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Gatekeepers focus on zombies and psi attacks, in addition to their laser, so I'm thinking Gatekeeper Armor would give your gremlin the ability to revive a dead ADVENT guy as a zombie. Not too damaging, per se, but it'd give the enemy another target to focus on, and that's always good. Gatekeeper Lord might have some other funky psi-ability that its regular bretheren don't have...hmm.
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# ? May 20, 2016 03:25 |
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# ? May 10, 2024 04:10 |
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This game's a real hoot and a half when Overwatch randomly stops activating!
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# ? May 20, 2016 10:41 |
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I think my game might be bugged? I have two objectives right now: construct the Shadow Chamber, and Investigate the Blacksite. I've already done two Blacksite missions and blown them up, but that remains one of my objectives. Am I missing something on a Facility mission? Or do I have to construct the Chamber first?
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# ? May 20, 2016 11:26 |
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Jon Irenicus posted:I think my game might be bugged? Were those missions on the initial blacksite on the map? Because if not the objective is for that specific site. There are 2 quest lines that involve raiding black sites.
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# ? May 20, 2016 11:47 |
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Good flippin' grief. Overwatch seems to be functioning normally again, but now the game seems to believe it knows better than I do who to shoot and just fires at a different target than the one I selected.
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# ? May 20, 2016 14:38 |
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Jon Irenicus posted:I think my game might be bugged? Have you done The capital-B Blacksite, the one you retrieve the vial of goo from? It's a story mission and it will be a facility in your starting continent. It's different from other avatar facilities, and tougher too so watch out. I do suggest constructing the Shadow Chamber when you get the chance - it's required for the plot and unlocks more story missions, and it gives you a readout of alien types you're going to encounter before you deploy on a mission.
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# ? May 20, 2016 15:04 |
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Jetamo posted:Because I'm a talentless ideas guy, I'm going to spend this post going on about a concept for a 4th Alien Ruler. Something to consider is that in the narrative of the game, all of the Ruler aliens are boss versions of the genetically engineered aliens. Vipers, Mutons and Archons are all genetically engineered beings that Valhen farther tampered with to unlock some of their suppressed traited. If you wanted to stick with this narrative, I wouldn't use the Gatekeeper since they are supposed to be interdimensional beings. I would consider Chryssalids, Faceless, Sectoids, or even Advent. But that is just my meaningless opinion.
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# ? May 20, 2016 15:52 |
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Apparently wet work has been bugged ever since they made it not retroactive! https://www.reddit.com/r/Xcom/comments/4k5a7c/another_bug_wet_work_has_no_effect_since_anarchys/ http://steamcommunity.com/sharedfiles/filedetails/?id=687717744
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# ? May 20, 2016 16:29 |
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Sombrerotron posted:Good flippin' grief. Overwatch seems to be functioning normally again, but now the game seems to believe it knows better than I do who to shoot and just fires at a different target than the one I selected. How about... no target at all? https://www.youtube.com/watch?v=aUOOF8bt5lE
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# ? May 20, 2016 16:40 |
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dyzzy posted:Apparently wet work has been bugged ever since they made it not retroactive! I thought I was getting levels weirdly slowly on my second game but just assumed that's how it was on commander. Goddammit jakeaxis
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# ? May 20, 2016 17:30 |
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If I only barely scraped by on easy with EU and EW, should I go for Rookie or Veteran on this one? I don't mind being screwed over every now and again, but my tolerance for frustration has waned over the years.
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# ? May 20, 2016 17:32 |
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I think there has been another undocumented change besides MECs showing up late, after Mutons. I've gotten a truckload of Alien Data Caches and ADVENT Data Pads as loot this game. Like I just saw my first MEC and I have a stash of nine or ten of those data doodads, which is way more than I ever saw on previous runs. Am I experiencing some really strange RNG coincidence, or is this happening to others?
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# ? May 20, 2016 17:34 |
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I'm not sure there but I am getting data pads in addition to weapon mods now, and I don't remember that happening before without having Vulture.
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# ? May 20, 2016 17:53 |
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Kwyndig posted:I'm not sure there but I am getting data pads in addition to weapon mods now, and I don't remember that happening before without having Vulture. It was possible before and happened for me a few times. Enemies tend to drop one or two items, with vulture pushing it to two or three.
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# ? May 20, 2016 17:57 |
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Anyone else having problems with the campaign map since the patch? It's incredibly slow in terms of scanning and the Avenger flying to new locations.
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# ? May 20, 2016 18:42 |
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Disillusionist posted:Anyone else having problems with the campaign map since the patch? It's incredibly slow in terms of scanning and the Avenger flying to new locations. Me,too. Dunno if it's one of my mods or what,but it didn't do that on my last run.
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# ? May 20, 2016 19:02 |
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VolticSurge posted:Me,too. Dunno if it's one of my mods or what,but it didn't do that on my last run. I actually just fixed it by verifying the game cache in Steam. Apparently I was missing 2 files. I didn't need to disable any mods to get it back to normal either.
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# ? May 20, 2016 19:16 |
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dyzzy posted:Apparently wet work has been bugged ever since they made it not retroactive! Holy poo poo, no wonder this last play through has been kicking my rear end so hard.
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# ? May 20, 2016 19:40 |
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dyzzy posted:Apparently wet work has been bugged ever since they made it not retroactive! Did they patch smoke grenades by making them reduce cover bonuses?
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# ? May 21, 2016 03:59 |
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Has anyone been able to figure out how to remove the sound that plays when you mouse over a tile with cover during a mission? The constant boop boop sounds are driving me up a goddamn wall.
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# ? May 21, 2016 23:45 |
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Okay, that's weird, I ran into the Berserker ruler before I ever encountered a normal Berserker.
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# ? May 22, 2016 00:58 |
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Kwyndig posted:Okay, that's weird, I ran into the Berserker ruler before I ever encountered a normal Berserker. Your not the only one, happened to me to.
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# ? May 22, 2016 01:13 |
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How does Stasis work on Alien Kings/Queens, does it actually last the full turn?
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# ? May 22, 2016 06:19 |
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Am I retarded or is there no Bradford voice option from the latest dlc? Character pool Central is often one of the most badass team members for me, goddamn shame if we can't have his voice
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# ? May 22, 2016 07:21 |
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POLICE CAR AUCTION posted:Am I retarded or is there no Bradford voice option from the latest dlc? He probably doesn't have most of the skill related lines so it would be pretty bare bones.
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# ? May 22, 2016 20:03 |
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Mr.Pibbleton posted:How does Stasis work on Alien Kings/Queens, does it actually last the full turn? Nope, it counts down every time the ruler would get a turn. Same goes for stuns and the new freeze bomb. It's possible, though difficult, to stunlock rulers so bad that you deal enough damage for them to want to run the moment the get unstunned.
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# ? May 22, 2016 20:34 |
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POLICE CAR AUCTION posted:Am I retarded or is there no Bradford voice option from the latest dlc? https://steamcommunity.com/sharedfiles/filedetails/?id=684457673
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# ? May 22, 2016 21:06 |
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Mr.Pibbleton posted:How does Stasis work on Alien Kings/Queens, does it actually last the full turn? It last for 3 of their actions, as does freezing.
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# ? May 22, 2016 21:40 |
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So I haven't played through xcom 2 since shortly after launch, I wanna tackle it again with the new DLC. What are some good mod suggestions for gameplay more along the lines of long war? Tactically that is, not the grueling length. Is there any kind of recommended mod compilation for that?
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# ? May 22, 2016 22:23 |
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Taffer posted:So I haven't played through xcom 2 since shortly after launch, I wanna tackle it again with the new DLC. What are some good mod suggestions for gameplay more along the lines of long war? Tactically that is, not the grueling length. Is there any kind of recommended mod compilation for that? http://steamcommunity.com/sharedfiles/filedetails/?id=671648634 to make the AI more aggressive and less gameable. Not sure compilation-wise--most of the other stuff is quality of life UI improvements.
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# ? May 22, 2016 23:19 |
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How about something more specific then. Are there any mods that increase enemy pod sizes that work with the new DLC? Everything I can find is broken.
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# ? May 23, 2016 00:08 |
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My experience with mods is that you will need to go and clean out your XComGame\Config files to get things running after the DLC. I don't use IESS but apparently deleting XComMissions.ini fixes it.
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# ? May 23, 2016 01:20 |
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NAT-T Ice posted:http://steamcommunity.com/sharedfiles/filedetails/?id=671648634 to make the AI more aggressive and less gameable. Not sure compilation-wise--most of the other stuff is quality of life UI improvements. If these are exactly the same changes from A Better Advent, prepare for Gatecrasher to be the chorest of chores. Like normally I'm actually pretty ok with it, never had the issues with it other people have with relatively vanilla settings, but after installing ABA, I swear the dude fine tuned the AI to be maximally frustrating on the first mission. I mean of all the things I didn't miss from Long War, playing the overwatch game of who gets impatient enough first is like, #2.
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# ? May 23, 2016 02:08 |
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dyzzy posted:My experience with mods is that you will need to go and clean out your XComGame\Config files to get things running after the DLC. I don't use IESS but apparently deleting XComMissions.ini fixes it. Yep, pretty much every mod relies on correct config files to some degree, so if it doesn't work the first port of call should be cleaning config, as XCOM itself seems to do a shithouse job of cleaning up itself. Exposure posted:If these are exactly the same changes from A Better Advent, prepare for Gatecrasher to be the chorest of chores. The problem is less the AI, and more that if the enemy plays optimally you have no real proper means to bust overwatch. No suppression, no smoke, no medkit. Just cover destruction in thrown grenade range. The AI would be great if the toolbox was expanded early game.
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# ? May 23, 2016 02:14 |
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Is there any news about an enemy within style super-dlc for this one? The current DLC is ok and the next one is also just another mission and an extra class. Any news on more + cooler stuff...?
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# ? May 23, 2016 03:12 |
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Not yet afaik. They just announced the next civ so I'm not holding my breath. Also it took more than a year for EW to come out.
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# ? May 23, 2016 03:46 |
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dyzzy posted:Not yet afaik. They just announced the next civ so I'm not holding my breath. Also it took more than a year for EW to come out. After they had Slingshot which everyone hated and panned they went dark for a while and rolled their second planned mini-DLC (Furies) into the big EW package. My guess is that we won't hear about an EW-equivalent until after the Shen DLC release at earliest. And it probably won't come out until next year.
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# ? May 23, 2016 04:07 |
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Zore posted:After they had Slingshot which everyone hated and panned they went dark for a while and rolled their second planned mini-DLC (Furies) into the big EW package. I liked Slingshot Except for the douchedisc
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# ? May 23, 2016 04:24 |
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It might have received a little too much flak for what it was? The story goes that they saw the reaction and decided to make EW though, so mixed feelings there. I liked the missions conceptually. Besides the first one, they did some cool things like a time constrained objective and clearing a battleship way before you normally get to. Speaking of which, an XCOM 2 DLC to do a proper alien battleship mission would be rad.
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# ? May 23, 2016 04:56 |
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# ? May 10, 2024 04:10 |
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Yeah, tbh I really liked the various setpiece missions Slingshot and EW added as a way to spice up the formula. The fury missions, Exalt Base assault, early Battleship and Fishing Village were all really interesting and unique challenges.
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# ? May 23, 2016 04:59 |