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Mr. Crow
May 22, 2008

Snap City mayor for life
This is just hilarious.

http://www.nexusmods.com/fallout4/mods/13419/

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Hobo on Fire
Dec 4, 2008

OwlFancier posted:

This one looks cool, is it stable with 1.5 do you know? Looks like it's not been updated in a while. Cheers though!

Started a new playthrough with it since 1.5. I haven't tried all the stations yet, but so far so good.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

I thought this was something that added AIDS to the game and was disappointed to find that this wasn't the case.

Mr. Crow
May 22, 2008

Snap City mayor for life
Is there a less-loot mod that's been updated for 1.5?

I hate swimming in items, hardly feels like survival :argh:

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

OwlFancier posted:

This one looks cool, is it stable with 1.5 do you know? Looks like it's not been updated in a while. Cheers though!

It's been stable for me.

It does add a very complex item to the settlement, so you may have to mod the total draw count if you want to use a lot of them, and that might get a little unstable, but by itself it's pretty good.

Just be warned, these benches have a hefty payout, but they also have pretty hefty construction requirements.

Glazius fucked around with this message at 15:45 on May 13, 2016

Saint Sputnik
Apr 1, 2007

Tyrannosaurs in P-51 Volkswagens!

Mr. Crow posted:

Is there a less-loot mod that's been updated for 1.5?

I hate swimming in items, hardly feels like survival :argh:

Despite it not having been updated this year yet, I'm using Loot Overhaul without issue.
http://www.nexusmods.com/fallout4/mods/1486/

But with everyone and their dog rushing to make survival overhauls now, there are probably more recent ones. It's pretty comprehensive though, you just might want to do a better job than I've done merging it with mods later in your load order that add things because it's a little silly finding two shotgun shells and 20 7.62 rounds in a safe.

Mosnar
Apr 21, 2007
Dropping Heavy Things From High Places, LLC

The Iron Rose posted:

It's no trouble! Bit of a pain to use the Creation Kit since it's so slow, and annoying since Bethesda deleted all my mods for being tagged multi-platform, but they've since updated the CK and all my mods are available for the Xbox One and PC alike. I'll add support for the PS4 once it's available.

Either way, thank you! It's much appreciated. I'm always happy to help improve everyone's experiences, regardless of what platform they play on. What difference to me does it make? Ten minutes of work and thousands of people more can enjoy my mods, who am I to say they shouldn't just because they don't play on PC.

Modmakers are an egotistical bunch (the mod maker forum on the Nexus is suuuuuuch a shitshow) but I try and avoid that for the most part!

That being the case: I have been using your Carry Weight and WBO since FO4 came out. Those, combined with http://www.nexusmods.com/fallout4/mods/4042/ (adds ability to craft Legendary weapons) have not only made my Fallout playtime far, far more enjoyable, but also made Deliverer a loving top tier, game ending issuer of death to all who would oppose me (all ranks of Gunslinger, all Deliverer mods, Legendary Wounding).

tl;dr Thank you! :worship:

Content: had this mod running for some time now, and it's also a top favorite: http://www.nexusmods.com/fallout4/mods/7290/ (cursing bloatflies)

Rhymenoserous
May 23, 2008

Zelmel posted:

I didn't see anyone respond to this, so I'll throw in my 2 cents. The CROSS jetpack (http://www.nexusmods.com/fallout4/mods/12471/) works pretty well and seems fairly balanced.

I love all of the cross mods. The fact that the jet pack actually plugs into the cybernetic mods is just lovely.

Magmarashi
May 20, 2009





Rhymenoserous posted:

I love all of the cross mods. The fact that the jet pack actually plugs into the cybernetic mods is just lovely.

I dig the cybernetics but the male model getting ridiculously beefy cybernetic arms because of 'weight reasons' is annoying.

Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost
I played this game at release and now I'm looking to play it again. What mods do I want? Is the OP still the thing?

Azhais
Feb 5, 2007
Switchblade Switcharoo

Solid Poopsnake posted:

I played this game at release and now I'm looking to play it again. What mods do I want? Is the OP still the thing?

CBBE and the Slooty Vault Suit

Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost

Azhais posted:

CBBE and the Slooty Vault Suit

Let's assume I have boobs at home and I'm not super into video game boobs.

Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost
Let's also assume that Boobs@Home is the name of my new killer app

Sjonnar
Oct 22, 2011

Solid Poopsnake posted:

I played this game at release and now I'm looking to play it again. What mods do I want? Is the OP still the thing?

Full Dialog Interface and Weapon Balance Overhaul.

Pontificating Ass
Aug 2, 2002

What Doth Life?
Character mods:
If you are making a new character the "lots more" series of hairstyles is good:
http://www.nexusmods.com/fallout4/mods/10543/
http://www.nexusmods.com/fallout4/mods/10695/
http://www.nexusmods.com/fallout4/mods/10746/

Ponytail Hairstyles http://www.nexusmods.com/fallout4/mods/8126/
Appealing Moles http://www.nexusmods.com/fallout4/mods/3802/
Eyes of Beauty http://www.nexusmods.com/fallout4/mods/133/
True Eyes (works with Eyes of Beauty) http://www.nexusmods.com/fallout4/mods/7320/

Environment:
Vivid Fallout http://www.nexusmods.com/fallout4/mods/1769/
Grasslands (unhealthy) version adds some nice subtle grass color to the wasteland http://www.nexusmods.com/fallout4/mods/11267/
Darker Nights (dont forget true storms patch) http://www.nexusmods.com/fallout4/mods/191/
True Storms http://www.nexusmods.com/fallout4/mods/4472/
Enhanced Color Correction http://www.nexusmods.com/fallout4/mods/5060/
WET http://www.nexusmods.com/fallout4/mods/244/
Light Tweaks http://www.nexusmods.com/fallout4/mods/2139/
Far Area Reform (FAR) http://www.nexusmods.com/fallout4/mods/1355/
Reverb and Ambience Overhaul (turn down ambient volume and reverb sliders in audio menu for a less intense effect) http://www.nexusmods.com/fallout4/mods/10189/

Settlements:
Better Settlers http://www.nexusmods.com/fallout4/mods/4772/
Don't Call Me Settler http://www.nexusmods.com/fallout4/mods/11306/
Immersive Vendors http://www.nexusmods.com/fallout4/mods/10039/
Quiter Settlements http://www.nexusmods.com/fallout4/mods/2819/
Longer Power Lines http://www.nexusmods.com/fallout4/mods/2241/
Stairs Ladders Ramps http://www.nexusmods.com/fallout4/mods/10495/
Underfoot Rugs http://www.nexusmods.com/fallout4/mods/9874/
Dialogue Settler Fix http://www.nexusmods.com/fallout4/mods/11994/

Spergin':
Realistic Ragdoll Force http://www.nexusmods.com/fallout4/mods/5149/
Ragdoll Collision http://www.nexusmods.com/fallout4/mods/6740/
Immersive Dismemberment http://www.nexusmods.com/fallout4/mods/2421/
Shell Rain http://www.nexusmods.com/fallout4/mods/870/
Disable Character Glow http://www.nexusmods.com/fallout4/mods/3771/
Pipboy Shadows (there's also one to make it brighter) http://www.nexusmods.com/fallout4/mods/281/
Ammo Retexture http://www.nexusmods.com/fallout4/mods/5418/
Shorter NPC Greeting Distance http://www.nexusmods.com/fallout4/mods/11845/
Stuff in Wood Boxes http://www.nexusmods.com/fallout4/mods/12687/
Faster Terminals http://www.nexusmods.com/fallout4/mods/937/
Either Button Lowered Weapons or Auto Lowered Weapons
Chem Redux http://www.nexusmods.com/fallout4/mods/2099/
Simple Locational Damage http://www.nexusmods.com/fallout4/mods/13263/
Prewar Safes http://www.nexusmods.com/fallout4/mods/3306/

Encounters
Raider Overhaul http://www.nexusmods.com/fallout4/mods/9103/
Super Mutant Redux http://www.nexusmods.com/fallout4/mods/11853/
Legendary Helmets http://www.nexusmods.com/fallout4/mods/12761/
Arbitration (Combat AI only) http://www.nexusmods.com/fallout4/mods/2037/

The CROSS series of mods is worth checking out especially if you like crafting

Armorsmith Extended http://www.nexusmods.com/fallout4/mods/2228/

Weapons (some dont have craftable mods) [and I tweaked some of these to do less damage or to be in levelled lists]
These are real good:
M14 http://www.nexusmods.com/fallout4/mods/9667/
R91 http://www.nexusmods.com/fallout4/mods/7715/
USP 45 http://www.nexusmods.com/fallout4/mods/8773/
Glock 20 http://www.nexusmods.com/fallout4/mods/9341/
IF-88 http://www.nexusmods.com/fallout4/mods/9258/
IF-54 http://www.nexusmods.com/fallout4/mods/11174/
m2216 http://www.nexusmods.com/fallout4/mods/8807/
Haven't used these much:
Modern Weapons http://www.nexusmods.com/fallout4/mods/11226/
m1911 http://www.nexusmods.com/fallout4/mods/10406/
m2019 "that gun" http://www.nexusmods.com/fallout4/mods/10669/
m9 http://www.nexusmods.com/fallout4/mods/8421/
mk14 http://www.nexusmods.com/fallout4/mods/10099/
SCAR http://www.nexusmods.com/fallout4/mods/10804/
WH77 http://www.nexusmods.com/fallout4/mods/9942/
WH22 http://www.nexusmods.com/fallout4/mods/11634/

I also have some AK's, the Desert Eagle, LK-05, MAC11, and some other that are invisible in my game since the survival update came out. Anyone know why this is?

Pontificating Ass fucked around with this message at 02:31 on May 15, 2016

Azhais
Feb 5, 2007
Switchblade Switcharoo
Elianora's housing mods are cool too if you're into that sort of thing

http://www.nexusmods.com/fallout4/mods/13218/
http://www.nexusmods.com/fallout4/mods/12373/
http://www.nexusmods.com/fallout4/mods/13035/

Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost
You are heroes. Thank you.

Your Computer
Oct 3, 2008




Grimey Drawer

Zelmel posted:

I didn't see anyone respond to this, so I'll throw in my 2 cents. The CROSS jetpack (http://www.nexusmods.com/fallout4/mods/12471/) works pretty well and seems fairly balanced.

Cheers! I was a bit skeptical of this one because of all the dumb anime-tits-and-underwear pictures on the page, but it seems to work great. Has pretty steep perk requirements and uses a ton of AP so it doesn't feel like cheating and it literally just added a jetpack :shobon:

I tried installing the Cybernetics stuff too, but it seems like it didn't work properly? I only get the option to make a couple of armatures and the jetpack is still made through the chemlab instead of cybernetics table. Is there a certain order you have to load them or something?


Azhais posted:

CBBE and the Slooty Vault Suit

What's with this word and why is it all over Fallout 4 mods? Just a twee way of saying slutty? why

clone on the phone
Aug 5, 2003

because nerds

Azhais
Feb 5, 2007
Switchblade Switcharoo

Your Computer posted:

What's with this word and why is it all over Fallout 4 mods? Just a twee way of saying slutty? why

While I don't know for sure, I assume it's due to mXr mods weekly on YouTube

Falken
Jan 26, 2004

Do you feel like a hero yet?

Azhais posted:

While I don't know for sure, I assume it's due to mXr mods weekly on YouTube
That guys series both really creeped me out and made me feel sad.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
We should be posting more module suggestions that beating the dead horse that is creepy video game nerds now. Lets fill that OP up again.

If we're posting weapon suggestions, can I humbly suggest the China Lake Grenade Launcher and Anti Tank Rifles mod here?

Also, Modern crossbows and BRUTAL BOWIE KNIVES FOR THE BROCK SAMPSON IN US ALL!?


Also, if you liked the bad rear end longcoat duster from Fallout New Vegas and wish you could have something like that here you go. I also agree looking into all the CROSS stuff.

Endymion FRS MK1
Oct 29, 2011

I don't know what this thing is, and I don't care. I'm just tired of seeing your stupid newbie av from 2011.

Falken posted:

That guys series both really creeped me out and made me feel sad.

Don't watch him, he very much enables the creepy modbase.

Watch AlChestBreach instead. I chose a New Vegas mod mainly beause the insanity of the quest mod and the fantastic ending of part 2.

https://www.youtube.com/watch?v=eGURsyS3xuc

Dunno-Lars
Apr 7, 2011
:norway:

:iiam:



I have some trouble with a couple of mods where the new entities (I assume they are called that, it's the models) do not show up. Like the Northland digger one, I can see that they are in the menu, but they have no icons, and I can't see them if I try to place them down. If I place it down, I get the audio and the experience, but it's not actually there. Same with a more turret mod. Started after patch 1.5.

I have tried the stuff on the Nexus wiki.

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

Dunno-Lars posted:

I have some trouble with a couple of mods where the new entities (I assume they are called that, it's the models) do not show up. Like the Northland digger one, I can see that they are in the menu, but they have no icons, and I can't see them if I try to place them down. If I place it down, I get the audio and the experience, but it's not actually there. Same with a more turret mod. Started after patch 1.5.

I have tried the stuff on the Nexus wiki.

I used to have exactly that problem. Restart steam, NMM, make sure your .inis are not set to read only, and make sure archive invalidation is active.

Also make sure that NMM and Fallout 4 are installed on the same drive. Finally, make sure you don't have any leftover files from uninstalled mods hanging around in your data folder.

Saint Sputnik
Apr 1, 2007

Tyrannosaurs in P-51 Volkswagens!

SeanBeansShako posted:


Also, if you liked the bad rear end longcoat duster from Fallout New Vegas and wish you could have something like that here you go. I also agree looking into all the CROSS stuff.

There are now several variations on NCR Ranger armor:

Ranger Veteran outfit:
http://www.nexusmods.com/fallout4/mods/9034/

Desert reskin:
http://www.nexusmods.com/fallout4/mods/9840/

Boone's beret:
http://www.nexusmods.com/fallout4/mods/6200/

NCR gear:
http://www.nexusmods.com/fallout4/mods/6297/

Scavenged NCR:
http://www.nexusmods.com/fallout4/mods/12952/

Some other kind of short jacket over riot gear:
http://www.nexusmods.com/fallout4/mods/12425/

Holybat
Dec 22, 2006

I made this while you were asleep.

Sintax posted:

I also have some AK's, the Desert Eagle, MAC11, and some other that are invisible in my game since the survival update came out. Anyone know why this is?

I'm using Mod Organizer 2.0.5 and I have the invisible weapons thing too. Also, some of the weapons mods like the R91 or M14 also have almost no audio when fired. Are weapons mods just broken right now in general?

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Ah FNV nostalgia.

Speaking of which, have a mod that adds modules to the Laser Rifle so you can recreate the AER-14 from FNV too!

Want to dress up and pretend you are in the Ukraine? I suggest the The Rebel light armour set here.

Also for realism/SPERGING stuff that bugs me I use the module that holsters weapons in both 3rd/1st person and a mod that restores the ghoul eyes to what they looked like in the previous games too.

Sound wise I use this module to add the background ambiant stuff with the previous games for exploring, It doesn't overwrite the new stuff but you'll sometimes hear Radiation Storm and all the other nice tracks.

Deified Data
Nov 3, 2015


Fun Shoe

Endymion FRS MK1 posted:

Don't watch him, he very much enables the creepy modbase.

Watch AlChestBreach instead. I chose a New Vegas mod mainly beause the insanity of the quest mod and the fantastic ending of part 2.

https://www.youtube.com/watch?v=eGURsyS3xuc

Al is awesome. Seconded.

I think I realized MXR was special when he showcased a mod that turned the kids in Skyrim into sexy lolis. He really crossed the line from internet weirdo to something truly loathsome. Let it not be said he doesn't know his audience, though.

Mr.Grit
Jul 16, 2006

Holybat posted:

I'm using Mod Organizer 2.0.5 and I have the invisible weapons thing too. Also, some of the weapons mods like the R91 or M14 also have almost no audio when fired. Are weapons mods just broken right now in general?

Check the mod(s) archive and make sure the textures are installed to the correct place in fallout4\data\...

Beeb
Jun 29, 2003
Probation
Can't post for 19 days!

Oooh that'd explain why those mods look so good, I used a couple of that person's player homes in Skyrim and they were really drat nice.

Nasgate
Jun 7, 2011

Capn Beeb posted:

Oooh that'd explain why those mods look so good, I used a couple of that person's player homes in Skyrim and they were really drat nice.

Yeah, i would not be surprised if Elianora was an interior decorator IRL. So many small touches.

Your Computer
Oct 3, 2008




Grimey Drawer
Man, there are so many mods that add different real life guns and almost none that add energy weapons :( Real guns are boring, I want to shoot lasers!

My favorite weapons in the 3D fallout games have been from Project Nevada. Tesla Rifle for sniping and Rail Cannon for when I wanted to erase something from the face of the earth. Most of the energy weapons in this game are large, bulky and not that great for sniping. The Gauss is a powerhouse (though not actually an energy weapon), but I've been using it for so long I really want something else to play with.


e: heck, are there any good tutorials on creating your own weapons? Maybe I should try making some :shepface:

Your Computer fucked around with this message at 21:37 on May 14, 2016

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Armored General! which turns the Minutemen Generals armour from lightly armoured thing to something more along the lines of medium armour, you can craft a vanilla light version or the medium combat armour modified version. I think you can also make a Hessian brown coat as well as craft a blue one?

Spetznatz Rifle, a rifle carbine that looks like a cross between a AS VAL and VSS Vintorez.

This is another for the sperg/immersion pile. Durable Vertibirds that simply increases the health of both pilots and machine to stop them from comically being shot down every time you see one by three raiders armed with pipe rifles.

This module adds some stands for your gear and weapons as well as a bunch of neat new furniture for your custom goon pad!

Lore friendly posters for your building and decoration needs taken from this and the previous two games!

A doggy backpack. For dogmeat.

Nuka Cola Space Lady Astonaut Gear!

A Dragon Ball Z style Scouter. Something something over something.

Is troll going to update the OP? maybe another goon should look into a new thread if he isn't interested? both posts haven't been touched since Februrary.

Your Computer posted:

e: heck, are there any good tutorials on creating your own weapons? Maybe I should try making some :shepface:

Restore the Gauss Rifle model to it's original classic glory and bring us the Watz Laser Rifle and you'll be my personal modding hero.

Crocoswine
Aug 20, 2010

Your Computer posted:

Man, there are so many mods that add different real life guns and almost none that add energy weapons :( Real guns are boring, I want to shoot lasers!

My favorite weapons in the 3D fallout games have been from Project Nevada. Tesla Rifle for sniping and Rail Cannon for when I wanted to erase something from the face of the earth. Most of the energy weapons in this game are large, bulky and not that great for sniping. The Gauss is a powerhouse (though not actually an energy weapon), but I've been using it for so long I really want something else to play with.


e: heck, are there any good tutorials on creating your own weapons? Maybe I should try making some :shepface:

I found this one while looking for a mod that adds more customization options for the alien blaster (no option to convert it to automatic or a rifle? I don't have the pistol perk! :argh:) http://www.nexusmods.com/fallout4/mods/12347/

it looks a little off, but is alright in-game. One of the mods turns it into a beam weapon, so that's pretty neat (tends to not work in VATS though)

Saint Sputnik
Apr 1, 2007

Tyrannosaurs in P-51 Volkswagens!

Your Computer posted:

Man, there are so many mods that add different real life guns and almost none that add energy weapons :( Real guns are boring, I want to shoot lasers!

My favorite weapons in the 3D fallout games have been from Project Nevada. Tesla Rifle for sniping and Rail Cannon for when I wanted to erase something from the face of the earth. Most of the energy weapons in this game are large, bulky and not that great for sniping. The Gauss is a powerhouse (though not actually an energy weapon), but I've been using it for so long I really want something else to play with.


e: heck, are there any good tutorials on creating your own weapons? Maybe I should try making some :shepface:

There are a couple energy weapons that come to mind, something called like a LEAP and some alien blaster themed rifle.

I want a laser six-shooter like my robo-sheriff used in NV. There sort of is one but it's just the revolver with a glow effect slapped on, doesn't do it for me.

Beeb
Jun 29, 2003
Probation
Can't post for 19 days!

Saint Sputnik posted:

There are a couple energy weapons that come to mind, something called like a LEAP and some alien blaster themed rifle.

I want a laser six-shooter like my robo-sheriff used in NV. There sort of is one but it's just the revolver with a glow effect slapped on, doesn't do it for me.

That thing was super cool:



Shame there's a massive lack of necessary animations to get so many cool guns back to Fallout 4 :(

Your Computer
Oct 3, 2008




Grimey Drawer

SeanBeansShako posted:

Restore the Gauss Rifle model to it's original classic glory and bring us the Watz Laser Rifle and you'll be my personal modding hero.

Good god, I took a look at the Creation Kit and it feels like you need a PhD or two just to add a weapon. I can do 3D modelling but I don't think I'd be able to actually add anything to the game :negative:

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

Your Computer posted:

Good god, I took a look at the Creation Kit and it feels like you need a PhD or two just to add a weapon. I can do 3D modelling but I don't think I'd be able to actually add anything to the game :negative:

Fo4edit is waaaaaaaaaaay more user friendly and useful, so long as you don't need the CK specific functions. Most weapons were added to the game prior to the CK's release.

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Mr.Grit
Jul 16, 2006

Your Computer posted:

Good god, I took a look at the Creation Kit and it feels like you need a PhD or two just to add a weapon. I can do 3D modelling but I don't think I'd be able to actually add anything to the game :negative:

I haven't tried the new ck yet. Is it wildly different than the skyrim version?

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