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The best part of new Doom Guy is his utter contempt for the plot of Doom.
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# ? May 18, 2016 16:33 |
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# ? May 31, 2024 16:43 |
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LGR released his review. https://www.youtube.com/watch?v=DGkpqhD431c fishmech posted:God, the 32X Doom soundtrack is awful. Yeah, and it's annoying when you know it could sound like this: https://www.youtube.com/watch?v=h94w624s0F4
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# ? May 18, 2016 16:34 |
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laserghost posted:That mod is pretty good except those runes which tend to glitch you in the wall or the ceiling. fishmech posted:God, the 32X Doom soundtrack is awful.
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# ? May 18, 2016 16:46 |
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The thing to keep in mind with GEMS is that it was specifically coded to make porting sound and music from Sega's own mid-late 80s arcade systems very easy, as opposed to make it easy to handle more modern sound. Sega just expected that other developers would build their own sound/music engines with GEMS as more of a reference point.
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# ? May 18, 2016 17:15 |
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Al Cu Ad Solte posted:The best part of new Doom Guy is his utter contempt for the plot of Doom. He just oozes character without saying a word. Its loving superb.
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# ? May 18, 2016 18:01 |
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Mr. Flunchy posted:Dude, this is awful. Anyone that could watch four hours of this, in one sitting or not, is insane. Anyone who hasn't done so is a foppish dandy!
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# ? May 18, 2016 18:34 |
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Volition put their Doom 2 multiplayer stream online, it's 1 hour and 35 minutes of glorious mayhem. Doom deathmatch is absolutely ridiculous with 40+ people, especially on maps designed for like 8 players. https://www.youtube.com/watch?v=4dBRjwzx76I E: The third map they play has way too few spawn points, so they're basically just spewing telefragged corpses constantly and it's down to pure luck whether you actually get to spawn or just die instantly. It's ridiculous. KozmoNaut fucked around with this message at 19:15 on May 18, 2016 |
# ? May 18, 2016 19:06 |
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I actually have never played deathmatches in Doom. My only multiplayer experience was with co-op play.
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# ? May 18, 2016 19:09 |
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Mak0rz posted:I actually have never played deathmatches in Doom. My only multiplayer experience was with co-op play. Same. Ah the days of setting up a LAN to play with respawning enemies to keep me and my best friend on our toes.
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# ? May 18, 2016 19:15 |
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So, why haven't we set up some sort of goon Doom tournament? There'd be brackets! EDIT: Holy poo poo, ChipCheezum works for Volition? NICE! What does he do? Rupert Buttermilk fucked around with this message at 19:36 on May 18, 2016 |
# ? May 18, 2016 19:34 |
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laserghost posted:Yeah, and it's annoying when you know it could sound like this: Rupert Buttermilk posted:EDIT: Holy poo poo, ChipCheezum works for Volition? NICE! What does he do? I believe this Thursday's is the new Homefront, though - which is apparently a trash fire.
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# ? May 18, 2016 19:41 |
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KozmoNaut posted:E: The third map they play has way too few spawn points, so they're basically just spewing telefragged corpses constantly and it's down to pure luck whether you actually get to spawn or just die instantly. It's ridiculous. Ah, the experience that hardcore 50-man Shipment CoD4 servers were trying to replicate.
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# ? May 18, 2016 19:45 |
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I remember the SA co-op Doom playthrough back on its 18th birthday was like that. We had about 13 players trying to play through the original 4 episodes, and the first 1-2 minutes of each level was just a non-stop telefrag explosion. I think it was archived on Youtube but I haven't been able to find it since e: ha, found it 0 rows returned posted:So my uploads of the skulltag party thing the other night finally finished, well mostly I guess. Like it says in the description I didn't get the entire thing because I didn't start recording until a bunch of people showed up, and then the recording got cut off because I set it to the wrong drive. But that's how it goes. Convex fucked around with this message at 20:05 on May 18, 2016 |
# ? May 18, 2016 19:58 |
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Is Wolfendoom: Blade of Agony as good as it looks? I'll wait until it's finished regardless, but it seems really impressive.
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# ? May 18, 2016 20:01 |
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Shadow Hog posted:"Stream Czar", if I recall correctly. Every Thursday, he does a stream like this. I think he does all kinds of other video editing as well, not just streams. Watching his LPs and stuff, it's obvious that he's quite talented at it.
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# ? May 18, 2016 20:05 |
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Mordja posted:Is Wolfendoom: Blade of Agony as good as it looks? I'll wait until it's finished regardless, but it seems really impressive. Still being tuned - there were ammo/weapon availability issues in the first release - but it feels like a good RTCW-era Wolfenstein game with a GZDoom spin. KozmoNaut posted:I think he does all kinds of other video editing as well, not just streams. Yeah, he's video editor/community manager/stream guy. Jack of various trades, and a large part of the public face of the company now. He's also the one that dug up that long-post Saints Row PSP game from a back room, dumped it, shared it and streamed it along with some of the original devs on call.
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# ? May 18, 2016 20:13 |
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Mordja posted:Is Wolfendoom: Blade of Agony as good as it looks? I'll wait until it's finished regardless, but it seems really impressive. Last I played it, it was painfully slow with linear "cinematic" levels. Pass.
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# ? May 18, 2016 22:01 |
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So I've been playing the new doom, and most of the nods and callbacks have made me smile, but this one? Dead Simple in Doom 2. "Dead Simple" (The Necropolis) in Doom 2016 You guys. This game is cool and good.
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# ? May 18, 2016 22:07 |
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Reading through the earlier posts in this thread and peoples predictions for Doom 4 is kind of amusing. That was back when Carmack was still with id software and the game was to be set on Earth and run at 30 frames per second instead of 60.
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# ? May 18, 2016 23:14 |
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Thyrork posted:You guys. This game is cool and good. I laughed the moment I walked into that room and Mancubi spawned on the pillars. It's just a pity they didn't go all the way into phase 2 of that battle, but it was a clever architectural nod.
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# ? May 18, 2016 23:30 |
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laserghost posted:If happiness is a warm gun, then what love is?
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# ? May 19, 2016 00:24 |
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fishmech posted:You'll notice how the PSX version (which is nearly identical to the Jaguar/Saturn/GBA version) is rather simplified, while the SNES version ends up being much closer to the original PC layout. Of course, the SNES port was on an entirely different engine with other sacrifices, like no transparent wall textures and solid-color floors and ceilings.
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# ? May 19, 2016 01:06 |
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Dominic White posted:I laughed the moment I walked into that room and Mancubi spawned on the pillars. It's just a pity they didn't go all the way into phase 2 of that battle, but it was a clever architectural nod.
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# ? May 19, 2016 01:07 |
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Keiya posted:Of course, the SNES port was on an entirely different engine with other sacrifices, like no transparent wall textures and solid-color floors and ceilings. Yeah but the PlayStation/Saturn/GBA could have handled the SNES map design with their larger selection of textures. We can see this because in the Doom II part of Saturn/PSX Doom, the detail level jumps drastically, to about the map detail level of the SNES port for original Doom levels.
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# ? May 19, 2016 01:18 |
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They should seriously sell the little Doomguy toys.
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# ? May 19, 2016 01:38 |
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Mr. Fortitude posted:Reading through the earlier posts in this thread and peoples predictions for Doom 4 is kind of amusing. That was back when Carmack was still with id software and the game was to be set on Earth and run at 30 frames per second instead of 60.
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# ? May 19, 2016 03:09 |
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eSporks posted:IF it ran at 30 I could actually play it. Is there anyone here running it on AMD? Did you have to do some voodoo? Works just fine for me on an R9 290. Didn't have to do anything, only had 1 CTD that updating my drivers solved.
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# ? May 19, 2016 04:12 |
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I decided that I'm going to finish Quake. I'm nearly done, I'm on Azure Agony. gently caress the Pain Maze and Azure Agony. Other than that I'm still really fond of Quake. Although I did kinda skip past Hell's Atrium because I was able to make the jump across that lava pit.
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# ? May 19, 2016 04:33 |
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catlord posted:I decided that I'm going to finish Quake. I'm nearly done, I'm on Azure Agony. gently caress the Pain Maze and Azure Agony. Other than that I'm still really fond of Quake. Although I did kinda skip past Hell's Atrium because I was able to make the jump across that lava pit. Check out Scourge of Armagon too, it's awesome.
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# ? May 19, 2016 04:35 |
Heavy Metal posted:Check out Scourge of Armagon too, it's awesome. A Quake expansion pack taught me the meaning of the word "Dissolution" and I've been shoehorning it into daily conversation ever since.
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# ? May 19, 2016 05:15 |
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Ok, just finished Quake. Liked it a lot.Heavy Metal posted:Check out Scourge of Armagon too, it's awesome. I'm still pissed that the Ultimate Quake collection didn't have any of the expansions. There are even videos on the discs about the behind the scenes stuff, and you can see them playing the expansions, but they're nowhere to be found. "Ultimate" my rear end. I would quite like to play the expansions, anyway, but I haven't gotten around to picking them up yet.
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# ? May 19, 2016 05:29 |
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catlord posted:I'm still pissed that the Ultimate Quake collection didn't have any of the expansions. There are even videos on the discs about the behind the scenes stuff, and you can see them playing the expansions, but they're nowhere to be found. "Ultimate" my rear end. I would quite like to play the expansions, anyway, but I haven't gotten around to picking them up yet.
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# ? May 19, 2016 05:41 |
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They succeeded in making finding the BFG a properly religious experience in the new doom
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# ? May 19, 2016 06:03 |
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So question on Doom Builder shenanigans. Could I use the Doom64.WAD generated for the game as a sort-of resource to play in GZDoom and the like? Or is that WAD explicitly made to be used in the things it came with?
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# ? May 19, 2016 06:44 |
The Kins posted:They're both five bucks on Steam (or a tenner for everything on GOG), but if I were a betting man I'd say there'll be a sale on the series in a month or so to mark Quake 1's 20th birthday. If not specifically for Quake's birthday, then the upcoming Summer Steam sale will undoubtedly have them on sale for ~75% off (or $1.75 a piece, basically).
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# ? May 19, 2016 06:44 |
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widespread posted:So question on Doom Builder shenanigans. Could I use the Doom64.WAD generated for the game as a sort-of resource to play in GZDoom and the like? Or is that WAD explicitly made to be used in the things it came with? Related question: is there a remake wad of Doom 64's maps made with Doom 2 assets?
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# ? May 19, 2016 06:53 |
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widespread posted:So question on Doom Builder shenanigans. Could I use the Doom64.WAD generated for the game as a sort-of resource to play in GZDoom and the like? Or is that WAD explicitly made to be used in the things it came with?
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# ? May 19, 2016 07:01 |
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Mak0rz posted:Related question: is there a remake wad of Doom 64's maps made with Doom 2 assets?
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# ? May 19, 2016 07:08 |
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The Kins posted:You can't use doom64.wad in GZDoom as-is, but you can export the assets to PNGs using SLADE3 and throw 'em into a WAD or PK3 as you so desire. Oh. I meant like, "a resource for DB to use when I make a map". Alternatively, I could just use the PSXDoom.WAD to fulfill the atmospheric part at least.
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# ? May 19, 2016 07:53 |
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# ? May 31, 2024 16:43 |
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widespread posted:Oh. I meant like, "a resource for DB to use when I make a map". Alternatively, I could just use the PSXDoom.WAD to fulfill the atmospheric part at least.
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# ? May 19, 2016 08:20 |