|
Segmentation Fault posted:Shy doesn't someone make a Doom source port with a wad loader built in? Being able to go from Doom to Doom 2 to BTSX to whatever else on the fly would be great! 2. Unlike Quake, Doom wasn't written with the assumption that resources could be loaded/unloaded on-the-fly so there are probably tons of assumptions throughout the code that need to be corrected. Woolie Wool posted:The Spider Mastermind uses an actual gatling shotgun though.
|
# ? May 12, 2016 21:33 |
|
|
# ? Jun 3, 2024 10:44 |
|
Dominic White posted:Looks like my guess from that earlier trailer was right - you're playing as the Doomguy in the new game. The UAC science-cult bad guys find you in a giant stone casket in the depths of hell, realize who you are, and decide to leave you sealed up, far away from anything important in a distant sub-base because it's obvious you'd be wrecking all of their poo poo otherwise. There was a flash during the opening which made it seem like Hell was reviving its own champion and powering him up, and you're going to have to go duke it out with him. Seems decent enough. Doom doesn't need a good story really, just shotguns and cool demons.
|
# ? May 12, 2016 21:35 |
|
Elliotw2 posted:Don't forget to check capitalization, since Linux cares deeply about that. Yeah, I'm using tab completion so case shouldn't be the issue, but I'll double check anyway.
|
# ? May 12, 2016 21:40 |
|
david_a posted:1. Writing a file system viewer in a custom GUI is a pain in the rear end Nope! She calls A_SPosAttack with each shot.
|
# ? May 12, 2016 21:40 |
|
So Doom 4 follows on from the ending of Doom 64 then? That's kind of awesome.
|
# ? May 12, 2016 21:42 |
|
I look forward to encountering whatever Doom 4's equivalent of ancient Jewish power armour and Moonbase Nazis are.
Lemon-Lime fucked around with this message at 23:15 on May 12, 2016 |
# ? May 12, 2016 21:44 |
|
Want to pull the trigger on DO4M. Someone sell me on Doom 3 BFG edition. I am having a hard time caring about it over The Old Blood, even with the GMG discount.
|
# ? May 12, 2016 21:46 |
|
Don't get Doom 3 BFG edition.
|
# ? May 12, 2016 21:47 |
Unlucky7 posted:Want to pull the trigger on DO4M. The Old Blood
|
|
# ? May 12, 2016 21:56 |
|
Unlucky7 posted:Someone sell me on Doom 3 BFG edition. I am having a hard time caring about it over The Old Blood, even with the GMG discount. Thaaaaat's about all I got. Otherwise you get Doom and Doom 2, again, but with the red crosses on boxes replaced with medicine pills, and the Wolf 3D maps in Doom 2 censored like crazy. Oh, and Doom 3, of course, being the game front-and-center in the name, but having not played that, I can't assert what really changed with it. I went GMG for the discount more than BFG Edition, honestly. Woolie Wool posted:Also as much as I respect the effort that went into Sonic Robo Blast 2, it is more evidence that the series does not work in 3D. At least, not until recently, though I've sorta disassociated myself with the team over the past year or two (or at the very least have been really drat inactive on it) so I can't say as I've seen first-hand how good or bad they are. Personally, my metric for that would be BlitzSonic, though nobody's made a proper game using that engine that didn't deliberately try to turn it into Unleashed instead, so I only really have how fun it was to dick around with the physics in the engine tests to go off of.
|
# ? May 12, 2016 22:02 |
|
Watching DraQu play Doom 4 with upgraded melee kill speed, double jump, and air control powerups makes the game look much more enticing to me.
|
# ? May 12, 2016 22:06 |
|
The Lost Mission in BFG Edition is also cool tbh and has best hell segment.
|
# ? May 12, 2016 22:08 |
|
I've been on a bender lately gathering up as many games with strong AI/Bot support for LAN shinanigans. I'm familiar with all the old standbys, but I'm trying to find bot mods for the following games/mods/whatever: Quake Quake 2 Action Quake 2 Duke Nukem 3D (is Duke even MP friendly nowadays, though?) CS 1.6 There are multiple options for just about each of these games, and I was curious to know what the thread uses (if anything).
|
# ? May 12, 2016 22:12 |
|
Nokiaman posted:The Lost Mission in BFG Edition is also cool tbh and has best hell segment. I remember playing about 5 minutes of that episode and thinking it's garbage but I could be wrong. It's been a while
|
# ? May 12, 2016 22:13 |
|
Internet Friend posted:Watching DraQu play Doom 4 with upgraded melee kill speed, double jump, and air control powerups makes the game look much more enticing to me. Bethesda really, really cocked up the marketing. They should have shown it with increased speed powerups from the beginning.
|
# ? May 12, 2016 22:14 |
|
Doctor Shitfaced posted:I've been on a bender lately gathering up as many games with strong AI/Bot support for LAN shinanigans. I'm familiar with all the old standbys, but I'm trying to find bot mods for the following games/mods/whatever: For Quake, cf. http://steamcommunity.com/sharedfiles/filedetails/?id=123626484 Note that if you're playing NetQuake (non-QuakeWorld), the NetQuake version of FBCA is also a viable alternative to Omicron or FBX++. I put a link to that in the "alternatives" section at the end of the guide, but I haven't gotten around to actually thoroughly checking it out and integrating it into the rest of the guide.
|
# ? May 12, 2016 22:19 |
|
david_a posted:1. Writing a file system viewer in a custom GUI is a pain in the rear end Some of the builds used while developing Doom were capable of reloading a WAD from a network mapped share, so that levels could be tested "live" without constantly quitting out of the game. (This came out from one of the recent Romero/iD data dumps).
|
# ? May 12, 2016 22:43 |
|
Doctor Shitfaced posted:I've been on a bender lately gathering up as many games with strong AI/Bot support for LAN shinanigans. I'm familiar with all the old standbys, but I'm trying to find bot mods for the following games/mods/whatever: For Quake 2 I use good ol EraserBot: http://www.fileplanet.com/35414/30000/fileinfo/Eraser-Bot-1.01-(FINAL!) although it's very low on the skill scale (that's why I win matches sometimes ), the more advanced one is 3zb2: http://www.angelfire.com/mt2/quakebots/downloads.html Duke Nukem 3D definitely had some very basic bots back in the day (actually, it had an extremely simple bots avaiable via a command iirc) called SOB-BOT, but they were hardly a challenge: http://www.dukertcm.com/knowledge-base/downloads-rtcm/duke3d-cons/ apparently there was another bot called ppbot, but can't find it anywhere except some mentions on old fansite.
|
# ? May 12, 2016 22:48 |
|
all this talk about Doom 3: *FG Edition makes me want to give away this key for it T72M9-E8E7G-*FDVH
|
# ? May 12, 2016 22:54 |
|
gullah jack posted:all this talk about Doom 3: *FG Edition makes me want to give away this key for it Thank you so much!
|
# ? May 12, 2016 22:58 |
|
Dominic White posted:Looks like my guess from that earlier trailer was right - you're playing as the Doomguy in the new game. The UAC science-cult bad guys find you in a giant stone casket in the depths of hell, realize who you are, and decide to leave you sealed up, far away from anything important in a distant sub-base because it's obvious you'd be wrecking all of their poo poo otherwise. gently caress, this is extremely my poo poo! Doctor Shitfaced posted:I've been on a bender lately gathering up as many games with strong AI/Bot support for LAN shinanigans. I'm familiar with all the old standbys, but I'm trying to find bot mods for the following games/mods/whatever: http://steamcommunity.com/sharedfiles/filedetails/?id=123626484 I used this guide to set up bots in Quake 1. They are twitchy as hell though so prepare to get wrecked. Plus you can spam small maps with like 16 bots and have a real clusterfuck going on.
|
# ? May 12, 2016 23:01 |
|
Someone made a new Doom comic: https://makuzoku.artstation.com/portfolio/doom-bad-day
|
# ? May 12, 2016 23:02 |
|
Lemon-Lime posted:I look forward to encountering whatever Doom 4's equivalent of ancient Jewish power armour and Moon Nazis are. I'm sorry, what? The former sounds somehow familiar but I can't place it...
|
# ? May 12, 2016 23:10 |
|
laserghost posted:Someone made a new Doom comic: https://makuzoku.artstation.com/portfolio/doom-bad-day This owns. SilentW posted:I'm sorry, what? The former sounds somehow familiar but I can't place it... Instruction Manuel fucked around with this message at 23:13 on May 12, 2016 |
# ? May 12, 2016 23:11 |
|
SilentW posted:I'm sorry, what? The former sounds somehow familiar but I can't place it... The New Order was batshit insane in the best possible way. e; I feel genuinely sorry for spoiling those things for anyone who hasn't played TNO at this point, because they're brilliant.
|
# ? May 12, 2016 23:15 |
|
Wamdoodle posted:You might be joking but for anyone who might not know, those are from Wolfenstein: The New Order. I'd completely forgotten that part, to be honest.
|
# ? May 12, 2016 23:16 |
|
Lemon-Lime posted:The New Order was batshit insane in the best possible way. Even if someone gets spoiled, play it anyway. Nothing like actually playing those parts.
|
# ? May 12, 2016 23:17 |
|
SilentW posted:I'd completely forgotten that part, to be honest.
|
# ? May 12, 2016 23:31 |
|
Lemon-Lime posted:I look forward to encountering whatever Doom 4's equivalent of ancient Jewish power armour and Moonbase Nazis are. But you were dead a thousand times. Hopeless encounters successfully won. A man long dead, grafted to machines your builders did not understand. You follow the path, fitting into an infinite pattern. Yours to manipulate, to destroy and rebuild. Now, in the quantum moment before the closure, when all becomes one. One moment left. One point of space and time. I know who you are. You are doomguy. Assepoester fucked around with this message at 23:39 on May 12, 2016 |
# ? May 12, 2016 23:37 |
|
Man I wish there was an option in gzDoom to do an automatic pistol start after dying. That feels like such a fundamental part of the original games and I'm annoyed there's no toggle for it
|
# ? May 12, 2016 23:51 |
|
The official reason for there being no toggle for it, if I recall correctly, is because ZDoom has support for hub maps a la Hexen, and those have a tendency to break spectacularly if everything gets reset to initial state when you die. (Something like that.)
|
# ? May 13, 2016 00:03 |
|
Cardboard Box A posted:You follow the path, fitting into an infinite pattern. Yours to manipulate, to destroy and rebuild. Ah, it's an Elder Scrolls game. CHIM!
|
# ? May 13, 2016 00:12 |
|
Segmentation Fault posted:Shy doesn't someone make a Doom source port with a wad loader built in? Being able to go from Doom to Doom 2 to BTSX to whatever else on the fly would be great! Odamex supports on-the-fly WAD changes, for multiplayer mapcycles that use maps from multiple WADs/IWADs. Unfortunately, Odamex has like 3 players and it's based on an old enough ZDoom that it might be a pain even for single player.
|
# ? May 13, 2016 00:19 |
|
Convex posted:Man I wish there was an option in gzDoom to do an automatic pistol start after dying. That feels like such a fundamental part of the original games and I'm annoyed there's no toggle for it actually, there's a mod for it in the OP http://www.mediafire.com/download/q8ia32e6o4g9sn7/pistol_start_options.zip http://forum.zdoom.org/viewtopic.php?t=47204 laserghost fucked around with this message at 00:28 on May 13, 2016 |
# ? May 13, 2016 00:26 |
|
fishmech posted:Some of the builds used while developing Doom were capable of reloading a WAD from a network mapped share, so that levels could be tested "live" without constantly quitting out of the game. (This came out from one of the recent Romero/iD data dumps).
|
# ? May 13, 2016 00:31 |
|
Shadow Hog posted:How can you forget "gently caress you, moon"? Oh, I didn't forget the Moon Nazis, that section of the game is one of my favorites of the past 5 years. I just seem to have forgotten about
|
# ? May 13, 2016 00:34 |
|
God, I love that DO4M is a straight sequel to earlier games and treats them as canon. Also, the thing runs at 75-90fps on a 970 at 1080p, which is pretty great. e; literally the first spoken line has a Doom comic reference and the game has a time to shotgun of about 60 seconds. Lemon-Lime fucked around with this message at 00:49 on May 13, 2016 |
# ? May 13, 2016 00:41 |
|
Convex posted:Man I wish there was an option in gzDoom to do an automatic pistol start after dying. That feels like such a fundamental part of the original games and I'm annoyed there's no toggle for it I keep meaning to port the pistol start key from prboom+ over to gzdoom. It looks like it would be pretty straightforward I just can't be bothered to get a development environment set up on a windows machine.
|
# ? May 13, 2016 01:10 |
|
Wolfenstien TNO and TOB are both brilliant. Shooting retro-futuristic Nazis with dual wield auto shotguns and then eating dog food to recover health afterwards is fun times. Can't wait for the New Doom. Glad to see iD is keeping the run 30 mph carry all guns and eat medkits to regain health spirit of old school FPS games alive.
|
# ? May 13, 2016 01:12 |
|
|
# ? Jun 3, 2024 10:44 |
|
Cardboard Box A posted:It turns out the game actually takes place thousands of years in the future, and the ancient martian civilization is actually the remains of the first human settlements seen in the original Doom games. It turns out humanity was devastated by the demon attack but finally built itself back up to the level of space travel, and encounters their ancient enemy once again.... You're joking, but a few of the codex entries I saw in a stream (hoping I have the game tomorrow) kinda implies some of this. Stuff like the sarcophagus you're found in - buried and chained and covered in magical wards - seems to have been there for thousands of years, but has a UAC-compatible powersuit inside., and also that there seems to be no prior record of earlier hell incursions outside of the current one.. One thing I really love: You are such a legendary badass that there are magical tablets in hell that tell the legend of how you kicked everyone's asses forever. The demons respect as much as fear/hate you.
|
# ? May 13, 2016 01:32 |