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I saw some people complaining about their heavy shitlord teams. Just trying to get my daily win in, I failed... I guess. Do your losses look like this? My team accused me of kill stealing, saying "anyone could do it". My only real regret is not finishing the 2 under 1k health cruisers that ran behind an island as the points ticked out. P.S. I'm coming for your Pacra, 92 battles to go to maintain my 3,175 WTR. P.P.S. I got reported 2 times.
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# ? May 26, 2016 01:44 |
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# ? May 28, 2024 17:28 |
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Lakedaimon posted:Great googamooga I would have been thrilled to get through that torp blob with only 1 hit. I run the secondary upgrade and AFT, but they're both pretty good upgrades on the Warspite. The accuracy is somewhat bad and could use any improvement, but the secondaries can be pretty great in the right situations. Neither upgrade will help you much when you get into a tier VIII match on an open map. Just don't bother with the AA upgrade, the guns got hit pretty hard by the general AA nerf and went from "good with AA focused upgrades" to "maybe ok against tier IV carriers." Godlessdonut fucked around with this message at 02:08 on May 26, 2016 |
# ? May 26, 2016 02:06 |
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jownzy posted:P.S. I'm coming for your Pacra, 92 battles to go to maintain my 3,175 WTR. Do you have a New Mexico too Sick game though, 12 torp hits in a Yorck? drat Pacra fucked around with this message at 02:42 on May 26, 2016 |
# ? May 26, 2016 02:39 |
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jownzy posted:I saw some people complaining about their heavy shitlord teams. Just trying to get my daily win in, I failed... I guess. Do your losses look like this? "Kill stealing" while also getting High Caliber. Clearly you were just robbing them of all their damage, on top of the kills.
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# ? May 26, 2016 02:51 |
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Kownigsberg, or how I came to love the sonar. Most of my points probably came from single handedly taking out a Hatsu who derped and tried to close range torp me through smoke while my sonar was on.
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# ? May 26, 2016 03:42 |
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Hazdoc posted:"Kill stealing" while also getting High Caliber. Clearly you were just robbing them of all their damage, on top of the kills. That's what started my tirade on them. My next salvo got my confederate... I think I did 30k plus damage to 5 ships.
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# ? May 26, 2016 03:43 |
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Late addition to the patch notes: https://www.reddit.com/r/WorldOfWarships/comments/4l0qag/another_quena_starting_today_2pm_pst5pm_est_about/d3jndgx Pertinent info: Quemeapueblos posted:Devs sent me an update this morning to add to the patch notes: so, that changes stealth firing a little bit. Examples: random dude on reddit posted:Pre 5.6 values with CE, followed by post 5.6:
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# ? May 26, 2016 14:03 |
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Vorkosigan posted:Late addition to the patch notes: So how much harder is it for the zao to stealth fire now? Edit: wait, what anti torpedo armament. And how the kamikaze r listed at 8.9-9.0 range? I don't have CE on my kamikaze r's captain and it lists a 6.2 range. Unless this is including the shot penalty. JuffoWup fucked around with this message at 14:23 on May 26, 2016 |
# ? May 26, 2016 14:21 |
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JuffoWup posted:So how much harder is it for the zao to stealth fire now? quote:Edit: wait, what anti torpedo armament. And how the kamikaze r listed at 8.9-9.0 range? I don't have CE on my kamikaze r's captain and it lists a 6.2 range. Unless this is including the shot penalty. I think that's the shot penalty range, not base concealment.
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# ? May 26, 2016 14:51 |
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I had noticed after the patch that I remained detected while on fire well beyond my detection radius.
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# ? May 26, 2016 15:50 |
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jownzy posted:I had noticed after the patch that I remained detected while on fire well beyond my detection radius.
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# ? May 26, 2016 16:24 |
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World of warships was a better video game pre closed beta, when every cruiser shot AP at battleships and did pretty much the same damage over time as with HE fires. But battleship players couldn't deal with a cruiser shooting them and "heavy damage" popping up
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# ? May 26, 2016 16:32 |
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James Garfield posted:World of warships was a better video game pre closed beta, when every cruiser shot AP at battleships and did pretty much the same damage over time as with HE fires. But battleship players couldn't deal with a cruiser shooting them and "heavy damage" popping up German cruisers can still do this.
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# ? May 26, 2016 16:35 |
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There is a British combo pack for the Battle of Jutland anniversary. Good thing I got a Campbeltown yesterday or I'd be seriously tempted to drop $50.
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# ? May 26, 2016 17:51 |
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What do you think of the Campbeltown ? I only have 2 games in it so far and it's too early to judge.
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# ? May 26, 2016 18:12 |
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MrKatharsis posted:I splurged on a Campbeltown and it is just adorable. Like a really playful puppy with razor teeth. Played another game with it today and I still love it. South Carolinas don't even try to dodge my torpedoes. For its tier it is just riotous fun. Edit: it has a 6.5km detection range and 7.5km torpedoes so it's basically an underpowered Minekaze but you're playing against MUCH worse opponents. MrKatharsis fucked around with this message at 18:26 on May 26, 2016 |
# ? May 26, 2016 18:23 |
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MrKatharsis posted:Played another game with it today and I still love it. South Carolinas don't even try to dodge my torpedoes. For its tier it is just riotous fun. Isn't that the same as a wickes? I thought that was the whole thing about it. It is just a wickes with a british name on it. Similar to the minekaze and kamikaze r.
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# ? May 26, 2016 18:47 |
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How does the Marblehead differ from a normal (upgraded) Omaha or the Murmansk?
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# ? May 26, 2016 19:27 |
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Dralun posted:How does the Marblehead differ from a normal (upgraded) Omaha or the Murmansk? Marblehead vs Omaha Marblehead has more slightly more HP than C Hull Omaha (27k vs 26.8k) Marblehead has the same number of main guns as a C Hull Omaha (you lose 2 main guns from B hull to gain more AA) Marblehead AA same as A Hull Omaha (aka crap) Marblehead torps have a base reload of 38 secs vs Omaha 58 secs, 3km more range (8.2 v 5.5) but 7 kts. slower (56 v 49), and do half the damage (6.2k vs 11.7k) Marblehead vs Murmansk Marblehead guns are slightly more accurate (120m dispersion vs 135m), both have same number of main guns Marblehead torps again load faster, go slower & have longer range (but not as much more, 8.2km vs 8km on Murmansk) but Murmansk torps do 14k dmg Marblehead AA is again seriously inferior, Murmansk gets ~same AA as C Hull Omaha Marblehead (and Omaha) base max gun range is 12.7km, Murmansk is 14.8km Marblehead rudder shift is 7.8 seconds vs Murmansk 3.8 seconds Marblehead has different concealment ranges, sea/air 13.1/6.7 vs Murmansk 12.7/7.3 Special note: Omaha/Marblehead get a catapult Fighter plane, while Murmansk gets a Scout plane. This means the Murmansk can fire out to something nuts like 16-20? km while it's active, I can't remember exactly
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# ? May 26, 2016 20:04 |
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Anyone noticed that premiums are suddenly losing money hand over fist if you get killed in a match even if you win? Just lost 44k and that was running flags and cammo in my Atago and I made 110k creds top line. I also seem to be paying for consumables even if I don't use them, has that always been the case?
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# ? May 26, 2016 21:55 |
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JuffoWup posted:Isn't that the same as a wickes? I thought that was the whole thing about it. It is just a wickes with a british name on it. Similar to the minekaze and kamikaze r. Unless the Wickles got a serious buff, its torpedoes only have a 4.5km range, and are slower. It has better reload, more launchers, and an extra pellet gun though.
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# ? May 26, 2016 22:28 |
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Burt posted:I also seem to be paying for consumables even if I don't use them, has that always been the case? Pretty sure it has.
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# ? May 26, 2016 22:48 |
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Hammerstein posted:What do you think of the Campbeltown ? I only have 2 games in it so far and it's too early to judge. It seems like a cute lil' hilarious seal clubber It's flabbergasting to me that they did not give the campbeltown a significant intrinsic bonus to ramming
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# ? May 26, 2016 23:01 |
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Burt posted:Anyone noticed that premiums are suddenly losing money hand over fist if you get killed in a match even if you win? Just lost 44k and that was running flags and cammo in my Atago and I made 110k creds top line. ...Actually, that seems roughly correct for a T8 non-premium cruiser, factoring in camo prices if you're purchasing it every match. Especially if you're using one of the really expensive ones. 110k including the credit flag is really not that much at that tier. So it's possible they simply turned off the bonus purchased premiums get - whether accidentally or intentionally - but other than that it seems okay. Or maybe I'm just mentally inflating prices. That's possible too.
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# ? May 26, 2016 23:11 |
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MREBoy posted:Lots of stats Is there a place, other than in game, that has all of this info?
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# ? May 26, 2016 23:33 |
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Lord Koth posted:...Actually, that seems roughly correct for a T8 non-premium cruiser, factoring in camo prices if you're purchasing it every match. Especially if you're using one of the really expensive ones. 110k including the credit flag is really not that much at that tier. So it's possible they simply turned off the bonus purchased premiums get - whether accidentally or intentionally - but other than that it seems okay. I think it's because I had all my consumables being paid for with creds. 88k from 110k then repairs seems to have been the cause.
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# ? May 26, 2016 23:39 |
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jownzy posted:I had noticed after the patch that I remained detected while on fire well beyond my detection radius. Fires always increased detection radius, by roughly 3km. This is not new. I'm happy with a change to the calcs on stealth firing, minor nerf to the Zao, but its welcome. Nearly a whole KM chopped off its buffer. quote:Marblehead guns are slightly more accurate (120m dispersion vs 135m), both have same number of main guns Burt posted:I think it's because I had all my consumables being paid for with creds. 88k from 110k then repairs seems to have been the cause.
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# ? May 27, 2016 00:37 |
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Burt posted:I think it's because I had all my consumables being paid for with creds. 88k from 110k then repairs seems to have been the cause. yep if you use premium repair, hydro/aa, plane, heal, and buy the good camo, that's 110k worth per battle, and thats before taking into account ammo, ship damaged/sunk costs. Might be even more if thats 22k per charge which is probably true. some of the premium charges are worth it though. premium aa on an aa boat, repair for everyone, heal for bbs, etc. Pacra fucked around with this message at 00:55 on May 27, 2016 |
# ? May 27, 2016 00:53 |
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This weekend's in-game contest is highest damage in a single match with either the New York, Cleveland, or the Nicholas 1st - 2nd Place = 1 USS Indianapolis* (upon release) w/port slot, 14 days premium, and 25 of every signal flag. 3rd - 5th Place = 1000 doubloons, 7 days premium, 1 port slot, and 15 of every signal flag. 6th - 25th Place = 750 Doubloons, 7 days premium, 10 of every signal flag. So dust off or rebuy those tier 5's and 6's. The Cleveland is most likely going to be the hardest of the three, so focus on the DD and the BB if you want a better shot. A good game of about 145,000 - 165,000 damage are going to be needed for a top three placement. Maybe a little lower for the Nicholas? Last weekend I was 100 pts of damage from 3rd in the Kirov and missed out on a free Molotov (but I bought a Molotov and a Blys with the accumulated 11,000 doubloons I've won anyways).
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# ? May 27, 2016 02:29 |
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Somehow they pick three ships I have in my port right now.
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# ? May 27, 2016 02:35 |
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If you want to tier 3 club, grab a wakatake. I'd save the 1650 doubloons for something else.
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# ? May 27, 2016 02:35 |
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Did the Pcola get better or are Molotovs that fragile?
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# ? May 27, 2016 02:54 |
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New New Fresh posted:
Molotovs are that fragile. They have to fight at extreme range and keep battleships form even looking at them. Especially if they are in a turn or planning to turn that would expose their citadel.
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# ? May 27, 2016 03:18 |
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Why the gently caress can't wargaming sell a tier 5 US cruiser. I just got a Farragut and I'm getting the captain trained before I have to play a DD without captain skills and all I have is a Arkanasas Beta. This thing is so goddamn terrible.
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# ? May 27, 2016 03:57 |
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Minekaze owns when pubbies don't change directions.
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# ? May 27, 2016 04:12 |
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Capping is overpowered, please nerf.
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# ? May 27, 2016 04:13 |
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jownzy posted:If you want to tier 3 club, grab a wakatake. I'd save the 1650 doubloons for something else. Not to mention, now that there are actually a decent number of premiums out there, it's not out of the realm of possibility that they might discount them for D-Day or the 4th of July. I'd buy a Texas and/or Campbeltown at 30-50% off.
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# ? May 27, 2016 05:21 |
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CitizenKain posted:Why the gently caress can't wargaming sell a tier 5 US cruiser. I just got a Farragut and I'm getting the captain trained before I have to play a DD without captain skills and all I have is a Arkanasas Beta. This thing is so goddamn terrible. The Arkansas is as good as the Wyoming except for AA and shift time, and at tier IV I don't ever really have problems with torp bombers. If you have a problem with dodging torp planes, the Ark is good for practice. I have a 71% solo win rate and 61,000 average damage over 69 battles, so it's not overly hard to do well in it unless you just don't like battleships in general....oh yeah and the preferential MM helps. I'd rather use my ark over my Marblehead any day.
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# ? May 27, 2016 05:39 |
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CitizenKain posted:Why the gently caress can't wargaming sell a tier 5 US cruiser. I just got a Farragut and I'm getting the captain trained before I have to play a DD without captain skills and all I have is a Arkanasas Beta. This thing is so goddamn terrible. They already did though, Marblehead
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# ? May 27, 2016 07:55 |
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# ? May 28, 2024 17:28 |
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OK, can any modder tell me how to go about changing the CBT reward flag into a skull and crossbones? I have had a look about and everyone says to go look for a .dds file in the flags folder but I can't seem to find either.
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# ? May 27, 2016 09:40 |