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Obligatum VII
May 5, 2014

Haunting you until no 8 arrives.

Geop posted:

Right, it's not like the game/series has a habit out of instantly killing you for various reasons :colbert: I figured something was gonna drop on me or a dragon was gonna do a fly-by with fire. Because the latter in particular *definitely* happened in Demon's Souls & Dark Souls 1 after ginormous wings are heard flappin' around

You could've at least hung out by the edge and waited to get a look at whatever swooped by. I mean, it's ok and not that big a loss, but you're gonna have to come to terms with your cowardice.

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Fister Roboto
Feb 21, 2008

PleasingFungus posted:

how soon we forget

I just loaded up DS2 to check this out, and I guess this one particular barrel always explodes when it gets destroyed, no matter what. No other barrel behaves this way.

Dark Souls!

Suspicious Dish
Sep 24, 2011

2020 is the year of linux on the desktop, bro
Fun Shoe
the b-team hosed up

NGDBSS
Dec 30, 2009






PleasingFungus posted:

how soon we forget
Looking back at that frame-by-frame*, it looks like he didn't actually collide with the explosive barrel when it detonated. This also isn't a case of anything about hitboxes, because DS2 apparently had unusually tight hitboxes unlike its contemporaries. (I'm of the opinion that the difference is basically just Something Different to Get Used To and thus neither bad nor good, but we can table that. :shrug:) Anyway, my evidence for such is that by the same frame-by-frame analysis he'd only broken the standard barrels when he was less than a foot away, yet the exploding barrel went off 3 frames later (at 30 fps, so after .1 seconds) when he was three feet away. Instead, some fragment of a standard barrel went flying into the explosive barrel and thereby set it off, since those disintegrate into physics projectiles rather than the implosion of dust from explosive barrels.

Just to be sure (especially given Fister Roboto's comment), I went back and tested this on Scholar. Rolling into that barrel head-on, with nothing else in the way, destroyed it without incident. But rolling into it from the side like Geop did (first hitting/bursting standard barrels between me and the explosive barrel) triggered the explosion. So yes, rolling into explosive barrels will not innately make them explode. But instead, certain physics interactions (such as weapon sparks or pieces of a just-burst standard barrel) will make them explode.

*This isn't hard to do, actually, even without downloading the source file. Set the YouTube video to x.25 speed, then pause the video just before the part you'd want to analyze. To advance frame-by-frame, rapidly double-click the play/pause button as needed to proceed to each new frame. (Of course this is easier with a source file, given that a number of video players will natively accomplish this!)

Fister Roboto
Feb 21, 2008

I'm glad we got to the bottom of this mystery, gang. It was old Mr. Sparks all along!

Geop
Oct 26, 2007

I'm still traumatized by barrels :ohdear:

RareAcumen
Dec 28, 2012




Geop posted:

I'm still traumatized by barrels :ohdear:



Good luck. :)

Aithon
Jan 3, 2014

Every puzzle has an answer.
I think Geop displayed commendable survival instinct there. With the huge amount of bloodstains there and a thing swooping overhead it totally looked like a Hellkite Dragon bridge moment. :colbert:

Danaru
Jun 5, 2012

何 ??

Aithon posted:

I think Geop displayed commendable survival instinct there. With the huge amount of bloodstains there and a thing swooping overhead it totally looked like a Hellkite Dragon bridge moment. :colbert:

Agreed, I want to say I would have done the same thing, but when I played at that point, I must have missed whatever was swooping overhead because I don't remember it at all :saddowns: I also didn't know you could blow up the wall. It's actually really fun seeing just how much crap I missed despite thinking I was thorough :v:

Crazy Achmed
Mar 13, 2001

Ha, yeah, I did exactly the same thing: climb up preparing to rush down our firebomb friend, see the thing swoosh past overhead and then NOPE NOPE NOPE. Then I went back up and got repeatedly murdered by the gank squad up there.
I also saw the turtleman blow himself up three times before I made the connection between barrels and explosions, up until then I thought that they had some kind of suicide attack or that it was the unseen swoopy enemy dropping some kind of crazy AoE on me. I am bad at this game, but one thing this game does (mostly) right is that it makes it easy to laugh when you do stupid stuff like that.

Shifty gimbal
Dec 28, 2008

Hey you... I got something to tell ya
Biscuit Hider
All these freakout comments about running away and looking the wrong way, they are delicious. I hope the entire LP ends up as a nightmare case of situational awareness, yet somehow still stumbling thru victoriously.

Midnight Voyager
Jul 2, 2008

Lipstick Apathy
Since Geop's not going to see it, I'll just link what he missed right here. (If someone else has a better video, by all means, I just couldn't find one with this particular fight in it.) I've confirmed it doesn't happen twice, so...

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
You said in the video you thought you had a handle on the difference betwen barrels, but I do want to share a visual shorthand thing that helped me. The explodey barrels are not only much darker in color, but they also look like they've been dipped in gunpowder from a quick glance.

Alternatively just roll through them and you should almost never* blow up.

* - dark souls 2 has blown me up doing this before

Synthbuttrange
May 6, 2007

I feel like I got cheated somehow.

Miacis
Oct 9, 2012

Get off my lawn!!
Rolling into explosive barrels is just not safe since anything else that might be in the way could make them explode for some reason. This game isn't very consistent when a wooden shard from a destroyed crate will set them off, but a wooden arrow doesn't even break them.

I'm fairly certain only fire will set off the gunpowder in DS3 instead of arbitrary projectiles/sparks... as it really should.

Wiseblood
Dec 31, 2000

Miacis posted:

Rolling into explosive barrels is just not safe since anything else that might be in the way could make them explode for some reason. This game isn't very consistent when a wooden shard from a destroyed crate will set them off, but a wooden arrow doesn't even break them.

The barrel shards were physics objects and the barrels can be set off by physics which is actually situationally useful.

Tylana
May 5, 2011

Pillbug
As no-one seems to have mentioned in. Barrels full of black exploding powder (should be a name for that) are black and look like they are covered in dust/powder.

EDIT : This isn't the most obvious thing in the world.

KeiraWalker
Sep 5, 2011

Me? Don't worry about me...
Grimey Drawer

Wiseblood posted:

The barrel shards were physics objects and the barrels can be set off by physics which is actually situationally useful.

I think the gunpowder kegs being set off by 100% harmless debris from rolling through a crate is probably the most hilarious thing I've ever learned about Dark Souls 2.

BDA
Dec 10, 2007

Extremely grim and evil.

Nanomashoes posted:

Wait a shortcut back to cardinal tower opens up if those barrels explode :psyduck:???? WHAT THE HELL. I have played like 300 hours of this game and never knew that.
I'm surprised you managed to get through that part without something setting them off accidentally, between the dudes throwing firebombs and the natural hair trigger we've already seen.

MGlBlaze
May 19, 2011

Warning; side-effects include disintegrated ocular tissue.

Fister Roboto posted:

I just loaded up DS2 to check this out, and I guess this one particular barrel always explodes when it gets destroyed, no matter what. No other barrel behaves this way.

Dark Souls!

Dark Souls 2 - We ignore most of the good things the last two games had going for them! Because gently caress you.

Also that is the part I was looking for earlier. I didn't realise it was that early in the LP.

Gimbal lock posted:

All these freakout comments about running away and looking the wrong way, they are delicious. I hope the entire LP ends up as a nightmare case of situational awareness, yet somehow still stumbling thru victoriously.

It's entertaining to see everyone get bent out of shape over Geop being smart. Perhaps not as entertaining for Geop himself though.... :ohdear:

RareAcumen
Dec 28, 2012




See, this is why, normally, everything explosive is in bright red containers. That way if you get blown up you can at least know not to go hitting them with flaming steel chairs in the future.

Xanderkish
Aug 10, 2011

Hello!

RareAcumen posted:

See, this is why, normally, everything explosive is in bright red containers. That way if you get blown up you can at least know not to go hitting them with flaming steel chairs in the future.

Counterpoint: Bright red explosive barrels are lame. Stealth explosive barrels are where it's at.

Geop
Oct 26, 2007

Miacis posted:

This game isn't very consistent when a wooden shard from a destroyed crate will set them off, but a wooden arrow doesn't even break them.
I tried this after this session thinking "HEH, I'VE GOT A PLAN" and yeah. The fact that normal arrows don't set 'em off really frazzled me :( I'm sure special arrows are likely able to do the job, but I was banking on an easier solution for the time being.

Oh well, there are other solutions, but that's for another session.

Geop fucked around with this message at 14:25 on May 22, 2016

IGgy IGsen
Apr 11, 2013

"If I lose I will set myself on fire."

Geop posted:

I tried this after this session thinking "HEH, I'VE GOT A PLAN" and yeah. The fact that normal arrows don't set 'em off really frazzled me :( I'm sure special arrows are likely able to do the job, but I was banking on an easier solution for the time being.

Oh well, there are other solutions, but that's for another session.

Heavy arrows (and bolts) will do the job.

They should just break explosive barrels, though, not explode them.

Dabir
Nov 10, 2012

Steak Eater posted:

That archer that gets pushed off the ledge frequently and lives kind of highlights one of the inconsistencies of DS2, where drops that won't do enough damage to finish off weakened enemies will kill you from full health because gently caress you.

I think fall damage is based on your unhollowed max HP. Geop survived following the very first firebomber off the wall, but when I tried it I was hollowed down to half HP, it was a lethal drop.

Raygereio
Nov 12, 2012

Dabir posted:

I think fall damage is based on your unhollowed max HP.
In DaS1 falling damage took of a percentage of your max HP. In DaS2 falling damage is a fixed amount, so jumps tend to be more dangerous for low level players. Your equip load does still affect it though: The heavier your are, the more damage you take from falling damage.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Yeah, it's complicated and non-relative. 1600 damage from distance and chuftiness is the "chunky salsa" threshold where no mitigating factors can save you (Fall Control, the ultimate parachute technique, reduces it by 1599).

Migishu
Oct 22, 2005

I'll eat your fucking eyeballs if you're not careful

Grimey Drawer
Right, so, that guy you spoke to, I didn't know he existed until I had drat near completed the game.

And he looked like a hollow so I attacked him straight up, and killed him.

I had my friends yelling at me that it was a stupid thing to do, but ffs HE LOOKED LIKE A HOLLOW TO ME

Junkozeyne
Feb 13, 2012

Migishu posted:

Right, so, that guy you spoke to, I didn't know he existed until I had drat near completed the game.

And he looked like a hollow so I attacked him straight up, and killed him.

I had my friends yelling at me that it was a stupid thing to do, but ffs HE LOOKED LIKE A HOLLOW TO ME

If you can't lock on to it, it's not an enemy (with the exception of guys playing dead) :eng101:

Control Volume
Dec 31, 2008

I'm glad geop went up to the terrace to die anyways, maintaining karmic balance

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

If Geop somehow actually had managed to kill The Thing then he'd have gotten enough souls to trivialize a lot of the early game (I love doing it) so it's just as well for the lp he didn't. :v:

Nanomashoes
Aug 18, 2012

Anime Reference posted:

I'm surprised you managed to get through that part without something setting them off accidentally, between the dudes throwing firebombs and the natural hair trigger we've already seen.

I always kill the guy up top throwing firebombs by climbing up the ladder and then the encounter with the 2 guys down the stairs is easier if you rush the halberd one so I never hang around those barrels long enough for them to be hit.

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔

Control Volume posted:

I'm glad geop went up to the terrace to die anyways, maintaining karmic balance
It's an incredibly tough encounter if you don't do the smart thing (gj Geop) and pull them slowly to fight one by one; the two-handed sword wielders can be quite fast, have devastating combos and deal a surprisingly large amount of damage with a lot of their attacks, which can also be uninterruptible. Meanwhile, there's a spear guy in the mix and those are always the biggest dicks around. Later in the area, I suspect it's already been found and if not it's not a huge spoiler, there's an encounter just with a bunch of sword dudes, and it's far easier because you can bunch them up and make them react in the same way. Here? No such luck.

This encounter also wasn't there in vanilla, if that hasn't been said already. But the Estus Shard also wasn't there. The swooper has always been, though. And yes, his SotFS buddies are hardcoded to only stand up after you're done with the mysterious encounter Geop didn't see - the changes are sometimes mean and make the game tougher, but they tend to be not completely unfair. Like in the oft-discussed Forest example with all the dudes lying on the floor, they're more, but it's the player's fault if he activates more than two at a time. The firebomb thrower at the top also used to be a bowman, who deals less damage but is more accurate, changing the dynamic a lot. It's actually really interesting.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


The most bullshit thing about the "sword bastard" -type shambler is that charge where he braces that sword to his midsection and just runs you through. Even if Goönther hadn't been weak enough to die from a falling leaf, it would've procced damage like four times and probably insta-killed him anyway.

Fister Roboto
Feb 21, 2008

At release a lot of people said they killed Cale because they thought he rolled the boulder at you.

Robert Denby
Sep 9, 2007
Denial isn't just a river in Egypt, huh? Nah, get fucked mate.
If I had to pick a best New Jersey movie it'd probably be "Atlantic City" by Louis Malle. Burt Lancaster is an aging ex-gangster smitten with a casino waitress played by Susan Sarandon, and they get involved in a drug deal that goes bad. Really understated film, superb editing.

There are no barrels in it though.

CuwiKhons
Sep 24, 2009

Seven idiots and a bear walk into a dragon's lair.

Fister Roboto posted:

At release a lot of people said they killed Cale because they thought he rolled the boulder at you.

He probably did. It had to have come from where he was. Maybe he hit it by accident and sent it rolling while he was scrabbling around in the dirt.

RareAcumen
Dec 28, 2012




Migishu posted:

Right, so, that guy you spoke to, I didn't know he existed until I had drat near completed the game.

And he looked like a hollow so I attacked him straight up, and killed him.

I had my friends yelling at me that it was a stupid thing to do, but ffs HE LOOKED LIKE A HOLLOW TO ME

HE WAS COMING RIGHT AT ME I SWEAR!

Midnight Voyager
Jul 2, 2008

Lipstick Apathy

RBA Starblade posted:

If Geop somehow actually had managed to kill The Thing then he'd have gotten enough souls to trivialize a lot of the early game (I love doing it) so it's just as well for the lp he didn't. :v:

I just wanted to see it fall on his head. :(

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JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver

RareAcumen posted:



Good luck. :)
Did this guy design a message mimic

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