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I'm having an unusual problem in my Cologne game, I want to become a republic by triggering the Aspiration For Liberty disaster but it requires negative stability and I've been stuck at +3 for a hundred years. Not kidding. I dipped down to +2 for taking the stab hit option in an event and yet another +1 event fired the next freaking month. What's a good way to reduce it, that doesn't involve getting AE in Europe? Since I'm a theocracy I can't do royal marriages. At some point a country formed Prussia and then they got in a PU under a large Brandenburg so that was fun. Two times space marines. But I managed to ally France and thought to use them as a sledgehammer. It didn't work out the way I thought it was going to. France went complete loving and casually stomped them into the ground with no effort whatsoever in just a few months. Without using any real numeral advantage.
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# ? May 25, 2016 17:49 |
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# ? May 22, 2024 08:56 |
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Poil posted:I'm having an unusual problem in my Cologne game, I want to become a republic by triggering the Aspiration For Liberty disaster but it requires negative stability and I've been stuck at +3 for a hundred years. Not kidding. I dipped down to +2 for taking the stab hit option in an event and yet another +1 event fired the next freaking month. What's a good way to reduce it, that doesn't involve getting AE in Europe? Since I'm a theocracy I can't do royal marriages. If you have a navy, you could no-CB far away places. You could also do this without a navy, but having one would let you resolve the wars in a reasonable time.
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# ? May 25, 2016 18:13 |
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Dr. S.O. Feelgood posted:So I just started playing this again after a year long break. Bought Common Sense and am currently playing as Korea, which is going well so far. Are there any good/interesting mods? I like ones that add more events or change the map around, although not the kind that adds like a million more provinces or is too complicated for its own good. Third slot's a bit late, but if you haven't taken it already make sure to get exploration or at least expansion. As any South/East Asian team you get the entirety of Indonesia and the Philippines free for you to colonize, which'll massively inflate your power. as for mods, gonna be a bit self indulgent and recommend mine: https://steamcommunity.com/sharedfiles/filedetails/?id=679184877&searchtext= extended vanilla experience used to be a decent pick for one that doesn't do too much for its own good, but I dunno if that's been updated for a while.
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# ? May 25, 2016 18:15 |
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Poil posted:At some point a country formed Prussia and then they got in a PU under a large Brandenburg so that was fun. Two times space marines. But I managed to ally France and thought to use them as a sledgehammer. It didn't work out the way I thought it was going to. France went complete loving and casually stomped them into the ground with no effort whatsoever in just a few months. Without using any real numeral advantage. Morale is a hell of a drug. Prussian Ideas are crazy strong if they get combined with the right military idea lines, but the AI often forgets to do this. Then you have France and their +30% morale come in, defeat them once, stackwipe them, and then it's game over.
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# ? May 25, 2016 22:29 |
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I'm playing Prussia and someone I lost elector and now I'm a loving duke. Is there an easy way to get it back, or does it not matter? I could take Austria in a 1v1, but the alliances won't quite play in my favor. Also, the last three electors hate me, do that's probably a no go.
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# ? May 26, 2016 02:57 |
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OK, so can anyone tell me what exactly changed about localization files since 1.16? I'm trying to update my mods but even though I changed all the ": " string endings to ":0 ", absolutely none of them still worked. I've tried just about everything to troubleshoot this (making sure they're all .yml, making sure the space indentations are all properly placed, making sure all quotation marks are in the right places, even copying the current EUIV loc files and writing over them). I'm going loving crazy over here and I can't find when or how these files changed anywhere.
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# ? May 26, 2016 03:00 |
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I diploannexed France as Great Britain and all it did was make my gamelong bloc of me, Aragon, and Austria substantially weaker. Turns out late game England just isn't the military power that late game France is, even with half of Castille, most of the New World, and a good deal of Africa and India behind it. Don't care; got an achievement out of it.
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# ? May 26, 2016 03:23 |
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New dev diary, paradox is uh completely overhauling the technology systemJohan posted:Welcome to another development diary about Europa Universalis IV. This time we talk about something that will be in the next major patch we do.
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# ? May 26, 2016 11:11 |
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This, and the sound of everything makes it look like some incredibly overreaching mod to me.
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# ? May 26, 2016 11:26 |
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I'm cautiously optimistic. But I'm unsure how the untermensch tech groups aren't screwed out of getting the institutions. Just have to wait and see and I guess.
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# ? May 26, 2016 12:00 |
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I've been one of the people wanting a new tech system that's more flexible, but this seems a little odd. If you're playing a non European power how much can you really affect some of these factors? Like an Indian or Chinese state could easily get the manufactories and trade ones, I guess, but why is the colonialism one limited to Europeans? Like the current westernization system doesn't make historically and feels weird mechanically, but at least as a player I have control over it. This feels more random.
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# ? May 26, 2016 12:22 |
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It feels like even more micromanagement, but we'll have to see how it turns out I guess. Also sounds like it may make it tougher to play an OPM.
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# ? May 26, 2016 13:31 |
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I'm cautiously optimistic as well but the idea of not automatically paying 50% more for every tech level right out of the gate because you're on the wrong side of the Bosporus seems like it might finally get me to embrace playing outside of Europe.
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# ? May 26, 2016 13:32 |
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I think this looks really good. Much more interesting than tech groups and westernisation.
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# ? May 26, 2016 13:42 |
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Hey, maybe the New World might actually have some development now!
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# ? May 26, 2016 14:44 |
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Poil posted:I'm having an unusual problem in my Cologne game, I want to become a republic by triggering the Aspiration For Liberty disaster but it requires negative stability and I've been stuck at +3 for a hundred years. Not kidding. I dipped down to +2 for taking the stab hit option in an event and yet another +1 event fired the next freaking month. What's a good way to reduce it, that doesn't involve getting AE in Europe? Since I'm a theocracy I can't do royal marriages. e: cannot read Obliterati fucked around with this message at 16:11 on May 26, 2016 |
# ? May 26, 2016 15:01 |
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With how much trouble they've had getting spread of discoveries to work reasonably basing the entire tech system on something similar is a bit worrying to me but if it does work right this sounds like a huge improvement. Tech groups were way too rigid a system in a whole bunch of ways.Colonial Air Force posted:It feels like even more micromanagement, but we'll have to see how it turns out I guess. Also sounds like it may make it tougher to play an OPM. It looks nearly entirely passive, not really that much more micromanagement really.
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# ? May 26, 2016 15:07 |
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Poil posted:I'm having an unusual problem in my Cologne game, I want to become a republic by triggering the Aspiration For Liberty disaster but it requires negative stability and I've been stuck at +3 for a hundred years. Not kidding. I dipped down to +2 for taking the stab hit option in an event and yet another +1 event fired the next freaking month. What's a good way to reduce it, that doesn't involve getting AE in Europe? Since I'm a theocracy I can't do royal marriages. Declare two no CB wars on people on the other side of the war. No AE in Europe
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# ? May 26, 2016 15:12 |
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I'm entirely enamored with this new tech system and can't wait to see what else it plugs into.
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# ? May 26, 2016 16:01 |
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Seems pretty cool, but Im not sure I understood what "penalty" is and why "enlightenment" is the second highest one after feudalism Dman, I was planning to go back to this game but now I want to wait for the new technology system EDIT: it also seems like such a huge change that it will take some patches to be properly balanced and fixed
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# ? May 26, 2016 16:16 |
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Dibujante posted:I'm entirely enamored with this new tech system and can't wait to see what else it plugs into.
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# ? May 26, 2016 16:16 |
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Elias_Maluco posted:EDIT: it also seems like such a huge change that it will take some patches to be properly balanced and fixed Hilarious unintentional post-patch glitches are the best thing about EU4 in my opinion. It's nice to get a stable game in for the entire game's duration every now and then but it's also a lot of fun exploiting a glitch to complete a World Conquest by 1490 sometimes, too.
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# ? May 26, 2016 16:45 |
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Seems like it might be useful to stick a new idea in one of the underpowered idea groups that improves the spread speed of institutions in your country.
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# ? May 26, 2016 17:13 |
Fintilgin posted:Seems like it might be useful to stick a new idea in one of the underpowered idea groups that improves the spread speed of institutions in your country. That would make sense. Maybe Innovative? It isn't half as good as it used to be.
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# ? May 26, 2016 17:17 |
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Sweet, more tacked on mechanics.
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# ? May 26, 2016 17:24 |
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Elias_Maluco posted:Seems pretty cool, but Im not sure I understood what "penalty" is and why "enlightenment" is the second highest one after feudalism The penalty is the maximum tech cost increase you get for not embracing the institution. That means that in 1444, everyone in the world pays the exact same amount of monarch points for tech. But since Feudalism exists, everyone in the world who hasn't embraced it will gradually get an extra 1% tech cost, capping out at 50% in 1494. If you embrace the institution, you lose the penalty.
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# ? May 26, 2016 17:46 |
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Average Bear posted:Sweet, more tacked on mechanics. They're replacing some crusty old legacy mechanics so I think it will even out.
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# ? May 26, 2016 17:48 |
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Looks cool. Y'all are some chicken littles.
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# ? May 26, 2016 17:53 |
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Fister Roboto posted:The penalty is the maximum tech cost increase you get for not embracing the institution. That means that in 1444, everyone in the world pays the exact same amount of monarch points for tech. But since Feudalism exists, everyone in the world who hasn't embraced it will gradually get an extra 1% tech cost, capping out at 50% in 1494. If you embrace the institution, you lose the penalty. Americas, Africa & the steppe will start with the Feudalism malus fully maxed out, so they get a 50% penalty at the start. Compared to the old penalties though that's nothing, hopefully American teams can get exploration ideas now before the tech costs really start to add up.
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# ? May 26, 2016 17:56 |
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Fister Roboto posted:They're replacing some crusty old legacy mechanics so I think it will even out. Yeah, this is like the second oldest system in the game, it's pretty nice that they're finally going to try and tackle it. Now if only they'd fix the awful map projection...
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# ? May 26, 2016 18:00 |
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Fuligin posted:Looks cool. Y'all are some chicken littles. Took you this long
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# ? May 26, 2016 18:03 |
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PittTheElder posted:Yeah, this is like the second oldest system in the game, it's pretty nice that they're finally going to try and tackle it. There's a new globe mapmode so who knows... Curious if the fall release date for the patch is just a factor of paradox being stretched across like four games now or if this is just gonna be a huge update.
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# ? May 26, 2016 18:08 |
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Fuligin posted:Curious if the fall release date for the patch is just a factor of paradox being stretched across like four games now or if this is just gonna be a huge update.
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# ? May 26, 2016 18:18 |
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Lots of scope for new events and flavour as well.
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# ? May 26, 2016 18:25 |
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Mantis42 posted:I've been one of the people wanting a new tech system that's more flexible, but this seems a little odd. If you're playing a non European power how much can you really affect some of these factors? Like an Indian or Chinese state could easily get the manufactories and trade ones, I guess, but why is the colonialism one limited to Europeans? Colonialism will always start in europe, but apparently it'll spread pretty quickly to any colonizing nation, including non-European nations. Seems like a very strange system. Instead of going through The Suffering Times to westernize, you'll basically have to complete a series of mini-missions over time - "build trade buildings in 10% of your territory!" "build manufactories in core places around your territory!" etc, etc. I'm not sure how you'll get The Renaissance at all, if you're not Europe or China. Makes same-continent colonization a lot stronger again, though
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# ? May 26, 2016 18:48 |
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I do think it's a little weird that feudalism is apparently the foundation of technological advance.PleasingFungus posted:Colonialism will always start in europe, but apparently it'll spread pretty quickly to any colonizing nation, including non-European nations. Presumably you could also just conquer the provinces that the institution you want has spread to.
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# ? May 26, 2016 18:48 |
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Fister Roboto posted:I do think it's a little weird that feudalism is apparently the foundation of technological advance. If your plan for Westernizing starts with "conquer the Europeans"...
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# ? May 26, 2016 18:55 |
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Well that's basically what Western Focus is, except for everyone else now.
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# ? May 26, 2016 19:00 |
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I'm hopeful. I always thought 1. Start in poo poo tech group with massive penalties 2. Fulfil arbitrary requirements for westernisation 3. Do gently caress all for decades because of westernisation penalties 4. Join the Western supermen and remove all penalties was a bit too binary, and not really a process much of the world went through in reality. I like the idea that what we currently call "westernisation" is a process that everyone including the westerners have to go through, and depending on how your game goes maybe the Europeans might have to learn a thing or two from other parts of the world.
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# ? May 26, 2016 19:01 |
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# ? May 22, 2024 08:56 |
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Technologically backward Great Britain, good result, or best result?
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# ? May 26, 2016 19:02 |