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The most baffling part about the friends drama in FC3 was how they were all dead serious about their plan to fix up that boat to escape the island. The boat that was in a cave, 500 feet up a cliff. Like how were they going to get it out?
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# ? May 20, 2016 18:58 |
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# ? Jun 8, 2024 23:16 |
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Snak posted:The most baffling part about the friends drama in FC3 was how they were all dead serious about their plan to fix up that boat to escape the island. The boat that was in a cave, 500 feet up a cliff. Like how were they going to get it out? Haven't you seen the Goonies?
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# ? May 20, 2016 19:00 |
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Palpek posted:The thing with Far Cry 3 was that it had really cool villains and an insufferable protagonist + friends so it ends up making you want them all to die asap. Evey time the main character had to talk to his gf + bros it was like tuning in to the worst high-school drama with bad dialogue and I wanted them all to just gently caress off. Then you get to the ending and it turns out it can get even worse. The first time you get to use a Hang Glider in FC3 is probably in my top 10 video game moments of the last decade. That world is super fun to explore. FC4 is way better with the wingsuit, though, due to all the altitude differences in the landscape.
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# ? May 20, 2016 19:00 |
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Tenzarin posted:He is the entire time. Enjoy being used by fanatical terrorists. I've played the game; he's your dead, half sister's dad but not yours.
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# ? May 20, 2016 19:03 |
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HMS Boromir posted:do any of the call ofs duty after MW have worthwhile single player Each COD game has one or two levels with a really big impressive setpiece in it, but once you've seen it that's all there is to it, so I wouldn't really call them 'worthwhile'. They're real boring shooting galleries otherwise. Sakurazuka posted:Blops 3 is basically Ghost in the Shell the FPS and does some creative things with VR environments but it's the same CoD gameplay. Ehhh... its cyberpunky but its nowhere near as cool or detailed as GITS. BLOPS3 does have Meloni in it though.
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# ? May 20, 2016 19:03 |
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Tenzarin posted:Haven't you seen the Goonies? In The Goonies, the ship is at sealevel.
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# ? May 20, 2016 19:06 |
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Mordja posted:I've played the game; he's your dead, half sister's dad but not yours. He has your mother leave the country with you.
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# ? May 20, 2016 19:09 |
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I didn't play far cry 4, was pagan supposed to be like awful bad guy or sympathetic bad guy or not actually a bad guy or what the marketing made him seem like a complete monster but it's far cry and everybody's a monster in those games
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# ? May 20, 2016 19:11 |
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FirstAidKite posted:I didn't play far cry 4, was pagan supposed to be like awful bad guy or sympathetic bad guy or not actually a bad guy or what He just just a dad, guy.
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# ? May 20, 2016 19:12 |
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FirstAidKite posted:I didn't play far cry 4, was pagan supposed to be like awful bad guy or sympathetic bad guy or not actually a bad guy or what
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# ? May 20, 2016 19:14 |
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here's my opinion: Far Cry 4 was amazing and the best open world fps available. Decent writing with a fun yet under utilized villain, bad main missions, great everything else. Like if the main missions were most of the game it would've been terrible, but they are like 5% of an otherwise great game with tons of fun weapons, good combat and good stealth mechanics that make you feel like a guerrilla badass. Then again I am greatly enjoying Mad Max atm so maybe I am just a big open world gameplay whore Palpek posted:He's the 'let me tell you about the definition of insanity' cliche bad guy. The type that serves you tea in porcelain cups and then kills some guy in the middle of the sentence just because. You could have seen the type in the Bond movies. smuh fucked around with this message at 19:23 on May 20, 2016 |
# ? May 20, 2016 19:17 |
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remember far cry vengeance? hahaha
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# ? May 20, 2016 19:22 |
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smuh posted:Then again I am greatly enjoying Mad Max atm so maybe I am just a big open world gameplay whore Do what you think is fun and tell other people to get bent. (Including, in this case, myself)
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# ? May 20, 2016 19:23 |
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FirstAidKite posted:remember far cry vengeance?
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# ? May 20, 2016 19:25 |
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i'm probably gonna play some dark souls this weekend if i can get my 360 controller to work with it without unplugging my ir receiver and dolphinbar
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# ? May 20, 2016 19:26 |
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Far Cry 4 is a metaphor for the Gay Agenda (Pagan Min) slowly seeping into all aspects of male sexuality and how it must be destroyed to restore traditional family values. The secret ending is succumbing to carnal concupiscence and becoming gay yourself.
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# ? May 20, 2016 19:28 |
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smuh posted:I remember far cry predator or something? You had like mutant powers and poo poo? It was kinda bad but had a great level editor nobody used. I made a lotta ramps for vehicles and other gimmick garbage like a sniper map with a chasm between the two teams. https://www.youtube.com/watch?v=Bsj4-bajfLc
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# ? May 20, 2016 19:31 |
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Tenzarin posted:Farcry 3 is too talked about, what it had a mission you used a flame thrower and listened to some lovely music? GOTY! Not to mention the entire second island sucks rear end and the ending blows too. I like Farcry 4 because you can peace out and just not play the game, it's not helpful at all but there are so many games I wanted to do that I think I will like Farcry Primal someday when I get it because you can tame a lot of cats, but I'm a cheap rear end and I have too much to get through first anyway
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# ? May 20, 2016 19:31 |
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good god is that some wii u fps gameplay alright e: oh wait wii sorry. They're the same tho smuh fucked around with this message at 19:44 on May 20, 2016 |
# ? May 20, 2016 19:32 |
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wii remote aiming would be perfect for FPS if they could ever figure out how to intuitively manage the camera
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# ? May 20, 2016 19:41 |
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CrashCat posted:I think I will like Farcry Primal someday when I get it because you can tame a lot of cats, but I'm a cheap rear end and I have too much to get through first anyway
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# ? May 20, 2016 19:43 |
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Deadly Africanized Water dot mov
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# ? May 20, 2016 19:44 |
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Quest For Glory II posted:wii remote aiming would be perfect for FPS if they could ever figure out how to intuitively manage the camera Worked fine for the Metroid Prime games, though they're not strictly FPS's
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# ? May 20, 2016 19:46 |
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I'd like a game where you're trying to get from point a to point b and you have the option to kill but if you do it really fucks you up. I know Spec Ops The Line is kind of like that but you're playing as a soldier there and you've been trained to kill. I was some everyman like Jaaaaames Sunderland have to make the choice to kill someone and then for the rest of the game he's like "am I a killer? was what I did right?" instead of brushing it aside and becoming a mass murderer. Tomb Raider and Uncharted have the excuse that the people you're killing are Bad and it's kill or be killed, but there's still something unnerving about putting arrows in necks or casually executing dozens of hired hands. Where's a game where if you shoot someone they wind up with a stomach wound and start loudly expiring. This guy has a family, dude. He had dreams, he was saving up for a vacation. Then he inconveniences you in some way and you've loving ended his life. What have you done? You monster. I wouldn't actually play that game because it doesn't sound very fun.
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# ? May 20, 2016 19:59 |
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Isn't that kind of what the Darkest Dungeon is like?
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# ? May 20, 2016 19:59 |
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I guess you can do all stealth no kills in Dishonored if you hate fun
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# ? May 20, 2016 20:03 |
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LawfulWaffle posted:Where's a game where if you shoot someone they wind up with a stomach wound and start loudly expiring. Cannon Fodder has none of that other stuff but it does have this.
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# ? May 20, 2016 20:03 |
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LawfulWaffle posted:Where's a game where if you shoot someone they wind up with a stomach wound and start loudly expiring. This guy has a family, dude. He had dreams, he was saving up for a vacation. Then he inconveniences you in some way and you've loving ended his life. What have you done? You monster. Ninja Gaiden 3
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# ? May 20, 2016 20:05 |
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# ? May 20, 2016 20:07 |
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LawfulWaffle posted:I'd like a game where you're trying to get from point a to point b and you have the option to kill but if you do it really fucks you up. I know Spec Ops The Line is kind of like that but you're playing as a soldier there and you've been trained to kill. I was some everyman like Jaaaaames Sunderland have to make the choice to kill someone and then for the rest of the game he's like "am I a killer? was what I did right?" instead of brushing it aside and becoming a mass murderer. Tomb Raider and Uncharted have the excuse that the people you're killing are Bad and it's kill or be killed, but there's still something unnerving about putting arrows in necks or casually executing dozens of hired hands. I really want to make a game that takes place across like, 2 generations. There would be like deus ex style missions, where every person in the first one has a family and future planned out, and what happens in the first mission impacts the setting of the second mission, impacts the third mission. This would be really complex to set up, but not impossible if you can lay out ground rules and set the mechanics up to avoid scope creep. edit: You know, Mission Report, December 16, 1991: The Game.
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# ? May 20, 2016 20:08 |
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I just want Alpha Protocol 2: Even more choices
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# ? May 20, 2016 20:10 |
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Cannon Fodder is a good game about army dreamers. Ninja Gaiden 3 has design documents that look like the margins from a 10th grade boy's notebook.
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# ? May 20, 2016 20:10 |
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https://www.youtube.com/watch?v=5Fl1pCPb504
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# ? May 20, 2016 20:11 |
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Cannon Fodder feels really really good. When you click to move somewhere and then shoot off to the side it feels like you are doing a fun slide.
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# ? May 20, 2016 20:15 |
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exquisite tea posted:Isn't that kind of what the Darkest Dungeon is like? Yep. And its pretty drat cool but its also very stressful to play as a result
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# ? May 20, 2016 20:16 |
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Theres some really lovely classes you can get. And the game is super loving grindy.
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# ? May 20, 2016 20:17 |
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Snak posted:I really want to make a game that takes place across like, 2 generations. There would be like deus ex style missions, where every person in the first one has a family and future planned out, and what happens in the first mission impacts the setting of the second mission, impacts the third mission. This would be really complex to set up, but not impossible if you can lay out ground rules and set the mechanics up to avoid scope creep. I dig this. Have a person or different people keep returning to the same general area with a few years in between each mission. Each time you can shift the balance of power as well as straight up ending lives. Maybe killing the ruler in the first mission creates a power vacuum that starts a brief civil war, but letting him live means his ties with foreign governments becomes more solidified and the area starts getting exploited for it's resources/tourism. Or if you're gun crazy they have a day of remembrance for those lost to the crazed killer who decimated the population. Complex, but like yo said if you can stay focused on a restrained scope and avoid feature creep I think it's got legs.
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# ? May 20, 2016 20:17 |
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My only successful pacifist run was with Deus Ex Human Revolution, it was good and my conscience patted me on the back. No one deserves to die (except in boss fights apparently) Mark of the Ninja has a moment in the tutorial where you HAVE to kill a guard if you want to continue without being seen, it made me upset and I haven't played a video game since
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# ? May 20, 2016 20:22 |
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LawfulWaffle posted:I dig this. Have a person or different people keep returning to the same general area with a few years in between each mission. Each time you can shift the balance of power as well as straight up ending lives. Maybe killing the ruler in the first mission creates a power vacuum that starts a brief civil war, but letting him live means his ties with foreign governments becomes more solidified and the area starts getting exploited for it's resources/tourism. Or if you're gun crazy they have a day of remembrance for those lost to the crazed killer who decimated the population. I was thinking a much smaller scale. Like there are 15 people in a military outpost. Some are guards, some are specialists, one is a clerk, there's a radio operator, and you have some goal. People would be able to be killed or wounded, or neither. The second mission takes place 13 years later. If you killed the radio operator in the first mission, his son grew up without a father and became an extremist. If you wounded him, not only did his son become an extremist, but he is still alive and embittered by being crippled. If you let him live, neither of those character will be present in the second mission, because they aren't enemy combatants in that timeline. Then maybe they come into play as good guys in the third mission. You'd have to keep the character count small, because you want each person to have a story, even if it's a simple one, and that story needs to impact the outcome of at least one character in one of the later missions. And you could do cool things, like if you kill the secretary in the first mission, you don't notice anything in the third mission. But if you don't, a character in the third mission has a different ideology, because they married that secretary and now they have a child. So they behave differently than the childless version of them would.
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# ? May 20, 2016 20:25 |
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# ? Jun 8, 2024 23:16 |
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Snak posted:You'd have to keep the character count small, because you want each person to have a story, even if it's a simple one, and that story needs to impact the outcome of at least one character in one of the later missions. Yeah, I see what you mean. A handful of actors in one location over three visits is a doable scope. Keeping with the military outpost/base theme, I think the player should have a list of objectives, all optional. If they get captured or killed, that it, onto the next mission 15 years later. The things that you do (tampering with intel, collecting photographic evidence, removing the love letter from the secretary's inbox) effect the next gen, which is how you'd effect change on a larger scale instead of harming/not harming. 30 years of being losing key battles and having state secrets exposed could disenfranchise the staff and make them more likely to be persuaded to turn against their government. Alternatively, repeated bloody infiltrations or repeatedly capturing foreign saboteurs would make their government look like the good guys and bolster the troops' loyalty.
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# ? May 20, 2016 20:51 |