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rabidsquid
Oct 11, 2004

LOVES THE KOG




With the final selection in the first round, the Mexico City Mexicutioners select 1991 Edgar Martinez

The sandwich pick is now up!

Adbot
ADBOT LOVES YOU

DannoMack
Aug 1, 2003

i love it when you call me big poppa

Please play Sewell at SS vs RHP to give Ernie a rest.
Please send down Larry Jackson.
Please call up Paige and put him at SP1.

Thank you Smasher!

rabidsquid
Oct 11, 2004

LOVES THE KOG




And now for some lineup changes which I hope are not too late for this week:

Send down Larry Walker, call up Edgar Martinez

lineup vs RHP - DH

#1 Heinie Manush - RF
#2 Ted Williams - LF
#3 Lou Whitaker - 2B
#4 Miguel Cabrera - 1B
#5 Alex Rodriguez - SS
#6 Ron Santo - 3B
#7 Earl Averill - CF
#8 Victor Martinez - C
#9 Edgar Martinez - DH

lineup vs LHP - DH

#1 Nap Lajoie - 2B
#2 Ted Williams - RF
#3 Miguel Cabrera - 1B
#4 Hank Greenberg - LF
#5 Edgar Martinez - DH
#6 Ron Santo - 3B
#7 Rudy York - C
#8 Vinny Castilla - SS
#9 Heinie Manush - CF

rabidsquid fucked around with this message at 23:00 on May 26, 2016

Ice To Meet You
Mar 5, 2007

Week 12 Injury Report

Idaho Potatoes
Stephen Strasburg (SP) (Tatered!) - 10 days

Small Market Superstars
Derrek Lee (1B) (Oh no!) - 27 days
Nick Punto (SS) (OH NO!) - 50 days

Monathin
Sep 1, 2011

?????????
?

Submitted for Smasher’s Approval/Happiness, Last Minute Entry: Designer notes from the Super-League RPG

Some time back. I want to say… SL14? 15? An idea was thrown around about the logistics and ideas for a Super-League RPG. I know I said I’d actually make this, but it turns out making a video game is actually very hard when trying to hunt for work and struggling with being in and out (mostly out) of college! So instead, I cleaned up my design notes in terms of plot, characters, and notable events, to be submitted for the committee.

The Plot

This world is a place very different from our own. While it appears to be a setting that is, at best, based in a slightly anachronistic medieval europe, it seems this fantasy land has instead subscribed to the means and methods of the greatest tome of knowledge in the land: the Based Ballartius. It is within this tome that all historical knowledge of the land’s legendary techniques and skills has been passed down from the Great Ones - Theodore Williamson, Peter of Alexandria, George Herman the Ruthless, Denton Everyoung. They passed down the honorable way of the Swing, and the makings of the Sorcerous Arts of the Pitch.

For many years, this tome has been lost. The knowledge passed on, but imperfect in its execution, as the greatest empire known to the land fell one thousand years ago, and since then, the country has been plunged into darkness and despair, fighting over the ruins of once-great civilizations.

To that end, it is not uncommon for wandering bands of practitioners of the Pitch and Swing travelling together in order to settle a Home Field to call their own. The opening act follows one such company - lead by the righteous Saint, Mark Bellhorn, and stumbling on an ancient tomb. Examining it, they are surprised to find it dedicated to an old king of the land - the very same Smasher the Dynamo that mysteriously disappeared, one thousand years ago - and led to the fall of the empire of Machonia, and the loss of the Book of Based Ballartius, believed last held by The Dynamo himself.

It’s soon realized that the Dynamo’s memories of the fall of his empire are muddled, hazy, and unclear - consigned to a nameless tomb, indignant over how much the world has changed - and how much knowledge it has lost - he tasks St. Bellhorn’s company to help him find the ruins of the fallen capital of Machonia, and from there, find the Book of Based Ballartius, reclaiming his empire - for the Dynamo’s Spirit cannot rest until Machonia reigns once more - or a suitable successor to the Machonian Company Of Warriors is found.

But escorting a thousand-year-old thought-dead king has its cons. Notably in that many notice, for good or for ill, that they are seeking the lost ruins of Machonia and the book, and wish to pursue them - either having the Dynamo take them to the book themseelves, or simply scavenging it for its wondrous treasure. It is this story that the Company of St. Bellhorn is thrust into, and the one in which they must survive. For the road is perilous and harsh - but the gold, and the chance of a new civilization wait at the end of the long tunnel..


The Characters

Combat would be a generous affair, balancing a large company with fielding requirements in a sort of hybrid RPG. Actual combat plays out with members of the party - no less than 3, and no more than 6 - fighting against other baseball players. Characters are typically divided into two different ‘main’ subdivisions - ‘Pitchers’ and ‘Hitters’. Pitchers use their Pitching Arts in order to deliver magical attacks, and Hitters use their Hitting abilities to deliver a beatdown on the opponent. Several players can be assigned as either ‘Frontline’ ‘Midline’ or ‘Backline’, changing their defense and how often they get hit. Backliners will (with some exceptions of pitching arts) never get hit so long as there’s a Frontline in the battle, and Frontliners trade some defense for extra attack and get attacked more often than Midliners. Here’s a sampling of the party members you’d get over the course of the journey.


St. Marcus ‘Mark’ Bellhorn
Designation: Hitter
Position: Frontline Only
Health: Medium-High
Speed: Low
Eye: Midrange
Defense: High
Power: Midrange
Growth: Low
Special Techniques: Rallying

Mark Bellhorn is the leader of the Company, and he shows it - if brought into battle, he will only fight on the frontlines, leading the charge. He hits well enough, but is much better at taking blows for others, and picking up where the others falter. He is a just and honorable man, trying to lead his company not just to survive, but to thrive. Bellhorn has a noted strength for the party in his Rallying techniques, which can bolster the other members and even heal them, in a pinch. Bellhorn falls off in the midgame - especially in his Rallying techs, which are rarely useful after the second act starts to get in gear, but he remains the leader of the party through dialogue, and a master of defensive techniques throughout.

Adam Dunn
Designation: Hitter
Position: Frontline, Midline
Health: High
Speed: Low
Eye: Medium-Low
Defense: Medium-Low
Power: High
Growth: Medium-Low
Special Techniques: TTO

Adam Dunn is the crass, good-hearted, bull-headed second of the Company. He is Bellhorn’s foil in many ways. Whereas Bellhorn is wise and patient, Dunn wants to cut to the chase - often causing more misfortune for the party in the process. Though him and Bellhorn rarely see eye-to-eye, they are brothers in battle and out. Dunn’s strength lies in his brute force, and is easily the one dealing most of the damage through the early and even middle parts of the game. However, his drawbacks are that he is often much slower than even some of the more formidable early-game enemies, he does not have Bellhorn’s high defense to back up his health pool, and his accuracy waves without a steady supply of buffs from Yoshida and the Saint. His special skill is ‘TTO’, which is effectively a Critical Attack roulette. Either delivering a weaker-than-average but accurate hit, a powerful, wildly inaccurate strike, or a complete miss, based largely on RNG.

Eri Yoshida
Designation: Pitcher
Position: Backline
Health: Low
Defense: Low
Power: Medium-Low
Control: High
Movement: High
Speed: Midrange
Growth: High
Special Techniques: Knuckler Arts

Eri Yoshida is the youngest of the Company, and a practitioner of the Sorcerous Pitching Arts, with a catch - as a study in the Knuckler Arts, Yoshida is often derided, as other Pitchers often consider Knuckle-Style a wild and impossible-to-control style of Pitching Sorcery. Nonetheless, it’s Yoshida’s spirit and contagious enthusiasm that often carries the energy of the party through the story. Yoshida does not have the health of Dunn or the Defense of the Saint, but, as a Pitcher-Sorcerer, she has special techniques that make battles easier on them both, in her ‘Knuckler Arts’, which range from a various amount of effects, from a multi-hitting strike to debuffing her enemies with Knuckler Pitches and buffing her allies in the same respect from it. Reflecting her age in the story, Yoshida’s growth is the highest of all the starting members, and is most powerful in the midgame when ‘Chou-dai Knuckle’ becomes available, which saps the enemy of a wide range of buffs that can be used to soup up one of your other Batters.



There was extensive notes on several other characters. Jack McDowell, a more offensively-minded Pitcher. The Machine, a speedster with all-around good stats, picked up in a sidequest in which Historian Beeticus has us recover the remains of his Old Home Turf, and Mark Grace, who rounds out the beatstick balance trifecta of Bellhorn and Dunn. Even some ideas for special battles involving Company Coach-King Dynamo, giving orders and buffs to the team, but needing to be protected so long as he was doing so.

Unfortunately, a number of my notes have been lost to the ages and a computer swap or two, and this game is on the backburner, and the idea would need further iteration before it saw play. But, hey. A pretty solid foundation, if I say so myself.

Mornacale
Dec 19, 2007

n=y where
y=hope and n=folly,
prospects=lies, win=lose,

self=Pirates
I'm hoping Monicro and I get to make our upcoming draft picks before we submit our tag-team roster.

FairGame
Jul 24, 2001

Der Kommander

Monathin posted:

Submitted for Smasher’s Approval/Happiness, Last Minute Entry: Designer notes from the Super-League RPG

Some time back. I want to say… SL14? 15? An idea was thrown around about the logistics and ideas for a Super-League RPG. I know I said I’d actually make this, but it turns out making a video game is actually very hard when trying to hunt for work and struggling with being in and out (mostly out) of college! So instead, I cleaned up my design notes in terms of plot, characters, and notable events, to be submitted for the committee.

The Plot

This world is a place very different from our own. While it appears to be a setting that is, at best, based in a slightly anachronistic medieval europe, it seems this fantasy land has instead subscribed to the means and methods of the greatest tome of knowledge in the land: the Based Ballartius. It is within this tome that all historical knowledge of the land’s legendary techniques and skills has been passed down from the Great Ones - Theodore Williamson, Peter of Alexandria, George Herman the Ruthless, Denton Everyoung. They passed down the honorable way of the Swing, and the makings of the Sorcerous Arts of the Pitch.

For many years, this tome has been lost. The knowledge passed on, but imperfect in its execution, as the greatest empire known to the land fell one thousand years ago, and since then, the country has been plunged into darkness and despair, fighting over the ruins of once-great civilizations.

To that end, it is not uncommon for wandering bands of practitioners of the Pitch and Swing travelling together in order to settle a Home Field to call their own. The opening act follows one such company - lead by the righteous Saint, Mark Bellhorn, and stumbling on an ancient tomb. Examining it, they are surprised to find it dedicated to an old king of the land - the very same Smasher the Dynamo that mysteriously disappeared, one thousand years ago - and led to the fall of the empire of Machonia, and the loss of the Book of Based Ballartius, believed last held by The Dynamo himself.

It’s soon realized that the Dynamo’s memories of the fall of his empire are muddled, hazy, and unclear - consigned to a nameless tomb, indignant over how much the world has changed - and how much knowledge it has lost - he tasks St. Bellhorn’s company to help him find the ruins of the fallen capital of Machonia, and from there, find the Book of Based Ballartius, reclaiming his empire - for the Dynamo’s Spirit cannot rest until Machonia reigns once more - or a suitable successor to the Machonian Company Of Warriors is found.

But escorting a thousand-year-old thought-dead king has its cons. Notably in that many notice, for good or for ill, that they are seeking the lost ruins of Machonia and the book, and wish to pursue them - either having the Dynamo take them to the book themseelves, or simply scavenging it for its wondrous treasure. It is this story that the Company of St. Bellhorn is thrust into, and the one in which they must survive. For the road is perilous and harsh - but the gold, and the chance of a new civilization wait at the end of the long tunnel..


The Characters

Combat would be a generous affair, balancing a large company with fielding requirements in a sort of hybrid RPG. Actual combat plays out with members of the party - no less than 3, and no more than 6 - fighting against other baseball players. Characters are typically divided into two different ‘main’ subdivisions - ‘Pitchers’ and ‘Hitters’. Pitchers use their Pitching Arts in order to deliver magical attacks, and Hitters use their Hitting abilities to deliver a beatdown on the opponent. Several players can be assigned as either ‘Frontline’ ‘Midline’ or ‘Backline’, changing their defense and how often they get hit. Backliners will (with some exceptions of pitching arts) never get hit so long as there’s a Frontline in the battle, and Frontliners trade some defense for extra attack and get attacked more often than Midliners. Here’s a sampling of the party members you’d get over the course of the journey.


St. Marcus ‘Mark’ Bellhorn
Designation: Hitter
Position: Frontline Only
Health: Medium-High
Speed: Low
Eye: Midrange
Defense: High
Power: Midrange
Growth: Low
Special Techniques: Rallying

Mark Bellhorn is the leader of the Company, and he shows it - if brought into battle, he will only fight on the frontlines, leading the charge. He hits well enough, but is much better at taking blows for others, and picking up where the others falter. He is a just and honorable man, trying to lead his company not just to survive, but to thrive. Bellhorn has a noted strength for the party in his Rallying techniques, which can bolster the other members and even heal them, in a pinch. Bellhorn falls off in the midgame - especially in his Rallying techs, which are rarely useful after the second act starts to get in gear, but he remains the leader of the party through dialogue, and a master of defensive techniques throughout.

Adam Dunn
Designation: Hitter
Position: Frontline, Midline
Health: High
Speed: Low
Eye: Medium-Low
Defense: Medium-Low
Power: High
Growth: Medium-Low
Special Techniques: TTO

Adam Dunn is the crass, good-hearted, bull-headed second of the Company. He is Bellhorn’s foil in many ways. Whereas Bellhorn is wise and patient, Dunn wants to cut to the chase - often causing more misfortune for the party in the process. Though him and Bellhorn rarely see eye-to-eye, they are brothers in battle and out. Dunn’s strength lies in his brute force, and is easily the one dealing most of the damage through the early and even middle parts of the game. However, his drawbacks are that he is often much slower than even some of the more formidable early-game enemies, he does not have Bellhorn’s high defense to back up his health pool, and his accuracy waves without a steady supply of buffs from Yoshida and the Saint. His special skill is ‘TTO’, which is effectively a Critical Attack roulette. Either delivering a weaker-than-average but accurate hit, a powerful, wildly inaccurate strike, or a complete miss, based largely on RNG.

Eri Yoshida
Designation: Pitcher
Position: Backline
Health: Low
Defense: Low
Power: Medium-Low
Control: High
Movement: High
Speed: Midrange
Growth: High
Special Techniques: Knuckler Arts

Eri Yoshida is the youngest of the Company, and a practitioner of the Sorcerous Pitching Arts, with a catch - as a study in the Knuckler Arts, Yoshida is often derided, as other Pitchers often consider Knuckle-Style a wild and impossible-to-control style of Pitching Sorcery. Nonetheless, it’s Yoshida’s spirit and contagious enthusiasm that often carries the energy of the party through the story. Yoshida does not have the health of Dunn or the Defense of the Saint, but, as a Pitcher-Sorcerer, she has special techniques that make battles easier on them both, in her ‘Knuckler Arts’, which range from a various amount of effects, from a multi-hitting strike to debuffing her enemies with Knuckler Pitches and buffing her allies in the same respect from it. Reflecting her age in the story, Yoshida’s growth is the highest of all the starting members, and is most powerful in the midgame when ‘Chou-dai Knuckle’ becomes available, which saps the enemy of a wide range of buffs that can be used to soup up one of your other Batters.



There was extensive notes on several other characters. Jack McDowell, a more offensively-minded Pitcher. The Machine, a speedster with all-around good stats, picked up in a sidequest in which Historian Beeticus has us recover the remains of his Old Home Turf, and Mark Grace, who rounds out the beatstick balance trifecta of Bellhorn and Dunn. Even some ideas for special battles involving Company Coach-King Dynamo, giving orders and buffs to the team, but needing to be protected so long as he was doing so.

Unfortunately, a number of my notes have been lost to the ages and a computer swap or two, and this game is on the backburner, and the idea would need further iteration before it saw play. But, hey. A pretty solid foundation, if I say so myself.

Eh; The Closer: Game of the Year Edition was better.

HulkaMatt
Feb 14, 2006

BIG BICEPS SHOHEI


I don't feel confident I'm winning the sandwich this season. We will see!

Revenant Threshold
Jan 1, 2008
Edit: Approval gained, with changes!

Glastonbury Knights provide; OF/C and Rotation.
Glacier Werebears provide; IF and Bullpen.


Lineup;
CF Tris Speaker
DH Stan Musial
RF Mel Ott
1B Lance Berkman
LF Riggs Stephenson
2B Chuck Knoblauch vs. LHP/Billy Goodman vs. RHP
3B George Kell
SS Derek Jeter
C Joe Torre

Backup C Johnny Bench
Backup OF Zack Wheat
Backup OF Roberto Clemente
Backup IF Dick Groat
Platoon Partners

Rotation;
SP Joe Wood
SP Al Orth
SP Jesse Tannehill
SP Gaylord Perry
SP Deacon Phillippe

Bullpen;
CL Mariano Rivera
SU Dan Quisenberry
SR Jeff Nelson
SR Mike Stanton
MR Bob Gibson
LR Pete Alexander

code:
speaktr01,1922,,,,Tris,Speaker
stephri01,1922,,,,Riggs,Stephenson
ottme01,1934,,,,Mel,Ott
phillde01,1902,,,,Deacon,Phillippe
perryga01,1962,,,,Gaylord,Perry
woodjo02,1922,,,,Smoky Joe,Wood
tanneje01,1902,,,,Jesse,Tannehill
orthal01,1901,,,,Al,Orth
torrejo01,1970,,,,Joe,Torre
berkmla01,2008,,,,Lance,Berkman
knoblch01,1998,,,,Chuck,Knoblauch
jeterde01,1998,,,Derek,Jeter
riverma01,1998,,,Mariano,Rivera
nelsoje01,1998,,,Jeff,Nelson
stantmi02,1998,,,Mike,Stanton
gibsobo01,1963,,,Bob,Gibson
kellge01,1957,,,George,Kell
groatdi01,1963,,,Dick,Groat
musiast01,1963,,,Stan,Musial
alexape01,1922,,,Pete,Alexander
goodmbi01,1957,,,Billy,Goodman
quiseda01,1985,,,Dan,Quisenberry
benchjo01,1974,,,,Johnny,Bench
wheatza01,1913,,,,Zack,Wheat
clemero01,1961,,,,Roberto,Clemente 

Revenant Threshold fucked around with this message at 12:30 on May 30, 2016

Mornacale
Dec 19, 2007

n=y where
y=hope and n=folly,
prospects=lies, win=lose,

self=Pirates


Pitching
Eddie Plank (set as next starter)
Hippo Vaughn
Tom Seaver
Jacob deGrom
Felix Hernandez

CL Romo
SU Smith
SR Rivera
SR Cishek
MR Halladay
LR Halladay
(swap Old Doc to the minors for the younger Doc)

vs RHP
CF Cobb
RF Guerrero
1B Killebrew
LF Young Ramirez
3B McGraw
DH Mays
2B Santo
SS Banks
C Schang (send down Bassler)

vs LHP
CF Cobb
1B Thomas
LF Young Ramirez
RF Guerrero
C Schang
DH Mays
3B Killebrew
SS Banks
2B Santo

HulkaMatt
Feb 14, 2006

BIG BICEPS SHOHEI




LHP changes back to this, and it should be the last change for a while.

code:
VS. LHP
##    Position   Player            R/L/S
01    LF         Rickey Henderson   [R]
02    3B         Luke Appling       [R]
03    RF         Stan Musial        [L]
04    CF         Mickey Mantle      [S]
05    DH         Josh Gibson        [R]
06    SS         Alan Trammell      [R]
07    2B         Eddie Collins      [L]
08    1B         George Brett       [L]
09    C          Roy Campanella     [R]

HulkaMatt fucked around with this message at 06:04 on May 27, 2016

ForeverBWFC
Oct 19, 2011

Oh, the lads! You should've seen 'em running!
Ask 'em why and they reply the Bolton Boys are coming! All the lads and lasses, smiles upon their faces,

WALKING DOWN THE MANNY ROAD, TO SEE THE BURNDEN ACES!


Move #3 Carlton to #2. Move Alexander to #3. DL McDowell (RIP), bring in LR Carlton to #4. Randy Johnson gets the LR job.

Smasher Dynamo
Oct 16, 2008

Eternal Commissioner of the Super League. A new avatar. A new age, of the same old embittered Smasher that failed to escape the bonds of the SL, FM3, Johnny Hopp and Eri Yoshida "The Knuckle Princess". "The flames of Smasher's ire scorch the skies... Igniting St. Bellhorn's funeral pyre."
Super-League XIX, Week 13 Injury Report

Notice!

Heralds from faraway lands bring news of a resurgence of the Great Plague of Monicro that threatens to drive the Super-League's population of Eddie Collins into extinction.

Kobe Crows
Eddie Collins (2B) (PLAGUE!) - Out for Season

Rockford Losers
Rob Dibble (RP) (He dibbled in God's domain) - 14 days

World Warriors
Eddie Collins (2B) (PLAGUE!) - 30 days


Pick 'em: The Sweeter Science

UNIFICATION MATCH! FIVE TITLES ON THE LINE!
Marmosets unify vs. both retain vs. @ Zephyrs unify

Intercontinental Championship
South Shore Gumshoes @ Rochester Generics (c)

Television Championship
Glastonbury Knights @ Rockford Losers (c)

Pander
Oct 9, 2007

Fear is the glue that holds society together. It's what makes people suppress their worst impulses. Fear is power.

And at the end of fear, oblivion.



Smasher Dynamo posted:

Super-League XIX, Week 13 Injury Report

Notice!

Heralds from faraway lands bring news of a resurgence of the Great Plague of Monicro that threatens to drive the Super-League's population of Eddie Collins into extinction.

Kobe Crows
Eddie Collins (2B) (PLAGUE!) - Out for Season

World Warriors
Eddie Collins (2B) (PLAGUE!) - 30 days
We need to hire adventurers from the local tavern to hunt down and destroy Monicro's Plague Collins from this and every timeline!

Armitage
Aug 16, 2005

"Mathman's not here." "Oh? Where is he?" "He's in the Mathroom."
Pick 'em: PLAGUE!

UNIFICATION MATCH! FIVE TITLES ON THE LINE!
Marmosets unify vs. both retain vs. @ Zephyrs unify

Intercontinental Championship
South Shore Gumshoes @ Rochester Generics (c)

Television Championship
Glastonbury Knights @ Rockford Losers (c)

FairGame
Jul 24, 2001

Der Kommander

Wow. Is Patient Zero the last Collins standing in the Super League? Bombers/Panderers/Warriors/Crows. The Janus have one but he's safely (?) ensconced in the Subpar League.

Old Collins is giving hope to me that while I may never succeed through normal means, I may just outlive every owner in the Super League and win by default. Even you, Monicro. Maybe there'll be some sort of weird Logan's Run thing in a Trump administration, but people over 30 are grandfathered in.

Smasher Dynamo posted:

Pick 'em: The Sweeter Science

UNIFICATION MATCH! FIVE TITLES ON THE LINE!
Marmosets unify vs. both retain vs. @ Zephyrs unify

Intercontinental Championship
South Shore Gumshoes @ Rochester Generics (c)

Television Championship
Glastonbury Knights @ Rockford Losers (c)

Zephyrs unify, Generics and Losers retain.

Smasher: I'm pretty sure the draft is paused right now pending declaration of who won the delicious sandwich pick. So, uh...who won the delicious sandwich pick? (Or did nothing manage to put a smile on your face?)

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.

I'm starting to suspect that the Collins Plague has taken a look at my team, seen the Clone Degeneration, and decided "gently caress that, I'm not getting involved in this poo poo". Remember this post when my Collins dies a week later.

Pick'Em: Zephyrs unify, rest retain. Heaven or hell, let's rock.

Faustoan Bargain
Dec 24, 2009

I'd sell my soul for a pitcher with a power sinker...
PICK EM: Everybody retains! If only Eddie Collins could have lived to see it.

kw0134
Apr 19, 2003

I buy feet pics🍆

Old Collins is the asymptomatic carrier and reservoir for the plague, the Typhoid Mary the Super-League has brought down upon itself.

Zephyr's take, others retain.

Zodiac5000
Jun 19, 2006

Protects the Pack!

Doctor Rope
Now, I'm not claiming that the collins'-plague is a gift from the great farmgods of old, but they are a great and powerful pantheon, and this would be well within their purview, given that we have turned Collins into a commodity not unlike other farm animals.

HulkaMatt
Feb 14, 2006

BIG BICEPS SHOHEI


Oh god PD everyday

Say it ain't so

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.

HulkaMatt posted:

Oh god PD everyday

Say it ain't so

You know, a superstar like Four-Star HulkaMatt needs a Laser Show for his entrance. This is only fitting.

Pash
Sep 10, 2009

The First of the Adorable Dead
Champs retain

shepard.shouldgo
Feb 2, 2016

all champs retain

Edward Mass
Sep 14, 2011

𝅘𝅥𝅮 I wanna go home with the armadillo
Good country music from Amarillo and Abilene
Friendliest people and the prettiest women you've ever seen
𝅘𝅥𝅮
Zephyrs
Generics
Losers

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
[quote="Armitage" post="460376900"]
Pick 'em: PLAGUE!

UNIFICATION MATCH! FIVE TITLES ON THE LINE!
Marmosets unify vs. both retain vs. @ Zephyrs unify

Intercontinental Championship
South Shore Gumshoes @ Rochester Generics (c)

Television Championship
Glastonbury Knight @ Rockford Losers (c)

mentholmoose
Nov 5, 2009

YKNOW THERES ONLY ONE DIRECTION I KNOW AND THATS DRIVIN STRAIGHT TO THE NET

DannoMack posted:

mentholmoose this is essentially just a copy paste of what you had in your sheet. The only change I made was moving one guy down in the lineup to get the Ruths at 3 & 4 in both, but if you think that's the wrong move we can fix it.

Fine by me, I don't think it really matters all that much.

Ice To Meet You
Mar 5, 2007



Sub-Par League VII, Week 12: Good and Funny Title

Games of the Weak

Keith Wuncler CXXXIV posted:


"No decision craigk has ever made mid-season should worry other owners." —Some Fool

The Dinger Gap was the belief that there existed in the Sub-Par VII a short fall in the American production of dingers, as part of the US-Mexico warm war that had been in effect since Sub-Par V. This was officially met with skepticism on the part of the United States government, which pointed to the existence of such clubs as the Commission and Kernels as a sufficient dinger deterrent.

However while the outward stance was positive and dismissive of any such theoretical gap in dingers, it was understood that the balance of power required the advancement of the state of the art to avoid falling behind in the dinger race. Unofficially, this lead to the sanctioning and formation of certain top-secret research groups, such as the Lockheed Martin Skunk Works, DARPA and the Black Mesa-based Aperture Scientists. It is this last group that was tasked with the goal of adding to the stockpile of dingers in the US arsenal, under contract with the US Strategic Dinger Command (SDC).

The general direction taken by the Scientists was first met with overwhelming disapproval, with arms-control activists warning such an upset in the balance of power would lead to a spiral, ending in a dinger conflagration with a massive Mexican retaliatory strike. Facing broad resistance, project head CraigK scaled back plans that would not violate DART II (Dinger Arms Reduction Treaty), and submitted a two-step plan that would raise dinger production in ways that would not unsettle the geopolitical calculus in effect at the time, offering as a first step a modest pulling in of the Aperture Stadium walls before the more radical and highly controversial stage of launching the stadium into the stratosphere. This stage was completed in time for the Mexicutioners series at home to begin on Sub-Par VII, June 20th, a start which has been considered suspicious in its timing[citation needed].

Dinger test Papa Uniform Castle Kilo (PUCK) was conducted on June 22, the third game of a four game series. This was a crucial juncture as the balance of the series rested on the outcome of this game. Initial reports showed no dingers from either side, though a 3-0 lead based on a barrage of singles and doubles gave credence among analysts that the project was a "fizzle," a premature detonation that did not reach sufficient critical mass of power hitting to feed a self-sustaining dinger reaction. After this initial outburst, levels were quiescent for several innings.

It was in the 8th that readings started spiking. Sensors had detected an enormous pulse of offense which loaded the bases. At this point Craig Biggio, not known for hitting with any sort of power, hit a grand slam, triggering dinger sensors around the globe. The Mexican-US red phone was used only for the second time since its installation now, with Mexican president Enrique Peña calling President Barack Obama directly to discuss the sudden escalation. While the contents of this conversation are sealed and are not to be released no earlier than 2075, aides have anonymously leaked a few quotes, among which is "you control that fucker craigk or you'll see the world burn." Official press releases from the White House at the time downplayed this event.

The seismic nature of a park that allows a mediocre hitter like Biggio to hit dingers was merely the strongest of the detected outbursts. Later in the same inning Richie Ashburn dropped a three-run bomb, his first of the season, which was conclusive evidence that the project was an unqualified success. There was no question now that the Scientists had accomplished something anti-dinger activists had considered unthinkable; turn the team in dinger hitters. Or hitters of any sort, for that matter. This transformation would have profound ramifications for the warm war.

After PUCK was concluded, world opinion split along predictable lines; close US ally the United Kingdom was enthusiastic about this development, with spokesman Gingemidget noting that the two UK-based clubs had long embraced dingers in a modest way and so would fall under the American dinger umbrella. Germany, via the outspoken owner TheMcD, condemned the new initiative, stating that the addition of some many dingers was destabilizing to the world order. Mexico and its allies, having been denied dingers in the same game, was uncharacteristically muted in their response, with multiple requests for comment returned only with a promise to update after "preliminary investigations" were completed. Seemingly despite placement in a dinger friendly environment the Mexicutioners should have responded in kind; after the fall of the rabidsquid cartel new documents showed a party purge that revealed an internal house-cleaning which would not been allowed to the public uncensored.

Combined with the earlier tests with the SPACEFISH elite counterterrorism team, the details of which remain redacted, it was judged the efforts of Aperture to narrow the gap had succeeded. Further testing would continue.

FOOTNOTES:

- Babe Ruth also hit a dinger, but this was determined to be part of the natural background dinger rate so was ignored for the purposes of the test.

- A side test of the Second-base Defense Initiative (SDI) showed that Billy Herman was faulty and could not intercept all intermediate-ranged batted balls.

- Addie Joss, as an anti-dinger pitcher was taken down and retooled. This being Mexico, it is imagined it was done violently.

- Hoyt Wilhem was a party favorite who had no business on the mound and paid accordingly. That he wasn't immediately purged was shown as evidence of canny political maneuvering.

- At this new rate of winning, the Scientists are projected to improve to 82-80 on the season. So, uh, good job on returning to mediocrity.

Box Score




Frank Gaiman posted:


WHAT CAN CHANGE THE NATURE OF A TEAM

From the diary of the owner of the Omaha Forgettables

I've still got a nasty damned headache. I woke up on this slab a couple months ago with no idea who I was or why I was here. And damned if my back didn't hurt a lot.

"Chief. Hey chief," came a voice from my left. Slowly, I turned my head.

A weird toothy barbarian was watching me. It was really unnerving.



"Who are you?" I asked.

"Ah, jeez, Chief," he said. "You don't know Pete? I'm your oldest pal. Loaned you money when you got into some bad debts. Guess folks came collecting anyway. You said if ever you disappeared that I could meet you here. So here I am, your loyal friend."

"I owed someone money?"

He nodded. "Yeah. At least, that's what I make of it. You never were much for words. Or for memories, really. Used to say you'd forgotten more than I'd ever know. I guess that's why you kept that big lineup card."

"I have a lineup card? Where is it."

Pete shrugged. "Beats me. Wasn't with you when you was brought in, Chief. Course, you yourself seem to be a lineup card of sorts."

"What do you mean?"

"Whoever put you here worked you over pretty good, that's for sure," he said. "But they're not the ones who wrote a damned novel on your back."

"Wait, I've got stuff written all over my back? Is that why I hurt so much? What does it say?"

Pete crept closer. "I know you feel you've been drinking a few kegs of Natty Ice, but you need to CENTER FIELD yourself. Among your possessions is a lineup card that'll shed some light on the dark of the matter. McFreeze can fill yoou in on the rest of the chant, if he's not Machoed already."

None of it made any sense to me. "Anything else?"

"Don't lose the lineup card or we'll be stuck in the Subpar forever. And whatever you do, DO NOT tell anyone WHO you are or WHAT happened to you, or they'll put you on quick pilgramage to relegation. Do what I tell you: READ the lineup card, then FIND McFreeze."

"Who's McFreeze?"

Pete shrugged. "Guess we'll have to find out."

"Anything else on my back?"

Pete shook his head. "Nope! That's it. Nothing else at all."

Two months later, and I still haven't found out that much. I've been all over this baseball wasteland, collecting random players. Ark'Von, whose prowess with the bat and fielding wizardry made him a force to be reckoned with. A bunch of other guys, too. All anyone could tell me was that if I kept winning games, I'd find answers. Lose them and I'd end up relegated. So I tried to win. But I felt like I was treading water.

Until one day, I came across a dark wizard. "Marauder," he called himself. I still don't know if it was actually Marauder or someone just pretending to the mantle of that legend. Marauder's supposed to be dead. But yet there I stood in front of him, and he asked me just this:

"What can change the nature of a team?"

I was prepared. "Dingers. Dingers can change the nature of a team. Nothing changes the fortune of a game like a home run."

"That so?" replied the one who called himself Marauder. "Then take this and go. You have learned nothing."

And suddenly I found myself commanding a Barry Bonds. If the so-called "Marauder" had been upset with me, it wasn't evident by the performance of Bonds. All he did was hit extra base hits. Today he hit two more. So did Pete, even. We romped over some other unfortunate soul in this league.

Now we find ourselves just a game back in the standings. If I could just take first place, I'll bet I'd get some answers.

But instead, there are only more questions. Bonds came up to me after the game.

"Hey boss," he said. "Was just curious. Why do you have that line on your back?"

"What line?" I asked. "It's just a bunch of nonsense about not losing the lineup card and to find the mysterious McFreeze."

"No, I mean the line that says:

Don't trust Pete Rose."

GAME NOTES

- Inky, where are you? Your team is going to die if you don't intervene (and possibly if you do intervene.)

- The whole Planescape idea might've been better had I started the season with it. Oh well.

Box Score





The Commander posted:


BABY WADDELL FAILS TO MURDER MINES... FOR NOW

Over twenty-plus seasons of play, there are certain truths that one accepts when it comes to Super-League team building. The first is that regardless of what you do, you are completely and utterly hosed. The second, is that if there is a Speaker, Williams or Ruth available, you draft them or trade the pick for an obscene price that only mentholmoose can afford. The third rule is that if you are picking #4, you should probably take a Rube Waddell, as Ruth/Williams/Speaker will go 1-3. After all, Waddell is perhaps the best of all worlds in the Super-League. He is a deadballer who can pitch for days at a time, yet also manages to rack up strikeouts at a pretty solid rate, regardless of era.

The third rule however, does not factor what a Baby Waddell can do. Now Rube Waddell was, to put it lightly, odd. His teammates were known to find him so strange ownership was forced to trade him in his prime, he would send his teammates off the field during exhibitions so he could strike out the side and allegedly lost track of how many women he married. All this on top of a predilection to walk off the mound at various points for no reason.

Now thankfully this didn’t affect his performance on the mound of the Super-League, as the black hole/time travel portal/Geas that compels players to enter the league had never before pulled Waddell from before the age of 25, an age at which he had presumably become less wild and weird.

This is to say that entering today's game, DivineCoffeeBinge was unsure what to expect from his prized acquisition. Sure, he was a Waddell, who by definition came well-regarded, but he was a rookie. And reports indicated that his odd behaviors led to him earning the nickname “orange crush” from his successful effort to destroy every single member of the super league's oldest underachiever after his trade from the Base Cloggers.

Now, in today’s game, Baby Waddell ended up being fairly successful initially, only allowing one run early and then stabilizing to keep the Flames at bay. That said his behavior was... concerning. After the third inning, he walked up to DivineCoffeeBinge and just started saying “Puppies!” After ascertaining that it was not “Bark in the park” day, and that Centralia was such a terrible place there was unlikely to be one soon, DCB was even more confused.

“Yes, Rube, puppies are great. If you go out there then we’ll find you one I guess?”.

“Puppies?”

“Yes yes, go out to the mound now. It’s time for the fourth inning.”

Events like this continued throughout the game including a spontaneous marriage and divorce between innings 5 and 6 and an attempt to find a place to fish after the seventh.

Entering the bottom of the 8th, down 1-0 however, he seemed... distracted in a way that made DivineCoffeeBinge strangely uncomfortable. It was almost as if something in Waddell was choosing to act out. Thankfully he couldn’t do his trademarked “Clear the field to try and strike out the side” act, but there was something mischievous in his eyes, almost like he was preparing to go wild. Luckily, once he gave up a run to make it 2-0, a firetruck drove by the stadium. Nobody knows quite why a firetruck would drive to an area that has been on fire since 1962, but it may have saved the Flames as Waddell promptly chased it off the field, forcing DCB to go to his bullpen, which promptly ended the inning.

In the bottom of the 8th inning, the Mines rallied to take a 3-2 lead and then closed out the game. Good for them.

After the game, Waddell was unavailable for comment as he was apparently still chasing the mysterious firetruck all the way out of the state.

GAME NOTES

- During 2 rounds of the Gauntlet, Baby Waddell posted a 2-12 record with a 6+ ERA. This one seems slightly less murderous.

- Fun fact, the Centralia Mines are likely still alive because this Waddell poo poo the bed so hardcore that the Oranges weren’t able to make it to the #3 survival slot in the final round of the Gaunlet. Perhaps the conspiracy runs deeper than I realized.


Box Score





Team Statistics











Analysis

Josh Gibson... is not sore.











Analysis

It's weird that the bullpen is good, and yet, has as many losses as the rotation.











Analysis

This team needs McGraw. If he dies, he dies.











Analysis

Tim McCarver is not the answer.











Analysis

That's not ideal.











Analysis

Good news! Your changes were too late, and so I ignored them.











Analysis

The Werebears are very much still in the race.











Analysis

The solution for a poor Ruth is always to make him pitch.











Analysis

Noo! La Familia!











Analysis

Owned by Craig... the worst fate...











Analysis

That pitching staff is coming together quite nicely.











Analysis

For once, nobody is tired.











Analysis

Huh?











Analysis

Okay, I fixed the People's Left-Hander. But he had to go to Mexico. I'm sorry.











Analysis

Okay, now you don't have any shortstops. I would advise you to acquire one somehow.











Analysis

I heard TNA is doing better lately. Still broke and in massive debt, but a few people are watching!











Analysis

Hmm, I would categorize this month as "poor".











Analysis

One day, these guys will start scoring runs. They have to. Right?


Standings


Armitage
Aug 16, 2005

"Mathman's not here." "Oh? Where is he?" "He's in the Mathroom."


I am definitely in the market for a good-great relief pitcher. I was looking to draft Eckersley but that didn't happen. Someone in that tier would do nicely. I can deal Chief Bender, Fergie Jenkins, Catfish Hunter, maybe something else I dunno

Send down Familia again, and call up Chief Bender and slot him in Familia's role in relief. Let's try a baby starter in there and see what happens.

Harry Heilmann needs to rest. He'll get the rest this week.

No DH lineups:

vs. RHP (no-DH)
1. 2B Buddy Myer
2. SS Arky Vaughan
3. CF Joe DiMaggio
4. C Bill Dickey
5. 1B Jimmie Foxx
6. RF Babe Herman
7. LF Willie Stargell
8. 3B George Kell
9. Pitcher

vs. LHP (no-DH)
1. SS Arky Vaughan
2. 2B Riggs Stephenson
3. CF Joe DiMaggio
4. 1B Jimmie Foxx
5. RF Babe Herman
6. C Ernie Lombardi
7. 3B George Kell
8. LF Bob Johnson
9. Pitcher

shepard.shouldgo
Feb 2, 2016



The fact my team apparently sucks and has had an obscenely brutal schedule this month hasn't been particularly helpful. Anyways we're sending Mays to the Bench, shifting Williams to DH, Cepeda to LF and returning Ott and Trammel to there regularly scheduled positions in the hopes that we will get a drat day off at some point next month.



Vs LHP, With DH
Trammel, SS
Gehrig, 1B
Williams, DH
Ott, RF
Piazza, C
Cepeda, LF
Gehringer, 2B
Speaker, CF
Schmidt , 3b

Vs rhp
With dh
Trammel, SS
Gehrig, 1B
Williams, DH
Ott, RF
Piazza, C
Cepeda, LF
Gehringer, 2B
Speaker, CF
Matthews, 3B

shepard.shouldgo fucked around with this message at 22:19 on May 27, 2016

Armitage
Aug 16, 2005

"Mathman's not here." "Oh? Where is he?" "He's in the Mathroom."


One more thing: Slider changes

Set start on short rest to -5
Pitch through trouble to 3

FairGame
Jul 24, 2001

Der Kommander


I hate you so much, Craig. What's worse is that I knew it was coming.

Please make the following changes:

1.) Solid Brown takes over #3 duties
2.) Old Brown moves to long relief
3.) Nolan Ryan moves to #5 starter
4.) Jim Palmer returns to AAA


To be clear, this means I want the rotation to be Naked/Punished "Venom"/Solid/Liquid/Nolan

Edward Mass
Sep 14, 2011

𝅘𝅥𝅮 I wanna go home with the armadillo
Good country music from Amarillo and Abilene
Friendliest people and the prettiest women you've ever seen
𝅘𝅥𝅮


Boo.

Pence and Davis to the bench; Berkman and Tejada take their respective duties. Bresnahan takes over catching duties. Lineup:

1. Donlin
2. Tejada
3. Biggio
4. Bagwell
5. Berkman
6. Bonds
7. Jones
8. Bresnahan
9. Pitcher

Pitching is fixed, so no changes there.

Robert Deadford
Mar 1, 2008
Ultra Carp


We don't want to lose Gehringer through injury. Good thing we have a Vern Stephens littering the clubhouse!

1. Bench Gehringer, Stephens plays 2B this week
2. Exchange Rudy York for Bresnahan, York is personal catcher for SP3

I'm looking forward to the Duelling Browns this coming week!

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."
In case Smasher is unaware, the Draft seems to wait on his decision with respect to the sandwich pick.

cbx
Dec 4, 2007

Smasher Dynamo's assistant of the Super-League.


I've waited long enough. My team is just treading water here, and a lot of it has to do with the continuing disappointment of being mediocre. It doesn't get you a good draft pick and it doesn't win you any championships. But I'm not going to tank, no that would be a lesser man's way out. Time to start figuring this poo poo out.

Rotation

Bunning to AAA, Strasburg to #3 SP. Doc Gooden replaces Justin Verlander at #5 SP, Verlander to LR. Flip Aroldis Chapman and HEN-KE, and flip David Robertson and Jeff Reardon in the bullpen.

Lineup

Pesky in for Trammell at SS this week, Foxx returns to 1B, Ott replaces Mantle in OF.

Against both LHP/RHP, lineup is as follows:

1. Cobb - CF
2. Ruth - LF
3. Foxx - 1B
4. Rodriguez - 3B
5. Cochrane/Tettleton - C
6. Cano - 2B
7. Pesky - SS
8. Ott - RF
9. Pitcher


Arigato gomen, Smasher-san.

cbx fucked around with this message at 23:21 on May 27, 2016

Smasher Dynamo
Oct 16, 2008

Eternal Commissioner of the Super League. A new avatar. A new age, of the same old embittered Smasher that failed to escape the bonds of the SL, FM3, Johnny Hopp and Eri Yoshida "The Knuckle Princess". "The flames of Smasher's ire scorch the skies... Igniting St. Bellhorn's funeral pyre."
Yes, yes, I'm aware everyone is waiting on my decision. Of course, as I don't have a pick in the draft, my motivation to actually move it forward, especially since it would lead to more work for me, is minimal.

I did not make this decision lightly. At the end of the day, and in light of the fact that, if anything, Roman's Reigns of Horror appears to be utterly unstoppable, I have to admit that Gabriel Pope's submission did make me the happiest.


I mean, that brings my happiness level up to 3%! That's as much happiness as I've ever felt, and can only assume that it's as much as a human can feel!


That said, after all of the mockery I've done of HulkaMatt over the seasons, and all of the mockery I intend to do in the seasons to come, and because, according to the Super-League Observer Newsletter, Games of the Week involving the Crows are regularly four-star affairs, I want to also give HulkaMatt a pick, which I can do, because it's my league, and I hereby give myself permission to do that.

As far as everyone else goes, if I could give you all picks, I would, but you have no idea how much some people would probably complain about that.

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."
Oh dear, HulkaMatt may wish to look away when the Tag Team Tournament commentary goes up.

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.

And here I was thinking that even I, who didn't even make a submission and is the #1 Thing Wrong With The Super-League Today, was more likely to win a pick than HulkaMatt, with my rationale being that giving him a pick probably makes the Burnt Doritos stronger, and I figured helping the Burnt Doritos win would have to be at least in the top three things Smasher wouldn't want to do.

Goes to show how little I know.

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Smasher Dynamo
Oct 16, 2008

Eternal Commissioner of the Super League. A new avatar. A new age, of the same old embittered Smasher that failed to escape the bonds of the SL, FM3, Johnny Hopp and Eri Yoshida "The Knuckle Princess". "The flames of Smasher's ire scorch the skies... Igniting St. Bellhorn's funeral pyre."

TheMcD posted:

And here I was thinking that even I, who didn't even make a submission and is the #1 Thing Wrong With The Super-League Today, was more likely to win a pick than HulkaMatt, with my rationale being that giving him a pick probably makes the Burnt Doritos stronger, and I figured helping the Burnt Doritos win would have to be at least in the top three things Smasher wouldn't want to do.

Goes to show how little I know.

It doesn't make a huge difference to me if the Burnt Doritos win. I've already beaten the Kernels with the Macho Men once, I can do it again.

Now, for you guys, if the Burnt Doritos win, that means that the other three teams in the Memento Mori Division are going to get locked out of even having a chance at winning that division for Super-League XX. And it means that two teams who might otherwise want to get immunity by winning the Tag Team Tournament wouldn't.

I'm just trying to look out for the best interest of the common owner.

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