|
VoidBurger posted:Except when my NPC squad buddies run directly into it and then aggro on me for it. Happened when I destroyed some boxes so the NPC could fix a junction box for me. He immediately murdered me for walking into the flames, lol. Thing-credible!
|
# ? May 22, 2016 23:43 |
|
|
# ? May 8, 2024 06:08 |
|
Groovelord Neato posted:i wish someone, anyone would make an actual good horror game lately. poo poo's as bad as with horror movies where i think the last good one released in the past probably five years+ was it follows. Alien Isolation was excellent
|
# ? May 22, 2016 23:47 |
|
soma was much better. i don't get why isolation gets any love. one good game in a genre per five years or so doesn't cut it for me.
|
# ? May 23, 2016 00:17 |
|
Groovelord Neato posted:soma was much better. i don't get why isolation gets any love. I did not enjoy Soma at all but I had a lot of spooky fun with Isolation.
|
# ? May 23, 2016 00:34 |
|
Isolation gets love because, while it does drag on WAY too long, the core game mechanic is good and fun.
|
# ? May 23, 2016 00:36 |
|
Soma is a bizarre case, since it did an excellent job of making you worried that there was something stalking you, but also the times where something IS stalking you are the weakest point of the game. At the same time, if it was just a straight up walking simulator, it wouldn't be scary because in the back of your head, you know nothing can hurt you. I don't really know how to fix it. Without the dangerous parts, the game wouldn't be scary, but the dangerous parts drag the game down by being more annoying than scary on their own. I enjoyed it but man it had issues.
|
# ? May 23, 2016 00:39 |
|
Groovelord Neato posted:soma was much better. i don't get why isolation gets any love. i loved soma but didn't really think it was scary at all
|
# ? May 23, 2016 00:39 |
|
the scary part of soma has nothing to do with the monsters and i wish more horror games were effective in the same way.A.o.D. posted:Isolation gets love because, while it does drag on WAY too long, the core game mechanic is good and fun. it might have been deserving of praise if it was 1/4 the length but pretty much the only accurate review of the game was by the rlm guys. Groovelord Neato fucked around with this message at 00:43 on May 23, 2016 |
# ? May 23, 2016 00:40 |
|
Somewhere in another dimension Silent Hills was released this year and it was literally the second coming of Jesus Christ and the meek inherited the earth.
|
# ? May 23, 2016 00:55 |
|
Groovelord Neato posted:soma was much better. i don't get why isolation gets any love. outlast until dawn alien isolation bloodborne resident evil revelations resident evil revelations 2 the last of us the darkness 2 soma debatable: resident evil 6 evil within Silent Hill: Downpour dead space 2 dying light
|
# ? May 23, 2016 00:57 |
|
Danaru posted:Soma is a bizarre case, since it did an excellent job of making you worried that there was something stalking you, but also the times where something IS stalking you are the weakest point of the game. At the same time, if it was just a straight up walking simulator, it wouldn't be scary because in the back of your head, you know nothing can hurt you. Is being stalked really the only scary thing you can think of? That seems remarkably unimaginative, especially given Soma did a good job of building an oppressive and hopeless atmosphere.
|
# ? May 23, 2016 00:59 |
|
A.o.D. posted:Isolation gets love because, while it does drag on WAY too long, the core game mechanic is good and fun. I really, really liked Alien Isolation. My main problem with that game was the game-freezing bug that required me to hard reset my rig every few hours. I'm not entirely sure if it's the game's fault or if my graphics card just didn't get along with it.
|
# ? May 23, 2016 01:31 |
|
Relin posted:good horror games released in the past 5 years: RE6 is almost undebatably bad at everything except wrestling moves. Take this discussion to the wrestling moves thread.
|
# ? May 23, 2016 01:36 |
|
co-op was pretty fun except for the wesker stage with whiteouts
|
# ? May 23, 2016 01:38 |
|
Relin posted:good horror games released in the past 5 years: What an incredibly depressing list. Are the RE: Revelations games actually good, or just good by the standards of the series post-4?
|
# ? May 23, 2016 02:06 |
|
Irony.or.Death posted:What an incredibly depressing list. Are the RE: Revelations games actually good, or just good by the standards of the series post-4? It didn't.
|
# ? May 23, 2016 02:15 |
|
al-azad posted:Somewhere in another dimension Silent Hills was released this year and it was literally the second coming of Jesus Christ and the meek inherited the earth. seems more likely it would open up a gate and let hellish and/or lovecraftian horrors into our world.
|
# ? May 23, 2016 02:48 |
|
Relin posted:co-op was pretty fun except for the wesker stage with whiteouts The action mechanics kinda worked in mercs/co-p/whatever. Basically all the gamemodes besides the terrible, awful campaign that is the most important part of the game and series in general.
|
# ? May 23, 2016 03:04 |
|
I'd probably make a case for Dark Souls 3 as a good horror, though I suppose there's a thin border between horrific and surreal/doom-y. Bloodborne does a lot more work in putting the horror elements up front and out of the impenetrable lore / oblique environmental storytelling. Anyway, Soma was really good if you'd never read or played I Have No Mouth And I Must Scream. It borrows a vast array of interesting elements from pulp literary (Ellison, PKD) and game (Irrational/Looking Glass) sources but it never really rises above particularly pensive homage. More sincere than an Asylum Films knockoff, for sure, but it's a slave to its influences in a bad way. I was way hyped for it back when the first encounter with the broken robot was released as a teaser, but the mindfuck horror of it was almost completely lost in context, once I realized it was part of yet another humdrum puzzle. Plus the fact that I was mostly going around and unearthing backstory about dead people with no strong drive to the plot made it feel like more like an atmosphere delivery system (aka a "walking simulator") than anything with real stakes. I like my tone poem games as much as the next guy but if I had a choice I'd rather have plots and characters in those plots. Basic Chunnel fucked around with this message at 04:58 on May 23, 2016 |
# ? May 23, 2016 04:54 |
|
Spite posted:seems more likely it would open up a gate and let hellish and/or lovecraftian horrors into our world. That's only if you go about ritualistically murdering Konami executives in order to merge our world with the world where that Silent Hill was made. There needs to be more games where designers or game companies themselves are killed like that one Japanese DS game that was like The Ring but for gameboys.
|
# ? May 23, 2016 05:18 |
|
Crabtree posted:That's only if you go about ritualistically murdering Konami executives in order to merge our world with the world where that Silent Hill was made. There needs to be more games where designers or game companies themselves are killed like that one Japanese DS game that was like The Ring but for gameboys. You're thinking of Nanashi no Game
|
# ? May 23, 2016 05:50 |
|
If you're in the mood for horror games that are actually, like, fun to play and mostly well designed, I would definitely back up the suggestion to check out Bloodborne and Dark Souls 3. It takes a little bit of digging to get into the things in the games that are actually scary, but they're there, and they engender a sense of fear for personal safety better than any horror game out there because death has reasonably weighty consequences. It's a much different kind of experience from your standard spook-'em-up, but there's some real Creepin' Dread (TM) in those games.
|
# ? May 23, 2016 10:51 |
|
I think Soma would have been just fine with less obvious game enemies. It did a good job with the explody head monster in.... I can't remember, Omega? You know it's there, and it's only actively dangerous for the last few minutes but you don't know that. The abyss itself is perfect. The enemies in tau after are just annoying. Soma does a good job with atmosphere though, I hope they can refine that for another sci-fi horror game.
|
# ? May 23, 2016 17:17 |
|
Dark Souls 3 is not a horror game. I know the idea is that Dark Souls Is The Christ Of Gaming, but we cannot ascribe it to every single genre ever. Bloodborne, you could make a case. There's some hosed up stuff in it.
|
# ? May 23, 2016 19:09 |
|
Bogart posted:Dark Souls 3 is not a horror game. Irithyll Dungeon is a pretty big son of a bitch.
|
# ? May 23, 2016 19:41 |
|
I don't know, it kind of skirts the line of it, but the Souls games aren't Berserk enough to really dive headfirst in the horror roots its tapping throughout its franchise. Demon/Darksouls and Bloodborne are weird in that its a horror game where you are one of the monsters. You don't start out as King Horrifying of Fear Mountain, but you're encouraged to become the most dangerous monster of them all by the game constantly beating you down until you figure it out. It has the same right as Resident Evil does in claiming to be survival horror, but the only thing you're managing is your souls/blood AKA power, you're being hunted by other players and as either a cursed undead or a member of the hunt you're in arguably a worse place than any human becoming a zombie could be. Its an aberrant mutant of the genre that you can make cases that it is and isn't horror that are all true depending on who is playing it and what you consider horror to be. Crabtree fucked around with this message at 20:12 on May 23, 2016 |
# ? May 23, 2016 19:58 |
|
The king's field and shadow tower games are definitely horror games, though I'd say they're more on the fringe since they're sorta unsettling and the enemies and designs and sounds can get you feeling creeped out and nervous, but they aren't ever like pants-making GBS threads terrifying, more like "what the gently caress" scary.
|
# ? May 23, 2016 20:13 |
|
Crabtree posted:I don't know, it kind of skirts the line of it, but the Souls games aren't Berserk enough to really dive headfirst in the horror roots its tapping throughout its franchise. Demon/Darksouls and Bloodborne are weird in that its a horror game where you are one of the monsters. You don't start out as King Horrifying of Fear Mountain, but you're encouraged to become the most dangerous monster of them all by the game constantly beating you down until you figure it out. It has the same right as Resident Evil does in claiming to be survival horror, but the only thing you're managing is your souls/blood AKA power, you're being hunted by other players and as either a cursed undead or a member of the hunt you're in arguably a worse place than any human becoming a zombie could be. The whole "it's horror but YOUR THE MONSTER" thing has always struck me as a huge copout because it's very very stupid.
|
# ? May 23, 2016 20:14 |
Morpheus posted:You're thinking of Nanashi no Game Thanks! That would have taken me some googling.
|
|
# ? May 23, 2016 20:18 |
|
Improbable Lobster posted:The whole "it's horror but YOUR THE MONSTER" thing has always struck me as a huge copout because it's very very stupid.
|
# ? May 23, 2016 20:19 |
|
The souls series definitely trends closers to horror then pretty much any other action hack-and-slash. Hell, the game is designed to make even the most basic trash enemies dangerous and scary.
|
# ? May 23, 2016 20:19 |
|
Improbable Lobster posted:The whole "it's horror but YOUR THE MONSTER" thing has always struck me as a huge copout because it's very very stupid. It doesn't work for everyone and isn't always written well, which is why whether or not its good horror depends on your tastes and fears. But you start out as a insignificant undead/hunter in a country fill of increasingly freaky arcane horrors. Instead of being some human that went into the worst location possible, you're just a mook wandering into the lair of a scaleless dragon/insert whatever boss gave you a hard time.
|
# ? May 23, 2016 20:28 |
|
Tension and stress are not horror. Tension and stress make things that are actually scary more effective, but they are not horror on their own.
|
# ? May 23, 2016 20:28 |
|
perhaps we can define horror for another 5 pages and then put a clumsily written, unifying statement of the argument into the op, and then belittle those that come in to the thread with a different definition
|
# ? May 23, 2016 20:36 |
|
I think horror is scary, fight me
|
# ? May 23, 2016 20:38 |
|
Bloodborne and DS3 tap the same vein of metaphysical / apocalyptic horror within their settings. But the games are very much linked by theme, too, mainly in that they both feature worlds that are slowly dying / collapsing due to curse or entropy, and both are largely populated by the mortals who are corrupted or driven mad by futile, desperate attempts to avert disaster (the blood of the Gods in Bloodborne / the various attempts to keep the Flame alive in DS3). As has been said, Bloodborne leans a bit heavier on the explicit horror vibe with its out-and-out Lovecraftian imagery, but the level / art designers at FROM are just so, so good at evoking the elastic space of dream / nightmare. Vistas that are incredibly vast from afar but incredibly tight up close, impossible architecture and placement (Lothric surrounded by massive sheer cliffs, towers jutting up from rough stone in the Profaned Capital, etc) and the sense of places as well as people being infected and corrupted. Everything is effectively weird and menacing. There's an argument to be made that the darkness in DS3 is physically crunching the setting and causing places and objects to merge into the same space. It's a lot like Pathologic, in some sense. Also, they both rather ingeniously lean on obscurantist language cribbed from the Key of Solomon and other occult / mystic works, using it to hide or misdirect the true meaning of things. "Insight", for example, or the Healing Church. Basic Chunnel fucked around with this message at 20:50 on May 23, 2016 |
# ? May 23, 2016 20:46 |
|
Untended Graves in DS3 is honestly kinda spooky. It's a world where the heroes of man or what have you never came and light just ceased to be. It's the very first area of the game again, but the sun is flat out gone, there are no stars in the sky, it's just a pitch black, monster inhabited hellhole. Yardbomb fucked around with this message at 20:58 on May 23, 2016 |
# ? May 23, 2016 20:56 |
|
Improbable Lobster posted:The whole "it's horror but YOUR THE MONSTER" thing has always struck me as a huge copout because it's very very stupid. You should read I Am Legend, everyone should read I Am Legend.
|
# ? May 23, 2016 21:19 |
|
Relin posted:good horror games released in the past 5 years: bloodborne is legit the best game ever made but it's not a horror game REALLY. darkness games are too actiony and outlast literally takes place in an asylum and the ending is just too stupid for words. last of us would've been more scary and effective if they didn't make them zombies and the fungus worked the same it does for ants and not been more of a movie than a game (its ending is also insanely bad). isolation is way too long and overrated. i need something like soma that really sucks me into the world to really feel like a horror game. Groovelord Neato fucked around with this message at 21:37 on May 23, 2016 |
# ? May 23, 2016 21:34 |
|
|
# ? May 8, 2024 06:08 |
|
al-azad posted:You should read I Am Legend, everyone should read I Am Legend.
|
# ? May 23, 2016 21:37 |