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Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

hobbesmaster posted:

I can kill Pythons pretty fast, in my vulture, if they don't have shields its goodbye fast. You need military hull or one of the enhanced hulls for the Python.
look at the video again.

It begins :munch:

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Shine
Feb 26, 2007

No Muscles For The Majority

hobbesmaster posted:

I can kill Pythons pretty fast, in my vulture, if they don't have shields its goodbye fast. You need military hull or one of the enhanced hulls for the Python.
look at the video again.

I see a Python going from >50% shield and 100% hull at :47 to dead at :48. Do you regularly kill Pythons in under two seconds?

Hexenritter
May 20, 2001


hobbesmaster posted:

I can kill Pythons pretty fast, in my vulture, if they don't have shields its goodbye fast. You need military hull or one of the enhanced hulls for the Python.
look at the video again.

I've got 16 mil credits and Robigo is a nobigo right now so scrimping together the 43 mil for military composites will take a while now. I had planned on Robishuffling to deal with the retarded economy in the weeks prior to 2.1 but real life had other ideas.


Also, I read somewhere there's an issue with meta-alloys right now so they're temporarily available for purchase. Any idea where?

DancingShade
Jul 26, 2007

by Fluffdaddy
Python can still HazRez farm ok, you just need to work a lot harder for it. I feel it still needs tuning.

Basically if you're in a sluggish ship be wary as gently caress engaging agile ones. My first fight post engineers was an NPC Dangerous FAS flying my Python and that fucker would not get off my 6 until I pulled out every trick in the book. The only way I could even shoot back was alternating between reverse shooting and flight assist off.

Good fight.

I refused to engage a wing of 2 Diamondback Scouts and an iCourier though. Previously I'd have jumped in but with this AI? gently caress that noise.

Hexenritter
May 20, 2001


DancingShade posted:

Python can still HazRez farm ok, you just need to work a lot harder for it. I feel it still needs tuning.

Basically if you're in a sluggish ship be wary as gently caress engaging agile ones. My first fight post engineers was an NPC Dangerous FAS flying my Python and that fucker would not get off my 6 until I pulled out every trick in the book. The only way I could even shoot back was alternating between reverse shooting and flight assist off.

Good fight.

I refused to engage a wing of 2 Diamondback Scouts and an iCourier though. Previously I'd have jumped in but with this AI? gently caress that noise.

Yeah I'm headed back to where my Vulture and Clipper are docked so I can try them instead until I can afford to make my Python viable per the new patch.

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING

hobbesmaster posted:

I can kill Pythons pretty fast, in my vulture, if they don't have shields its goodbye fast. You need military hull or one of the enhanced hulls for the Python.
look at the video again.

are you really defending this broken nonsense?

let me guess, person who made that should "git gud"?

hobbesmaster
Jan 28, 2008

Nostalgia4Infinity posted:

are you really defending this broken nonsense?

let me guess, person who made that should "git gud"?

look at the video, 0:45 1 pip to shields, vulture are above him. Remember it carries PA.

0:46 the attack start, 0:47 shields are gone. It look to me as the vulture is just pumping PA's into the...

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING
how fast do you think c3 PAC's fire?

Dante80
Mar 23, 2015

https://forums.robertsspaceindustries.com/discussion/comment/6690910/#Comment_6690910


Before someone starts talking about brain damage, I should confirm that I have done the same thing a number of times, and my brain is prettyfinethankyou.

I do understand the complaining though. I view and play this game as a souped up FFE, not a persistent MMO. FDEV had made (or advertised making) an MMO though.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Nostalgia4Infinity posted:

how fast do you think c3 PAC's fire?

I'm thinking, tootsie roll commercial.

A one, a two, *Insurance screen* Three.

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥
He has to be trolling.

hobbesmaster
Jan 28, 2008

Was your hint that I hosed up a copy paste by only quoting a post's preview from a user's post history on the frontier forum?


https://forums.frontier.co.uk/showthread.php?t=254585&page=107&p=3963083&viewfull=1#post3963083

Shine
Feb 26, 2007

No Muscles For The Majority

hobbesmaster posted:

Was your hint that I hosed up a copy paste by only quoting a post's preview from a user's post history on the frontier forum?


https://forums.frontier.co.uk/showthread.php?t=254585&page=107&p=3963083&viewfull=1#post3963083

When you don't source your quotes, people who don't know you well are often going to assume it's something you're saying in earnest :shrug:.

DancingShade
Jul 26, 2007

by Fluffdaddy
Well farming engineer materials from shooting NPCs is easy enough. I'm not looking forward to farming the materials I need from shipwrecks though.

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING
Eh scanning USS's is actually pretty great and helps.

GazChap
Dec 4, 2004

I'm hungry. Feed me.
Jumped back into playing this last night on my Rift CV1. Still awesome.

However, I noticed something weird and I don't know if it's the game or my setup somehow.

Back when I had DK2 and Elite was still in v1.0 I could look behind my chair easily and see the back of the cockpits.

I can't do that now - but the weird thing is that if I move sideways while still facing forwards, my pilot's legs move to the side as if I've left my body, but the cockpit itself stays still in front of me, so I can never walk around.

Anyone else having this problem? I've updated to 2.1.

//edit: Sensor required a firmware update, seems to have sorted it. Amazed at how well the head tracking worked without the sensor!

GazChap fucked around with this message at 10:26 on May 28, 2016

IAmTheRad
Dec 11, 2009

Goddammit this Cello is way out of tune!
I enjoyed driving around on a planet looking for materials today. I didn't do any real SRV driving before 2.1 launched, as the lag put me away and there wasn't any reason to drive on planets. The closest was doing turret destruction on Cubeo, but I don't count that as real driving. I had to run Horizons stuff on absolute minimum as my PC couldn't handle planets that well. Now it handles planets just fine, and they look good on medium settings.

The performance upgrades changed planets being something that gave me lag when I got close to them into something I would like to drive around and explore, even if it's mostly hitting rocks and going up and down hills. I only found a few material deposits, but enough to get some needed materials for crafting. I just need to do some more USS hunting for some other components for crafting.
I want new cannons on my iCourier.

Hexenritter
May 20, 2001


Are there any pages that list the recipes for each engineer so I don't have to keep exhaustive notepad details of what I should be looking for when I want to upgrade my FSD/Power plant, or trekking out to the engineer's workshop every time?

DancingShade
Jul 26, 2007

by Fluffdaddy
Every USS I've checked out the past few hours has been a peanut shooting gallery.

I don't mind too much because materials are materials but I wish some wrecks would spawn.

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME

Kurr de la Cruz posted:

Out of curiosity: what are people looking for, exactly, content-wise? Everyone always throws that line around, no content, mile wide, inch deep etc etc, but I never really got what people are expecting. There seems to be plenty of stuff to do in the game, especially now that there's this whole randomized loot/farming/grinding thing added in. Lots of interesting ways to customize your ship. Like at what point do you say "OK, there's an adequate amount of things to do"?
They need "things to do" that aren't just, "Go to [RANDOM_SYSTEM] and get [RANDOM_GOODS] or kill [RANDOM_SHIP]." Procedurally-generated missions are only as fun as the variety they're programmed for, and right now, there's no point to doing any of them except to get more money to get bigger ships. Or get more rank to get bigger ships.

Back in the '90s, there was a much simpler space game series for Mac called Escape Velocity. It looked like poo poo compared to E:D, but it also had plenty of fluff for missions/encounters/story. I can't remember much about those games, but I can still recount fun missions they threw in. They didn't have awesome rewards or require a lot of extra programming. They just needed a decent writer with a sense of humor.

Exploration is lifeless -- you can only find stars, planets, and black holes, no matter how far you fly. In human space, there aren't any special star systems with anything unique (except Engineers, more on that in a second). David Braben said recently in an interview that they had done a bad job of encouraging people to go out exploring instead of trade runs between two systems forever, but why would you? There's no difference between any two parts of the bubble, as long as you're making 1500cr/ton.

The difficulty curve is also part of people's complaint. Why bother hunting all over the galaxy for stolen goods? Why fight ships you can never hope to beat without a wing full of powerful ships? Why grind for a bigger ship that will only make you marginally more money and, now, be an even bigger liability in battle? Why grind out better items from Engineers who require you to literally throw away dozens of crafted items to get one you want? And apparently you can't even get the materials for them at all! There's no reason to pursue the end-game rewards unless you love punishment.

I want to meet some aliens. I want to run across some broken-down spacer who got lost and needs a lift. I want to meet scientists exploring weird anomalies. I want to see a comet. I want to swap stories with a wacky space bartender. I want to give a poo poo about Empire vs. Federation vs. Alliance. I want local factions to have any sort of personality at all. I want my months of exploration to have an impact on the galaxy. I want them to build more than one new space station every three months.

I think Frontier should actually try to play their game sometime without god-mode. Just take a week off, fire up a Sidewinder, play the game, and decide if they think it is actually fun.

Nelson Mandingo
Mar 27, 2005




quote:

I think Frontier should actually try to play their game sometime without god-mode. Just take a week off, fire up a Sidewinder, play the game, and decide if they think it is actually fun.

This is a good post. I don't think Elite Dangerous should be EVE- and it couldn't sustain it because it can barely handle 50 people in the same sector.

That being said, I think the game is crying out for player-initiated content, a player-run economy, and player-owned space with more rewards than just More Money Bigger Ships. They seem to be hellbent on design decisions that worked decades ago when there wasn't much of an internet and not nearly the infastructure we have today. The game needs more depth, not breadth.

I am one of those players ruining the game not playing in Open Play anymore, because there is no player interaction beyond getting ganked. Don't get me wrong, ganking and getting ganked is great but there is no incentive at all for interacting with other players except to kill them. That is boring in a game that could have so much more of a metagame.

Nelson Mandingo fucked around with this message at 11:20 on May 28, 2016

Shine
Feb 26, 2007

No Muscles For The Majority
Space Rangers 2 is an example of a game with basic fetch/kill quests, but its galaxy feels so much more alive than Elite's. You meet decorated heroes (and can team up with them, or try to murder them, or maybe they'll try to murder you), you can hire wingmen to hunt/pirate with you or escort your freighter, you might jump into a system that's embroiled in a giant space battle against the Dominators or a system that they've conquered, but you can finance or join an organized military effort to liberate conquered systems; you can fund the building of new spaceports, you land on systems where each of the various alien races has a distinct personality and mission briefings that contextualize why that simple kill quest is important to their government/culture, you have meaningful conversations with random ships (bartering, requesting help attacking someone or defending you, accepting or rejecting their request for help, holding them up for money, or negotiating with a pirate who's threatening you), you can be barred from landing on or trading with a system based on your reputation around the galaxy (and take meaningful steps to raise your reputation, whether through virtuous action, bribery, or faking a new identity for a fresh start), so on and so forth. It's such a rich world. I wish ED had even half the personality of SR2.

Strategic Tea
Sep 1, 2012

I think what I always hoped for with missions is some sort of randomly generated 'sortie'system. You're flying a space fighter, so give us actual fighter missions that then play out according to the RNG. You should feel like you're launching from your hangar to go do a thing. Something like escort the survey ship through the ring > oh no pirate attack > salvage the data from the trashed survey ship and fly it home with the pirates on your tail. Literally have it cobble together little barebones stories for you.

And secondly, they need to add more character to the world. Flight control is a good start, but I'd like to see the instantly memorable weirdness of the empires in Eve be replicated. Or the wide eyed sci fi of the first Mass Effect. Elite us clearly going for a grittier, more industrial aporoach, but it still needs that spark that really draws you in...

Arach
Oct 3, 2003

Dive! Dive! Di... are you diving yet?
Grimey Drawer
I think the depth of the upgrades they've added is pretty compelling. I have to date been considered one of the people drinking the ED koolaid. Engineers makes me sad.

I wish going about getting those upgrades was in any way fun. It's loving miserable.

A few random thoughts from hitting this up pretty hard today and getting to Rank 3 with Farseer and Rank 1/2 with the other lot.

1. You're forced to equip largely pointless equipment (Wake Scanners) in the name scanning high wakes for drops. loving NO ONE WANTS TO DO THIS.

2. Particular drops being dropped from ships of various roles (such as traders) require you to murder them. Engineers will make evil space butchers of us all.

3. Having to find mineable only items for a particular upgrade requires you to outfit (or even change ships) entirely build your ship around finding one ton of gear.

4. Should you dare change ships to something a little better to find a particular cargo drop (mine or mission or something) good luck handing that off to the ship you actually want to upgrade.

5. We have to refresh Mission Boards and hope that one of those missions will give you materials that are found ONLY via mission givers. You then need to pray that it's a mission your ship is actually outfitted for and can actually accept. Hey FDEV - if I have a blueprint pinned, take the loving hint.

I think I spent half of my day scooping poo poo. I'm pretty done with scooping poo poo. I'm coming into 2.1 with 300 pointless rocks, I'm already at 100/200 data and 400/600 bits of junk. I will hit the caps, and be in a position where I'll won't be able to make poo poo.

The number of tiers on drops and the number of categories for them is *entirely* overwrought. Perhaps I'm just doing this to myself, because I'm going about this in a Courier - for no other reason than I think it looks rad but Engineers STRONGLY leans on having a solid multirole craft.

Arach fucked around with this message at 12:00 on May 28, 2016

legooolas
Jul 30, 2004

Shine posted:

You meet decorated heroes (and can team up with them, or try to murder them, or maybe they'll try to murder you)

Even just basic changes like having particular unique NPCs who become friends/foes but don't appear in every single place you go to would give a bit of extra variety -- who knows when you'll bump into them somewhere in the bubble and they'll want to trade some rare goods or start shooting at you.

It does feel a lot like they're just been gradually adding in the mission types and other features from the previous Elite games, rather than coming up with new stuff.

When will reconnaissance missions (from E2:F) be added, I wonder? :)

Angrymog
Jan 30, 2012

Really Madcats

Main Paineframe posted:

Yes. However, right now trade and courier missions have a chance of having their destinations changed mid-mission, and if that happens there's a chance that the destination change won't work and the mission will become impossible to complete as it won't appear at either the old or new destination. Also, every faction leader has a chance of personally disliking you, in which case they'll always give you garbage job boards for no reason regardless of your rank and faction reputation. I recommend staying away from missions until :frontear: gets their poo poo together.

Camryn, the top Frog contact, seems to hate me. I think it's because I didn't take a 12 million CR smuggling run (It was late, I was busy :( )

TorakFade
Oct 3, 2006

I strongly disapprove


Ahahahahaha just went in a normal res with a shiny murdervulture (large beam, large multicannon, 5a shields) and promptly lost 30% hull to a dangerous adder.

There was a wing of 2 clippers and a Python, yeah right.

Took on a FAS and destroyed it with help from security but my hull was down to 43%

I need to polish my faoff skills and combat is finally a proper challenge

Sad thing? I earned only 100k over 10 minutes so it's true, ttk is much higher and that shits all over cr/hour. Back to gaining a pittance for your effort!

Nelson Mandingo
Mar 27, 2005




Is the Merope 5 organic structure supposed to be invincible? I just shot thousands of rounds and even my own ship's weapons into it and nothing.

Trying to get my hands on a meta-material.

Angrymog
Jan 30, 2012

Really Madcats

Nelson Mandingo posted:

Is the Merope 5 organic structure supposed to be invincible? I just shot thousands of rounds and even my own ship's weapons into it and nothing.

Trying to get my hands on a meta-material.

It's broken atm. You can buy them from Darnielle's progress.

3 Action Economist
May 22, 2002

Educate. Agitate. Liberate.
FDev are like those Dungeon Masters who think D&D is about how fast they can kill the PCs.

El Grillo
Jan 3, 2008
Fun Shoe

Strategic Tea posted:

I think what I always hoped for with missions is some sort of randomly generated 'sortie'system. You're flying a space fighter, so give us actual fighter missions that then play out according to the RNG. You should feel like you're launching from your hangar to go do a thing. Something like escort the survey ship through the ring > oh no pirate attack > salvage the data from the trashed survey ship and fly it home with the pirates on your tail. Literally have it cobble together little barebones stories for you.
Absolutely this. If they could add some compelling mission scenarios it'd add a lot, because the basic flight mechanics so much fun. I hadn't thought about escort missions!
If I had more time I might make a mission scenarios suggestion thread on the brown sea/reddit, seems like one of the few constructive things that could be done to poke frontier in the right direction. Maybe with a post template to encourage the pubbies to think coherently about mission design and setting.

DancingShade
Jul 26, 2007

by Fluffdaddy
Harmless NPCs are still clay pigeons so there's that. The ones with high end combat ranks are Serious Business though.

Really I think payouts should be NPC rank based more than NPC ship based.

Lima
Jun 17, 2012

TorakFade posted:

Ahahahahaha just went in a normal res with a shiny murdervulture (large beam, large multicannon, 5a shields) and promptly lost 30% hull to a dangerous adder.

There was a wing of 2 clippers and a Python, yeah right.

Took on a FAS and destroyed it with help from security but my hull was down to 43%

I need to polish my faoff skills and combat is finally a proper challenge

Sad thing? I earned only 100k over 10 minutes so it's true, ttk is much higher and that shits all over cr/hour. Back to gaining a pittance for your effort!

Yeah if you're solo ressing then hang around your new copbuddies. I did fine the other day in vulture, but only because I tailed two copacondas :v:

BogDew
Jun 14, 2006

E:\FILES>quickfli clown.fli

Nelson Mandingo posted:

Is the Merope 5 organic structure supposed to be invincible? I just shot thousands of rounds and even my own ship's weapons into it and nothing.
Trying to get my hands on a meta-material.
There's a bug with the barnacles. They are supposed to have long spikes that are shot off, for some reason they are missing.There's a base called Darniell's Progress on a planet in Maia that offers meta alloys for sale as a compromise.

Also Bi-weave shields are missing.

I might wait a week or so before a few intermediate patches land as quite a few things need tweaking. The devs are getting a bit better with demystifying elements of the game and giving players a bit more of an idea on where to go, but I feel it needs a few more pointers such as ways to find out which planets are worth mining on without having to trawl through sluggish user-made spreadsheets to divine information.

Or at least a guide to what entails trying to find certain parts.

timn
Mar 16, 2010
I racked up some minor trespassing and skimmer assault bounties while exploring surface POIs for materials. Then I was found by a federal cop in a Viper Mk4 while driving around in my SRV. Had a pretty good high speed chase across the surface until I realized I had nowhere to run, nowhere to hide, and no chance of fighting back without getting squashed like a bug. Ensue 30 crazy seconds of juking around and dodging laser and multicannon fire from above while waiting for my ship to jump in and land so I could actually get out of there.

Half-wit
Aug 31, 2005

Half a wit more than baby Asahel, or half a wit less? You decide.
I know from reading this thread that the cargo delivery missions are bugged with alternate destinations; but did you know that the 'source' cargo retrieval missions can be similarly unable to be completed? I do now :derp: :derp: :derp:

Where's the 'gently caress you, that wasn't the contract, pay me" option. How do I get space lawyers involved in this unrighteous space racketeering scam?

Pilchenstein
May 17, 2012

So your plan is for half of us to die?

Hot Rope Guy

Half-wit posted:

I know from reading this thread that the cargo delivery missions are bugged with alternate destinations; but did you know that the 'source' cargo retrieval missions can be similarly unable to be completed? I do now :derp: :derp: :derp:
Do you mean the stuff like finding rebel transmissions? I've got a mate just spent three hours doing that and it won't let him turn it in. :v:

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING
:salt::allears: <- me itt

NoneMoreNegative
Jul 20, 2000
GOTH FASCISTIC
PAIN
MASTER




shit wizard dad

DancingShade posted:


Really I think payouts should be NPC rank based more than NPC ship based.

Some sort of multiplier of the two would work for me.

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Half-wit
Aug 31, 2005

Half a wit more than baby Asahel, or half a wit less? You decide.

Pilchenstein posted:

Do you mean the stuff like finding rebel transmissions? I've got a mate just spent three hours doing that and it won't let him turn it in. :v:

I mean the stuff like "Go find three water purifiers and bring them back to this station" missions.
Kind of like a reverse cargo delivery, normally not worth the time; but I figured I'd try a few out since normal cargo delivery missions are unreliable.


But it's ok...I just had to abandon the mission and now I have stolen coffee to sell. I guess an engineer is supposed to unlock once you sell at 5 black market stations, so we'll see how that works out. Got high hopes.

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