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Snak
Oct 10, 2005

I myself will carry you to the Gates of Valhalla...
You will ride eternal,
shiny and chrome.
Grimey Drawer
The most baffling part about the friends drama in FC3 was how they were all dead serious about their plan to fix up that boat to escape the island. The boat that was in a cave, 500 feet up a cliff. Like how were they going to get it out?

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Tenzarin
Jul 24, 2007
.
Taco Defender

Snak posted:

The most baffling part about the friends drama in FC3 was how they were all dead serious about their plan to fix up that boat to escape the island. The boat that was in a cave, 500 feet up a cliff. Like how were they going to get it out?

Haven't you seen the Goonies?

deadly_pudding
May 13, 2009

who the fuck is scraeming
"LOG OFF" at my house.
show yourself, coward.
i will never log off

Palpek posted:

The thing with Far Cry 3 was that it had really cool villains and an insufferable protagonist + friends so it ends up making you want them all to die asap. Evey time the main character had to talk to his gf + bros it was like tuning in to the worst high-school drama with bad dialogue and I wanted them all to just gently caress off. Then you get to the ending and it turns out it can get even worse.

Far Cry 4 is already better by having that poo poo not exist.

The first time you get to use a Hang Glider in FC3 is probably in my top 10 video game moments of the last decade. That world is super fun to explore.

FC4 is way better with the wingsuit, though, due to all the altitude differences in the landscape.

Mordja
Apr 26, 2014

Hell Gem

Tenzarin posted:

He is the entire time. Enjoy being used by fanatical terrorists.

I've played the game; he's your dead, half sister's dad but not yours.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

HMS Boromir posted:

do any of the call ofs duty after MW have worthwhile single player

Each COD game has one or two levels with a really big impressive setpiece in it, but once you've seen it that's all there is to it, so I wouldn't really call them 'worthwhile'. They're real boring shooting galleries otherwise.

Sakurazuka posted:

Blops 3 is basically Ghost in the Shell the FPS and does some creative things with VR environments but it's the same CoD gameplay.

Ehhh... its cyberpunky but its nowhere near as cool or detailed as GITS.

BLOPS3 does have Meloni in it though. :doink:

Snak
Oct 10, 2005

I myself will carry you to the Gates of Valhalla...
You will ride eternal,
shiny and chrome.
Grimey Drawer

Tenzarin posted:

Haven't you seen the Goonies?

In The Goonies, the ship is at sealevel.

Tenzarin
Jul 24, 2007
.
Taco Defender

Mordja posted:

I've played the game; he's your dead, half sister's dad but not yours.

He has your mother leave the country with you.

FirstAidKite
Nov 8, 2009
I didn't play far cry 4, was pagan supposed to be like awful bad guy or sympathetic bad guy or not actually a bad guy or what

the marketing made him seem like a complete monster but it's far cry and everybody's a monster in those games

Tenzarin
Jul 24, 2007
.
Taco Defender

FirstAidKite posted:

I didn't play far cry 4, was pagan supposed to be like awful bad guy or sympathetic bad guy or not actually a bad guy or what

the marketing made him seem like a complete monster but it's far cry and everybody's a monster in those games

He just just a dad, guy.

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


FirstAidKite posted:

I didn't play far cry 4, was pagan supposed to be like awful bad guy or sympathetic bad guy or not actually a bad guy or what

the marketing made him seem like a complete monster but it's far cry and everybody's a monster in those games
He's the 'let me tell you about the definition of insanity' cliche bad guy. The type that serves you tea in porcelain cups and then kills some guy in the middle of the sentence just because. You could have seen the type in the Bond movies.

smuh
Feb 21, 2011

here's my opinion: Far Cry 4 was amazing and the best open world fps available. Decent writing with a fun yet under utilized villain, bad main missions, great everything else. Like if the main missions were most of the game it would've been terrible, but they are like 5% of an otherwise great game with tons of fun weapons, good combat and good stealth mechanics that make you feel like a guerrilla badass.

Then again I am greatly enjoying Mad Max atm so maybe I am just a big open world gameplay whore

Palpek posted:

He's the 'let me tell you about the definition of insanity' cliche bad guy. The type that serves you tea in porcelain cups and then kills some guy in the middle of the sentence just because. You could have seen the type in the Bond movies.
I agree with this for the first hour of the game but after that he's actually a pretty fun guy that just enjoys life and killing people

smuh fucked around with this message at 19:23 on May 20, 2016

FirstAidKite
Nov 8, 2009
remember far cry vengeance?


hahaha

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

smuh posted:

Then again I am greatly enjoying Mad Max atm so maybe I am just a big open world gameplay whore

Do what you think is fun and tell other people to get bent. (Including, in this case, myself)

smuh
Feb 21, 2011

FirstAidKite posted:

remember far cry vengeance?


hahaha
I remember far cry predator or something? You had like mutant powers and poo poo? It was kinda bad but had a great level editor nobody used. I made a lotta ramps for vehicles and other gimmick garbage like a sniper map with a chasm between the two teams.

Instant Sunrise
Apr 12, 2007


The manger babies don't have feelings. You said it yourself.
i'm probably gonna play some dark souls this weekend if i can get my 360 controller to work with it without unplugging my ir receiver and dolphinbar

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Far Cry 4 is a metaphor for the Gay Agenda (Pagan Min) slowly seeping into all aspects of male sexuality and how it must be destroyed to restore traditional family values.

The secret ending is succumbing to carnal concupiscence and becoming gay yourself.

FirstAidKite
Nov 8, 2009

smuh posted:

I remember far cry predator or something? You had like mutant powers and poo poo? It was kinda bad but had a great level editor nobody used. I made a lotta ramps for vehicles and other gimmick garbage like a sniper map with a chasm between the two teams.

https://www.youtube.com/watch?v=Bsj4-bajfLc

CrashCat
Jan 10, 2003

another shit post


Tenzarin posted:

Farcry 3 is too talked about, what it had a mission you used a flame thrower and listened to some lovely music? GOTY! Not to mention the entire second island sucks rear end and the ending blows too.

People liking farcry 3 gave your farcry 4 and farcry primal, just think about that.
I like Farcry 3 because it made enemy tagging popular and that should be a thing in more games, it's really helpful

I like Farcry 4 because you can peace out and just not play the game, it's not helpful at all but there are so many games I wanted to do that

I think I will like Farcry Primal someday when I get it because you can tame a lot of cats, but I'm a cheap rear end and I have too much to get through first anyway

smuh
Feb 21, 2011

good god is that some wii u fps gameplay alright

e: oh wait wii sorry. They're the same tho

smuh fucked around with this message at 19:44 on May 20, 2016

The 7th Guest
Dec 17, 2003

wii remote aiming would be perfect for FPS if they could ever figure out how to intuitively manage the camera

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


CrashCat posted:

I think I will like Farcry Primal someday when I get it because you can tame a lot of cats, but I'm a cheap rear end and I have too much to get through first anyway
https://www.youtube.com/watch?v=4A-YQrbn-JQ

FirstAidKite
Nov 8, 2009
Deadly Africanized Water dot mov

Sakurazuka
Jan 24, 2004

NANI?

Quest For Glory II posted:

wii remote aiming would be perfect for FPS if they could ever figure out how to intuitively manage the camera

Worked fine for the Metroid Prime games, though they're not strictly FPS's

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.
I'd like a game where you're trying to get from point a to point b and you have the option to kill but if you do it really fucks you up. I know Spec Ops The Line is kind of like that but you're playing as a soldier there and you've been trained to kill. I was some everyman like Jaaaaames Sunderland have to make the choice to kill someone and then for the rest of the game he's like "am I a killer? was what I did right?" instead of brushing it aside and becoming a mass murderer. Tomb Raider and Uncharted have the excuse that the people you're killing are Bad and it's kill or be killed, but there's still something unnerving about putting arrows in necks or casually executing dozens of hired hands.

Where's a game where if you shoot someone they wind up with a stomach wound and start loudly expiring. This guy has a family, dude. He had dreams, he was saving up for a vacation. Then he inconveniences you in some way and you've loving ended his life. What have you done? You monster.

I wouldn't actually play that game because it doesn't sound very fun.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Isn't that kind of what the Darkest Dungeon is like?

Sakurazuka
Jan 24, 2004

NANI?

I guess you can do all stealth no kills in Dishonored if you hate fun

Snooze Cruise
Feb 16, 2013

hey look,
a post

LawfulWaffle posted:

Where's a game where if you shoot someone they wind up with a stomach wound and start loudly expiring.

Cannon Fodder has none of that other stuff but it does have this.

Sakurazuka
Jan 24, 2004

NANI?

LawfulWaffle posted:

Where's a game where if you shoot someone they wind up with a stomach wound and start loudly expiring. This guy has a family, dude. He had dreams, he was saving up for a vacation. Then he inconveniences you in some way and you've loving ended his life. What have you done? You monster.

Ninja Gaiden 3

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


Snak
Oct 10, 2005

I myself will carry you to the Gates of Valhalla...
You will ride eternal,
shiny and chrome.
Grimey Drawer

LawfulWaffle posted:

I'd like a game where you're trying to get from point a to point b and you have the option to kill but if you do it really fucks you up. I know Spec Ops The Line is kind of like that but you're playing as a soldier there and you've been trained to kill. I was some everyman like Jaaaaames Sunderland have to make the choice to kill someone and then for the rest of the game he's like "am I a killer? was what I did right?" instead of brushing it aside and becoming a mass murderer. Tomb Raider and Uncharted have the excuse that the people you're killing are Bad and it's kill or be killed, but there's still something unnerving about putting arrows in necks or casually executing dozens of hired hands.

Where's a game where if you shoot someone they wind up with a stomach wound and start loudly expiring. This guy has a family, dude. He had dreams, he was saving up for a vacation. Then he inconveniences you in some way and you've loving ended his life. What have you done? You monster.

I wouldn't actually play that game because it doesn't sound very fun.

I really want to make a game that takes place across like, 2 generations. There would be like deus ex style missions, where every person in the first one has a family and future planned out, and what happens in the first mission impacts the setting of the second mission, impacts the third mission. This would be really complex to set up, but not impossible if you can lay out ground rules and set the mechanics up to avoid scope creep.

edit: You know, Mission Report, December 16, 1991: The Game.

Snooze Cruise
Feb 16, 2013

hey look,
a post
I just want Alpha Protocol 2: Even more choices

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.
Cannon Fodder is a good game about army dreamers. Ninja Gaiden 3 has design documents that look like the margins from a 10th grade boy's notebook.

Sakurazuka
Jan 24, 2004

NANI?

https://www.youtube.com/watch?v=5Fl1pCPb504

Snooze Cruise
Feb 16, 2013

hey look,
a post
Cannon Fodder feels really really good. When you click to move somewhere and then shoot off to the side it feels like you are doing a fun slide.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

exquisite tea posted:

Isn't that kind of what the Darkest Dungeon is like?

Yep. And its pretty drat cool but its also very stressful to play as a result :v:

Tenzarin
Jul 24, 2007
.
Taco Defender
Theres some really lovely classes you can get. And the game is super loving grindy.

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.

Snak posted:

I really want to make a game that takes place across like, 2 generations. There would be like deus ex style missions, where every person in the first one has a family and future planned out, and what happens in the first mission impacts the setting of the second mission, impacts the third mission. This would be really complex to set up, but not impossible if you can lay out ground rules and set the mechanics up to avoid scope creep.

edit: You know, Mission Report, December 16, 1991: The Game.

I dig this. Have a person or different people keep returning to the same general area with a few years in between each mission. Each time you can shift the balance of power as well as straight up ending lives. Maybe killing the ruler in the first mission creates a power vacuum that starts a brief civil war, but letting him live means his ties with foreign governments becomes more solidified and the area starts getting exploited for it's resources/tourism. Or if you're gun crazy they have a day of remembrance for those lost to the crazed killer who decimated the population.

Complex, but like yo said if you can stay focused on a restrained scope and avoid feature creep I think it's got legs.

Jay Rust
Sep 27, 2011

My only successful pacifist run was with Deus Ex Human Revolution, it was good and my conscience patted me on the back. No one deserves to die (except in boss fights apparently)

Mark of the Ninja has a moment in the tutorial where you HAVE to kill a guard if you want to continue without being seen, it made me upset and I haven't played a video game since

Snak
Oct 10, 2005

I myself will carry you to the Gates of Valhalla...
You will ride eternal,
shiny and chrome.
Grimey Drawer

LawfulWaffle posted:

I dig this. Have a person or different people keep returning to the same general area with a few years in between each mission. Each time you can shift the balance of power as well as straight up ending lives. Maybe killing the ruler in the first mission creates a power vacuum that starts a brief civil war, but letting him live means his ties with foreign governments becomes more solidified and the area starts getting exploited for it's resources/tourism. Or if you're gun crazy they have a day of remembrance for those lost to the crazed killer who decimated the population.

Complex, but like yo said if you can stay focused on a restrained scope and avoid feature creep I think it's got legs.

I was thinking a much smaller scale. Like there are 15 people in a military outpost. Some are guards, some are specialists, one is a clerk, there's a radio operator, and you have some goal. People would be able to be killed or wounded, or neither.

The second mission takes place 13 years later. If you killed the radio operator in the first mission, his son grew up without a father and became an extremist. If you wounded him, not only did his son become an extremist, but he is still alive and embittered by being crippled. If you let him live, neither of those character will be present in the second mission, because they aren't enemy combatants in that timeline. Then maybe they come into play as good guys in the third mission.

You'd have to keep the character count small, because you want each person to have a story, even if it's a simple one, and that story needs to impact the outcome of at least one character in one of the later missions.

And you could do cool things, like if you kill the secretary in the first mission, you don't notice anything in the third mission. But if you don't, a character in the third mission has a different ideology, because they married that secretary and now they have a child. So they behave differently than the childless version of them would.

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LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.

Snak posted:

You'd have to keep the character count small, because you want each person to have a story, even if it's a simple one, and that story needs to impact the outcome of at least one character in one of the later missions.

Yeah, I see what you mean. A handful of actors in one location over three visits is a doable scope. Keeping with the military outpost/base theme, I think the player should have a list of objectives, all optional. If they get captured or killed, that it, onto the next mission 15 years later. The things that you do (tampering with intel, collecting photographic evidence, removing the love letter from the secretary's inbox) effect the next gen, which is how you'd effect change on a larger scale instead of harming/not harming. 30 years of being losing key battles and having state secrets exposed could disenfranchise the staff and make them more likely to be persuaded to turn against their government. Alternatively, repeated bloody infiltrations or repeatedly capturing foreign saboteurs would make their government look like the good guys and bolster the troops' loyalty.

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