Which classic mega man of the core series, aside from 1, was the hardest?
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# ? May 13, 2016 22:20 |
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# ? Jun 3, 2024 15:24 |
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7 for the Wily capsule.
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# ? May 13, 2016 22:24 |
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voltcatfish posted:I honestly love and appreciate most megaman games with only a few I can think of as bad bad X7 had some good tracks too, Vanishing Gungaroo (I actually like his design too) and Our Blood Boils to name a couple. Also speaking of soundtracks I was reminded how awesome Launch Octopus's theme is when I was playing Xtreme 2 and I ended up listening to X's soundtrack again and it is real solid all around, not a single weak track in there.
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# ? May 13, 2016 22:37 |
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Electric Phantasm posted:X7 had some good tracks too, Vanishing Gungaroo (I actually like his design too) and Our Blood Boils to name a couple. Yeah X1 had the best soundtrack
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# ? May 14, 2016 00:59 |
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MMZ had a bit of a reverse difficulty curve. Aztec Falcon was pretty rough, but after that it just got easier and easier.
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# ? May 14, 2016 01:51 |
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He did the Hourly-Pay Squad Part-Timers!
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# ? May 14, 2016 04:32 |
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dragon_pamcake posted:He did the Hourly-Pay Squad Part-Timers! She, just FYI. Also, gently caress yeah, someone toss her a few million dollars to animate all of Megamix. At least the Stardroid stuff from Gigamix.
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# ? May 14, 2016 05:19 |
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If it ever snows in hell and Capcom decides to make a new Megaman game, they need to get Hitoshi Ariga to do all the designs. He manages to retain the "guy in a costume" look of Megaman's cast, but manages to make every character completely distinct while nailing the robot aesthetic. He also managed to make the Stardroids look interesting, which is a feat in itself. Hell, Hitoshi Ariga is amazing regardless of what he does. The first season of The Big O was essentially perfect; it was Batman: The Animated Series: The Japanese Anime.
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# ? May 14, 2016 09:21 |
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Potsticker posted:MMZ had a bit of a reverse difficulty curve. Aztec Falcon was pretty rough, but after that it just got easier and easier. Aztec Falcon is secretly the easiest because if you do it right you can reach him with your Z-Saber at only level 1. You can endlessly combo the first slash of the triple combo, soooooo.
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# ? May 14, 2016 09:47 |
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He honestly was only tough for me when I had no idea about his patterns. Once you learn all he can do, he's pretty easy.
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# ? May 14, 2016 09:51 |
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BlitzBlast posted:Aztec Falcon is secretly the easiest because if you do it right you can reach him with your Z-Saber at only level 1. Certainly after getting practice in he's not to difficult, but for a fresh playthrough when the game first came out? It took a lot of practice.
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# ? May 14, 2016 19:08 |
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Every x/zero boss is easy when you've practiced them enough, they go in patterns that are designed to be dodgable when learned with few exceptions. The difference is comparing Aztec falcon to the Mavericks you get to beat first in snes x games. They are mostly basic jumping, shooting, and ramming, and they are picked at random. They do something, you dodge it. Aztec has a way to immediately react to whatever you are doing. Plus some of the attacks you must dash under, I don't think dashing under low shots is a required tactic until agile's fight in the snes games. Aztec can be learned, but learning him is a longer struggle than many of the snes bosses imo
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# ? May 14, 2016 19:58 |
Reposting this video from Violen so that: 1. Future generations of posters on this dead comedy forum know of Violen's greatness 2. We can see some of the best bossfights in the zero series 3. We can go to the start of that video and remember that the Zero series also had some really dumb bossfights 4. Hoping against hope that Violen will one day return to us to post monotone angry commentary over restricted runs of MN9 and Mega Man DOS.
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# ? May 14, 2016 20:44 |
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Also the super dope much more difficult ZX version
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# ? May 14, 2016 21:41 |
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Super Best Friends just uploaded a video in their Boxart Critique of Megaman boxarts: https://www.youtube.com/watch?v=YAqppv1Oml0
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# ? May 15, 2016 03:00 |
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TaurusOxford posted:Super Best Friends just uploaded a video in their Boxart Critique of Megaman boxarts: They need to release something new so we can stop griping about the same old poo poo ad nauseum.
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# ? May 15, 2016 03:30 |
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Mega Man: The Cartoon: The Game is coming, just sit tight. The final platform survey for MN9 backers is going out on Monday, by the way.
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# ? May 15, 2016 03:34 |
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PaletteSwappedNinja posted:Mega Man: The Cartoon: The Game is coming, just sit tight. The only way it could be good is if it's based on the old Ruby-Spears cartoon. "Now I got your power!" Weapon Get! Pharaoh Shot *right hook* That blog is killing me, by the way. That cartoon was a masterpiece of absurdist humor. And sometimes Ruby Spears got things just right. Screaming Idiot fucked around with this message at 08:46 on May 15, 2016 |
# ? May 15, 2016 08:38 |
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I got really sad at how expensive old Mega Man games seem to have become until I remembered I own the Anniversary Collection, the X Collection, and the Zero collection so hooray! I feel bad for losing my copies of SNES X1-X3 but I didn't realize they'd go for $100 each these days!
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# ? May 16, 2016 04:06 |
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Yeah I sold all my megaman carts a while back. X1-3 + Megaman 7 went for a good 450ish together. I can't believe how much X3 and 7 went for at one point.
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# ? May 16, 2016 04:15 |
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X1 is worth more than peanuts somehow?! I think my copy of X Collection GCN is worth the same as it's always been, maybe a few more. Even X7-8 are worth more than a good joke right now through this magic. And somehow the amazing MM8 isn't in on this pricing bubble... well I guess taste has nothing to do with it.
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# ? May 16, 2016 06:10 |
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I think you'll find taste has everything to do with it, as megaman 8 is a bad game for people with bad taste, they belong together
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# ? May 16, 2016 06:43 |
Liking Mega Man 8 sincerely is like thinking the Star Wars prequels are good films.
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# ? May 16, 2016 08:26 |
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The final backer surveys for MN9 are going out now:quote:Hey Mighties!
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# ? May 16, 2016 09:32 |
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PaletteSwappedNinja posted:The final backer surveys for MN9 are going out now: tried to click the survey link in my email and got this quote:Oh bananas! lmao, mighty no. 9 really is the gift that keeps on giving
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# ? May 16, 2016 10:33 |
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Mine worked just fine so maybe it's your end
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# ? May 16, 2016 10:35 |
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Mega Man 8 is cool
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# ? May 16, 2016 10:54 |
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Box of Bunnies posted:tried to click the survey link in my email and got this Same here, I can't believe this poo poo. e: Baffling. Simply baffling. Admiral H. Curtiss fucked around with this message at 11:39 on May 16, 2016 |
# ? May 16, 2016 11:34 |
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Even their loving surveys have delays. We're going to have an actual new Megaman game out before MN9 comes out at this rate.
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# ? May 16, 2016 11:46 |
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Careful what you wish for. http://www.siliconera.com/2016/05/16/expect-new-mega-man-monster-hunter-sengoku-basara-mobile-games-japan-march-2017/
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# ? May 16, 2016 14:22 |
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Ithe only straight up bad games in the series are X7, the DOS, and the Wonder Swan games as far as I was aware.
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# ? May 16, 2016 15:24 |
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I really didn't like Zero 1 when I played it and I thought it was way too hard and strict on grading. Then I attempted Zero 2 and found it wasn't much better, which led to me selling my copy of Zero Collection.
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# ? May 16, 2016 15:26 |
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Admiral H. Curtiss posted:Same here, I can't believe this poo poo. Huh. I filled mine out and it worked just fine. If they actually want people to fill it out again, even if it was successful, they should probably send another email because I gives a poo poo about their forum. Edit: oh he says right in the message that's exactly what they were doing. Either way this is hilarious.
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# ? May 16, 2016 15:36 |
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Phantasium posted:Careful what you wish for. can't wait for them to make a lovely mobile game to "gage interest" and assume we don't want a real mm game when it flops.
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# ? May 16, 2016 16:56 |
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I don't see how a good MM game on mobile is possible unless you design it to basically require an external BT controller or something. Touch screen d-pads just can't swing it.
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# ? May 16, 2016 17:04 |
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Electromax posted:I don't see how a good MM game on mobile is possible unless you design it to basically require an external BT controller or something. Touch screen d-pads just can't swing it. They make it a loving Battle Network game like any developer with common sense about mobile limitations would consider
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# ? May 16, 2016 17:06 |
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Electromax posted:I don't see how a good MM game on mobile is possible unless you design it to basically require an external BT controller or something. Touch screen d-pads just can't swing it. An side-scrolling endless runner -type of game could work (maybe without the "endless" part). MM runs automatically, tap to shoot, swipe up to jump, maybe swipe right to slide.
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# ? May 16, 2016 17:16 |
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Forktoss posted:An side-scrolling endless runner -type of game could work it didn't
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# ? May 16, 2016 17:40 |
PSWII60 posted:Ithe only straight up bad games in the series are X7, the DOS, and the Wonder Swan games as far as I was aware. DOS 3 and wonderswan are incredible and I will fight you. Mega Man II for GB is the wurst.
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# ? May 16, 2016 17:41 |
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# ? Jun 3, 2024 15:24 |
TheKingofSprings posted:They make it a loving Battle Network game like any developer with common sense about mobile limitations would consider Forktoss posted:An side-scrolling endless runner -type of game could work (maybe without the "endless" part). MM runs automatically, tap to shoot, swipe up to jump, maybe swipe right to slide. Why are you all describing Rockman Go Go which got canned within a year?
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# ? May 16, 2016 17:41 |