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I'm really fed up with Hager's cavern. The lightning shooting witches and the teleporting skeletons can just stuff it. Is this place necessary for continuing on with the game?
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# ? May 23, 2016 13:18 |
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# ? May 28, 2024 16:32 |
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I finally got an amber idol and can transmute something, but looking at the wiki why does it seem like the initial greathammer does the most damage? Is the Strength scaling that much more of a boon in this game than DS? I'm just paranoid about wasting idols on transmutations and am still rocking a Class IV Warhammer (Just started Hager's Cavern).
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# ? May 23, 2016 14:34 |
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scarecrow fucks off after any convo. You're fine.
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# ? May 23, 2016 14:37 |
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I'm wrong ignore me!
Cerepol fucked around with this message at 14:43 on May 23, 2016 |
# ? May 23, 2016 14:38 |
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Hager's Cavern isn't required. You only need either air dash or the red gate power to beat the game.
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# ? May 23, 2016 14:40 |
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Fuzz posted:It's just like a Souls game. The salt is ultimately trivial. Adding to this, yeah once you get over that initial separation anxiety from the splurge, it's not so bad losing enough salt to gain 1 or 2 levels. It happens and these games may have even been designed around it. Of course this doesn't mean shrug off every time you lose 100,000 salt / souls and just be bad. But if you really feel burned by that separation from your progress, the returns do improve the farther in the game you get where enemies just drop too much salt.
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# ? May 23, 2016 14:41 |
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I take back everything about the earlier forest and the mire, Pitchwoods is that except somehow even worse. Like, ok, Dark Souls has instant death drops all the time too, but it is not a platformer. S&S is very much a platformer on top of being an RPG, and I don't think death pits and megaman vanishing blocks have much compatibility with its combat system or how punishing failure is. The game would be much better off if I knew that nine times out of ten, falling off things wouldn't just kill me.
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# ? May 23, 2016 20:51 |
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If your complaint with the pitchwoods doesn't begin with "loving narwhal horses" you haven't seen the bad part
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# ? May 23, 2016 20:55 |
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^E: Also so much this. gently caress those things forever. That is pretty much my only gripe for this game aside from the weird gear balance. The platforming has definitely made me just put the game down for a night. It's a bit easier when you get the air dash but only somewhat. I just hate having to trust the wonky cliff-grabbing mechanic.
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# ? May 23, 2016 20:57 |
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NT Plus posted:^E: Also so much this. gently caress those things forever. There's a spell and a ring that mitigate fall damage slightly, but yeah... still pretty rough.
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# ? May 23, 2016 21:09 |
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Digirat posted:If your complaint with the pitchwoods doesn't begin with "loving narwhal horses" you haven't seen the bad part I saw two of those but they looked mean so I didn't go that way. And unless they're some supreme bullshit I would still much rather have hard enemies than punishing platforming.
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# ? May 23, 2016 21:14 |
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They are some supreme bullshit. That entire area is an enormous middle finger in map design form. The only good thing about it is that it's optional.
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# ? May 23, 2016 21:23 |
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Amppelix posted:unless they're some supreme bullshit I would still much rather have hard enemies than punishing platforming. Well. They are more than eager to provide a healthy serving of supreme bullshit.
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# ? May 23, 2016 22:02 |
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How hosed up is armor in this game? Should I just go the Fashion Souls route or do the stats really matter? I ask before spending points on being able to wear heavy armor as I plan on using huge 2h weapons.
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# ? May 23, 2016 22:23 |
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questions answered by playingGuillermus posted:How hosed up is armor in this game? Should I just go the Fashion Souls route or do the stats really matter? I ask before spending points on being able to wear heavy armor as I plan on using huge 2h weapons. ive been going naked + greatsword and the game has been a breeze so far. i cant imagine its a big deal Verviticus fucked around with this message at 11:44 on May 24, 2016 |
# ? May 24, 2016 05:08 |
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Thing I just realized: aren't bells of return completely useless, since save and quitting takes you to the last place you rested at for free?
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# ? May 24, 2016 12:27 |
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Platypus Farm posted:For any of you new guys to the game thinking it's hard, the difficulty curve is sort of like a Souls game, but sort of not. Yeah I think I'm definitely feeling it. I'm in the Pitchwoods which is unbelievably awful. Most of the other areas up to this point have felt really samey. I mean, the platforming varies and they all have different themes, but I just don't give a crap. Half the enemies die in 2 or 3 hits and are no threat whatsoever, I've been doing more or less the same thing to beat most of the bosses, and the dull palette makes it feel like I'm playing the game equivalent of gruel. Think I'm just going to skip this and replay Symphony of the Night or something.
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# ? May 24, 2016 13:23 |
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Wow, the tomb of the gods (which I'm assuming to be either the last or second to last area(name not guaranteed to be correct)) really isn't kidding around. These golems wandering the place are like way harder than the boss I fought to get here, considering I beat the boss in one try and have yet to progress much past that due to being constantly owned by golems.
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# ? May 24, 2016 17:58 |
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Digirat posted:If your complaint with the pitchwoods doesn't begin with "loving narwhal horses" you haven't seen the bad part I died to these guys more than anyone in the goddamn game. Even when i got to a safe spot I still was like gently caress you die you goddamn bullshit rear end one shoting piece of poo poo.
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# ? May 24, 2016 18:16 |
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Buck Turgidson posted:Yeah I think I'm definitely feeling it. I'm in the Pitchwoods which is unbelievably awful. Most of the other areas up to this point have felt really samey. I mean, the platforming varies and they all have different themes, but I just don't give a crap. Half the enemies die in 2 or 3 hits and are no threat whatsoever, I've been doing more or less the same thing to beat most of the bosses, and the dull palette makes it feel like I'm playing the game equivalent of gruel. Think I'm just going to skip this and replay Symphony of the Night or something. The weird thing about the game is that I really enjoyed it until pitchwoods, and then it got so bad so fast it was like someone hit an OFF switch on the team's effort. I mean, technically, the areas work and you don't fall through the ground or whatever, but the latter third-ish of the game is just junk compared to the really cool areas before.
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# ? May 24, 2016 18:25 |
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Once I got the level 2 greathammer and great axe, the game became a breeze. Hell, I killed a few bosses with 4-5 swings. As for Pitchwoods, I'm not sure what the big deal is? Granted, I was one-shotting the narwhals so I don't know what they do, but the platforming wasn't terrible? Much easier than some of the mega man platforming we are comparing it to. The beginning of the game was such a pain in the rear end compared to how powerful you get later on. For the golden splendor!
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# ? May 24, 2016 19:32 |
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To Vex a Stranger posted:Once I got the level 2 greathammer and great axe, the game became a breeze. Hell, I killed a few bosses with 4-5 swings. As for Pitchwoods, I'm not sure what the big deal is? Granted, I was one-shotting the narwhals so I don't know what they do, but the platforming wasn't terrible? Much easier than some of the mega man platforming we are comparing it to. For me, it wasn't the challenge of either the enemies or the platforming, but it was the first in a series of really really boring areas that were not at all interesting compared to those that came before.
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# ? May 24, 2016 19:41 |
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Verviticus posted:ive been going naked + greatsword and the game has been a breeze so far. i cant imagine its a big deal Understood. Fashion souls with a huge weapon then (I like it this way more than min-maxing armor).
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# ? May 24, 2016 20:06 |
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Well, I gotta say that slowly creeping my way through along the suggested progress route, the hardest boss so far is The Third Lamb. He just seems a bit unpredictable and pretty fast chaining his attacks. I'm trying to coat my weapon with the fire philter, but it only lasts for so long. I'm level 62, can use either Headtaker 2 or Obsidian pillar 3. On another note, it feels like you really have to pump endurance to be able to wear even one part of the best heavy armor. Kinda makes me feel like putting points there was a waste since apparently ^^^^^^^Fashion Salts is in effect.
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# ? May 24, 2016 21:56 |
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Hey, I beat it! At something like 25 hours played. Pretty meaty game for such a small studio (and price!). I don't think the level design really noticeably deteriorated towards the end, although I would have liked it if the final areas had like any small enemies. The only things there were huge hard to kill dudes which gets exhausting. Also, I literally had to look up a guide on what to do at one point in the crypt because one jump was so hard that I actually though I wasn't supposed to be able to do it. Another nitpick I have is that I think, game balance wise, the game's a bit too short. I had no chance to actually use the highest tier of weapon because the game was over before I was able to grind my way to both upgrading one and getting the skill to wield it. This might have something to do with me beelining for rank 5 prayers first, but it still kinda feels bad when the big weapon I was eyeing for the whole game never actually got to do anything. But other than that, great game! I'll probably do both NG+ and a new character at some point.
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# ? May 25, 2016 02:31 |
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Amppelix posted:Hey, I beat it! At something like 25 hours played. Pretty meaty game for such a small studio (and price!). I don't think the level design really noticeably deteriorated towards the end, although I would have liked it if the final areas had like any small enemies. The only things there were huge hard to kill dudes which gets exhausting. Also, I literally had to look up a guide on what to do at one point in the crypt because one jump was so hard that I actually though I wasn't supposed to be able to do it. Try a mage, or try another Creed. Some of them are pretty drat different.
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# ? May 25, 2016 04:35 |
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just lost about 28k salt because of those invisible assholes in the Dome
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# ? May 25, 2016 20:16 |
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Finally beat The 3rd Lamb and a few other bosses too. Currently finished with Ziggurat, but looking at the map, I think I missed the Floating castle. So I guess I should head there next. I'm sporting the big-rear end anchor (Castaway's Greatadze) but even with highest tier in the weapon skill, you can't one-hand tier 5 weapons, right? It's a pain when you have a torch lit. Also, something that bothers me: if you ride the elevator in the Red hall of Cages until the very bottom, there's a locked gate on the left and a lever on the other side. Now, I've been going all the way down on Hager's cavern but haven't been able to find that route. What do I need to do? Incidentally, I followed a random path to the west of Hager's cavern, ended up in some church ruins, fought a huge armor guy and found out I'd been going under the Mire of Stench 'till the beach. I love secret corridors like that.
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# ? May 25, 2016 21:37 |
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Azazell0 posted:Finally beat The 3rd Lamb and a few other bosses too. Currently finished with Ziggurat, but looking at the map, I think I missed the Floating castle. So I guess I should head there next. I'm sporting the big-rear end anchor (Castaway's Greatadze) but even with highest tier in the weapon skill, you can't one-hand tier 5 weapons, right? It's a pain when you have a torch lit. Yeah, tier 5 weapons are only two handers. The easiest way to fix the light problem is using the item that increases your light radius.
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# ? May 26, 2016 20:03 |
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Is there any good fast weapon for use with a shield? So far I've been using the Haymaker and is better than the other 1h alternatives with it's reach and speed even with the lovely scaling.
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# ? May 26, 2016 20:36 |
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Guillermus posted:Is there any good fast weapon for use with a shield? So far I've been using the Haymaker and is better than the other 1h alternatives with it's reach and speed even with the lovely scaling. Steel Centipede is your friend. It's a fast sword that turns into a whip for reach. So drat good. Phoenix Tail is also similar, plus it does fire damage, but it's hard to get.
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# ? May 26, 2016 20:46 |
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Halberds work well with a shield. They start great, become no good in the middle of the game when the only available one is really slow (switch to the tachi at that point if you can use rank 2 swords), then they become awesome again after that.
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# ? May 26, 2016 20:57 |
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Well, after being stuck at the Third Lamb for a while, I made some progress and now I'm stuck at the Witch of the Lake. It's hard to avoid her machine gun spell barrage if you're in the wrong spot. Maybe a 100% arcane shield would be good for this one? I'm still running my big rear end weapon build with a maxed out Bonecrusher and .. whatever it's called, the same tier greataxe. I am pretty happy though to ace the Pitchwoods jump sections pretty fast. Guess my history with Mega Man disappearing blocks came in handy. (that boss was a cakewalk compared to the Witch.) F*k the unicorns though. Never managed to kill even one of them.
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# ? May 26, 2016 22:10 |
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I just oneshotted all those horsies with my almost max upgraded pair of scissors but gently caress those jumping parts and especially gently caress getting to that sky hippie sanctuary
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# ? May 26, 2016 23:46 |
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Picked this up for PC the other day. Game has been very cool. I like the aesthetic barring the character faces and the weird washed out areas that make it hard to see. The starry night sky area was particularly cool-looking, as was the red dungeon (lame boss though). Then I found the Pitchwoods and holy wow somebody forgot to make this part good. Is this the Lost Izalith of Salt and Sanctuary? I'm glad that it's apparently optional. I completed it on my first character but I probably won't be back on subsequent playthroughs. Boring megaman platforming with extra-punitive failure, annoying useless enemies on the way down and horrid horeshit enemies at the bottom, and a whole lot of nothing to look at. Admittedly the Impaled Knights were actually pretty cool to discover, but it's impossible to avoid taking hits from them if you're not using the right kind of weapon, which is a failure of design in my opinion when the game locks you into certain weapon classes based on your skill tree. Similarly, the Spindlebeasts are also impossible to attack head on if you don't have the right kind of weapon (read: something long that one-shots them) since they will gladly turn around and instantly grab kill you in the same frame. Lucky I had been upgrading a Flintlock. Weapon balance is pretty bad, but at least there's still a good amount of variety and some attempt at giving different weapons strengths and weaknesses. I can definitely see myself playing through with different builds, which is part of what I consider a hallmark of a good Souls-like. I'll be recommending it to my friends despite its faults. It's a good fun game with a few missteps.
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# ? May 31, 2016 17:47 |
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Yeah, and it's a great deal for like $15-20.
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# ? May 31, 2016 19:16 |
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HerraS posted:just lost about 28k salt because of those invisible assholes in the Dome This happened to me too. Having them spawn on you right after you kill the boss is a real dick move.
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# ? Jun 1, 2016 02:54 |
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I finally beat the Witch of the Lake. I didn't even know you could use the Mirror shield to parry magic attacks, which helped tremendously. Her purple arc attack still made things difficult, though.
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# ? Jun 1, 2016 19:52 |
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I started as a Thief and I'm a few hours in, hearing Thiefs and daggers suck, can I just make him a sword wielder or should I restart. I struggle to deal damage at times.
Brendan Rodgers fucked around with this message at 15:39 on Jun 2, 2016 |
# ? Jun 2, 2016 15:22 |
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# ? May 28, 2024 16:32 |
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Brendan Rodgers posted:I started as a Thief and I'm a few hours in, hearing Thiefs and daggers suck, can I just make him a sword wielder or should I restart. I struggle to deal damage at times. Sure. Weapon ranks always give stats too, so it isn't ever really wasted. Swords are a bad choice for Thief start IMO, since the ranks give you STR and most of the swords scale equally or worse at DEX. I would recommend poleaxes/spears.
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# ? Jun 2, 2016 17:06 |