so bad. Any idea what the models will look like? beats me dude, prolly cool tho!!
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# ? May 12, 2016 22:36 |
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Hexas with Cyber mask is tempting me to start painting my PanO again instead of finishing my Ariadna. Bad Hexas! No! No! Down Hexas!
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# ? May 13, 2016 00:04 |
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And somehow now I'll be buying more Aleph (Scylla) for my ASA. Genius by CB I guess now I collect 2 armies.
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# ? May 13, 2016 00:11 |
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llllloooooooooocccuuussssssstttttts
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# ? May 13, 2016 00:14 |
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dishwasherlove posted:And somehow now I'll be buying more Aleph (Scylla) for my ASA. Genius by CB I guess now I collect 2 armies. same
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# ? May 13, 2016 00:14 |
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Mutts are 100% the same except they got smoke. I don't know what CB was thinking, but I like it.
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# ? May 13, 2016 00:19 |
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And here I am thinking I need to downscale and focus. As much as I love heaps of the factions, I just can't keep up with the new releases and painting any more. I hate selling models though, so they'll probably sit there till I can one day get off my rear end and stop being so lazy with my back log. Really digging CA at the moment, so will keep trucking with them, and Military Orders were my original love so I'd like to take another crack at them since reportedly they were one of the big winners of the changes.
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# ? May 13, 2016 00:20 |
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Corbeau posted:Mutts are 100% the same except they got smoke. That is literally insane.
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# ? May 13, 2016 00:21 |
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Holy smokes, there are so many people who think MAF is garbage now. I'm looking at my ninja hunting Rasyat and haris sogorat and kornak, my cheap specialist with a Vulkan and just wondering if I'm drinking the wrong kool-aid?
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# ? May 13, 2016 01:15 |
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Ilor posted:That is literally insane. Well, you can Reset to "dodge" a jammer attack. So I guess that's something. Har. In related news, I just picked up an AP HMG Azra'il. Haqq is in such a good place right now.
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# ? May 13, 2016 07:12 |
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# ? Jun 5, 2024 06:17 |
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Corbeau posted:Haqq is in such a good place right now. Yes. Almost finished the QK starter. And a Janissairy box, with HMG blister, Azra'il with feuerbach, two more Odalisque and a Hunzakut are on their way. Not to mention the Tiger soldier and Hac Tao just for fun.
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# ? May 13, 2016 08:36 |